209 lines
5.8 KiB
TypeScript
209 lines
5.8 KiB
TypeScript
import React, { useEffect, useState, useRef } from "react";
|
|
import * as THREE from "three";
|
|
import { useFrame, useThree } from "@react-three/fiber";
|
|
import { NavMeshQuery } from "@recast-navigation/core";
|
|
import { Line } from "@react-three/drei";
|
|
import { usePlayButtonStore } from "../../../store/usePlayButtonStore";
|
|
|
|
interface PathNavigatorProps {
|
|
navMesh: any;
|
|
pathPoints: any;
|
|
id: string;
|
|
speed: number;
|
|
bufferTime: number;
|
|
hitCount: number;
|
|
}
|
|
|
|
export default function PathNavigator({
|
|
navMesh,
|
|
pathPoints,
|
|
id,
|
|
speed,
|
|
bufferTime,
|
|
hitCount
|
|
}: PathNavigatorProps) {
|
|
const [path, setPath] = useState<[number, number, number][]>([]);
|
|
const [currentPhase, setCurrentPhase] = useState<'initial' | 'loop'>('initial');
|
|
const [toPickupPath, setToPickupPath] = useState<[number, number, number][]>([]);
|
|
const [pickupDropPath, setPickupDropPath] = useState<[number, number, number][]>([]);
|
|
const [dropPickupPath, setDropPickupPath] = useState<[number, number, number][]>([]);
|
|
const [initialPosition, setInitialPosition] = useState<THREE.Vector3 | null>(null);
|
|
const [initialRotation, setInitialRotation] = useState<THREE.Euler | null>(null);
|
|
|
|
const distancesRef = useRef<number[]>([]);
|
|
const totalDistanceRef = useRef(0);
|
|
const progressRef = useRef(0);
|
|
const isWaiting = useRef(false);
|
|
const timeoutRef = useRef<NodeJS.Timeout | null>(null);
|
|
|
|
const { scene } = useThree();
|
|
const { isPlaying } = usePlayButtonStore();
|
|
|
|
useEffect(() => {
|
|
const object = scene.getObjectByProperty("uuid", id);
|
|
if (object) {
|
|
setInitialPosition(object.position.clone());
|
|
setInitialRotation(object.rotation.clone());
|
|
}
|
|
}, [scene, id]);
|
|
|
|
const computePath = (start: any, end: any) => {
|
|
try {
|
|
const navMeshQuery = new NavMeshQuery(navMesh);
|
|
const { path: segmentPath } = navMeshQuery.computePath(start, end);
|
|
return segmentPath?.map(({ x, y, z }) => [x, y + 0.1, z] as [number, number, number]) || [];
|
|
} catch {
|
|
return [];
|
|
}
|
|
};
|
|
|
|
const resetState = () => {
|
|
if (timeoutRef.current) {
|
|
clearTimeout(timeoutRef.current);
|
|
timeoutRef.current = null;
|
|
}
|
|
|
|
setPath([]);
|
|
setCurrentPhase('initial');
|
|
setPickupDropPath([]);
|
|
setDropPickupPath([]);
|
|
distancesRef.current = [];
|
|
totalDistanceRef.current = 0;
|
|
progressRef.current = 0;
|
|
isWaiting.current = false;
|
|
|
|
if (initialPosition && initialRotation) {
|
|
const object = scene.getObjectByProperty("uuid", id);
|
|
if (object) {
|
|
object.position.copy(initialPosition);
|
|
object.rotation.copy(initialRotation);
|
|
}
|
|
}
|
|
};
|
|
|
|
useEffect(() => {
|
|
if (!isPlaying) {
|
|
resetState();
|
|
}
|
|
|
|
if (!navMesh || pathPoints.length < 2) return;
|
|
|
|
const [pickup, drop] = pathPoints.slice(-2);
|
|
const object = scene.getObjectByProperty("uuid", id);
|
|
if (!object) return;
|
|
|
|
const currentPosition = { x: object.position.x, y: object.position.y, z: object.position.z };
|
|
|
|
const toPickupPath = computePath(currentPosition, pickup);
|
|
