Refactor action handling in simulation components for improved clarity and efficiency
This commit is contained in:
@@ -330,15 +330,15 @@ function HumanMechanics() {
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setSelectedAction(newAction.actionUuid, newAction.actionName);
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};
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const handleDeleteAction = () => {
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if (!selectedPointData || !selectedAction.actionId) return;
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const handleDeleteAction = (actionUuid: string) => {
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if (!selectedPointData || !actionUuid) return;
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const updatedActions = selectedPointData.actions.filter(action => action.actionUuid !== selectedAction.actionId);
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const updatedActions = selectedPointData.actions.filter(action => action.actionUuid !== actionUuid);
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const updatedPoint = { ...selectedPointData, actions: updatedActions };
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const event = removeAction(
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selectedProduct.productUuid,
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selectedAction.actionId
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actionUuid
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);
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if (event) {
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@@ -137,10 +137,11 @@ const CopyPasteControls3D = ({
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if (hit && centerOffset) {
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pastedObjects.forEach((pastedObject: THREE.Object3D, index: number) => {
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const model = scene.getObjectByProperty("uuid", pastedObject.userData.modelUuid);
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if (!model) return;
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const newPos = new THREE.Vector3().addVectors(hit, relativePositions[index]);
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setPosition(pastedObject.userData.modelUuid, [newPos.x, 0, newPos.z]);
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model.position.set(newPos.x, 0, newPos.z);
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});
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}
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});
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@@ -204,7 +205,9 @@ const CopyPasteControls3D = ({
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if (pastedAsset) {
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const assetUuid = pastedAsset.userData.modelUuid;
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const asset = getAssetById(assetUuid);
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if (!asset) return;
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const model = scene.getObjectByProperty("uuid", pastedAsset.userData.modelUuid);
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if (!asset || !model) return;
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const position = new THREE.Vector3().copy(model.position);
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const newFloorItem: Types.FloorItemType = {
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modelUuid: pastedAsset.userData.modelUuid,
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@@ -427,7 +430,7 @@ const CopyPasteControls3D = ({
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modelUuid: newFloorItem.modelUuid,
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modelName: newFloorItem.modelName,
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assetId: newFloorItem.assetId,
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position: newFloorItem.position,
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position: [position.x, 0, position.z],
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rotation: { x: pastedAsset.rotation.x, y: pastedAsset.rotation.y, z: pastedAsset.rotation.z },
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isLocked: false,
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isVisible: true,
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@@ -450,7 +453,7 @@ const CopyPasteControls3D = ({
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modelUuid: data.modelUuid,
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modelName: data.modelName,
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assetId: data.assetId,
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position: data.position,
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position: [position.x, 0, position.z],
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rotation: [data.rotation.x, data.rotation.y, data.rotation.z],
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isLocked: data.isLocked,
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isCollidable: false,
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@@ -466,7 +469,7 @@ const CopyPasteControls3D = ({
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modelUuid: newFloorItem.modelUuid,
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modelName: newFloorItem.modelName,
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assetId: newFloorItem.assetId,
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position: newFloorItem.position,
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position: [position.x, 0, position.z],
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rotation: { x: pastedAsset.rotation.x, y: pastedAsset.rotation.y, z: pastedAsset.rotation.z },
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isLocked: false,
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isVisible: true,
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@@ -482,7 +485,7 @@ const CopyPasteControls3D = ({
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modelUuid: data.modelUuid,
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modelName: data.modelName,
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assetId: data.assetId,
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position: data.position,
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position: [position.x, 0, position.z],
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rotation: [data.rotation.x, data.rotation.y, data.rotation.z],
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isLocked: data.isLocked,
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isCollidable: false,
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@@ -29,7 +29,7 @@ const DuplicationControls3D = ({
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const { assetStore, eventStore } = useSceneContext();
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const { addEvent } = eventStore();
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const { projectId } = useParams();
