Refactor builder store and remove wall store

Refactor builder store and remove wall store

- Consolidated wall-related state management into the builder store by removing the useWallStore.
- Added new properties and setters for wall attributes (thickness, height, materials) in the builder store.
- Introduced SelectedWallProperties and WallProperties components for managing wall properties in the sidebar.
- Created a new floor store for managing floor-related state.
- Added a wall asset store for managing wall assets.
- Implemented a zone store for managing zones and their properties.
- Updated sidebar styles for better layout and appearance.
This commit is contained in:
2025-06-25 15:26:53 +05:30
parent 982c92cf26
commit 587ed6c9d7
21 changed files with 870 additions and 402 deletions

View File

@@ -3,74 +3,58 @@ import { create } from 'zustand';
import { immer } from 'zustand/middleware/immer';
interface BuilderState {
// Common properties
// Point & Line Interaction
hoveredPoint: Point | null;
snappedPoint: Point | null;
snappedPosition: [number, number, number] | null;
hoveredLine: [Point, Point] | null;
// Wall
// Wall Settings
selectedWall: Object3D | null;
wallThickness: number;
wallHeight: number;
outsideMaterial: string;
insideMaterial: string;
setWallThickness: (thickness: number) => void;
setWallHeight: (height: number) => void;
setWallMaterial: (material: string, side: 'inside' | 'outside') => void;
// Aisle
// Aisle General
selectedAisle: Object3D | null;
aisleType: AisleTypes;
aisleWidth: number;
aisleColor: AisleColors;
// Dashed aisle properties
// Aisle Specific Styles
dashLength: number;
gapLength: number;
// Dotted aisle properties
dotRadius: number;
// Arrows aisle properties
aisleLength: number;
// Junction aisle properties
isFlipped: boolean;
// Setters for common properties
// Setters - Point/Line
setHoveredPoint: (point: Point | null) => void;
setSnappedPoint: (point: Point | null) => void;
setSnappedPosition: (position: [number, number, number] | null) => void;
setHoveredLine: (line: [Point, Point] | null) => void;
setSelectedAisle: (aisle: Object3D | null) => void;
// Setters - Wall
setSelectedWall: (wall: Object3D | null) => void;
setWallThickness: (thickness: number) => void;
setWallHeight: (height: number) => void;
setWallMaterial: (material: string, side: 'inside' | 'outside') => void;
// Setters - Aisle General
setSelectedAisle: (aisle: Object3D | null) => void;
setAisleType: (type: AisleTypes) => void;
setAisleWidth: (width: number) => void;
setAisleColor: (color: AisleColors) => void;
// Setters for dashed aisle
// Setters - Aisle Specific
setDashLength: (length: number) => void;
setGapLength: (length: number) => void;
// Setters for dotted aisle
setDotRadius: (radius: number) => void;
// Setters for arrows aisle
setAisleLength: (length: number) => void;
// Setters for junction aisle
setIsFlipped: (isFlipped: boolean) => void;
// Batch setters
// Batch Setters
setDashedAisleProperties: (width: number, dashLength: number, gapLength: number) => void;
setDottedAisleProperties: (width: number, dotRadius: number, gapLength: number) => void;
setArrowsAisleProperties: (width: number, aisleLength: number, gapLength: number) => void;
@@ -79,20 +63,62 @@ interface BuilderState {
export const useBuilderStore = create<BuilderState>()(
immer((set) => ({
// Default values
// === Defaults ===
hoveredPoint: null,
snappedPoint: null,
snappedPosition: null,
hoveredLine: null,
// Wall
selectedWall: null,
wallThickness: 0.5,
wallHeight: 7,
outsideMaterial: 'Default Material',
insideMaterial: 'Default Material',
insideMaterial: 'Material 1',
selectedAisle: null,
aisleType: 'solid-aisle',
aisleWidth: 0.1,
aisleColor: 'yellow',
dashLength: 0.5,
gapLength: 0.3,
dotRadius: 0.1,
aisleLength: 0.6,
isFlipped: false,
// === Setters: Point/Line ===
setHoveredPoint: (point: Point | null) => {
set((state) => {
state.hoveredPoint = point;
});
},
setSnappedPoint: (point: Point | null) => {
set((state) => {
