Refactor code structure for improved readability and maintainability

This commit is contained in:
2025-07-21 11:58:40 +05:30
parent 0b9f23ba4f
commit 4868b78025
9 changed files with 179 additions and 109 deletions

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@@ -4,6 +4,8 @@ import InputWithDropDown from "../../../ui/inputs/InputWithDropDown";
import defaultTexture from '../../../../assets/textures/floor/white.png';
import flootTexture1 from '../../../../assets/textures/floor/factory wall texture.jpg';
import flootTexture2 from '../../../../assets/textures/floor/tex1/MI_FactoryConcreteFloor01_BaseColor.001.jpg';
import flootTexture3 from '../../../../assets/textures/floor/tex2/MI_FloorMats01_baseColor.png';
import { useBuilderStore } from "../../../../store/builder/useBuilderStore";
@@ -13,9 +15,11 @@ type Material = {
textureName: string;
};
const materials = [
export const materials = [
{ texture: defaultTexture, textureId: "Default Material", textureName: "Default Material" },
{ texture: flootTexture1, textureId: "Material 1", textureName: "Grunge Concrete Wall" }
{ texture: flootTexture1, textureId: "Material 1", textureName: "Grunge Concrete Wall" },
{ texture: flootTexture2, textureId: "Material 2", textureName: "Tiled Floor" },
{ texture: flootTexture3, textureId: "Material 3", textureName: "Metal Floor" },
];
const FloorProperties = () => {
@@ -30,7 +34,7 @@ const FloorProperties = () => {
top: materials.find((mat) => mat.textureId === topMaterial) || null,
side: materials.find((mat) => mat.textureId === sideMaterial) || null,
});
}, []);
}, [sideMaterial, topMaterial]);
const handleDepthChange = (val: string) => {
setFloorDepth(parseFloat(val));

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@@ -2,15 +2,13 @@ import { useEffect, useState } from "react";
import InputWithDropDown from "../../../ui/inputs/InputWithDropDown";
import InputToggle from "../../../ui/inputs/InputToggle";
import defaultTexture from '../../../../assets/textures/floor/white.png';
import floorTexture1 from '../../../../assets/textures/floor/factory wall texture.jpg';
import { useBuilderStore } from "../../../../store/builder/useBuilderStore";
import { useSceneContext } from "../../../../modules/scene/sceneContext";
import { useVersionContext } from "../../../../modules/builder/version/versionContext";
import { useParams } from "react-router-dom";
import { getUserData } from "../../../../functions/getUserData";
import { useSocketStore } from "../../../../store/builder/store";
import { materials } from "./FloorProperties";
// import { upsertFloorApi } from "../../../../services/factoryBuilder/floor/upsertFloorApi";
@@ -29,11 +27,6 @@ const SelectedFloorProperties = () => {
const [activeSurface, setActiveSurface] = useState<"top" | "side">("top");
const materials = [
{ texture: defaultTexture, textureId: "Default Material", textureName: "Default Material" },
{ texture: floorTexture1, textureId: "Material 1", textureName: "Grunge Concrete" }
];
const floor = selectedFloor ? getFloorById(selectedFloor.userData.floorUuid) : null;
useEffect(() => {

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@@ -1,108 +1,181 @@
import { useMemo } from 'react';
import { Shape, Vector2, DoubleSide, TextureLoader, RepeatWrapping, SRGBColorSpace } from 'three';
import { useLoader } from '@react-three/fiber';
import { Extrude } from '@react-three/drei';
import useModuleStore from '../../../../../store/useModuleStore';
import { useBuilderStore } from '../../../../../store/builder/useBuilderStore';
import { useToggleView } from '../../../../../store/builder/store';
import * as Constants from '../../../../../types/world/worldConstants';
import { useMemo } from "react";
