Dwinzo_dev/app/src/modules/simulation/machine/instances/machineInstance/machineInstance.tsx

140 lines
6.0 KiB
TypeScript

import { useEffect, useRef, useState } from 'react'
import { useAnimationPlaySpeed, usePauseButtonStore, usePlayButtonStore } from '../../../../../store/usePlayButtonStore';
import MachineAnimator from '../animator/machineAnimator';
import { useProductStore } from '../../../../../store/simulation/useProductStore';
import { useTriggerHandler } from '../../../triggers/triggerHandler/useTriggerHandler';
import { useSceneContext } from '../../../../scene/sceneContext';
import { useProductContext } from '../../../products/productContext';
function MachineInstance({ machineDetail }: { readonly machineDetail: MachineStatus }) {
const [currentPhase, setCurrentPhase] = useState<string>('idle');
let isIncrememtable = useRef<boolean>(true);
const idleTimeRef = useRef<number>(0);
const activeTimeRef = useRef<number>(0);
const previousTimeRef = useRef<number | null>(null);
const animationFrameIdRef = useRef<number | null>(null);
const isSpeedRef = useRef<number>(0);
const isPausedRef = useRef<boolean>(false);
const { isPlaying } = usePlayButtonStore();
const { machineStore } = useSceneContext();
const { selectedProductStore } = useProductContext();
const { machines, setMachineState, setMachineActive, incrementIdleTime, incrementActiveTime, resetTime } = machineStore();
const { selectedProduct } = selectedProductStore();
const { getActionByUuid } = useProductStore();
const { triggerPointActions } = useTriggerHandler();
const { speed } = useAnimationPlaySpeed();
const { isPaused } = usePauseButtonStore();
useEffect(() => {
isPausedRef.current = isPaused;
}, [isPaused]);
useEffect(() => {
isSpeedRef.current = speed;
}, [speed]);
const reset = () => {
setCurrentPhase("idle");
setMachineState(machineDetail.modelUuid, 'idle');
setMachineActive(machineDetail.modelUuid, false);
isIncrememtable.current = true;
isPausedRef.current = false;
resetTime(machineDetail.modelUuid)
activeTimeRef.current = 0
idleTimeRef.current = 0
previousTimeRef.current = null
if (animationFrameIdRef.current !== null) {
cancelAnimationFrame(animationFrameIdRef.current)
animationFrameIdRef.current = null
}
}
function machineStatus(modelId: string, status: string) {
// console.log(`${modelId} , ${status}`);
}
function animate(currentTime: number) {
if (previousTimeRef.current === null) {
previousTimeRef.current = currentTime;
}
const deltaTime = (currentTime - previousTimeRef.current) / 1000;
previousTimeRef.current = currentTime;
if (machineDetail.isActive) {
if (!isPausedRef.current) {
activeTimeRef.current += deltaTime * isSpeedRef.current;
// console.log(' activeTimeRef.current: ', activeTimeRef.current);
}
} else {
if (!isPausedRef.current) {
idleTimeRef.current += deltaTime * isSpeedRef.current;
// console.log('idleTimeRef.curre: ', idleTimeRef.current);
}
}
animationFrameIdRef.current = requestAnimationFrame(animate);
}
useEffect(() => {
if (!isPlaying) return
if (!machineDetail.isActive) {
const roundedActiveTime = Math.round(activeTimeRef.current);
// console.log('Final Active Time:', roundedActiveTime, 'seconds');
incrementActiveTime(machineDetail.modelUuid, roundedActiveTime);
activeTimeRef.current = 0;
} else {
const roundedIdleTime = Math.round(idleTimeRef.current);
// console.log('Final Idle Time:', roundedIdleTime, 'seconds');
incrementIdleTime(machineDetail.modelUuid, roundedIdleTime);
idleTimeRef.current = 0;
}
if (animationFrameIdRef.current === null) {
animationFrameIdRef.current = requestAnimationFrame(animate);
}
return () => {
if (animationFrameIdRef.current !== null) {
cancelAnimationFrame(animationFrameIdRef.current);
animationFrameIdRef.current = null;
}
};
}, [machineDetail, isPlaying]);
useEffect(() => {
if (isPlaying) {
if (!machineDetail.isActive && machineDetail.state === "idle" && currentPhase == "idle" && !machineDetail.currentAction) {
machineStatus(machineDetail.modelUuid, 'Machine is idle and waiting for next instruction.')
} else if (!machineDetail.isActive && machineDetail.state === "idle" && currentPhase == "idle" && machineDetail.currentAction) {
setCurrentPhase("processing");
setMachineState(machineDetail.modelUuid, 'running');
setMachineActive(machineDetail.modelUuid, true);
machineStatus(machineDetail.modelUuid, "Machine started processing")
}
}
}, [currentPhase, isPlaying, machines])
function handleCallBack() {
if (currentPhase == "processing") {
setMachineState(machineDetail.modelUuid, 'idle');
setMachineActive(machineDetail.modelUuid, false);
setCurrentPhase("idle")
isIncrememtable.current = true;
machineStatus(machineDetail.modelUuid, "Machine has completed the processing")
if (machineDetail.currentAction) {
const action = getActionByUuid(selectedProduct.productId, machineDetail.currentAction.actionUuid);
if (action && machineDetail.currentAction.materialId) {
triggerPointActions(action, machineDetail.currentAction.materialId)
}
}
}
}
return (
<>
<MachineAnimator processingTime={machineDetail.point.action.processTime} handleCallBack={handleCallBack} currentPhase={currentPhase} machineUuid={machineDetail.modelUuid} machineStatus={machineStatus} reset={reset} />
</>
)
}
export default MachineInstance