state.snappedPoint = point;
});
},
setSnappedPosition: (position: [number, number, number] | null) => {
set((state) => {
state.snappedPosition = position;
});
},
setHoveredLine: (line: [Point, Point] | null) => {
set((state) => {
state.hoveredLine = line;
})
},
// === Setters: Wall ===
setSelectedWall: (wall: Object3D | null) => {
set((state) => {
state.selectedWall = wall;
})
},
setWallThickness: (thickness: number) => {
set((state) => {
@@ -113,44 +139,7 @@ export const useBuilderStore = create<BuilderState>()(
});
},
// Aisle
selectedAisle: null,
aisleType: 'solid-aisle',
aisleWidth: 0.1,
aisleColor: 'yellow',
dashLength: 0.5,
gapLength: 0.3,
dotRadius: 0.1,
aisleLength: 0.6,
isFlipped: false,
// Individual setters
setHoveredPoint: (point: Point | null) => {
set((state) => {
state.hoveredPoint = point;
});
},
setHoveredLine: (line: [Point, Point] | null) => {
set((state) => {
state.hoveredLine = line;
})
},
setSnappedPoint: (point: Point | null) => {
set((state) => {
state.snappedPoint = point;
});
},
setSnappedPosition: (position: [number, number, number] | null) => {
set((state) => {
state.snappedPosition = position;
});
},
// === Setters: Aisle General ===
setSelectedAisle: (aisle: Object3D | null) => {
set((state) => {
@@ -163,73 +152,78 @@ export const useBuilderStore = create<BuilderState>()(
state.aisleType = type;
});
},
setAisleWidth: (width) => {
set((state) => {
state.aisleWidth = width;
});
},
setAisleColor: (color) => {
set((state) => {
state.aisleColor = color;
});
},
// === Setters: Aisle Specific ===
setDashLength: (length) => {
set((state) => {
state.dashLength = length;
});
},
setGapLength: (length) => {
set((state) => {
state.gapLength = length;
});
},
setDotRadius: (radius) => {
set((state) => {
state.dotRadius = radius;
});
},
setAisleLength: (length) => {
set((state) => {
state.aisleLength = length;
});
},
setIsFlipped: (isFlipped) => {
set((state) => {
state.isFlipped = isFlipped;
});
},
// Batch setters
setDashedAisleProperties: (width, dashLength, gapLength) => {
set((state) => {
state.aisleType = 'dashed-aisle';
state.aisleWidth = width;
state.dashLength = dashLength;
state.gapLength = gapLength;
});
},
setDottedAisleProperties: (width, dotRadius, gapLength) => {
set((state) => {
state.aisleType = 'dotted-aisle';
state.aisleWidth = width;
state.dotRadius = dotRadius;
state.gapLength = gapLength;
});
},
setArrowsAisleProperties: (width, aisleLength, gapLength) => {
set((state) => {
state.aisleType = 'arrows-aisle';
state.aisleWidth = width;
state.aisleLength = aisleLength;
state.gapLength = gapLength;
});
},
setAisleProperties: (type, width, color) => {
set((state) => {
state.aisleType = type;
state.aisleWidth = width;
state.aisleColor = color;
});
}
// === Batch Setters ===
setDashedAisleProperties: (width, dashLength, gapLength) => set((state) => {
state.aisleType = 'dashed-aisle';
state.aisleWidth = width;
state.dashLength = dashLength;
state.gapLength = gapLength;
}),
setDottedAisleProperties: (width, dotRadius, gapLength) => set((state) => {
state.aisleType = 'dotted-aisle';
state.aisleWidth = width;
state.dotRadius = dotRadius;
state.gapLength = gapLength;
}),
setArrowsAisleProperties: (width, aisleLength, gapLength) => set((state) => {
state.aisleType = 'arrows-aisle';
state.aisleWidth = width;
state.aisleLength = aisleLength;
state.gapLength = gapLength;
}),
setAisleProperties: (type, width, color) => set((state) => {
state.aisleType = type;
state.aisleWidth = width;
state.aisleColor = color;
})
}))
);
);

View File

@@ -0,0 +1,90 @@
import { create } from 'zustand';
import { immer } from 'zustand/middleware/immer';
interface FloorStore {
floors: Floor[];
setFloors: (floors: Floor[]) => void;
addFloor: (floor: Floor) => void;
updateFloor: (uuid: string, updated: Partial<Floor>) => void;
removeFloor: (uuid: string) => void;
removePointFromFloors: (pointUuid: string) => void;
clearFloors: () => void;
setIsBeveled: (uuid: string, isBeveled: boolean) => void;
