feat: Refactor asset loading and model handling; remove unused loadInitialWallItems function and streamline GLTFLoader usage across components

This commit is contained in:
2025-08-01 14:20:04 +05:30
parent 9be044c941
commit 14d03bbdd2
10 changed files with 300 additions and 425 deletions

View File

@@ -79,17 +79,17 @@ export default function PostProcessing() {
denoiseRadius={6}
denoiseSamples={16}
/>
<DepthOfField
{/* <DepthOfField
focusDistance={0}
focalLength={0.15}
bokehScale={2}
/>
<Bloom
/> */}
{/* <Bloom
intensity={0.1}
luminanceThreshold={0.9}
luminanceSmoothing={0.025}
mipmapBlur={false}
/>
/> */}
{selectedWallAsset && (
<Outline
selection={flattenChildren(selectedWallAsset.children)}