move controls snapping and slow movement added

This commit is contained in:
2025-08-14 14:43:05 +05:30
parent 75f77c4204
commit 594445ac20
2 changed files with 90 additions and 43 deletions

View File

@@ -5,7 +5,7 @@ import { useSelectedAssets, useSocketStore, useToggleView, } from "../../../../.
import * as Types from "../../../../../types/world/worldTypes";
import { detectModifierKeys } from "../../../../../utils/shortcutkeys/detectModifierKeys";
import { upsertProductOrEventApi } from "../../../../../services/simulation/products/UpsertProductOrEventApi";
import { snapControls } from "../../../../../utils/handleSnap";
import { getSnappedBasePosition } from "../../../../../utils/handleSnap";
import DistanceFindingControls from "./distanceFindingControls";
import { useParams } from "react-router-dom";
import { useProductContext } from "../../../../simulation/products/productContext";
@@ -49,6 +49,10 @@ function MoveControls3D({
const [initialStates, setInitialStates] = useState<Record<string, { position: THREE.Vector3; rotation?: THREE.Euler; }>>({});
const [isMoving, setIsMoving] = useState(false);
const mouseButtonsDown = useRef<{ left: boolean; right: boolean }>({ left: false, right: false, });
// Add a ref to track fine-move base
const fineMoveBaseRef = useRef<THREE.Vector3 | null>(null);
const lastPointerPositionRef = useRef<THREE.Vector3 | null>(null);
const wasShiftHeldRef = useRef(false);
const updateBackend = (
productName: string,
@@ -78,10 +82,21 @@ function MoveControls3D({
};
const onKeyUp = (event: KeyboardEvent) => {
const isModifierKey = (!event.shiftKey && !event.ctrlKey);
const keyCombination = detectModifierKeys(event);
if (isModifierKey && keyEvent !== "") {
if (keyCombination === "") {
setKeyEvent("");
} else if (keyCombination === "Ctrl" || keyCombination === "Ctrl+Shift" || keyCombination === "Shift") {
setKeyEvent(keyCombination);
}
if (movedObjects[0]) {
const intersectionPoint = new THREE.Vector3();
raycaster.setFromCamera(pointer, camera);
const hit = raycaster.ray.intersectPlane(plane, intersectionPoint);
if (hit) {
const newOffset = calculateDragOffset(movedObjects[0], intersectionPoint);
setDragOffset(newOffset);
}
}
};
@@ -231,30 +246,9 @@ function MoveControls3D({
}
if (dragOffset) {
let rawBasePosition = new THREE.Vector3().addVectors(intersectionPoint, dragOffset);
const rawBasePosition = new THREE.Vector3().addVectors(intersectionPoint, dragOffset);
if (axisConstraint) {
const currentBasePosition = movedObjects[0].position.clone();
if (axisConstraint === 'x') {
rawBasePosition = new THREE.Vector3(rawBasePosition.x, currentBasePosition.y, currentBasePosition.z);
} else if (axisConstraint === 'z') {
rawBasePosition = new THREE.Vector3(currentBasePosition.x, currentBasePosition.y, rawBasePosition.z);
}
}
let moveDistance = keyEvent.includes("Shift") ? 0.05 : 1;
const initialBasePosition = initialPositions[movedObjects[0].uuid];
const positionDifference = new THREE.Vector3().subVectors(rawBasePosition, initialBasePosition);
let adjustedDifference = positionDifference.multiplyScalar(moveDistance);
const baseNewPosition = new THREE.Vector3().addVectors(initialBasePosition, adjustedDifference);
if (keyEvent.includes("Ctrl")) {
baseNewPosition.x = snapControls(baseNewPosition.x, keyEvent);
baseNewPosition.z = snapControls(baseNewPosition.z, keyEvent);
}
const baseNewPosition = getSnappedBasePosition({ rawBasePosition, intersectionPoint, movedObjects, axisConstraint, keyEvent, fineMoveBaseRef, lastPointerPositionRef, wasShiftHeldRef });
movedObjects.forEach((movedAsset: THREE.Object3D) => {
if (movedAsset.userData.modelUuid) {

