Add decal management functionality and refactor wall components

This commit is contained in:
2025-06-25 17:20:35 +05:30
parent 587ed6c9d7
commit 08208528a5
7 changed files with 124 additions and 27 deletions

View File

@@ -0,0 +1,48 @@
import * as THREE from 'three';
import { Decal } from '@react-three/drei'
import { useLoader } from '@react-three/fiber';
import { useToggleView } from '../../../store/builder/store';
import { useBuilderStore } from '../../../store/builder/useBuilderStore';
import defaultMaterial from '../../../assets/textures/floor/wall-tex.png';
import useModuleStore from '../../../store/useModuleStore';
function DecalInstance({ visible = true, decal }: { visible?: boolean, decal: Decal }) {
const { setSelectedWall, selectedDecal, setSelectedDecal } = useBuilderStore();
const { togglView } = useToggleView();
const { activeModule } = useModuleStore();
const material = useLoader(THREE.TextureLoader, defaultMaterial);
return (
<Decal
// debug
visible={visible}
position={decal.decalPosition}
rotation={[0, 0, decal.decalRotation]}
scale={[decal.decalScale, decal.decalScale, 0.01]}
userData={decal}
onClick={(e) => {
if (visible && !togglView && activeModule === 'builder') {
if (e.object.userData.decalUuid) {
setSelectedDecal(e.object);
setSelectedWall(null);
}
}
}}
onPointerMissed={() => {
if (selectedDecal && selectedDecal.userData.decalUuid === decal.decalUuid) {
setSelectedDecal(null);
}
}}
>
<meshBasicMaterial
map={material}
side={THREE.DoubleSide}
polygonOffset
polygonOffsetFactor={-1}
/>
</Decal>
)
}
export default DecalInstance