feat: Add assembly action handling and UI components
- Implemented `useAssemblyHandler` to manage assembly actions for humans. - Enhanced `useHumanActions` to include assembly action handling. - Updated `HumanInstance` to support assembly processes and animations. - Modified `HumanUi` to allow for assembly point configuration and rotation. - Created `AssemblyAction` component for setting process time and material swap options. - Updated simulation types to include assembly action properties. - Adjusted existing action handlers to accommodate assembly actions alongside worker actions. - Refactored `MaterialAnimator` and `VehicleAnimator` to manage attachment states and visibility based on load. - Updated product store types to include human point actions.
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@@ -1,13 +1,19 @@
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import { useEffect, useCallback } from 'react';
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import { useWorkerHandler } from './actionHandler/useWorkerHandler';
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import { useAssemblyHandler } from './actionHandler/useAssemblyHandler';
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export function useHumanActions() {
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const { handleWorker } = useWorkerHandler();
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const { handleAssembly } = useAssemblyHandler();
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const handleWorkerAction = useCallback((action: HumanAction, materialId: string) => {
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handleWorker(action, materialId);
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}, [handleWorker]);
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const handleAssemblyAction = useCallback((action: HumanAction, materialId: string) => {
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handleAssembly(action, materialId);
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}, [handleAssembly]);
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const handleHumanAction = useCallback((action: HumanAction, materialId: string) => {
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if (!action) return;
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@@ -15,10 +21,13 @@ export function useHumanActions() {
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case 'worker':
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handleWorkerAction(action, materialId);
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break;
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case 'assembly':
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handleAssemblyAction(action, materialId);
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break;
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default:
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console.warn(`Unknown Human action type: ${action.actionType}`);
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}
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}, [handleWorkerAction]);
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}, [handleWorkerAction, handleAssemblyAction]);
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const cleanup = useCallback(() => {
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}, []);
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