setBevelStrength: (uuid: string, strength: number) => void;
setDepth: (uuid: string, depth: number) => void;
setMaterial: (uuid: string, sideMaterial: string, topMaterial: string) => void;
getFloorById: (uuid: string) => Floor | undefined;
}
export const createFloorStore = () => {
return create<FloorStore>()(
immer((set, get) => ({
floors: [],
setFloors: (floors) => set(state => {
state.floors = floors;
}),
addFloor: (floor) => set(state => {
state.floors.push(floor);
}),
updateFloor: (uuid, updated) => set(state => {
const floor = state.floors.find(f => f.floorUuid === uuid);
if (floor) {
Object.assign(floor, updated);
}
}),
removeFloor: (uuid) => set(state => {
state.floors = state.floors.filter(f => f.floorUuid !== uuid);
}),
removePointFromFloors: (pointUuid) => set(state => {
for (const floor of state.floors) {
floor.points = floor.points.filter(p => p.pointUuid !== pointUuid);
}
}),
clearFloors: () => set(state => {
state.floors = [];
}),
setIsBeveled: (uuid, isBeveled) => set(state => {
const floor = state.floors.find(f => f.floorUuid === uuid);
if (floor) {
floor.isBeveled = isBeveled;
}
}),
setBevelStrength: (uuid, strength) => set(state => {
const floor = state.floors.find(f => f.floorUuid === uuid);
if (floor) {
floor.bevelStrength = strength;
}
}),
setDepth: (uuid, depth) => set(state => {
const floor = state.floors.find(f => f.floorUuid === uuid);
if (floor) {
floor.floorDepth = depth;
}
}),
setMaterial: (uuid, sideMaterial, topMaterial) => set(state => {
const floor = state.floors.find(f => f.floorUuid === uuid);
if (floor) {
floor.sideMaterial = sideMaterial;
floor.topMaterial = topMaterial;
}
}),
getFloorById: (uuid) => {
return get().floors.find(f => f.floorUuid === uuid);
},
}))
);
};
export type FloorStoreType = ReturnType<typeof createFloorStore>;

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@@ -0,0 +1,82 @@
import { create } from 'zustand';
import { immer } from 'zustand/middleware/immer';
interface WallAssetStore {
wallAssets: WallAsset[];
setWallAssets: (assets: WallAsset[]) => void;
addWallAsset: (asset: WallAsset) => void;
updateWallAsset: (uuid: string, updated: Partial<WallAsset>) => void;
removeWallAsset: (uuid: string) => void;
clearWallAssets: () => void;
setVisibility: (uuid: string, isVisible: boolean) => void;
setLock: (uuid: string, isLocked: boolean) => void;
setOpacity: (uuid: string, opacity: number) => void;
getWallAssetById: (uuid: string) => WallAsset | undefined;
getAssetsByWall: (wallUuid: string) => WallAsset[];
}
export const createWallAssetStore = () => {
return create<WallAssetStore>()(
immer((set, get) => ({
wallAssets: [],
setWallAssets: (assets) => set(state => {
state.wallAssets = assets;
}),
addWallAsset: (asset) => set(state => {
state.wallAssets.push(asset);
}),
updateWallAsset: (uuid, updated) => set(state => {
const asset = state.wallAssets.find(a => a.modelUuid === uuid);
if (asset) {
Object.assign(asset, updated);
}
}),
removeWallAsset: (uuid) => set(state => {
state.wallAssets = state.wallAssets.filter(a => a.modelUuid !== uuid);
}),
clearWallAssets: () => {
set(state => {
state.wallAssets = [];
})
},
setVisibility: (uuid, isVisible) => set(state => {
const asset = state.wallAssets.find(a => a.modelUuid === uuid);
if (asset) {
asset.isVisible = isVisible;
}
}),
setLock: (uuid, isLocked) => set(state => {
const asset = state.wallAssets.find(a => a.modelUuid === uuid);
if (asset) {
asset.isLocked = isLocked;
}
}),
setOpacity: (uuid, opacity) => set(state => {
const asset = state.wallAssets.find(a => a.modelUuid === uuid);
if (asset) {
asset.opacity = opacity;
}
}),
getWallAssetById: (uuid) => {
return get().wallAssets.find(a => a.modelUuid === uuid);
},
getAssetsByWall: (wallUuid) => {
return get().wallAssets.filter(a => a.wallUuid === wallUuid);
},
}))
);
};
export type WallAssetStoreType = ReturnType<typeof createWallAssetStore>;

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@@ -0,0 +1,211 @@
import { create } from 'zustand';