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const { assets, addAsset, setPosition, updateAsset, removeAsset, getAssetById } = assetStore();
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const { assets, addAsset, updateAsset, removeAsset, getAssetById } = assetStore();
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const { selectedVersionStore } = useVersionContext();
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const { selectedVersion } = selectedVersionStore();
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const { userId, organization } = getUserData();
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@@ -143,11 +143,14 @@ const DuplicationControls3D = ({
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initialPosition,
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initialPositions[duplicatedObjects[0].userData.modelUuid]
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);
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const model = scene.getObjectByProperty("uuid", duplicatedObject.userData.modelUuid);
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const newPosition = new THREE.Vector3().addVectors(adjustedHit, relativeOffset);
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const positionArray: [number, number, number] = [newPosition.x, newPosition.y, newPosition.z];
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setPosition(duplicatedObject.userData.modelUuid, positionArray);
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if (model) {
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model.position.set(...positionArray);
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}
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}
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}
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});
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@@ -205,7 +208,9 @@ const DuplicationControls3D = ({
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if (duplicatedAsset) {
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const assetUuid = duplicatedAsset.userData.modelUuid;
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const asset = getAssetById(assetUuid);
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if (!asset) return;
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const model = scene.getObjectByProperty("uuid", duplicatedAsset.userData.modelUuid);
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if (!asset || !model) return;
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const position = new THREE.Vector3().copy(model.position);
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const newFloorItem: Types.FloorItemType = {
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modelUuid: duplicatedAsset.userData.modelUuid,
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@@ -428,7 +433,7 @@ const DuplicationControls3D = ({
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modelUuid: newFloorItem.modelUuid,
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modelName: newFloorItem.modelName,
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assetId: newFloorItem.assetId,
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position: newFloorItem.position,
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position: [position.x, position.y, position.z],
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rotation: { x: duplicatedAsset.rotation.x, y: duplicatedAsset.rotation.y, z: duplicatedAsset.rotation.z },
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isLocked: false,
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isVisible: true,
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@@ -451,7 +456,7 @@ const DuplicationControls3D = ({
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modelUuid: data.modelUuid,
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modelName: data.modelName,
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assetId: data.assetId,
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position: data.position,
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position: [position.x, position.y, position.z],
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rotation: [data.rotation.x, data.rotation.y, data.rotation.z],
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isLocked: data.isLocked,
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isCollidable: false,
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@@ -467,7 +472,7 @@ const DuplicationControls3D = ({
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modelUuid: newFloorItem.modelUuid,
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modelName: newFloorItem.modelName,
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assetId: newFloorItem.assetId,
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position: newFloorItem.position,
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position: [position.x, position.y, position.z],
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rotation: { x: duplicatedAsset.rotation.x, y: duplicatedAsset.rotation.y, z: duplicatedAsset.rotation.z },
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isLocked: false,
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isVisible: true,
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@@ -483,7 +488,7 @@ const DuplicationControls3D = ({
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modelUuid: data.modelUuid,
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modelName: data.modelName,
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assetId: data.assetId,
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position: data.position,
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position: [position.x, position.y, position.z],
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rotation: [data.rotation.x, data.rotation.y, data.rotation.z],
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isLocked: data.isLocked,
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isCollidable: false,
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@@ -38,7 +38,7 @@ function MoveControls3D({
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const { userId, organization } = getUserData();
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const { projectId } = useParams();
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const { assetStore, eventStore, productStore } = useSceneContext();
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const { updateAsset, setPosition, getAssetById } = assetStore();
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const { updateAsset, getAssetById } = assetStore();
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const { selectedVersionStore } = useVersionContext();
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const { selectedVersion } = selectedVersionStore();
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@@ -196,6 +196,7 @@ function MoveControls3D({
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raycaster.setFromCamera(pointer, camera);
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const hit = raycaster.ray.intersectPlane(plane, intersectionPoint);
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if (hit) {
