128 lines
5.0 KiB
TypeScript
128 lines
5.0 KiB
TypeScript
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import * as THREE from 'three';
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import { useMemo, useRef, useState } from 'react';
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import * as Constants from '../../../../../types/world/worldConstants';
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import insideMaterial from '../../../../../assets/textures/floor/wall-tex.png';
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import outsideMaterial from '../../../../../assets/textures/floor/factory wall texture.jpg';
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import useWallGeometry from './helpers/useWallGeometry';
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import { useWallStore } from '../../../../../store/builder/useWallStore';
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import { useWallClassification } from './helpers/useWallClassification';
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import { useFrame, useThree } from '@react-three/fiber';
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import { useWallVisibility } from '../../../../../store/builder/store';
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import { Decal } from '@react-three/drei';
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import { Base } from '@react-three/csg';
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function Wall({ wall }: { readonly wall: Wall }) {
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const { walls } = useWallStore();
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const { getWallType } = useWallClassification(walls);
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const wallType = getWallType(wall);
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const [startPoint, endPoint] = wall.points;
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const [visible, setVisible] = useState(true);
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const { wallVisibility } = useWallVisibility();
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const meshRef = useRef<any>();
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const { camera } = useThree();
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const startX = startPoint.position[0];
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const startZ = startPoint.position[2];
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const endX = endPoint.position[0];
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const endZ = endPoint.position[2];
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const wallLength = Math.sqrt((endX - startX) ** 2 + (endZ - startZ) ** 2);
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const angle = Math.atan2(endZ - startZ, endX - startX);
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const centerX = (startX + endX) / 2;
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const centerZ = (startZ + endZ) / 2;
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const centerY = wall.wallHeight / 2;
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const textureLoader = new THREE.TextureLoader();
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const [insideWallTexture, outsideWallTexture] = useMemo(() => {
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const inside = textureLoader.load(insideMaterial);
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inside.wrapS = inside.wrapT = THREE.RepeatWrapping;
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inside.repeat.set(wallLength / 10, wall.wallHeight / 10);
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inside.colorSpace = THREE.SRGBColorSpace;
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const outside = textureLoader.load(outsideMaterial);
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outside.wrapS = outside.wrapT = THREE.RepeatWrapping;
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outside.repeat.set(wallLength / 10, wall.wallHeight / 10);
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outside.colorSpace = THREE.SRGBColorSpace;
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return [inside, outside];
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}, [wallLength, wall.wallHeight]);
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const materials = useMemo(() => {
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const frontMaterial = insideWallTexture;
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const backMaterial = outsideWallTexture;
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return [
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new THREE.MeshStandardMaterial({
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color: Constants.wallConfig.defaultColor,
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side: THREE.DoubleSide,
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map: frontMaterial
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}),
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new THREE.MeshStandardMaterial({
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color: Constants.wallConfig.defaultColor,
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side: THREE.DoubleSide,
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map: backMaterial
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}),
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new THREE.MeshStandardMaterial({ color: Constants.wallConfig.defaultColor, side: THREE.DoubleSide }), // Left
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new THREE.MeshStandardMaterial({ color: Constants.wallConfig.defaultColor, side: THREE.DoubleSide }), // Right
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new THREE.MeshStandardMaterial({ color: Constants.wallConfig.defaultColor, side: THREE.DoubleSide }), // Top
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new THREE.MeshStandardMaterial({ color: Constants.wallConfig.defaultColor, side: THREE.DoubleSide }) // Bottom
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];
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}, [insideWallTexture, outsideWallTexture, wall]);
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const geometry = useWallGeometry(wallLength, wall.wallHeight, wall.wallThickness);
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useFrame(() => {
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if (!meshRef.current) return;
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const v = new THREE.Vector3();
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const u = new THREE.Vector3();
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if (!wallVisibility && wallType.type === 'room') {
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meshRef.current.getWorldDirection(v);
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camera.getWorldDirection(u);
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setVisible((2 * v.dot(u)) <= 0.1);
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} else {
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setVisible(true);
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}
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})
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return (
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<group
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name={`Wall-${wall.wallUuid}`}
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userData={wall}
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position={[centerX, centerY, centerZ]}
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rotation={[0, -angle, 0]}
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visible={visible}
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>
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<Base ref={meshRef} geometry={geometry} visible>
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{materials.map((material, index) => (
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<primitive key={index} object={material} attach={`material-${index}`} />
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))}
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{wall.decals.map((decal) => {
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return (
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<Decal
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// debug
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position={[decal.decalPosition[0], decal.decalPosition[1], wall.wallThickness / 2]}
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rotation={[0, 0, decal.decalRotation]}
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scale={[decal.decalScale, decal.decalScale, 0.001]}
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>
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<meshBasicMaterial
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map={outsideWallTexture}
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side={THREE.DoubleSide}
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polygonOffset
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polygonOffsetFactor={-1}
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/>
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</Decal>
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)
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})}
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</Base>
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</group>
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);
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}
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export default Wall;
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