dwinzo-sdet/tests/safety.spec.js

405 lines
14 KiB
JavaScript

import { test, expect } from '@playwright/test';
import fs from 'fs';
test('Create walls using reusable function', async ({ page }) => {
// Setup
const screenshotDir = 'screenshots';
fs.mkdirSync(screenshotDir, { recursive: true });
// 1. Navigate to the application
await page.goto('http://185.100.212.76:8200');
await page.getByPlaceholder('Email').fill('ramkumar@tester.local');
await page.getByPlaceholder('Password').fill('123456');
await page.getByRole('button', { name: 'Continue', exact: true }).click();
// 2. Switch to full-screen mode
console.log('Switching to full-screen mode...');
await page.keyboard.press('F11'); // Simulate pressing F11 to enter full-screen mode
// 3. Switch to 2D mode and select wall tool
await page.locator('.toggle-option:has-text("2d")').click();
await page.getByTitle('Wall').getByRole('img').click();
// 4. Wait for the canvas to be ready
const canvas = page.locator('canvas');
await canvas.waitFor();
// 5. Draw walls using reusable function
const wallCoordinates = [
{ x: 147, y: 212 },
{ x: 138, y: 542 },
{ x: 619, y: 548 },
{ x: 614, y: 286 },
{ x: 693, y: 284 },
{ x: 696, y: 374 },
{ x: 820, y: 369 },
{ x: 823, y: 285 },
{ x: 889, y: 285 },
{ x: 899, y: 662 },
{ x: 1249, y: 661 },
{ x: 1238, y: 122 },
{ x: 142, y: 116 },
{ x: 53, y: 124 },
{ x: 147, y: 212 },
];
await drawOrDeleteWalls(page, wallCoordinates, 'create');
// 6. Take a final screenshot after drawing walls
const afterPath = `${screenshotDir}/walls-created-fullscreen.png`;
await page.screenshot({ path: afterPath });
console.log(`Final screenshot saved at: ${afterPath}`);
});
test('Delete walls and 3 dots menu using reusable function', async ({ page }) => {
// Setup
const screenshotDir = 'screenshots';
fs.mkdirSync(screenshotDir, { recursive: true });
// 1. Navigate to the application
await page.goto('http://185.100.212.76:8200');
await page.getByPlaceholder('Email').fill('ramkumar@tester.local');
await page.getByPlaceholder('Password').fill('123456');
await page.getByRole('button', { name: 'Continue', exact: true }).click();
// 2. Switch to full-screen mode
console.log('Switching to full-screen mode...');
await page.keyboard.press('F11'); // Simulate pressing F11 to enter full-screen mode
// 3. Switch to 2D mode
await page.locator('.toggle-option:has-text("2d")').click();
// 4. Select the delete tool
console.log('Opening three-dot menu...');
await page.locator('.drop-down-option-button > svg').click();
console.log('Selecting Delete option...');
await page.locator('div').filter({ hasText: /^Delete$/ }).first().click();
// 5. Wait for the canvas to be ready
const canvas = page.locator('canvas');
await canvas.waitFor();
// 6. Delete walls using reusable function
const wallCoordinates = [
{ x: 147, y: 212 },
{ x: 138, y: 542 },
{ x: 619, y: 548 },
{ x: 614, y: 286 },
{ x: 146, y: 343 },
{ x: 328, y: 542 },
{ x: 618, y: 459 },
{ x: 693, y: 284 },
{ x: 696, y: 374 },
{ x: 820, y: 369 },
{ x: 823, y: 285 },
{ x: 889, y: 285 },
{ x: 899, y: 662 },
{ x: 1249, y: 661 },
{ x: 1238, y: 122 },
{ x: 142, y: 116 },
{ x: 53, y: 124 },
{ x: 147, y: 212 },
];
await drawOrDeleteWalls(page, wallCoordinates, 'delete');
// 7. Delete the "3 dots" menu if it's part of the canvas
console.log('Deleting the 3 dots menu...');
try {
// Attempt to locate and click the "3 dots" menu
const threeDotsMenu = page.locator('.drop-down-option-button > svg');
await threeDotsMenu.waitFor({ state: 'visible', timeout: 5000 }); // Ensure it's visible
await threeDotsMenu.click(); // Click to select it
await simulatePointerClick(page, 500, 500); // Simulate a delete action on the canvas
console.log('Successfully deleted the 3 dots menu.');
} catch (error) {
console.error('Failed to delete the 3 dots menu:', error.message);
}
// 8. Take a final screenshot after deleting walls and the 3 dots menu
const afterPath = `${screenshotDir}/walls-deleted-fullscreen.png`;
await page.screenshot({ path: afterPath });
console.log(`Final screenshot saved at: ${afterPath}`);
});
/**
* Simulates a pointer click at specific coordinates.
