Dwinzo_dev/app/src/modules/simulation/simulationUI.tsx

409 lines
19 KiB
TypeScript

// import { useMemo, useState } from 'react';
// import { useSelectedActionSphere, useToggleView, useSimulationStates, useSelectedPath, useStartSimulation, useDrawMaterialPath } from '../../store/store';
// import * as THREE from 'three';
// import useModuleStore from '../../store/useModuleStore';
// function SimulationUI() {
// const { ToggleView } = useToggleView();
// const { activeModule } = useModuleStore();
// const { startSimulation, setStartSimulation } = useStartSimulation();
// const { selectedActionSphere } = useSelectedActionSphere();
// const { selectedPath, setSelectedPath } = useSelectedPath();
// const { simulationStates, setSimulationStates } = useSimulationStates();
// const { drawMaterialPath, setDrawMaterialPath } = useDrawMaterialPath();
// const [activeButton, setActiveButton] = useState<string | null>(null);
// const handleAddAction = () => {
// if (!selectedActionSphere) return;
// const updatedPaths = simulationStates.map((path) => ({
// ...path,
// points: path.points.map((point) => {
// if (point.uuid === selectedActionSphere.points.uuid) {
// const actionIndex = point.actions.length;
// const newAction = {
// uuid: THREE.MathUtils.generateUUID(),
// name: `Action ${actionIndex + 1}`, // Assign action name based on index
// type: 'Inherit',
// material: 'Inherit',
// delay: 'Inherit',
// spawnInterval: 'Inherit',
// isUsed: false
// };
// return { ...point, actions: [...point.actions, newAction] };
// }
// return point;
// }),
// }));
// setSimulationStates(updatedPaths);
// };
// const handleDeleteAction = (uuid: string) => {
// if (!selectedActionSphere) return;
// const updatedPaths = simulationStates.map((path) => ({
// ...path,
// points: path.points.map((point) =>
// point.uuid === selectedActionSphere.points.uuid
// ? { ...point, actions: point.actions.filter(action => action.uuid !== uuid) }
// : point
// ),
// }));
// setSimulationStates(updatedPaths);
// };
// const handleActionSelect = (uuid: string, actionType: string) => {
// if (!selectedActionSphere) return;
// const updatedPaths = simulationStates.map((path) => ({
// ...path,
// points: path.points.map((point) =>
// point.uuid === selectedActionSphere.points.uuid
// ? {
// ...point,
// actions: point.actions.map((action) =>
// action.uuid === uuid ? { ...action, type: actionType } : action
// ),
// }
// : point
// ),
// }));
// setSimulationStates(updatedPaths);
// };
// const handleMaterialSelect = (uuid: string, material: string) => {
// if (!selectedActionSphere) return;
// const updatedPaths = simulationStates.map((path) => ({
// ...path,
// points: path.points.map((point) =>
// point.uuid === selectedActionSphere.points.uuid
// ? {
// ...point,
// actions: point.actions.map((action) =>
// action.uuid === uuid ? { ...action, material } : action
// ),
// }
// : point
// ),
// }));
// setSimulationStates(updatedPaths);
// };
// const handleDelayChange = (uuid: string, delay: number | string) => {
// if (!selectedActionSphere) return;
// const updatedPaths = simulationStates.map((path) => ({
// ...path,
// points: path.points.map((point) =>
// point.uuid === selectedActionSphere.points.uuid
// ? {
// ...point,
// actions: point.actions.map((action) =>
// action.uuid === uuid ? { ...action, delay } : action
// ),
// }
// : point
// ),
// }));
// setSimulationStates(updatedPaths);
// };
// const handleSpawnIntervalChange = (uuid: string, spawnInterval: number | string) => {
// if (!selectedActionSphere) return;
// const updatedPaths = simulationStates.map((path) => ({
// ...path,
// points: path.points.map((point) =>
// point.uuid === selectedActionSphere.points.uuid
// ? {
// ...point,
// actions: point.actions.map((action) =>
