refactor: Clean up console log statements and improve component state management in SideBarRight, AssetProperties, WallInstances, WallCreator, and SocketResponses
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@@ -99,8 +99,6 @@ function Model({ asset }: { readonly asset: Asset }) {
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const action = mixerRef.current!.clipAction(animation);
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actions.current[animation.name] = action;
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});
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} else {
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console.log('No animations');
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}
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return;
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}
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@@ -211,7 +209,6 @@ function Model({ asset }: { readonly asset: Asset }) {
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const handleClick = (asset: Asset) => {
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if (activeTool === 'delete' && deletableFloorItem && deletableFloorItem.uuid === asset.modelUuid) {
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//REST
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// const response = await deleteFloorItem(organization, asset.modelUuid, asset.modelName);
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@@ -305,7 +302,6 @@ function Model({ asset }: { readonly asset: Asset }) {
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useEffect(() => {
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const handlePlay = (clipName: string) => {
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console.log('clipName: ', clipName, asset.animationState);
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if (!mixerRef.current) return;
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Object.values(actions.current).forEach((action) => action.stop());
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@@ -313,9 +309,6 @@ function Model({ asset }: { readonly asset: Asset }) {
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const action = actions.current[clipName];
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if (action && asset.animationState?.playing) {
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action.reset().setLoop(THREE.LoopOnce, 1).play();
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console.log(`Playing: ${clipName}`);
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} else {
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console.warn(`No action found for: ${clipName}`);
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}
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};
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