import { immer } from 'zustand/middleware/immer';
interface WallStore {
walls: Wall[];
setWalls: (walls: Wall[]) => void;
addWall: (wall: Wall) => void;
updateWall: (uuid: string, updated: Partial<Wall>) => void;
removeWall: (uuid: string) => void;
clearWalls: () => void;
removeWallByPoints: (Points: [Point, Point]) => Wall | undefined;
addDecal: (wallUuid: string, decal: Decal) => void;
updateDecal: (decalUuid: string, decal: Decal) => void;
removeDecal: (decalUuid: string) => void;
updateDecalPosition: (decalUuid: string, position: [number, number, number]) => void;
updateDecalRotation: (decalUuid: string, rotation: number) => void;
updateDecalScale: (decalUuid: string, scale: number) => void;
removePoint: (pointUuid: string) => Wall[];
setPosition: (pointUuid: string, position: [number, number, number]) => void;
setLayer: (pointUuid: string, layer: number) => void;
getWallById: (uuid: string) => Wall | undefined;
getWallByPointId: (uuid: string) => Wall | undefined;
getWallByPoints: (points: Point[]) => Wall | undefined;
getWallPointById: (uuid: string) => Point | undefined;
getConnectedPoints: (uuid: string) => Point[];
}
export const createWallStore = () => {
return create<WallStore>()(
immer((set, get) => ({
walls: [],
setWalls: (walls) => set((state) => {
state.walls = walls;
}),
addWall: (wall) => set((state) => {
state.walls.push(wall);
}),
updateWall: (uuid, updated) => set((state) => {
const wall = state.walls.find(w => w.wallUuid === uuid);
if (wall) {
Object.assign(wall, updated);
}
}),
removeWall: (uuid) => set((state) => {
state.walls = state.walls.filter(w => w.wallUuid !== uuid);
}),
clearWalls: () => {
set((state) => {
state.walls = [];
})
},
removeWallByPoints: (points) => {
let removedWall: Wall | undefined;
const [pointA, pointB] = points;
set((state) => {
state.walls = state.walls.filter(wall => {
const wallPoints = wall.points.map(p => p.pointUuid);
const hasBothPoints = wallPoints.includes(pointA.pointUuid) && wallPoints.includes(pointB.pointUuid);
if (hasBothPoints) {
removedWall = JSON.parse(JSON.stringify(wall));
return false;
}
return true;
});
});
return removedWall;
},
addDecal: (wallUuid, decal) => set((state) => {
const wallToUpdate = state.walls.find(w => w.wallUuid === wallUuid);
if (wallToUpdate) {
wallToUpdate.decals.push(decal);
}
}),
updateDecal: (decalUuid, decal) => set((state) => {
for (const wall of state.walls) {
const decalToUpdate = wall.decals.find(d => d.decalUuid === decalUuid);
if (decalToUpdate) {
Object.assign(decalToUpdate, decal);
}
}
}),
removeDecal: (decalUuid) => set((state) => {
for (const wall of state.walls) {
wall.decals = wall.decals.filter(d => d.decalUuid !== decalUuid);
}
}),
updateDecalPosition: (decalUuid, position) => set((state) => {
for (const wall of state.walls) {
const decal = wall.decals.find(d => d.decalUuid === decalUuid);
if (decal) {
decal.decalPosition = position;
break;
}
}
}),
updateDecalRotation: (decalUuid, rotation) => set((state) => {
for (const wall of state.walls) {
const decal = wall.decals.find(d => d.decalUuid === decalUuid);
if (decal) {
decal.decalRotation = rotation;
break;
}
}
}),
updateDecalScale: (decalUuid, scale) => set((state) => {
for (const wall of state.walls) {
const decal = wall.decals.find(d => d.decalUuid === decalUuid);
if (decal) {
decal.decalScale = scale;
break;
}
}
}),
removePoint: (pointUuid) => {
const removedWalls: Wall[] = [];
set((state) => {
state.walls = state.walls.filter((wall) => {
const hasPoint = wall.points.some(p => p.pointUuid === pointUuid);
if (hasPoint) {
removedWalls.push(JSON.parse(JSON.stringify(wall)));
return false;
}
return true;
});
});
return removedWalls;
},
setPosition: (pointUuid, position) => set((state) => {
for (const wall of state.walls) {
const point = wall.points.find(p => p.pointUuid === pointUuid);
if (point) {
point.position = position;
}
}
}),
setLayer: (pointUuid, layer) => set((state) => {
for (const wall of state.walls) {
const point = wall.points.find(p => p.pointUuid === pointUuid);
