added wall asset visiblity toggle and code optimization
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@@ -14,16 +14,7 @@ import { handleAssetRotationSnap } from "./functions/handleAssetRotationSnap";
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// import { setAssetsApi } from '../../../../../services/factoryBuilder/asset/floorAsset/setAssetsApi';
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function RotateControls3D({
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rotatedObjects,
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setRotatedObjects,
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movedObjects,
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setMovedObjects,
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pastedObjects,
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setpastedObjects,
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duplicatedObjects,
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setDuplicatedObjects
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}: any) {
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function RotateControls3D() {
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const { camera, gl, scene, pointer, raycaster } = useThree();
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const { toggleView } = useToggleView();
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@@ -35,7 +26,7 @@ function RotateControls3D({
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const { projectId } = useParams();
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const { assetStore, eventStore, productStore, undoRedo3DStore } = useSceneContext();
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const { push3D } = undoRedo3DStore();
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const { updateAsset } = assetStore();
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const { updateAsset, rotatedObjects, setRotatedObjects, movedObjects, setMovedObjects, pastedObjects, setPastedObjects, duplicatedObjects, setDuplicatedObjects } = assetStore();
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const { selectedVersionStore } = useVersionContext();
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const { selectedVersion } = selectedVersionStore();
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@@ -161,7 +152,7 @@ function RotateControls3D({
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canvasElement.removeEventListener("keydown", onKeyDown);
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canvasElement?.removeEventListener("keyup", onKeyUp);
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};
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}, [camera, scene, toggleView, selectedAssets, rotatedObjects, pastedObjects, duplicatedObjects, movedObjects, keyEvent]);
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}, [camera, scene, toggleView, selectedAssets, rotatedObjects, pastedObjects, duplicatedObjects, movedObjects, keyEvent, initialPositions, initialRotations]);
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const resetToInitialRotations = useCallback(() => {
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setTimeout(() => {
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@@ -185,7 +176,7 @@ function RotateControls3D({
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}
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}
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});
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}, 100)
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}, 50)
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}, [rotatedObjects, initialRotations, initialPositions, updateAsset]);
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useFrame(() => {
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@@ -397,7 +388,7 @@ function RotateControls3D({
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}, [rotatedObjects, eventStore, productStore, selectedProduct, updateBackend, projectId, updateAsset, organization, socket, selectedVersion, userId]);
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const clearSelection = () => {
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setpastedObjects([]);
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setPastedObjects([]);
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setDuplicatedObjects([]);
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setMovedObjects([]);
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setRotatedObjects([]);
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