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if (mouseButtonsDown.current.left || mouseButtonsDown.current.right) {
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if (movedObjects[0]) {
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@@ -231,11 +232,14 @@ function MoveControls3D({
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initialPosition,
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initialPositions[movedObjects[0].uuid]
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);
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const model = scene.getObjectByProperty("uuid", movedAsset.userData.modelUuid);
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const newPosition = new THREE.Vector3().addVectors(baseNewPosition, relativeOffset);
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const positionArray: [number, number, number] = [newPosition.x, newPosition.y, newPosition.z];
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setPosition(movedAsset.userData.modelUuid, positionArray);
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if (model) {
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model.position.set(...positionArray);
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}
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}
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}
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});
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@@ -288,13 +292,15 @@ function MoveControls3D({
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if (movedAsset) {
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const assetUuid = movedAsset.userData.modelUuid;
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const asset = getAssetById(assetUuid);
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if (!asset) return;
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const model = scene.getObjectByProperty("uuid", movedAsset.userData.modelUuid);
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if (!asset || !model) return;
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const position = new THREE.Vector3().copy(model.position);
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const newFloorItem: Types.FloorItemType = {
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modelUuid: movedAsset.userData.modelUuid,
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modelName: movedAsset.userData.modelName,
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assetId: movedAsset.userData.assetId,
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position: asset.position,
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position: [position.x, position.y, position.z],
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rotation: { x: movedAsset.rotation.x, y: movedAsset.rotation.y, z: movedAsset.rotation.z },
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isLocked: false,
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isVisible: true,
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@@ -174,12 +174,14 @@ function RotateControls3D({
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);
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const angleDelta = prevAngle - currentAngle;
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const rotationMatrix = new THREE.Matrix4().makeRotationY(angleDelta);
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rotatedObjects.forEach((obj: THREE.Object3D) => {
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if (obj.userData.modelUuid) {
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const relativePos = new THREE.Vector3().subVectors(obj.position, center);
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relativePos.applyAxisAngle(new THREE.Vector3(0, 1, 0), angleDelta);
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obj.position.copy(center).add(relativePos);
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obj.rotation.y += angleDelta;
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const relativePosition = new THREE.Vector3().subVectors(obj.position, center);
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relativePosition.applyMatrix4(rotationMatrix);
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obj.position.copy(center).add(relativePosition);
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obj.rotateOnWorldAxis(new THREE.Vector3(0, 1, 0), angleDelta);
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}
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});
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@@ -3,15 +3,17 @@ import { useFrame } from "@react-three/fiber";
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import { usePlayButtonStore, usePauseButtonStore, useResetButtonStore, useAnimationPlaySpeed } from "../../../../../store/usePlayButtonStore";
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import { useSceneContext } from "../../../../scene/sceneContext";
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import { useProductContext } from "../../../products/productContext";
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import { useHumanEventManager } from "../../../human/eventManager/useHumanEventManager";
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export function useRetrieveHandler() {
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const { materialStore, armBotStore, vehicleStore, storageUnitStore, productStore, humanStore, assetStore } = useSceneContext();
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const { materialStore, armBotStore, vehicleStore, storageUnitStore, productStore, humanStore, assetStore, humanEventManagerRef } = useSceneContext();
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const { selectedProductStore } = useProductContext();
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const { addMaterial } = materialStore();
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const { getModelUuidByActionUuid, getPointUuidByActionUuid, getEventByModelUuid, getActionByUuid } = productStore();
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const { getStorageUnitById, getLastMaterial, updateCurrentLoad, removeLastMaterial } = storageUnitStore();
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const { getVehicleById, incrementVehicleLoad, addCurrentMaterial } = vehicleStore();
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const { getHumanById, incrementHumanLoad, addCurrentMaterial: addCurrentMaterialToHuman } = humanStore();
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const { addHumanToMonitor } = useHumanEventManager();
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const { getAssetById, setCurrentAnimation } = assetStore();
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const { selectedProduct } = selectedProductStore();
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const { getArmBotById, addCurrentAction } = armBotStore();
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@@ -22,6 +24,7 @@ export function useRetrieveHandler() {
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const [activeRetrievals, setActiveRetrievals] = useState<Map<string, { action: StorageAction, isProcessing: boolean, lastCheckTime: number }>>(new Map());
