feat: Implement human simulation features

- Added human event handling in the simulation, including the ability to add, update, and remove human instances.
- Introduced a new Human store to manage human states and actions.
- Updated the simulation context to include human management.
- Enhanced the Points and TriggerConnector components to support human interactions.
- Refactored existing components to integrate human-related functionalities.
- Added HumanInstance and HumanInstances components for rendering human entities in the simulation.
- Updated TypeScript definitions to include human-related types and actions.
This commit is contained in:
2025-07-02 15:07:31 +05:30
parent 3f59f5d2dd
commit 7519aa90c6
22 changed files with 706 additions and 144 deletions

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@@ -1,19 +1,15 @@
import React, { useEffect } from 'react'
import { useEffect } from 'react'
import { useInputValues, useProductionCapacityData, useThroughPutData } from '../../../../store/builder/store'
import { usePlayButtonStore } from '../../../../store/usePlayButtonStore';
import { useProductContext } from '../../products/productContext';
export default function ProductionCapacityData() {
const { throughputData } = useThroughPutData()
const { productionCapacityData, setProductionCapacityData } = useProductionCapacityData()
const { setProductionCapacityData } = useProductionCapacityData()
const { inputValues } = useInputValues();
const { isPlaying } = usePlayButtonStore();
const { selectedProductStore } = useProductContext();
const { selectedProduct } = selectedProductStore();
useEffect(() => {
if (!isPlaying) {
setProductionCapacityData(0);
}
}, [isPlaying]);
@@ -26,8 +22,6 @@ export default function ProductionCapacityData() {
const Monthly_working_days = workingDaysPerYear / 12;
const Production_capacity_per_month = throughputData * Monthly_working_days;
setProductionCapacityData(Number(Production_capacity_per_month.toFixed(2)));
}
}, [throughputData, inputValues, isPlaying]);

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@@ -1,18 +1,9 @@
import React, { useEffect } from 'react'
import { usePlayButtonStore } from '../../../store/usePlayButtonStore'
import ProductionCapacityData from './productionCapacity/productionCapacityData'
import ThroughPutData from './throughPut/throughPutData'
import ROIData from './ROI/roiData'
function SimulationAnalysis() {
const { isPlaying } = usePlayButtonStore()
// useEffect(()=>{
// if (isPlaying) {
//
// } else {
//
// }
// },[isPlaying])
return (
<>
<ThroughPutData />