if (point) {
point.layer = layer;
}
}
}),
getWallById: (uuid) => {
return get().walls.find(w => w.wallUuid === uuid);
},
getWallByPointId: (uuid) => {
for (const wall of get().walls) {
if (wall.points.some(p => p.pointUuid === uuid)) {
return wall;
}
}
return undefined;
},
getWallByPoints: (point) => {
for (const wall of get().walls) {
if (((wall.points[0].pointUuid === point[0].pointUuid) || (wall.points[1].pointUuid === point[0].pointUuid)) &&
((wall.points[0].pointUuid === point[1].pointUuid) || (wall.points[1].pointUuid === point[1].pointUuid))) {
return wall;
}
}
return undefined;
},
getWallPointById: (uuid) => {
for (const wall of get().walls) {
const point = wall.points.find(p => p.pointUuid === uuid);
if (point) return point;
}
return undefined;
},
getConnectedPoints: (uuid) => {
const connected: Point[] = [];
for (const wall of get().walls) {
for (const point of wall.points) {
if (point.pointUuid === uuid) {
connected.push(...wall.points.filter(p => p.pointUuid !== uuid));
}
}
}
return connected;
},
}))
)
}
export type WallStoreType = ReturnType<typeof createWallStore>;

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@@ -1,200 +0,0 @@
import { create } from 'zustand';
import { immer } from 'zustand/middleware/immer';
interface WallStore {
walls: Wall[];
setWalls: (walls: Wall[]) => void;
addWall: (wall: Wall) => void;
updateWall: (uuid: string, updated: Partial<Wall>) => void;
removeWall: (uuid: string) => void;
removeWallByPoints: (Points: [Point, Point]) => Wall | undefined;
addDecal: (wallUuid: string, decal: Decal) => void;
updateDecal: (decalUuid: string, decal: Decal) => void;
removeDecal: (decalUuid: string) => void;
updateDecalPosition: (decalUuid: string, position: [number, number, number]) => void;
updateDecalRotation: (decalUuid: string, rotation: number) => void;
updateDecalScale: (decalUuid: string, scale: number) => void;
removePoint: (pointUuid: string) => Wall[];
setPosition: (pointUuid: string, position: [number, number, number]) => void;
setLayer: (pointUuid: string, layer: number) => void;
getWallById: (uuid: string) => Wall | undefined;
getWallByPointId: (uuid: string) => Wall | undefined;
getWallByPoints: (points: Point[]) => Wall | undefined;
getWallPointById: (uuid: string) => Point | undefined;
getConnectedPoints: (uuid: string) => Point[];
}
export const useWallStore = create<WallStore>()(
immer((set, get) => ({
walls: [],
setWalls: (walls) => set((state) => {
state.walls = walls;
}),
addWall: (wall) => set((state) => {
state.walls.push(wall);
}),
updateWall: (uuid, updated) => set((state) => {
const wall = state.walls.find(w => w.wallUuid === uuid);
if (wall) {
Object.assign(wall, updated);
}
}),
removeWall: (uuid) => set((state) => {
state.walls = state.walls.filter(w => w.wallUuid !== uuid);
}),
removeWallByPoints: (points) => {
let removedWall: Wall | undefined;
const [pointA, pointB] = points;
set((state) => {
state.walls = state.walls.filter(wall => {
const wallPoints = wall.points.map(p => p.pointUuid);
const hasBothPoints = wallPoints.includes(pointA.pointUuid) && wallPoints.includes(pointB.pointUuid);
if (hasBothPoints) {
removedWall = JSON.parse(JSON.stringify(wall));
return false;
}
return true;
});
});
return removedWall;
},
addDecal: (wallUuid, decal) => set((state) => {
const wallToUpdate = state.walls.find(w => w.wallUuid === wallUuid);
if (wallToUpdate) {
wallToUpdate.decals.push(decal);
}
}),
updateDecal: (decalUuid, decal) => set((state) => {
for (const wall of state.walls) {
const decalToUpdate = wall.decals.find(d => d.decalUuid === decalUuid);
if (decalToUpdate) {
Object.assign(decalToUpdate, decal);
}
}
}),
removeDecal: (decalUuid) => set((state) => {
for (const wall of state.walls) {
wall.decals = wall.decals.filter(d => d.decalUuid !== decalUuid);
}
}),
updateDecalPosition: (decalUuid, position) => set((state) => {
for (const wall of state.walls) {
const decal = wall.decals.find(d => d.decalUuid === decalUuid);
if (decal) {