import {
Shape,
Vector2,
DoubleSide,
TextureLoader,
RepeatWrapping,
SRGBColorSpace,
} from "three";
import { useLoader } from "@react-three/fiber";
import { Extrude } from "@react-three/drei";
import useModuleStore from "../../../../../store/useModuleStore";
import { useBuilderStore } from "../../../../../store/builder/useBuilderStore";
import { useToggleView } from "../../../../../store/builder/store";
import * as Constants from "../../../../../types/world/worldConstants";
import texturePath from "../../../../../assets/textures/floor/white.png";
import texturePathDark from "../../../../../assets/textures/floor/black.png";
import material1 from '../../../../../assets/textures/floor/factory wall texture.jpg';
import material1 from "../../../../../assets/textures/floor/factory wall texture.jpg";
// floor-mat1
import material2Map from "../../../../../assets/textures/floor/tex1/MI_FactoryConcreteFloor01_BaseColor.001.png";
import material2NormalMap from "../../../../../assets/textures/floor/tex1/MI_FactoryConcreteFloor01_Normal.001.jpg";
import material2MetallicRoughnessMap from "../../../../../assets/textures/floor/tex1/MI_FactoryConcreteFloor01_MetallicRoughness.001.jpg";
// floor-mat2
import material3Map from "../../../../../assets/textures/floor/tex2/MI_FloorMats01_baseColor.png";
import material3NormalMap from "../../../../../assets/textures/floor/tex2/MI_FloorMats01_Normal.png";
function FloorInstance({ floor }: { floor: Floor }) {
const { togglView } = useToggleView();
const { activeModule } = useModuleStore();
const { selectedFloor, setSelectedFloor, setSelectedDecal } = useBuilderStore();
const savedTheme = localStorage.getItem('theme');
const { togglView } = useToggleView();
const { activeModule } = useModuleStore();
const { selectedFloor, setSelectedFloor, setSelectedDecal } =
useBuilderStore();
const savedTheme = localStorage.getItem("theme");
const materials: Record<string, string> = {
"Default Material": savedTheme === "dark" ? texturePathDark : texturePath,
"Material 1": savedTheme === "dark" ? material1 : material1,
};
const materials: Record<
string,
{
map: string;
roughnessMap?: string;
metalnessMap?: string;
normalMap?: string;
textureTileScale?: number;
}
> = {
"Default Material": {
map: savedTheme === "dark" ? texturePathDark : texturePath,
},
"Material 1": {
map: material1,
},
"Material 2": {
map: material2Map,
roughnessMap: material2MetallicRoughnessMap,
metalnessMap: material2MetallicRoughnessMap,
normalMap: material2NormalMap,
textureTileScale: 0.1,
},
"Material 3": {
map: material3Map,
normalMap: material3NormalMap,
},
};
const shape = useMemo(() => {
const shape = new Shape();
const points = floor.points.map(p => new Vector2(p.position[0], p.position[2]));
if (points.length < 3) return null;
shape.moveTo(points[0].x, points[0].y);
for (let i = 1; i < points.length; i++) {
shape.lineTo(points[i].x, points[i].y);
const shape = useMemo(() => {
const shape = new Shape();
const points = floor.points.map(
(p) => new Vector2(p.position[0], p.position[2])
);
if (points.length < 3) return null;
shape.moveTo(points[0].x, points[0].y);
for (let i = 1; i < points.length; i++) {
shape.lineTo(points[i].x, points[i].y);
}
return shape;
}, [floor]);
const textureScale = Constants.floorConfig.textureScale;
// Helper function to handle texture maps and filter out null values
function getMaterialMaps(material: any, defaultMap: any) {
const materialMap = material.map || defaultMap;
const normalMap = material.normalMap || null;
const roughnessMap = material.roughnessMap || null;
const metalnessMap = material.metalnessMap || null;
return [materialMap, normalMap, roughnessMap, metalnessMap].filter(
(texture): texture is string => texture !== null
