Refactor 3D Widget Input Handling and Cleanup
- Removed commented-out code related to adding 3D widgets from BarChartInput, LineGrapInput, PieChartInput, Progress1Input, Progress2Input components. - Updated widget input fetching logic in Widget2InputCard3D, Widget3InputCard3D, and Widget4InputCard3D to include projectId and versionId. - Enhanced error handling and logging in add3dWidget and get3dWidgetInput services. - Cleaned up console logs and unnecessary comments across various components for better readability. - Ensured consistent handling of widget data structure in ProductionCapacity, ReturnOfInvestment, StateWorking, and Throughput components.
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@@ -6,8 +6,10 @@ export const adding3dWidgets = async (
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widget: {},
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projectId?: string,
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versionId?: string
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) => {
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try {
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const response = await fetch(`${url_Backend_dwinzo}/api/V1/widget3d/save`, {
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method: "POST",
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@@ -20,15 +22,16 @@ export const adding3dWidgets = async (
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body: JSON.stringify({ organization, zoneUuid, widget, projectId, versionId }),
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});
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const newAccessToken = response.headers.get("x-access-token");
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if (newAccessToken) {
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//console.log("New token received:", newAccessToken);
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//
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localStorage.setItem("token", newAccessToken);
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}
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if (!response.ok) {
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console.error("Failed to add 3dwidget in the zone");
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}
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const result = await response.json();
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@@ -36,9 +39,9 @@ export const adding3dWidgets = async (
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} catch (error) {
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echo.error("Failed to add 3d widget");
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if (error instanceof Error) {
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console.log(error.message);
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} else {
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console.log("An unknown error occurred");
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}
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}
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};
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