// action.uuid === uuid ? { ...action, spawnInterval } : action
// ),
// }
// : point
// ),
// }));
// setSimulationStates(updatedPaths);
// };
// const handleSpeedChange = (speed: number) => {
// if (!selectedPath) return;
// const updatedPaths = simulationStates.map((path) =>
// path.modeluuid === selectedPath.path.modeluuid ? { ...path, speed } : path
// );
// setSimulationStates(updatedPaths);
// setSelectedPath({ ...selectedPath, path: { ...selectedPath.path, speed } });
// };
// const handleAddTrigger = () => {
// if (!selectedActionSphere) return;
// const updatedPaths = simulationStates.map((path) => ({
// ...path,
// points: path.points.map((point) => {
// if (point.uuid === selectedActionSphere.points.uuid) {
// const triggerIndex = point.triggers.length;
// const newTrigger = {
// uuid: THREE.MathUtils.generateUUID(),
// name: `Trigger ${triggerIndex + 1}`, // Assign name based on index
// type: '',
// isUsed: false
// };
// return { ...point, triggers: [...point.triggers, newTrigger] };
// }
// return point;
// }),
// }));
// setSimulationStates(updatedPaths);
// };
// const handleDeleteTrigger = (uuid: string) => {
// if (!selectedActionSphere) return;
// const updatedPaths = simulationStates.map((path) => ({
// ...path,
// points: path.points.map((point) =>
// point.uuid === selectedActionSphere.points.uuid
// ? { ...point, triggers: point.triggers.filter(trigger => trigger.uuid !== uuid) }
// : point
// ),
// }));
// setSimulationStates(updatedPaths);
// };
// const handleTriggerSelect = (uuid: string, triggerType: string) => {
// if (!selectedActionSphere) return;
// const updatedPaths = simulationStates.map((path) => ({
// ...path,
// points: path.points.map((point) =>
// point.uuid === selectedActionSphere.points.uuid
// ? {
// ...point,
// triggers: point.triggers.map((trigger) =>
// trigger.uuid === uuid ? { ...trigger, type: triggerType } : trigger
// ),
// }
// : point
// ),
// }));
// setSimulationStates(updatedPaths);
// };
// const handleResetPath = () => {
// if (!selectedPath) return;
// };
// const handleActionToggle = (uuid: string) => {
// if (!selectedActionSphere) return;
// const updatedPaths = simulationStates.map((path) => ({
// ...path,
// points: path.points.map((point) =>
// point.uuid === selectedActionSphere.points.uuid
// ? {
// ...point,
// actions: point.actions.map((action) => ({
// ...action,
// isUsed: action.uuid === uuid ? !action.isUsed : false,
// })),
// }
// : point
// ),
// }));
// setSimulationStates(updatedPaths);
// };
// const handleTriggerToggle = (uuid: string) => {
// if (!selectedActionSphere) return;
// const updatedPaths = simulationStates.map((path) => ({
// ...path,
// points: path.points.map((point) =>
// point.uuid === selectedActionSphere.points.uuid
// ? {
// ...point,
// triggers: point.triggers.map((trigger) => ({
// ...trigger,
// isUsed: trigger.uuid === uuid ? !trigger.isUsed : false,
// })),
// }
// : point
// ),
// }));
// setSimulationStates(updatedPaths);
// };
// const selectedPoint = useMemo(() => {
// if (!selectedActionSphere) return null;
// return simulationStates.flatMap((path) => path.points).find((point) => point.uuid === selectedActionSphere.points.uuid);
// }, [selectedActionSphere, simulationStates]);
// const createPath = () => {
// setActiveButton(activeButton !== 'addMaterialPath' ? 'addMaterialPath' : null);
// setDrawMaterialPath(!drawMaterialPath);
// }
// return (
// <>
// {activeModule === "simulation" && (
// <div style={{ zIndex: 10, position: "fixed", width: '260px' }}>
// {!ToggleView && (
// <>
// <button
// onClick={() => setStartSimulation(!startSimulation)}
// style={{
// marginTop: "10px",
// background: startSimulation ? '#ff320e' : '',
// padding: "10px",