View File

@@ -1,22 +1,75 @@
export function snapControls(value: number, event: string): number {
const CTRL_DISTANCE = 1; // Snap to whole numbers when Ctrl is pressed
const SHIFT_DISTANCE = 0.01; // Snap to half-step increments when Shift is pressed
const CTRL_SHIFT_DISTANCE = 0.1; // Snap to fine increments when both Ctrl and Shift are pressed
import * as THREE from "three";
switch (event) {
case "Ctrl":
return Math.round(value / CTRL_DISTANCE) * CTRL_DISTANCE;
export function getSnappedBasePosition({
rawBasePosition,
intersectionPoint,
movedObjects,
axisConstraint,
keyEvent,
fineMoveBaseRef,
lastPointerPositionRef,
wasShiftHeldRef
}: {
rawBasePosition: THREE.Vector3;
intersectionPoint: THREE.Vector3;
movedObjects: THREE.Object3D[];
axisConstraint: "x" | "z" | null;
keyEvent: string;
fineMoveBaseRef: React.MutableRefObject<THREE.Vector3 | null>;
lastPointerPositionRef: React.MutableRefObject<THREE.Vector3 | null>;
wasShiftHeldRef: React.MutableRefObject<boolean>;
}): THREE.Vector3 {
const CTRL_DISTANCE = 0.5;
const SHIFT_DISTANCE = 0.05;
const CTRL_SHIFT_DISTANCE = 0.05;
case "Shift":
return Math.round(value / SHIFT_DISTANCE) * SHIFT_DISTANCE;
const isShiftHeld = keyEvent.includes("Shift");
case "Ctrl+Shift":
const base = Math.floor(value / CTRL_DISTANCE) * CTRL_DISTANCE;
const offset =
Math.round((value - base) / CTRL_SHIFT_DISTANCE) * CTRL_SHIFT_DISTANCE;
return base + offset;
// Handle Shift toggle state
if (isShiftHeld !== wasShiftHeldRef.current) {
if (isShiftHeld) {
fineMoveBaseRef.current = movedObjects[0].position.clone();
lastPointerPositionRef.current = intersectionPoint.clone();
} else {
fineMoveBaseRef.current = null;
}
wasShiftHeldRef.current = isShiftHeld;
}
default:
return value; // No snapping if no modifier key is pressed
}
// Start from raw
let baseNewPosition = rawBasePosition.clone();
// Apply snapping / fine move
if (keyEvent === "Ctrl") {
baseNewPosition.set(
Math.round(baseNewPosition.x / CTRL_DISTANCE) * CTRL_DISTANCE,
baseNewPosition.y,
Math.round(baseNewPosition.z / CTRL_DISTANCE) * CTRL_DISTANCE
);
} else if (keyEvent === "Ctrl+Shift") {
if (isShiftHeld && fineMoveBaseRef.current && lastPointerPositionRef.current) {
const pointerDelta = new THREE.Vector3().subVectors(intersectionPoint, lastPointerPositionRef.current);
baseNewPosition = fineMoveBaseRef.current.clone().add(pointerDelta.multiplyScalar(SHIFT_DISTANCE));
}
baseNewPosition.set(
Math.round(baseNewPosition.x / CTRL_SHIFT_DISTANCE) * CTRL_SHIFT_DISTANCE,
baseNewPosition.y,
Math.round(baseNewPosition.z / CTRL_SHIFT_DISTANCE) * CTRL_SHIFT_DISTANCE
);
} else if (isShiftHeld && fineMoveBaseRef.current && lastPointerPositionRef.current) {
const pointerDelta = new THREE.Vector3().subVectors(intersectionPoint, lastPointerPositionRef.current);
baseNewPosition = fineMoveBaseRef.current.clone().add(pointerDelta.multiplyScalar(SHIFT_DISTANCE));
}
// Apply axis constraint last
if (axisConstraint) {
const currentBasePosition = movedObjects[0].position.clone();
if (axisConstraint === 'x') {
baseNewPosition.set(baseNewPosition.x, currentBasePosition.y, currentBasePosition.z);
} else if (axisConstraint === 'z') {
baseNewPosition.set(currentBasePosition.x, currentBasePosition.y, baseNewPosition.z);
}
}
return baseNewPosition;
}