seperated sockets

This commit is contained in:
2025-09-16 10:36:35 +05:30
parent b0b71b3db5
commit 0152f91440
43 changed files with 645 additions and 685 deletions

View File

@@ -20,7 +20,7 @@ const gltfLoaderWorker = new Worker(new URL("../../../services/factoryBuilder/we
function AssetsGroup({ plane }: { readonly plane: RefMesh }) {
const { activeModule } = useModuleStore();
const { socket } = useSocketStore();
const { builderSocket } = useSocketStore();
const { controls, gl, pointer, camera, raycaster, scene } = useThree();
const { setLoadingProgress } = useLoadingProgress();
const { assetStore, eventStore, versionStore } = useSceneContext();
@@ -346,7 +346,7 @@ function AssetsGroup({ plane }: { readonly plane: RefMesh }) {
pointer.x = (event.clientX / window.innerWidth) * 2 - 1;
pointer.y = -(event.clientY / window.innerHeight) * 2 + 1;
addAssetModel(scene, raycaster, camera, pointer, socket, selectedItem, setSelectedItem, addEvent, addAsset, plane, loader, selectedVersion, projectId, userId);
addAssetModel(scene, raycaster, camera, pointer, builderSocket, selectedItem, setSelectedItem, addEvent, addAsset, plane, loader, selectedVersion, projectId, userId);
}
};