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const retrievalTimeRef = useRef<Map<string, number>>(new Map());
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const retrievalCountRef = useRef<Map<string, number>>(new Map());
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const [initialDelayComplete, setInitialDelayComplete] = useState(false);
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const delayTimerRef = useRef<NodeJS.Timeout | null>(null);
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@@ -300,27 +303,46 @@ export function useRetrieveHandler() {
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const humanAsset = getAssetById(triggeredModel.modelUuid);
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const action = getActionByUuid(selectedProduct.productUuid, human?.currentAction?.actionUuid || '');
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if (human && !human.isScheduled && human.state === 'idle' && human.currentLoad < (action as HumanAction).loadCapacity) {
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if (humanAsset && humanAsset.animationState?.current === 'idle') {
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if (!action || action.actionType !== 'worker' || !humanEventManagerRef.current) return;
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let state = humanEventManagerRef.current.humanStates.find(h => h.humanId === triggeredModel.modelUuid);
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console.log('state: ', state);
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console.log('human: ', human);
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const currentCount = retrievalCountRef.current.get(actionUuid) ?? 0;
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let conditionMet = false;
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if (state) {
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console.log('state.actionQueue: ', state.actionQueue);
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// state.actionQueue[0].count
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}
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if (currentCount >= action.loadCount) {
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completedActions.push(actionUuid);
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hasChanges = true;
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return;
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}
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if (human && !human.isScheduled && human.state === 'idle' && human.currentLoad < action.loadCapacity) {
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if (humanAsset?.animationState?.current === 'idle') {
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setCurrentAnimation(human.modelUuid, 'pickup', true, false, false);
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} else if (humanAsset && humanAsset.animationState?.current === 'pickup' && humanAsset.animationState.isCompleted) {
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} else if (humanAsset?.animationState?.current === 'pickup' && humanAsset.animationState.isCompleted) {
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const lastMaterial = getLastMaterial(storageUnit.modelUuid);
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if (lastMaterial) {
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if (action && human.currentLoad < (action as HumanAction).loadCapacity) {
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const material = createNewMaterial(
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lastMaterial.materialId,
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lastMaterial.materialType,
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storageUnit.point.action
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);
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if (material) {
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removeLastMaterial(storageUnit.modelUuid);
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updateCurrentLoad(storageUnit.modelUuid, -1);
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incrementHumanLoad(human.modelUuid, 1);
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const material = createNewMaterial(
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lastMaterial.materialId,
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lastMaterial.materialType,
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storageUnit.point.action
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);
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if (material) {
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removeLastMaterial(storageUnit.modelUuid);
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updateCurrentLoad(storageUnit.modelUuid, -1);
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incrementHumanLoad(human.modelUuid, 1);
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addHumanToMonitor(human.modelUuid, () => {
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addCurrentMaterialToHuman(human.modelUuid, material.materialType, material.materialId);
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retrieveLogStatus(material.materialName, `is picked by ${human.modelName}`);
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}
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if (human.currentLoad + 1 < (action as HumanAction).loadCapacity) {
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}
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retrievalCountRef.current.set(actionUuid, currentCount + 1);
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}, actionUuid)
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}
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}
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}
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@@ -352,11 +374,12 @@ export function useRetrieveHandler() {
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}, []);
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useEffect(() => {
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if (isReset) {
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if (isReset || !isPlaying) {
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setActiveRetrievals(new Map());
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retrievalCountRef.current.clear();
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setInitialDelayComplete(false);
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}
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}, [isReset]);
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}, [isReset, isPlaying]);
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return {
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handleRetrieve,
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@@ -714,10 +714,7 @@ export function useTriggerHandler() {
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setIsVisible(materialId, false);
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if (action && human) {
