Dwinzo_dev/app/src/modules/scene/controls/selectionControls/boundingBoxHelper.tsx

116 lines
4.2 KiB
TypeScript

import { Line } from "@react-three/drei";
import { useMemo } from "react";
import * as THREE from "three";
import { useSelectedAssets } from "../../../../store/builder/store";
interface BoundingBoxProps {
boundingBoxRef?: any;
isPerAsset?: boolean;
}
const getBoxLines = (min: THREE.Vector3, max: THREE.Vector3) => [
[min.x, min.y, min.z], [max.x, min.y, min.z],
[max.x, min.y, min.z], [max.x, max.y, min.z],
[max.x, max.y, min.z], [min.x, max.y, min.z],
[min.x, max.y, min.z], [min.x, min.y, min.z],
[min.x, min.y, max.z], [max.x, min.y, max.z],
[max.x, min.y, max.z], [max.x, max.y, max.z],
[max.x, max.y, max.z], [min.x, max.y, max.z],
[min.x, max.y, max.z], [min.x, min.y, max.z],
[min.x, min.y, min.z], [min.x, min.y, max.z],
[max.x, min.y, min.z], [max.x, min.y, max.z],
[max.x, max.y, min.z], [max.x, max.y, max.z],
[min.x, max.y, min.z], [min.x, max.y, max.z],
];
const BoundingBox = ({ boundingBoxRef, isPerAsset = true }: BoundingBoxProps) => {
const { selectedAssets } = useSelectedAssets();
const savedTheme: string = localStorage.getItem("theme") || "light";
const boxes = useMemo(() => {
if (selectedAssets.length === 0) return [];
if (isPerAsset) {
return selectedAssets.map((obj: THREE.Object3D) => {
const position = obj.position;
const rotation = obj.getWorldQuaternion(new THREE.Quaternion());
const clone = obj.clone();
clone.position.set(0, 0, 0);
clone.rotation.set(0, 0, 0);
const box = new THREE.Box3().setFromObject(clone);
const size = new THREE.Vector3();
const center = new THREE.Vector3();
box.getSize(size);
box.getCenter(center);
const halfSize = size.clone().multiplyScalar(0.5);
const min = center.clone().sub(halfSize);
const max = center.clone().add(halfSize);
return {
points: getBoxLines(min, max),
position: [position.x, center.y, position.z],
rotation: rotation.toArray(),
size: size.toArray(),
};
});
} else {
const box = new THREE.Box3();
selectedAssets.forEach((obj: any) => box.expandByObject(obj.clone()));
const size = new THREE.Vector3();
const center = new THREE.Vector3();
box.getSize(size);
box.getCenter(center);
const halfSize = size.clone().multiplyScalar(0.5);
const min = center.clone().sub(halfSize);
const max = center.clone().add(halfSize);
return [
{
points: getBoxLines(min, max),
position: center.toArray(),
rotation: [0, 0, 0, 1],
size: size.toArray(),
},
];
}
}, [selectedAssets, isPerAsset]);
return (
<>
{boxes.map((box: any, index: number) => (
<group
key={index}
name="SelectionGroupBoundingBoxLine"
>
<Line
name="SelectionGroupBoundingBox"
depthWrite={false}
points={box.points}
color={savedTheme === "dark" ? "#c4abf1" : "#6f42c1"}
lineWidth={2.7}
segments
position={[box.position[0], 0, box.position[2]]}
quaternion={new THREE.Quaternion(...box.rotation)}
/>
<mesh
name="SelectionGroupBoundingLine"
ref={index === 0 ? boundingBoxRef : null}
visible={false}
position={box.position}
quaternion={new THREE.Quaternion(...box.rotation)}
>
<boxGeometry args={box.size} />
<meshBasicMaterial />
</mesh>
</group>
))}
</>
);
};
export default BoundingBox;