dwinzo-sdet/node_modules/playwright-core/lib/server/debugger.js

132 lines
4.7 KiB
JavaScript

"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.Debugger = void 0;
exports.shouldSlowMo = shouldSlowMo;
var _events = require("events");
var _utils = require("../utils");
var _browserContext = require("./browserContext");
var _debug = require("../protocol/debug");
/**
* Copyright (c) Microsoft Corporation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
const symbol = Symbol('Debugger');
class Debugger extends _events.EventEmitter {
constructor(context) {
super();
this._pauseOnNextStatement = false;
this._pausedCallsMetadata = new Map();
this._enabled = void 0;
this._context = void 0;
this._muted = false;
this._slowMo = void 0;
this._context = context;
this._context[symbol] = this;
this._enabled = (0, _utils.debugMode)() === 'inspector';
if (this._enabled) this.pauseOnNextStatement();
context.instrumentation.addListener(this, context);
this._context.once(_browserContext.BrowserContext.Events.Close, () => {
this._context.instrumentation.removeListener(this);
});
this._slowMo = this._context._browser.options.slowMo;
}
async setMuted(muted) {
this._muted = muted;
}
async onBeforeCall(sdkObject, metadata) {
if (this._muted) return;
if (shouldPauseOnCall(sdkObject, metadata) || this._pauseOnNextStatement && shouldPauseBeforeStep(metadata)) await this.pause(sdkObject, metadata);
}
async _doSlowMo() {
await new Promise(f => setTimeout(f, this._slowMo));
}
async onAfterCall(sdkObject, metadata) {
if (this._slowMo && shouldSlowMo(metadata)) await this._doSlowMo();
}
async onBeforeInputAction(sdkObject, metadata) {
if (this._muted) return;
if (this._enabled && this._pauseOnNextStatement) await this.pause(sdkObject, metadata);
}
async pause(sdkObject, metadata) {
if (this._muted) return;
this._enabled = true;
metadata.pauseStartTime = (0, _utils.monotonicTime)();
const result = new Promise(resolve => {
this._pausedCallsMetadata.set(metadata, {
resolve,
sdkObject
});
});
this.emit(Debugger.Events.PausedStateChanged);
return result;
}
resume(step) {
if (!this.isPaused()) return;
this._pauseOnNextStatement = step;
const endTime = (0, _utils.monotonicTime)();
for (const [metadata, {
resolve
}] of this._pausedCallsMetadata) {
metadata.pauseEndTime = endTime;
resolve();
}
this._pausedCallsMetadata.clear();
this.emit(Debugger.Events.PausedStateChanged);
}
pauseOnNextStatement() {
this._pauseOnNextStatement = true;
}
isPaused(metadata) {
if (metadata) return this._pausedCallsMetadata.has(metadata);
return !!this._pausedCallsMetadata.size;
}
pausedDetails() {
const result = [];
for (const [metadata, {
sdkObject
}] of this._pausedCallsMetadata) result.push({
metadata,
sdkObject
});
return result;
}
}
exports.Debugger = Debugger;
Debugger.Events = {
PausedStateChanged: 'pausedstatechanged'
};
function shouldPauseOnCall(sdkObject, metadata) {
var _sdkObject$attributio;
if (sdkObject.attribution.playwright.options.isServer) return false;
if (!((_sdkObject$attributio = sdkObject.attribution.browser) !== null && _sdkObject$attributio !== void 0 && _sdkObject$attributio.options.headful) && !(0, _utils.isUnderTest)()) return false;
return metadata.method === 'pause';
}
function shouldPauseBeforeStep(metadata) {
// Don't stop on internal.
if (!metadata.apiName) return false;
// Always stop on 'close'
if (metadata.method === 'close') return true;
if (metadata.method === 'waitForSelector' || metadata.method === 'waitForEventInfo' || metadata.method === 'querySelector' || metadata.method === 'querySelectorAll') return false; // Never stop on those, primarily for the test harness.
const step = metadata.type + '.' + metadata.method;
// Stop before everything that generates snapshot. But don't stop before those marked as pausesBeforeInputActions
// since we stop in them on a separate instrumentation signal.
return _debug.commandsWithTracingSnapshots.has(step) && !_debug.pausesBeforeInputActions.has(metadata.type + '.' + metadata.method);
}
function shouldSlowMo(metadata) {
return _debug.slowMoActions.has(metadata.type + '.' + metadata.method);
}