feat: Enhance human event handling and animation management, including state updates and monitoring
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@@ -0,0 +1,79 @@
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import { useEffect, useRef } from 'react';
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import { useFrame } from '@react-three/fiber';
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import { usePauseButtonStore, usePlayButtonStore, useResetButtonStore } from '../../../../store/usePlayButtonStore';
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import { useSceneContext } from '../../../scene/sceneContext';
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type HumanCallback = {
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humanId: string;
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actionId: string;
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callback: () => void;
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};
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export function useHumanEventManager() {
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const { humanStore } = useSceneContext();
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const { getHumanById } = humanStore();
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const callbacksRef = useRef<HumanCallback[]>([]);
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const isMonitoringRef = useRef(false);
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const { isPlaying } = usePlayButtonStore();
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const { isPaused } = usePauseButtonStore();
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const { isReset } = useResetButtonStore();
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useEffect(() => {
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if (isReset) {
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callbacksRef.current = [];
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}
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}, [isReset])
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// Add a new human to monitor
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const addHumanToMonitor = (humanId: string, actionId: string, callback: () => void) => {
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// Avoid duplicates
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if (!callbacksRef.current.some((entry) => entry.humanId === humanId)) {
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callbacksRef.current.push({ humanId, actionId, callback });
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}
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// Start monitoring if not already running
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if (!isMonitoringRef.current) {
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isMonitoringRef.current = true;
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}
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};
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// Remove a human from monitoring
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const removeHumanFromMonitor = (humanId: string) => {
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callbacksRef.current = callbacksRef.current.filter(
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(entry) => entry.humanId !== humanId
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);
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// Stop monitoring if no more humans to track
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if (callbacksRef.current.length === 0) {
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isMonitoringRef.current = false;
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}
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};
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// Check human states every frame
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useFrame(() => {
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if (!isMonitoringRef.current || callbacksRef.current.length === 0 || !isPlaying || isPaused) return;
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callbacksRef.current.forEach(({ humanId, actionId, callback }) => {
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const human = getHumanById(humanId);
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if (!human) return;
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const action = human.point.actions.find((action) => action.actionUuid === actionId);
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if (action && human.isActive === false && human.state === 'idle' && human.isPicking && human.currentLoad < action.loadCapacity) {
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callback();
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removeHumanFromMonitor(humanId); // Remove after triggering
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}
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});
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});
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// Cleanup on unmount
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useEffect(() => {
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return () => {
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callbacksRef.current = [];
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isMonitoringRef.current = false;
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};
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}, []);
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return {
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addHumanToMonitor,
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removeHumanFromMonitor,
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};
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}
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@@ -1,16 +1,113 @@
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import { useEffect } from 'react'
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import HumanUi from './humanUi';
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import { useCallback, useEffect, useRef, useState } from 'react';
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import * as THREE from 'three';
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import { NavMeshQuery } from '@recast-navigation/core';
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import { useNavMesh } from '../../../../../store/builder/store';
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import { useAnimationPlaySpeed, usePauseButtonStore, usePlayButtonStore } from '../../../../../store/usePlayButtonStore';
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import { useTriggerHandler } from '../../../triggers/triggerHandler/useTriggerHandler';
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import { useSceneContext } from '../../../../scene/sceneContext';
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import { useProductContext } from '../../../products/productContext';
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import HumanAnimator from './animator/humanAnimator';
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function HumanInstance({ human }: { human: HumanStatus }) {
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const { navMesh } = useNavMesh();
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const { isPlaying } = usePlayButtonStore();
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const { materialStore, armBotStore, conveyorStore, vehicleStore, humanStore, storageUnitStore, productStore } = useSceneContext();
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const { removeMaterial, setEndTime } = materialStore();
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const { getStorageUnitById } = storageUnitStore();
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const { getArmBotById } = armBotStore();
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const { getConveyorById } = conveyorStore();
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const { getVehicleById } = vehicleStore();
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const { triggerPointActions } = useTriggerHandler();
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const { getActionByUuid, getEventByModelUuid, getTriggerByUuid } = productStore();
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const { selectedProductStore } = useProductContext();
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const { selectedProduct } = selectedProductStore();
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const { humans, setHumanActive, setHumanState, setHumanPicking, clearCurrentMaterials, setHumanLoad, decrementHumanLoad, removeLastMaterial, getLastMaterial, incrementIdleTime, incrementActiveTime, resetTime } = humanStore();
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const [currentPhase, setCurrentPhase] = useState<string>('init');
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const [path, setPath] = useState<[number, number, number][]>([]);
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const pauseTimeRef = useRef<number | null>(null);
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const idleTimeRef = useRef<number>(0);
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const activeTimeRef = useRef<number>(0);
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const isPausedRef = useRef<boolean>(false);
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const isSpeedRef = useRef<number>(0);
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let startTime: number;
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let fixedInterval: number;
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const { speed } = useAnimationPlaySpeed();
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const { isPaused } = usePauseButtonStore();
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const previousTimeRef = useRef<number | null>(null);
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const animationFrameIdRef = useRef<number | null>(null);
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useEffect(() => {
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console.log('human: ', human);
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}, [human])
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isPausedRef.current = isPaused;
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}, [isPaused]);
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useEffect(() => {
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isSpeedRef.current = speed;
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}, [speed]);
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const computePath = useCallback(
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(start: any, end: any) => {
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try {
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const navMeshQuery = new NavMeshQuery(navMesh);
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const { path: segmentPath } = navMeshQuery.computePath(start, end);
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if (
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segmentPath.length > 0 &&
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Math.round(segmentPath[segmentPath.length - 1].x) == Math.round(end.x) &&
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Math.round(segmentPath[segmentPath.length - 1].z) == Math.round(end.z)
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) {
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return segmentPath?.map(({ x, y, z }) => [x, 0, z] as [number, number, number]) || [];
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} else {
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console.log("There is no path here...Choose valid path")
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const { path: segmentPaths } = navMeshQuery.computePath(start, start);
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return segmentPaths.map(({ x, y, z }) => [x, 0, z] as [number, number, number]) || [];
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}
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} catch {
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console.error("Failed to compute path");
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return [];
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}
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},
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[navMesh]
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);
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function humanStatus(modelId: string, status: string) {
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// console.log(`${modelId} , ${status}`);
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}
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function reset() {
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setCurrentPhase('init');
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setHumanActive(human.modelUuid, false);
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setHumanPicking(human.modelUuid, false);
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setHumanState(human.modelUuid, 'idle');
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setHumanLoad(human.modelUuid, 0);
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setPath([]);
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startTime = 0;
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isPausedRef.current = false;
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pauseTimeRef.current = 0;
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resetTime(human.modelUuid)
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activeTimeRef.current = 0
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idleTimeRef.current = 0
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previousTimeRef.current = null
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if (animationFrameIdRef.current !== null) {
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cancelAnimationFrame(animationFrameIdRef.current)
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animationFrameIdRef.current = null
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}
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}
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useEffect(() => {
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if (isPlaying) {
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}
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else {
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reset()
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}
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// eslint-disable-next-line react-hooks/exhaustive-deps
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}, [human, currentPhase, path, isPlaying]);
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return (
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<>
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<HumanUi />
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<HumanAnimator />
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</>
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)
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