// borderRadius: "5px"
// }}
// >
// {startSimulation ? 'Stop Simulation' : 'Start Simulation'}
// </button>
// <div style={{ zIndex: "10", position: "relative" }}>
// {!ToggleView && <button onClick={createPath} style={{ marginTop: "10px", background: activeButton === 'addMaterialPath' ? '#ff320e' : '' }}> Add Material Path</button>}
// </div>
// {selectedPath && (
// <div style={{ marginTop: "10px" }}>
// <label>Path Speed:</label>
// <input
// style={{ width: '50px' }}
// type="number"
// value={selectedPath.path.speed}
// min="0.1"
// step="0.1"
// onChange={(e) => handleSpeedChange(parseFloat(e.target.value))}
// />
// </div>
// )}
// {selectedActionSphere && (
// <div style={{ marginTop: "10px" }}>
// <button onClick={handleAddAction}>Add Action</button>
// <button onClick={handleAddTrigger}>Add Trigger</button>
// {selectedPoint?.actions.map((action) => (
// <div key={action.uuid} style={{ marginTop: "10px" }}>
// <select value={action.type} onChange={(e) => handleActionSelect(action.uuid, e.target.value)}>
// <option value="Inherit">Inherit</option>
// <option value="Spawn">Spawn Point</option>
// <option value="Swap">Swap Material</option>
// <option value="Despawn">Despawn Point</option>
// <option value="Delay">Delay</option>
// </select>
// <button onClick={() => handleDeleteAction(action.uuid)}>Delete Action</button>
// <label>
// <input
// type="checkbox"
// checked={action.isUsed}
// onChange={() => handleActionToggle(action.uuid)}
// />
// </label>
// {(action.type === 'Spawn' || action.type === 'Swap') && (
// <div style={{ marginTop: "10px" }}>
// <select value={action.material} onChange={(e) => handleMaterialSelect(action.uuid, e.target.value)}>
// <option value="Inherit">Inherit</option>
// <option value="Crate">Crate</option>
// <option value="Box">Box</option>
// </select>
// </div>
// )}
// {action.type === 'Delay' && (
// <div style={{ marginTop: "10px" }}>
// <label>Delay Time:</label>
// <input
// style={{ width: '50px' }}
// type="text"
// value={isNaN(Number(action.delay)) || action.delay === "Inherit" ? "Inherit" : action.delay}
// min="1"
// onChange={(e) => handleDelayChange(action.uuid, parseInt(e.target.value) || 'Inherit')}
// />
// </div>
// )}
// {action.type === 'Spawn' && (
// <div style={{ marginTop: "10px" }}>
// <label>Spawn Interval:</label>
// <input
// style={{ width: '50px' }}
// type="text"
// value={isNaN(Number(action.spawnInterval)) || action.spawnInterval === "Inherit" ? "Inherit" : action.spawnInterval}
// min="1"
// onChange={(e) => handleSpawnIntervalChange(action.uuid, parseInt(e.target.value) || 'Inherit')}
// />
// </div>
// )}
// <hr style={{ margin: "10px 0", borderColor: "#ccc" }} />
// </div>
// ))}
// <hr style={{ margin: "10px 0", border: "1px solid black" }} />
// {selectedPoint?.triggers.map((trigger) => (
// <div key={trigger.uuid} style={{ marginTop: "10px" }}>
// <select value={trigger.type} onChange={(e) => handleTriggerSelect(trigger.uuid, e.target.value)}>
// <option value="">Select Trigger Type</option>
// <option value="On-Hit">On Hit</option>
// <option value="Buffer">Buffer</option>
// </select>
// <button onClick={() => handleDeleteTrigger(trigger.uuid)}>Delete Trigger</button>
// <label>
// <input
// type="checkbox"
// checked={trigger.isUsed}
// onChange={() => handleTriggerToggle(trigger.uuid)}
// />
// </label>
// <hr style={{ margin: "10px 0", borderColor: "#ccc" }} />
// </div>
// ))}
// </div>
// )}
// {selectedPath && (
// <div style={{ marginTop: "10px" }}>
// <button
// onClick={handleResetPath}
// style={{ padding: "10px", borderRadius: "5px", background: "#ff0000", color: "#fff" }}
// >
// Reset Path
// </button>
// </div>
// )}
// </>
// )}
// </div>
// )}
// </>
// );
// }
// export default SimulationUI;