fix: Update animation reset logic and frame update speed based on active module
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@@ -57,7 +57,7 @@ function Model({ asset }: { readonly asset: Asset }) {
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useEffect(() => {
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useEffect(() => {
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setDeletableFloorItem(null);
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setDeletableFloorItem(null);
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if (selectedFloorItem === null) {
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if (selectedFloorItem === null || selectedFloorItem.modelUuid !== asset.modelUuid) {
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resetAnimation(asset.modelUuid);
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resetAnimation(asset.modelUuid);
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}
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}
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}, [activeModule, toolMode, selectedFloorItem])
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}, [activeModule, toolMode, selectedFloorItem])
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@@ -291,7 +291,7 @@ function Model({ asset }: { readonly asset: Asset }) {
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useFrame((_, delta) => {
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useFrame((_, delta) => {
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if (mixerRef.current) {
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if (mixerRef.current) {
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mixerRef.current.update(delta * speed);
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mixerRef.current.update(delta * (activeModule === 'simulation' ? speed : 1));
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}
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}
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});
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});
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