Refactor code structure for improved readability and maintainability

This commit is contained in:
2025-07-21 11:58:40 +05:30
parent 0b9f23ba4f
commit 4868b78025
9 changed files with 179 additions and 109 deletions

View File

@@ -2,15 +2,13 @@ import { useEffect, useState } from "react";
import InputWithDropDown from "../../../ui/inputs/InputWithDropDown";
import InputToggle from "../../../ui/inputs/InputToggle";
import defaultTexture from '../../../../assets/textures/floor/white.png';
import floorTexture1 from '../../../../assets/textures/floor/factory wall texture.jpg';
import { useBuilderStore } from "../../../../store/builder/useBuilderStore";
import { useSceneContext } from "../../../../modules/scene/sceneContext";
import { useVersionContext } from "../../../../modules/builder/version/versionContext";
import { useParams } from "react-router-dom";
import { getUserData } from "../../../../functions/getUserData";
import { useSocketStore } from "../../../../store/builder/store";
import { materials } from "./FloorProperties";
// import { upsertFloorApi } from "../../../../services/factoryBuilder/floor/upsertFloorApi";
@@ -29,11 +27,6 @@ const SelectedFloorProperties = () => {
const [activeSurface, setActiveSurface] = useState<"top" | "side">("top");
const materials = [
{ texture: defaultTexture, textureId: "Default Material", textureName: "Default Material" },
{ texture: floorTexture1, textureId: "Material 1", textureName: "Grunge Concrete" }
];
const floor = selectedFloor ? getFloorById(selectedFloor.userData.floorUuid) : null;
useEffect(() => {