Refactor builder store and remove wall store
Refactor builder store and remove wall store - Consolidated wall-related state management into the builder store by removing the useWallStore. - Added new properties and setters for wall attributes (thickness, height, materials) in the builder store. - Introduced SelectedWallProperties and WallProperties components for managing wall properties in the sidebar. - Created a new floor store for managing floor-related state. - Added a wall asset store for managing wall assets. - Implemented a zone store for managing zones and their properties. - Updated sidebar styles for better layout and appearance.
This commit is contained in:
211
app/src/store/builder/useWallStore.ts
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211
app/src/store/builder/useWallStore.ts
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import { create } from 'zustand';
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import { immer } from 'zustand/middleware/immer';
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interface WallStore {
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walls: Wall[];
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setWalls: (walls: Wall[]) => void;
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addWall: (wall: Wall) => void;
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updateWall: (uuid: string, updated: Partial<Wall>) => void;
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removeWall: (uuid: string) => void;
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clearWalls: () => void;
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removeWallByPoints: (Points: [Point, Point]) => Wall | undefined;
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addDecal: (wallUuid: string, decal: Decal) => void;
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updateDecal: (decalUuid: string, decal: Decal) => void;
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removeDecal: (decalUuid: string) => void;
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updateDecalPosition: (decalUuid: string, position: [number, number, number]) => void;
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updateDecalRotation: (decalUuid: string, rotation: number) => void;
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updateDecalScale: (decalUuid: string, scale: number) => void;
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removePoint: (pointUuid: string) => Wall[];
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setPosition: (pointUuid: string, position: [number, number, number]) => void;
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setLayer: (pointUuid: string, layer: number) => void;
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getWallById: (uuid: string) => Wall | undefined;
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getWallByPointId: (uuid: string) => Wall | undefined;
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getWallByPoints: (points: Point[]) => Wall | undefined;
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getWallPointById: (uuid: string) => Point | undefined;
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getConnectedPoints: (uuid: string) => Point[];
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}
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export const createWallStore = () => {
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return create<WallStore>()(
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immer((set, get) => ({
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walls: [],
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setWalls: (walls) => set((state) => {
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state.walls = walls;
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}),
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addWall: (wall) => set((state) => {
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state.walls.push(wall);
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}),
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updateWall: (uuid, updated) => set((state) => {
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const wall = state.walls.find(w => w.wallUuid === uuid);
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if (wall) {
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Object.assign(wall, updated);
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}
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}),
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removeWall: (uuid) => set((state) => {
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state.walls = state.walls.filter(w => w.wallUuid !== uuid);
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}),
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clearWalls: () => {
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set((state) => {
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state.walls = [];
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})
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},
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removeWallByPoints: (points) => {
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let removedWall: Wall | undefined;
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const [pointA, pointB] = points;
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set((state) => {
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state.walls = state.walls.filter(wall => {
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const wallPoints = wall.points.map(p => p.pointUuid);
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const hasBothPoints = wallPoints.includes(pointA.pointUuid) && wallPoints.includes(pointB.pointUuid);
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if (hasBothPoints) {
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removedWall = JSON.parse(JSON.stringify(wall));
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return false;
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}
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return true;
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});
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});
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return removedWall;
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},
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addDecal: (wallUuid, decal) => set((state) => {
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const wallToUpdate = state.walls.find(w => w.wallUuid === wallUuid);
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if (wallToUpdate) {
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wallToUpdate.decals.push(decal);
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}
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}),
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updateDecal: (decalUuid, decal) => set((state) => {
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for (const wall of state.walls) {
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const decalToUpdate = wall.decals.find(d => d.decalUuid === decalUuid);
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if (decalToUpdate) {
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Object.assign(decalToUpdate, decal);
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}
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}
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}),
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removeDecal: (decalUuid) => set((state) => {
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for (const wall of state.walls) {
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wall.decals = wall.decals.filter(d => d.decalUuid !== decalUuid);
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}
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}),
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updateDecalPosition: (decalUuid, position) => set((state) => {
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for (const wall of state.walls) {
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const decal = wall.decals.find(d => d.decalUuid === decalUuid);
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if (decal) {
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decal.decalPosition = position;
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break;
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}
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}
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}),
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updateDecalRotation: (decalUuid, rotation) => set((state) => {
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for (const wall of state.walls) {
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const decal = wall.decals.find(d => d.decalUuid === decalUuid);
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if (decal) {
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decal.decalRotation = rotation;
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break;
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}
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}
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}),
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updateDecalScale: (decalUuid, scale) => set((state) => {
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for (const wall of state.walls) {
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const decal = wall.decals.find(d => d.decalUuid === decalUuid);
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if (decal) {
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decal.decalScale = scale;
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break;
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}
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}
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}),
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removePoint: (pointUuid) => {
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const removedWalls: Wall[] = [];
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set((state) => {
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state.walls = state.walls.filter((wall) => {
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const hasPoint = wall.points.some(p => p.pointUuid === pointUuid);
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if (hasPoint) {
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removedWalls.push(JSON.parse(JSON.stringify(wall)));
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return false;
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}
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return true;
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});
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});
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return removedWalls;
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},
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setPosition: (pointUuid, position) => set((state) => {
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for (const wall of state.walls) {
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const point = wall.points.find(p => p.pointUuid === pointUuid);
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if (point) {
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point.position = position;
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}
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}
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}),
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setLayer: (pointUuid, layer) => set((state) => {
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for (const wall of state.walls) {
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const point = wall.points.find(p => p.pointUuid === pointUuid);
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if (point) {
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point.layer = layer;
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}
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}
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}),
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getWallById: (uuid) => {
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return get().walls.find(w => w.wallUuid === uuid);
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},
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getWallByPointId: (uuid) => {
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for (const wall of get().walls) {
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if (wall.points.some(p => p.pointUuid === uuid)) {
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return wall;
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}
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}
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return undefined;
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},
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getWallByPoints: (point) => {
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for (const wall of get().walls) {
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if (((wall.points[0].pointUuid === point[0].pointUuid) || (wall.points[1].pointUuid === point[0].pointUuid)) &&
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((wall.points[0].pointUuid === point[1].pointUuid) || (wall.points[1].pointUuid === point[1].pointUuid))) {
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return wall;
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}
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}
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return undefined;
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},
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getWallPointById: (uuid) => {
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for (const wall of get().walls) {
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const point = wall.points.find(p => p.pointUuid === uuid);
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if (point) return point;
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}
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return undefined;
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},
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getConnectedPoints: (uuid) => {
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const connected: Point[] = [];
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for (const wall of get().walls) {
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for (const point of wall.points) {
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if (point.pointUuid === uuid) {
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connected.push(...wall.points.filter(p => p.pointUuid !== uuid));
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}
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}
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}
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return connected;
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},
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}))
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)
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}
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export type WallStoreType = ReturnType<typeof createWallStore>;
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