const pickupToDropPath = computePath(pickup, drop);
|
|
const dropToPickupPath = computePath(drop, pickup);
|
|
|
|
if (toPickupPath.length && pickupToDropPath.length && dropToPickupPath.length) {
|
|
setPickupDropPath(pickupToDropPath);
|
|
setDropPickupPath(dropToPickupPath);
|
|
setToPickupPath(toPickupPath);
|
|
setPath(toPickupPath);
|
|
setCurrentPhase('initial');
|
|
}
|
|
}, [navMesh, pathPoints, hitCount, isPlaying]);
|
|
|
|
useEffect(() => {
|
|
if (path.length < 2) return;
|
|
|
|
let total = 0;
|
|
const segmentDistances = path.slice(0, -1).map((point, i) => {
|
|
const dist = new THREE.Vector3(...point).distanceTo(new THREE.Vector3(...path[i + 1]));
|
|
total += dist;
|
|
return dist;
|
|
});
|
|
|
|
distancesRef.current = segmentDistances;
|
|
totalDistanceRef.current = total;
|
|
progressRef.current = 0;
|
|
isWaiting.current = false;
|
|
}, [path]);
|
|
|
|
useFrame((_, delta) => {
|
|
if (!isPlaying || path.length < 2 || !scene || !id) return;
|
|
|
|
const object = scene.getObjectByProperty("uuid", id);
|
|
if (!object) return;
|
|
|
|
const speedFactor = speed;
|
|
progressRef.current += delta * speedFactor;
|
|
|
|
let covered = progressRef.current;
|
|
let accumulated = 0;
|
|
let index = 0;
|
|
|
|
while (
|
|
index < distancesRef.current.length &&
|
|
covered > accumulated + distancesRef.current[index]
|
|
) {
|
|
accumulated += distancesRef.current[index];
|
|
index++;
|
|
}
|
|
|
|
if (index >= distancesRef.current.length) {
|
|
progressRef.current = totalDistanceRef.current;
|
|
|
|
if (!isWaiting.current) {
|
|
isWaiting.current = true;
|
|
|
|
timeoutRef.current = setTimeout(() => {
|
|
if (currentPhase === 'initial') {
|
|
setPath(pickupDropPath);
|
|
setCurrentPhase('loop');
|
|
} else {
|
|
setPath(prevPath =>
|
|
prevPath === pickupDropPath ? dropPickupPath : pickupDropPath
|
|
);
|
|
}
|
|
|
|
progressRef.current = 0;
|
|
isWaiting.current = false;
|
|
}, bufferTime * 1000);
|
|
}
|
|
return;
|
|
}
|
|
|
|
const start = new THREE.Vector3(...path[index]);
|
|
const end = new THREE.Vector3(...path[index + 1]);
|
|
const dist = distancesRef.current[index];
|
|
const t = THREE.MathUtils.clamp((covered - accumulated) / dist, 0, 1);
|
|
const position = start.clone().lerp(end, t);
|
|
|
|
object.position.copy(position);
|
|
|
|
const direction = new THREE.Vector3().subVectors(end, start).normalize();
|
|
const targetRotationY = Math.atan2(direction.x, direction.z);
|
|
|
|
let angleDifference = targetRotationY - object.rotation.y;
|
|
angleDifference = ((angleDifference + Math.PI) % (Math.PI * 2)) - Math.PI;
|
|
object.rotation.y += angleDifference * 0.1;
|
|
});
|
|
|
|
useEffect(() => {
|
|
return () => {
|
|
if (timeoutRef.current) {
|
|
clearTimeout(timeoutRef.current);
|
|
}
|
|
};
|
|
}, []);
|
|
|
|
return (
|
|
<group name="path-navigator-lines" visible={!isPlaying} >
|
|
{toPickupPath.length > 0 && (
|
|
<Line points={toPickupPath} color="blue" lineWidth={3} dashed dashSize={0.75} dashScale={2} />
|
|
)}
|
|
|
|
{pickupDropPath.length > 0 && (
|
|
<Line points={pickupDropPath} color="red" lineWidth={3} />
|
|
)}
|
|
|
|
{dropPickupPath.length > 0 && (
|
|
<Line points={dropPickupPath} color="red" lineWidth={3} />
|
|
)}
|
|
</group>
|
|
);
|
|
} |