7 lines
19 KiB
JavaScript
7 lines
19 KiB
JavaScript
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"use strict";
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Object.defineProperty(exports, "__esModule", {
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value: true
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});
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exports.source = void 0;
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const source = exports.source = "\nvar __commonJS = obj => {\n let required = false;\n let result;\n return function __require() {\n if (!required) {\n required = true;\n let fn;\n for (const name in obj) { fn = obj[name]; break; }\n const module = { exports: {} };\n fn(module.exports, module);\n result = module.exports;\n }\n return result;\n }\n};\nvar __export = (target, all) => {for (var name in all) target[name] = all[name];};\nvar __toESM = mod => ({ ...mod, 'default': mod });\nvar __toCommonJS = mod => ({ ...mod, __esModule: true });\n\n\n// packages/playwright-core/src/server/injected/clock.ts\nvar clock_exports = {};\n__export(clock_exports, {\n ClockController: () => ClockController,\n createClock: () => createClock,\n inject: () => inject,\n install: () => install\n});\nmodule.exports = __toCommonJS(clock_exports);\nvar ClockController = class {\n constructor(embedder) {\n this._duringTick = false;\n this._timers = /* @__PURE__ */ new Map();\n this._uniqueTimerId = idCounterStart;\n this.disposables = [];\n this._log = [];\n this._now = { time: asWallTime(0), isFixedTime: false, ticks: 0, origin: asWallTime(-1) };\n this._embedder = embedder;\n }\n uninstall() {\n this.disposables.forEach((dispose) => dispose());\n this.disposables.length = 0;\n }\n now() {\n this._replayLogOnce();\n return this._now.time;\n }\n install(time) {\n this._replayLogOnce();\n this._innerSetTime(asWallTime(time));\n }\n setSystemTime(time) {\n this._replayLogOnce();\n this._innerSetTime(asWallTime(time));\n }\n setFixedTime(time) {\n this._replayLogOnce();\n this._innerSetFixedTime(asWallTime(time));\n }\n performanceNow() {\n this._replayLogOnce();\n return this._now.ticks;\n }\n _innerSetTime(time) {\n this._now.time = time;\n this._now.isFixedTime = false;\n if (this._now.origin < 0)\n this._now.origin = this._now.time;\n }\n _innerSetFixedTime(time) {\n this._innerSetTime(time);\n this._now.isFixedTime = true;\n }\n _advanceNow(to) {\n if (!this._now.isFixedTime)\n this._now.time = asWallTime(this._now.time + to - this._now.ticks);\n this._now.ticks = to;\n }\n async log(type, time, param) {\n this._log.push({ type, time, param });\n }\n async runFor(ticks) {\n this._replayLogOnce();\n if (ticks < 0)\n throw new TypeError(\"Negative ticks are not supported\");\n await this._runTo(shiftTicks(this._now.ticks, ticks));\n }\n async _runTo(to) {\n to = Math.ceil(to);\n if (this._now.ticks > to)\n return;\n let firstException;\n while (true) {\n const result = await this._callFirstTimer(to);\n if (!result.timerFound)\n break;\n firstException = firstException || result.error;\n }\n this._advanceNow(to);\n if (firstException)\n throw firstException;\n }\n async pauseAt(time) {\n this._replayLogOnce();\n this._innerPause();\n const toConsume = time - this._now.time;\n await this._innerFastForwardTo(shiftTicks(this._now.ticks, toConsume));\n return toConsume;\n }\n _innerPause() {\n this._realTime = void 0;\n this._updateRealTimeTimer();\n }\n resume() {\n this._replayLogOnce();\n this._innerResume();\n }\n _innerResume() {\n const now = this._embedder.performanceNow();\n this._realTime = { startTicks: now, lastSyncTicks: now };\n this._updateRealTimeTimer();\n }\n _updateRealTimeTimer() {\n var _a;\n if (!this._realTime) {\n (_a = this._currentRealTimeTimer) == null ? void 0 : _a.dispose();\n this._currentRealTimeTimer = void 0;\n return;\n }\n const firstTimer = this._firstTimer();\n const callAt = Math.min(firstTimer ? firstTimer.callAt : this._now.ticks + maxTimeout, this._now.ticks + 100);\n if (this._currentRealTimeTimer && this._currentRealTimeTimer.callAt < callAt)\n return;\n if (this._currentRealTimeTimer) {\n this._currentRealTimeTimer.dispose();\n this._currentRealTimeTimer = void 0;\n }\n this._cu
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