feat: Refactor asset loading and model handling; remove unused loadInitialWallItems function and streamline GLTFLoader usage across components
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@@ -122,7 +122,7 @@ export default function Controls() {
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ref={controlsRef}
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minDistance={toggleView ? CONSTANTS.twoDimension.minDistance : CONSTANTS.threeDimension.minDistance}
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maxDistance={CONSTANTS.thirdPersonControls.maxDistance}
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minZoom={CONSTANTS.thirdPersonControls.minZoom}
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minZoom={CONSTANTS.thirdPersonControls.minZoom}
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maxZoom={CONSTANTS.thirdPersonControls.maxZoom}
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maxPolarAngle={CONSTANTS.thirdPersonControls.maxPolarAngle}
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camera={state.camera}
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