feat: Implement human simulation features
- Added human event handling in the simulation, including the ability to add, update, and remove human instances. - Introduced a new Human store to manage human states and actions. - Updated the simulation context to include human management. - Enhanced the Points and TriggerConnector components to support human interactions. - Refactored existing components to integrate human-related functionalities. - Added HumanInstance and HumanInstances components for rendering human entities in the simulation. - Updated TypeScript definitions to include human-related types and actions.
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@@ -4,7 +4,6 @@ import { usePlayButtonStore, useResetButtonStore } from '../../../store/usePlayB
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import { determineExecutionOrder } from './functions/determineExecutionOrder';
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import { useProductContext } from '../products/productContext';
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import { useSceneContext } from '../../scene/sceneContext';
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import { useCompareProductDataStore } from '../../../store/builder/store';
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function Simulator() {
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const { selectedProductStore } = useProductContext();
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