Refactor asset loading and distance calculation logic for improved performance and clarity

This commit is contained in:
2025-07-28 15:00:24 +05:30
parent 2ac6bbeb9d
commit 11ace1977a
6 changed files with 42 additions and 41 deletions

View File

@@ -210,7 +210,7 @@ function MoveControls3D({
const initialBasePosition = initialPositions[movedObjects[0].uuid];
const positionDifference = new THREE.Vector3().subVectors(rawBasePosition, initialBasePosition);
const adjustedDifference = positionDifference.multiplyScalar(moveDistance);
let adjustedDifference = positionDifference.multiplyScalar(moveDistance);
const baseNewPosition = new THREE.Vector3().addVectors(initialBasePosition, adjustedDifference);