feat: Add assembly action handling and UI components
- Implemented `useAssemblyHandler` to manage assembly actions for humans. - Enhanced `useHumanActions` to include assembly action handling. - Updated `HumanInstance` to support assembly processes and animations. - Modified `HumanUi` to allow for assembly point configuration and rotation. - Created `AssemblyAction` component for setting process time and material swap options. - Updated simulation types to include assembly action properties. - Adjusted existing action handlers to accommodate assembly actions alongside worker actions. - Refactored `MaterialAnimator` and `VehicleAnimator` to manage attachment states and visibility based on load. - Updated product store types to include human point actions.
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@@ -18,13 +18,13 @@ type ProductsStore = {
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updateEvent: (productUuid: string, modelUuid: string, updates: Partial<EventsSchema>) => EventsSchema | undefined;
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// Point-level actions
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addPoint: (productUuid: string, modelUuid: string, point: ConveyorPointSchema | VehiclePointSchema | RoboticArmPointSchema | MachinePointSchema | StoragePointSchema) => void;
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addPoint: (productUuid: string, modelUuid: string, point: ConveyorPointSchema | VehiclePointSchema | RoboticArmPointSchema | MachinePointSchema | StoragePointSchema | HumanPointSchema) => void;
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removePoint: (productUuid: string, modelUuid: string, pointUuid: string) => void;
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updatePoint: (
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productUuid: string,
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modelUuid: string,
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pointUuid: string,
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updates: Partial<ConveyorPointSchema | VehiclePointSchema | RoboticArmPointSchema | MachinePointSchema | StoragePointSchema>
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updates: Partial<ConveyorPointSchema | VehiclePointSchema | RoboticArmPointSchema | MachinePointSchema | StoragePointSchema | HumanPointSchema>
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) => EventsSchema | undefined;
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// Action-level actions
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@@ -65,9 +65,9 @@ type ProductsStore = {
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getEventByActionUuid: (productUuid: string, actionUuid: string) => EventsSchema | undefined;
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getEventByTriggerUuid: (productUuid: string, triggerUuid: string) => EventsSchema | undefined;
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getEventByPointUuid: (productUuid: string, pointUuid: string) => EventsSchema | undefined;
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getPointByUuid: (productUuid: string, modelUuid: string, pointUuid: string) => ConveyorPointSchema | VehiclePointSchema | RoboticArmPointSchema | MachinePointSchema | StoragePointSchema | undefined;
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getActionByUuid: (productUuid: string, actionUuid: string) => (ConveyorPointSchema['action'] | VehiclePointSchema['action'] | RoboticArmPointSchema['actions'][0] | MachinePointSchema['action'] | StoragePointSchema['action']) | undefined;
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getActionByPointUuid: (productUuid: string, pointUuid: string) => (ConveyorPointSchema['action'] | VehiclePointSchema['action'] | RoboticArmPointSchema['actions'][0] | MachinePointSchema['action'] | StoragePointSchema['action']) | undefined;
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getPointByUuid: (productUuid: string, modelUuid: string, pointUuid: string) => ConveyorPointSchema | VehiclePointSchema | RoboticArmPointSchema | MachinePointSchema | StoragePointSchema | HumanPointSchema | undefined;
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getActionByUuid: (productUuid: string, actionUuid: string) => (ConveyorPointSchema['action'] | VehiclePointSchema['action'] | RoboticArmPointSchema['actions'][0] | MachinePointSchema['action'] | StoragePointSchema['action'] | HumanPointSchema['action']) | undefined;
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getActionByPointUuid: (productUuid: string, pointUuid: string) => (ConveyorPointSchema['action'] | VehiclePointSchema['action'] | RoboticArmPointSchema['actions'][0] | MachinePointSchema['action'] | StoragePointSchema['action'] | HumanPointSchema['action']) | undefined;
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getModelUuidByPointUuid: (productUuid: string, actionUuid: string) => (string) | undefined;
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getModelUuidByActionUuid: (productUuid: string, actionUuid: string) => (string) | undefined;
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getPointUuidByActionUuid: (productUuid: string, actionUuid: string) => (string) | undefined;
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