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if (human.isActive === false && human.state === 'idle') {
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// Handle current action from arm bot
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addHumanToMonitor(human.modelUuid, () => {
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const model = getEventByModelUuid(selectedProduct.productUuid, action.triggers[0]?.triggeredAsset?.triggeredModel.modelUuid || '');
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if (model?.type === 'transfer') {
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const conveyor = getConveyorById(action.triggers[0]?.triggeredAsset?.triggeredModel.modelUuid || '');
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@@ -729,17 +726,14 @@ export function useTriggerHandler() {
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handleAction(action, materialId)
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} else {
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setHumanScheduled(human.modelUuid, true);
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addConveyorToMonitor(conveyor.modelUuid,
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() => {
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handleAction(action, materialId)
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}
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)
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addConveyorToMonitor(conveyor.modelUuid, () => {
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handleAction(action, materialId)
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})
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}
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} else {
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setHumanScheduled(human.modelUuid, true);
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handleAction(action, materialId)
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}
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// handleAction(action, materialId)
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}
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} else if (model?.type === 'vehicle') {
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const vehicle = getVehicleById(action.triggers[0]?.triggeredAsset?.triggeredModel.modelUuid || '');
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@@ -751,79 +745,20 @@ export function useTriggerHandler() {
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handleAction(action, materialId);
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} else {
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// Handle current action using Event Manager
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setIsPaused(materialId, true);
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setHumanScheduled(human.modelUuid, true);
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addVehicleToMonitor(vehicle.modelUuid,
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() => {
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handleAction(action, materialId);
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}
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)
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addVehicleToMonitor(vehicle.modelUuid, () => {
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handleAction(action, materialId);
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})
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}
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}
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} else {
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setHumanScheduled(human.modelUuid, true);
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handleAction(action, materialId)
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}
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} else {
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// Handle current action using Event Manager
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addHumanToMonitor(human.modelUuid, () => {
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const model = getEventByModelUuid(selectedProduct.productUuid, action.triggers[0]?.triggeredAsset?.triggeredModel.modelUuid || '');
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if (model?.type === 'transfer') {
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const conveyor = getConveyorById(action.triggers[0]?.triggeredAsset?.triggeredModel.modelUuid || '');
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if (conveyor) {
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const previousModel = getEventByModelUuid(selectedProduct.productUuid, material.previous?.modelUuid || '');
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if (previousModel) {
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if (previousModel.type === 'transfer' && previousModel.modelUuid === model.modelUuid) {
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setHumanScheduled(human.modelUuid, true);
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handleAction(action, materialId)
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} else {
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setHumanScheduled(human.modelUuid, true);
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addConveyorToMonitor(conveyor.modelUuid,
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() => {
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handleAction(action, materialId)
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}
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)
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}
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} else {
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setHumanScheduled(human.modelUuid, true);
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handleAction(action, materialId)
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}
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}
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} else if (model?.type === 'vehicle') {
|
||||
const vehicle = getVehicleById(action.triggers[0]?.triggeredAsset?.triggeredModel.modelUuid || '');
|
||||
if (vehicle) {
|
||||
if (vehicle.isActive === false && vehicle.state === 'idle' && vehicle.isPicking && vehicle.currentLoad < vehicle.point.action.loadCapacity) {
|
||||
// Handle current action from vehicle
|
||||
setIsPaused(materialId, true);
|
||||
setHumanScheduled(human.modelUuid, true);
|
||||
handleAction(action, materialId);
|
||||
|
||||
} else {
|
||||
|
||||
// Handle current action using Event Manager
|
||||
setIsPaused(materialId, true);
|
||||
setHumanScheduled(human.modelUuid, true);
|
||||
|
||||
addVehicleToMonitor(vehicle.modelUuid,
|
||||
() => {
|
||||
handleAction(action, materialId);
|
||||
}
|
||||
)
|
||||
}
|
||||
}
|
||||
} else {
|
||||
setHumanScheduled(human.modelUuid, true);
|
||||
handleAction(action, materialId)
|
||||
}
|
||||
}, action.actionUuid);
|
||||
}
|
||||
}, action.actionUuid);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user