dwinzo-sdet/tests/Visualizationtrack1.spec.js

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JavaScript
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2025-04-07 12:32:57 +00:00
import { test, expect } from '@playwright/test';
import fs from 'fs';
// Setup: Create screenshots directory if it doesn't exist
const screenshotDir = 'screenshots';
fs.mkdirSync(screenshotDir, { recursive: true });
/**
* Test Case: Create Zones After Moving Canvas
*/
test('Create zones after moving canvas', async ({ page }) => {
// 1. Navigate to the application, log in, and set up
await loginAndSetup(page);
// 2. Switch to 2D mode
await page.locator('.toggle-option:has-text("2d")').click();
// 3. Move the canvas to the top position
await moveCanvas(page);
// 4. Select the zone tool
console.log('Selecting zone tool...');
await page.getByTitle('Zone').getByRole('img').click();
// Define zone paths (start and end points)
const zonePaths = [
{ start: { x: 172, y: 215 }, end: { x: 292, y: 339 } },
{ start: { x: 328, y: 217 }, end: { x: 441, y: 340 } },
{ start: { x: 470, y: 220 }, end: { x: 593, y: 342 } },
{ start: { x: 174, y: 379 }, end: { x: 289, y: 517 } },
{ start: { x: 327, y: 378 }, end: { x: 442, y: 519 } },
{ start: { x: 468, y: 376 }, end: { x: 593, y: 521 } },
{ start: { x: 699, y: 197 }, end: { x: 801, y: 359 } },
{ start: { x: 913, y: 516 }, end: { x: 1040, y: 644 } },
{ start: { x: 1079, y: 518 }, end: { x: 1205, y: 647 } },
{ start: { x: 912, y: 355 }, end: { x: 1036, y: 473 } },
{ start: { x: 1082, y: 357 }, end: { x: 1203, y: 476 } },
{ start: { x: 916, y: 190 }, end: { x: 1193, y: 333 } },
];
// Create zones using reusable function
await createZones(page, zonePaths);
// Take a final screenshot after creating zones
const zonesAfterPath = `${screenshotDir}/zones-created-after-moving-canvas.png`;
await page.screenshot({ path: zonesAfterPath });
console.log(`Final screenshot saved at: ${zonesAfterPath}`);
});
/**
* Test Case: Delete Zones After Moving Canvas
*/
test('Delete zones after moving canvas', async ({ page }) => {
// 1. Navigate to the application, log in, and set up
await loginAndSetup(page);
// 2. Switch to 2D mode
await page.locator('.toggle-option:has-text("2d")').click();
// 3. Move the canvas to the top position
await moveCanvas(page);
// Open the "3 dots" menu and select the delete tool
console.log('Opening three-dot menu...');
await page.locator('.drop-down-option-button > svg').click();
console.log('Selecting Delete option...');
await page.locator('div').filter({ hasText: /^Delete$/ }).first().click();
// Wait for the delete tool to be active
await page.waitForTimeout(1000); // Adjust timeout if necessary
// Define zone paths (same as creation)
const zonePaths = [
{ start: { x: 172, y: 215 }, end: { x: 292, y: 339 } },
{ start: { x: 328, y: 217 }, end: { x: 441, y: 340 } },
{ start: { x: 470, y: 220 }, end: { x: 593, y: 342 } },
{ start: { x: 174, y: 379 }, end: { x: 289, y: 517 } },
{ start: { x: 327, y: 378 }, end: { x: 442, y: 519 } },
{ start: { x: 468, y: 376 }, end: { x: 593, y: 521 } },
{ start: { x: 699, y: 197 }, end: { x: 801, y: 359 } },
{ start: { x: 913, y: 516 }, end: { x: 1040, y: 644 } },
{ start: { x: 1079, y: 518 }, end: { x: 1205, y: 647 } },
{ start: { x: 912, y: 355 }, end: { x: 1036, y: 473 } },
{ start: { x: 1082, y: 357 }, end: { x: 1203, y: 476 } },
{ start: { x: 916, y: 190 }, end: { x: 1193, y: 333 } },
];
// Delete zones using reusable function
await deleteZones(page, zonePaths);
// Take a final screenshot after deleting zones
const afterPath = `${screenshotDir}/zones-deleted-after-moving-canvas.png`;
await page.screenshot({ path: afterPath });
console.log(`Final screenshot saved at: ${afterPath}`);
});
/**
* Reusable function for creating zones.
* @param {Object} page - Playwright page object
* @param {Array} zonePaths - Array of {start, end} objects representing zone points
*/
async function createZones(page, zonePaths) {
console.log('Creating zones...');
for (const { start, end } of zonePaths) {
console.log(`Creating zone from (${start.x}, ${start.y}) to (${end.x}, ${end.y})`);
await simulatePointerClick(page, start.x, start.y); // First click (start point)
await simulatePointerClick(page, end.x, end.y); // Second click (end point)
await page.waitForTimeout(200); // Add delay between actions
}
}
/**
* Reusable function for deleting zones.
* @param {Object} page - Playwright page object
* @param {Array} zonePaths - Array of {start, end} objects representing zone points
*/
async function deleteZones(page, zonePaths) {
console.log('Deleting zones...');
for (const { start, end } of zonePaths) {
console.log(`Deleting zone from (${start.x}, ${start.y}) to (${end.x}, ${end.y})`);
await simulatePointerClick(page, start.x, start.y); // Click at start point
await simulatePointerClick(page, end.x, end.y); // Click at end point
await page.waitForTimeout(200); // Add delay between actions
}
}
/**
* Simulates a pointer click at specific coordinates.
*/
async function simulatePointerClick(page, x, y, button = 'left') {
// Move to the desired position
await page.mouse.move(x, y);
// Simulate mouse down and up to mimic a real click
await page.mouse.down({ button });
await page.mouse.up({ button });
}
/**
* Common setup function for logging in and switching to full-screen mode.
*/
async function loginAndSetup(page) {
// Navigate to the application
await page.goto('http://185.100.212.76:8200');
// Log in
await page.getByPlaceholder('Email').fill('ramkumar@tester.local');
await page.getByPlaceholder('Password').fill('123456');
await page.getByRole('button', { name: 'Continue', exact: true }).click();
// Switch to full-screen mode
console.log('Switching to full-screen mode...');
await page.keyboard.press('F11'); // Simulate pressing F11 to enter full-screen mode
}
/**
* Common function to move the canvas.
*/
async function moveCanvas(page) {
console.log('Moving canvas to the top position...');
const canvas = page.locator('canvas').first();
const canvasBox = await canvas.boundingBox();
if (!canvasBox) {
throw new Error('Canvas bounding box not found. Ensure the canvas is visible.');
}
// Start position (center of canvas)
const startX = canvasBox.x + canvasBox.width / 2;
const startY = canvasBox.y + canvasBox.height / 2;
// Simulate a drag action to move the canvas
await page.mouse.move(startX, startY);
await page.mouse.down();
// Move the mouse down while dragging
await page.mouse.move(startX, startY + 100, {
steps: 20, // Smooth movement
});
// Simultaneously scroll the page (if needed)
await page.mouse.wheel(0, 500); // Scroll down 500px
await page.mouse.up();
}