Add decal management functionality and refactor wall components
This commit is contained in:
48
app/src/modules/builder/Decal/decalInstance.tsx
Normal file
48
app/src/modules/builder/Decal/decalInstance.tsx
Normal file
@@ -0,0 +1,48 @@
|
||||
import * as THREE from 'three';
|
||||
import { Decal } from '@react-three/drei'
|
||||
import { useLoader } from '@react-three/fiber';
|
||||
import { useToggleView } from '../../../store/builder/store';
|
||||
import { useBuilderStore } from '../../../store/builder/useBuilderStore';
|
||||
|
||||
import defaultMaterial from '../../../assets/textures/floor/wall-tex.png';
|
||||
import useModuleStore from '../../../store/useModuleStore';
|
||||
|
||||
function DecalInstance({ visible = true, decal }: { visible?: boolean, decal: Decal }) {
|
||||
const { setSelectedWall, selectedDecal, setSelectedDecal } = useBuilderStore();
|
||||
const { togglView } = useToggleView();
|
||||
const { activeModule } = useModuleStore();
|
||||
const material = useLoader(THREE.TextureLoader, defaultMaterial);
|
||||
|
||||
return (
|
||||
<Decal
|
||||
// debug
|
||||
visible={visible}
|
||||
position={decal.decalPosition}
|
||||
rotation={[0, 0, decal.decalRotation]}
|
||||
scale={[decal.decalScale, decal.decalScale, 0.01]}
|
||||
userData={decal}
|
||||
onClick={(e) => {
|
||||
if (visible && !togglView && activeModule === 'builder') {
|
||||
if (e.object.userData.decalUuid) {
|
||||
setSelectedDecal(e.object);
|
||||
setSelectedWall(null);
|
||||
}
|
||||
}
|
||||
}}
|
||||
onPointerMissed={() => {
|
||||
if (selectedDecal && selectedDecal.userData.decalUuid === decal.decalUuid) {
|
||||
setSelectedDecal(null);
|
||||
}
|
||||
}}
|
||||
>
|
||||
<meshBasicMaterial
|
||||
map={material}
|
||||
side={THREE.DoubleSide}
|
||||
polygonOffset
|
||||
polygonOffsetFactor={-1}
|
||||
/>
|
||||
</Decal>
|
||||
)
|
||||
}
|
||||
|
||||
export default DecalInstance
|
||||
Reference in New Issue
Block a user