*/
async function simulatePointerClick(page, x, y, button = 'left') {
// Move to the desired position
await page.mouse.move(x, y);
// Simulate mouse down and up to mimic a real click
await page.mouse.down({ button });
await page.mouse.up({ button });
}
/**
* Reusable function for creating or deleting walls.
* @param {Object} page - Playwright page object
* @param {Array} coordinates - Array of {x, y} objects representing wall points
* @param {String} action - 'create' or 'delete'
*/
async function drawOrDeleteWalls(page, coordinates, action) {
console.log(`${action === 'create' ? 'Creating' : 'Deleting'} walls...`);
for (const { x, y } of coordinates) {
console.log(`${action === 'create' ? 'Creating' : 'Deleting'} at (${x}, ${y})`);
await simulatePointerClick(page, x, y);
}
if (action === 'create') {
// Finalize wall creation with right-click
await simulatePointerClick(page, 100, 160, 'right'); // Right-click to finalize
}
}
//Secound config
import { test, expect } from '@playwright/test';
import fs from 'fs';
test('Create walls after moving canvas', async ({ page }) => {
// Setup
const screenshotDir = 'screenshots';
fs.mkdirSync(screenshotDir, { recursive: true });
// 1. Navigate to the application
await page.goto('http://185.100.212.76:8200');
await page.getByPlaceholder('Email').fill('ramkumar@tester.local');
await page.getByPlaceholder('Password').fill('123456');
await page.getByRole('button', { name: 'Continue', exact: true }).click();
// 2. Switch to full-screen mode
console.log('Switching to full-screen mode...');
await page.keyboard.press('F11'); // Simulate pressing F11 to enter full-screen mode
// 3. Switch to 2D mode
await page.locator('.toggle-option:has-text("2d")').click();
// 4. Move the canvas to the top position
console.log('Moving canvas to the top position...');
const canvas = page.locator('canvas').first();
const canvasBox = await canvas.boundingBox();
if (!canvasBox) {
throw new Error('Canvas bounding box not found. Ensure the canvas is visible.');
}
// Start position (center of canvas)
const startX = canvasBox.x + canvasBox.width / 2;
const startY = canvasBox.y + canvasBox.height / 2;
// Simulate a drag action to move the canvas
await page.mouse.move(startX, startY);
await page.mouse.down();
// Move the mouse down while dragging
await page.mouse.move(startX, startY + 100, {
steps: 20, // Smooth movement
});
// Simultaneously scroll the page (if needed)
await page.mouse.wheel(0, 500); // Scroll down 500px
await page.mouse.up();
// 5. Select the wall tool
console.log('Selecting wall tool...');
await page.getByTitle('Wall').getByRole('img').click();
// 6. Draw walls using reusable function
const wallCoordinates = [
{ x: 147, y: 212 },
{ x: 138, y: 542 },
{ x: 619, y: 548 },
{ x: 614, y: 286 },
{ x: 693, y: 284 },
{ x: 696, y: 374 },
{ x: 820, y: 369 },
{ x: 823, y: 285 },
{ x: 889, y: 285 },
{ x: 899, y: 662 },
{ x: 1249, y: 661 },
{ x: 1238, y: 122 },
{ x: 142, y: 116 },
{ x: 53, y: 124 },
{ x: 147, y: 212 },
];
await drawOrDeleteWalls(page, wallCoordinates, 'create');
// 7. Take a final screenshot after drawing walls
const afterPath = `${screenshotDir}/walls-created-after-moving-canvas.png`;
await page.screenshot({ path: afterPath });
console.log(`Final screenshot saved at: ${afterPath}`);
});
test('Delete walls after moving canvas', async ({ page }) => {
// Setup
const screenshotDir = 'screenshots';
fs.mkdirSync(screenshotDir, { recursive: true });
// 1. Navigate to the application
await page.goto('http://185.100.212.76:8200');
await page.getByPlaceholder('Email').fill('ramkumar@tester.local');
await page.getByPlaceholder('Password').fill('123456');
await page.getByRole('button', { name: 'Continue', exact: true }).click();
// 2. Switch to full-screen mode
console.log('Switching to full-screen mode...');
await page.keyboard.press('F11'); // Simulate pressing F11 to enter full-screen mode
// 3. Switch to 2D mode
await page.locator('.toggle-option:has-text("2d")').click();
// 4. Move the canvas to the top position
console.log('Moving canvas to the top position...');
const canvas = page.locator('canvas').first();
const canvasBox = await canvas.boundingBox();
if (!canvasBox) {
throw new Error('Canvas bounding box not found. Ensure the canvas is visible.');
}
