seperated sockets
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@@ -20,7 +20,7 @@ const gltfLoaderWorker = new Worker(new URL("../../../services/factoryBuilder/we
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function AssetsGroup({ plane }: { readonly plane: RefMesh }) {
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const { activeModule } = useModuleStore();
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const { socket } = useSocketStore();
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const { builderSocket } = useSocketStore();
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const { controls, gl, pointer, camera, raycaster, scene } = useThree();
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const { setLoadingProgress } = useLoadingProgress();
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const { assetStore, eventStore, versionStore } = useSceneContext();
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@@ -346,7 +346,7 @@ function AssetsGroup({ plane }: { readonly plane: RefMesh }) {
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pointer.x = (event.clientX / window.innerWidth) * 2 - 1;
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pointer.y = -(event.clientY / window.innerHeight) * 2 + 1;
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addAssetModel(scene, raycaster, camera, pointer, socket, selectedItem, setSelectedItem, addEvent, addAsset, plane, loader, selectedVersion, projectId, userId);
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addAssetModel(scene, raycaster, camera, pointer, builderSocket, selectedItem, setSelectedItem, addEvent, addAsset, plane, loader, selectedVersion, projectId, userId);
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}
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};
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