decal.decalPosition = position;
break;
}
}
}),
updateDecalRotation: (decalUuid, rotation) => set((state) => {
for (const wall of state.walls) {
const decal = wall.decals.find(d => d.decalUuid === decalUuid);
if (decal) {
decal.decalRotation = rotation;
break;
}
}
}),
updateDecalScale: (decalUuid, scale) => set((state) => {
for (const wall of state.walls) {
const decal = wall.decals.find(d => d.decalUuid === decalUuid);
if (decal) {
decal.decalScale = scale;
break;
}
}
}),
removePoint: (pointUuid) => {
const removedWalls: Wall[] = [];
set((state) => {
state.walls = state.walls.filter((wall) => {
const hasPoint = wall.points.some(p => p.pointUuid === pointUuid);
if (hasPoint) {
removedWalls.push(JSON.parse(JSON.stringify(wall)));
return false;
}
return true;
});
});
return removedWalls;
},
setPosition: (pointUuid, position) => set((state) => {
for (const wall of state.walls) {
const point = wall.points.find(p => p.pointUuid === pointUuid);
if (point) {
point.position = position;
}
}
}),
setLayer: (pointUuid, layer) => set((state) => {
for (const wall of state.walls) {
const point = wall.points.find(p => p.pointUuid === pointUuid);
if (point) {
point.layer = layer;
}
}
}),
getWallById: (uuid) => {
return get().walls.find(w => w.wallUuid === uuid);
},
getWallByPointId: (uuid) => {
for (const wall of get().walls) {
if (wall.points.some(p => p.pointUuid === uuid)) {
return wall;
}
}
return undefined;
},
getWallByPoints: (point) => {
for (const wall of get().walls) {
if (((wall.points[0].pointUuid === point[0].pointUuid) || (wall.points[1].pointUuid === point[0].pointUuid)) &&
((wall.points[0].pointUuid === point[1].pointUuid) || (wall.points[1].pointUuid === point[1].pointUuid))) {
return wall;
}
}
return undefined;
},
getWallPointById: (uuid) => {
for (const wall of get().walls) {
const point = wall.points.find(p => p.pointUuid === uuid);
if (point) return point;
}
return undefined;
},
getConnectedPoints: (uuid) => {
const connected: Point[] = [];
for (const wall of get().walls) {
for (const point of wall.points) {
if (point.pointUuid === uuid) {
connected.push(...wall.points.filter(p => p.pointUuid !== uuid));
}
}
}
return connected;
},
}))
);

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@@ -0,0 +1,74 @@
import { create } from 'zustand';
import { immer } from 'zustand/middleware/immer';
interface ZoneStore {
zones: Zone[];
setZones: (zones: Zone[]) => void;
addZone: (zone: Zone) => void;
updateZone: (uuid: string, updated: Partial<Zone>) => void;
removeZone: (uuid: string) => void;
removePointFromZones: (pointUuid: string) => void;
clearZones: () => void;
setViewPort: (uuid: string, position: [number, number, number], target: [number, number, number]) => void;
setColor: (uuid: string, color: string) => void;
getZoneById: (uuid: string) => Zone | undefined;
}
export const createZoneStore = () => {
return create<ZoneStore>()(
immer((set, get) => ({
zones: [],
setZones: (zones) => set(state => {
state.zones = zones;
}),
addZone: (zone) => set(state => {
state.zones.push(zone);
}),
updateZone: (uuid, updated) => set(state => {
const zone = state.zones.find(z => z.zoneUuid === uuid);
if (zone) {
Object.assign(zone, updated);
}
}),
removeZone: (uuid) => set(state => {
state.zones = state.zones.filter(z => z.zoneUuid !== uuid);
}),
removePointFromZones: (pointUuid) => set(state => {
for (const zone of state.zones) {
zone.points = zone.points.filter(p => p.pointUuid !== pointUuid);
}
}),
clearZones: () => set(state => {
state.zones = [];
}),
setViewPort: (uuid, position, target) => set(state => {
const zone = state.zones.find(z => z.zoneUuid === uuid);
if (zone) {
zone.viewPortPosition = position;
zone.viewPortTarget = target;
}
}),
setColor: (uuid, color) => set(state => {
const zone = state.zones.find(z => z.zoneUuid === uuid);
if (zone) {
zone.zoneColor = color;
}
}),
getZoneById: (uuid) => {
return get().zones.find(z => z.zoneUuid === uuid);
},
}))
);
};
export type ZoneStoreType = ReturnType<typeof createZoneStore>;