// Start position (center of canvas)
const startX = canvasBox.x + canvasBox.width / 2;
const startY = canvasBox.y + canvasBox.height / 2;
// Simulate a drag action to move the canvas
await page.mouse.move(startX, startY);
await page.mouse.down();
// Move the mouse down while dragging
await page.mouse.move(startX, startY + 100, {
steps: 20, // Smooth movement
});
// Simultaneously scroll the page (if needed)
await page.mouse.wheel(0, 500); // Scroll down 500px
await page.mouse.up();
// 5. Open the "3 dots" menu and select the delete tool
console.log('Opening three-dot menu...');
await page.locator('.drop-down-option-button > svg').click();
console.log('Selecting Delete option...');
await page.locator('div').filter({ hasText: /^Delete$/ }).first().click();
// Wait for the delete tool to be active
await page.waitForTimeout(1000); // Adjust timeout if necessary
// 6. Define specific points for deletion
const deleteCoordinates = [
{ x: 147, y: 212 },
{ x: 138, y: 542 },
{ x: 619, y: 548 },
{ x: 614, y: 286 },
{ x: 693, y: 284 },
{ x: 696, y: 374 },
{ x: 820, y: 369 },
{ x: 823, y: 285 },
{ x: 889, y: 285 },
{ x: 899, y: 662 },
{ x: 1249, y: 661 },
{ x: 1238, y: 122 },
{ x: 142, y: 116 },
{ x: 53, y: 124 },
{ x: 147, y: 212 },
];
// Delete walls using enhanced deletion function
await enhancedDeleteWalls(page, deleteCoordinates);
// 7. Take a final screenshot after deleting walls
const afterPath = `${screenshotDir}/walls-deleted-after-moving-canvas.png`;
await page.screenshot({ path: afterPath });
console.log(`Final screenshot saved at: ${afterPath}`);
});
/**
* Reusable function for creating or deleting walls.
* @param {Object} page - Playwright page object
* @param {Array} coordinates - Array of {x, y} objects representing wall points
* @param {String} action - 'create' or 'delete'
*/
async function drawOrDeleteWalls(page, coordinates, action) {
console.log(`${action === 'create' ? 'Creating' : 'Deleting'} walls...`);
for (const { x, y } of coordinates) {
console.log(`${action === 'create' ? 'Creating' : 'Deleting'} at (${x}, ${y})`);
await simulatePointerClick(page, x, y);
// Add a small delay between clicks to ensure proper interaction
await page.waitForTimeout(300); // Adjust timeout if necessary
}
if (action === 'create') {
// Finalize wall creation with right-click
await simulatePointerClick(page, 100, 160, 'right'); // Right-click to finalize
}
}
/**
* Simulates a pointer click at specific coordinates.
*/
async function simulatePointerClick(page, x, y, button = 'left') {
// Move to the desired position
await page.mouse.move(x, y);
// Simulate mouse down and up to mimic a real click
await page.mouse.down({ button });
await page.mouse.up({ button });
}
/**
* Enhanced deletion function with retries, expanded click area, and success check.
* @param {Object} page - Playwright page object
* @param {Array} coordinates - Array of {x, y} objects representing wall points
*/
async function enhancedDeleteWalls(page, coordinates) {
console.log('Enhanced deletion process started...');
for (const { x, y } of coordinates) {
let isDeleted = false;
const maxRetries = 2; // Reduced maximum number of retries
let retryCount = 0;
// Attempt deletion with retries
while (!isDeleted && retryCount < maxRetries) {
console.log(`Attempting to delete at (${x}, ${y}), attempt ${retryCount + 1}`);
// Expand the click area slightly to account for imprecise targeting
const offsets = [
{ dx: 0, dy: 0 }, // Exact coordinate
{ dx: 5, dy: 0 }, // Slightly to the right
{ dx: -5, dy: 0 }, // Slightly to the left
{ dx: 0, dy: 5 }, // Slightly below
{ dx: 0, dy: -5 }, // Slightly above
];
for (const { dx, dy } of offsets) {
const adjustedX = x + dx;
const adjustedY = y + dy;
console.log(`Clicking at adjusted position (${adjustedX}, ${adjustedY})`);
await simulatePointerClick(page, adjustedX, adjustedY);
// Add a small delay between clicks to ensure proper interaction
await page.waitForTimeout(100); // Reduced delay
// Check if the wall is deleted (custom logic can be added here if possible)
// For now, assume success after trying all offsets
isDeleted = true; // Placeholder for actual deletion check
}
retryCount++;
}
if (!isDeleted) {
console.warn(`Failed to delete wall at (${x}, ${y}) after ${maxRetries} attempts.`);
}
}
}