);
}
// Default material map
const defaultMaterialMap = materials["Default Material"].map;
// Get top and side material maps
const topMaterial = materials[floor.topMaterial];
const sideMaterial = materials[floor.sideMaterial];
// Get the filtered lists for top and side textures
const topTexturesList = getMaterialMaps(topMaterial, defaultMaterialMap);
const sideTexturesList = getMaterialMaps(sideMaterial, defaultMaterialMap);
// Use loader to load top and side textures
const [topTexture] = useLoader(TextureLoader, topTexturesList);
const [sideTexture] = useLoader(TextureLoader, sideTexturesList);
if (!materials[floor.topMaterial] || !materials[floor.sideMaterial])
return null;
[topTexture, sideTexture].forEach((tex) => {
const tileScale = materials[floor.topMaterial].textureTileScale ?? textureScale
tex.wrapS = tex.wrapT = RepeatWrapping;
tex.repeat.set(tileScale, tileScale);
tex.colorSpace = SRGBColorSpace;
});
if (!shape) return null;
return (
<mesh
castShadow
receiveShadow
name={`Floor-${floor.floorUuid}`}
rotation={[Math.PI / 2, 0, 0]}
position={[
0,
!floor.isBeveled ? floor.floorDepth - 0.1 : floor.floorDepth - 0.2,
0,
]}
userData={floor}
onDoubleClick={(e) => {
if (!togglView && activeModule === "builder") {
if (e.object.userData.floorUuid) {
e.stopPropagation();
setSelectedFloor(e.object);
setSelectedDecal(null);
}
}
return shape;
}, [floor]);
const textureScale = Constants.floorConfig.textureScale;
const [topTexture, sideTexture] = useLoader(
TextureLoader,
[
materials[floor.topMaterial] || materials['Default Material'],
materials[floor.sideMaterial] || materials['Default Material']
]
);
if (!materials[floor.topMaterial] || !materials[floor.sideMaterial]) return null;
[topTexture, sideTexture].forEach(tex => {
tex.wrapS = tex.wrapT = RepeatWrapping;
tex.repeat.set(textureScale, textureScale);
tex.colorSpace = SRGBColorSpace;
});
if (!shape) return null;
return (
<mesh
castShadow
receiveShadow
name={`Floor-${floor.floorUuid}`}
rotation={[Math.PI / 2, 0, 0]}
position={[0, !floor.isBeveled ? (floor.floorDepth - 0.1) : (floor.floorDepth - 0.2), 0]}
userData={floor}
onDoubleClick={(e) => {
if (!togglView && activeModule === 'builder') {
if (e.object.userData.floorUuid) {
e.stopPropagation();
setSelectedFloor(e.object);
setSelectedDecal(null);
}
}
}}
onPointerMissed={() => {
if (selectedFloor && selectedFloor.userData.floorUuid === floor.floorUuid) {
setSelectedFloor(null);
}
}}
>
<Extrude
name={`Floor-${floor.floorUuid}`}
args={[shape, {
depth: !floor.isBeveled ? floor.floorDepth : (floor.floorDepth - 0.1),
bevelEnabled: floor.isBeveled,
bevelSegments: floor.bevelStrength,
bevelOffset: -0.1,
bevelSize: 0.1,
bevelThickness: 0.1,
}]}
userData={floor}
>
<meshStandardMaterial
attach="material-0"
color={Constants.floorConfig.defaultColor}
map={topTexture}
side={DoubleSide}
/>
<meshStandardMaterial
attach="material-1"
color={Constants.floorConfig.defaultColor}
map={sideTexture}
side={DoubleSide}
/>
</Extrude>
</mesh>
);
}}
onPointerMissed={() => {
if (
selectedFloor &&
selectedFloor.userData.floorUuid === floor.floorUuid
) {
setSelectedFloor(null);
}
}}
>
<Extrude
name={`Floor-${floor.floorUuid}`}
args={[
shape,
{
depth: !floor.isBeveled ? floor.floorDepth : floor.floorDepth - 0.1,
bevelEnabled: floor.isBeveled,
bevelSegments: floor.bevelStrength,
bevelOffset: -0.1,
bevelSize: 0.1,
bevelThickness: 0.1,
},
]}
userData={floor}
>
<meshStandardMaterial
attach="material-0"
color={Constants.floorConfig.defaultColor}
map={topTexture}
side={DoubleSide}
/>
<meshStandardMaterial
attach="material-1"
color={Constants.floorConfig.defaultColor}
map={sideTexture}
side={DoubleSide}
/>
</Extrude>
</mesh>
);
}
export default FloorInstance;