Dwinzo_dev/app/src/components/layout/sidebarRight/mechanics/ConveyorMechanics.tsx

880 lines
37 KiB
TypeScript

import React, { useRef, useState, useMemo, useEffect } from "react";
import {
AddIcon,
InfoIcon,
RemoveIcon,
ResizeHeightIcon,
} from "../../../icons/ExportCommonIcons";
import RenameInput from "../../../ui/inputs/RenameInput";
import InputWithDropDown from "../../../ui/inputs/InputWithDropDown";
import LabledDropdown from "../../../ui/inputs/LabledDropdown";
import { handleResize } from "../../../../functions/handleResizePannel";
import {
useFloorItems,
useSelectedActionSphere,
useSelectedPath,
useSimulationStates,
useSocketStore,
} from "../../../../store/store";
import * as THREE from "three";
import * as SimulationTypes from "../../../../types/simulationTypes";
import InputToggle from "../../../ui/inputs/InputToggle";
import { setFloorItemApi } from "../../../../services/factoryBuilder/assest/floorAsset/setFloorItemApi";
import { setEventApi } from "../../../../services/factoryBuilder/assest/floorAsset/setEventsApt";
const ConveyorMechanics: React.FC = () => {
const { selectedActionSphere } = useSelectedActionSphere();
const { selectedPath, setSelectedPath } = useSelectedPath();
const { simulationStates, setSimulationStates } = useSimulationStates();
const { floorItems, setFloorItems } = useFloorItems();
const { socket } = useSocketStore();
const actionsContainerRef = useRef<HTMLDivElement>(null);
const triggersContainerRef = useRef<HTMLDivElement>(null);
const selectedPoint = useMemo(() => {
if (!selectedActionSphere) return null;
return simulationStates
.filter(
(path): path is SimulationTypes.ConveyorEventsSchema => path.type === "Conveyor"
)
.flatMap((path) => path.points)
.find((point) => point.uuid === selectedActionSphere.points.uuid);
}, [selectedActionSphere, simulationStates]);
const updateBackend = async (updatedPath: SimulationTypes.ConveyorEventsSchema | undefined) => {
if (!updatedPath) return;
const email = localStorage.getItem("email");
const organization = email ? email.split("@")[1].split(".")[0] : "";
// await setEventApi(
// organization,
// updatedPath.modeluuid,
// { type: "Conveyor", points: updatedPath.points, speed: updatedPath.speed }
// );
const data = {
organization: organization,
modeluuid: updatedPath.modeluuid,
eventData: { type: "Conveyor", points: updatedPath.points, speed: updatedPath.speed }
}
socket.emit('v2:model-asset:updateEventData', data);
}
const handleAddAction = () => {
if (!selectedActionSphere) return;
const updatedPaths = simulationStates.map((path) => {
if (path.type === "Conveyor") {
return {
...path,
points: path.points.map((point) => {
if (point.uuid === selectedActionSphere.points.uuid) {
const actionIndex = point.actions.length;
const newAction = {
uuid: THREE.MathUtils.generateUUID(),
name: `Action ${actionIndex + 1}`,
type: "Inherit",
material: "Inherit",
delay: "Inherit",
spawnInterval: "Inherit",
isUsed: false,
};
return { ...point, actions: [...point.actions, newAction] };
}
return point;
}),
};
}
return path;
});
const updatedPath = updatedPaths.find(
(path): path is SimulationTypes.ConveyorEventsSchema =>
path.type === "Conveyor" &&
path.points.some(
(point) => point.uuid === selectedActionSphere.points.uuid
)
);
updateBackend(updatedPath);
setSimulationStates(updatedPaths);
};
const handleDeleteAction = (uuid: string) => {
if (!selectedActionSphere) return;
const updatedPaths = simulationStates.map((path) =>
path.type === "Conveyor"
? {
...path,
points: path.points.map((point) =>
point.uuid === selectedActionSphere.points.uuid
? {
...point,
actions: point.actions.filter(
(action) => action.uuid !== uuid
),
}
: point
),
}
: path
);
const updatedPath = updatedPaths.find(
(path): path is SimulationTypes.ConveyorEventsSchema =>
path.type === "Conveyor" &&
path.points.some(
(point) => point.uuid === selectedActionSphere.points.uuid
)
);
updateBackend(updatedPath);
setSimulationStates(updatedPaths);
};
const handleActionSelect = (uuid: string, actionType: string) => {
if (!selectedActionSphere) return;
const updatedPaths = simulationStates.map((path) =>
path.type === "Conveyor"
? {
...path,
points: path.points.map((point) =>
point.uuid === selectedActionSphere.points.uuid
? {
...point,
actions: point.actions.map((action) =>
action.uuid === uuid
? {
...action,
type: actionType,
material:
actionType === "Spawn" || actionType === "Swap"
? "Inherit"
: action.material,
delay:
actionType === "Delay" ? "Inherit" : action.delay,
spawnInterval:
actionType === "Spawn"
? "Inherit"
: action.spawnInterval,
}
: action
),
}
: point
),
}
: path
);
const updatedPath = updatedPaths.find(
(path): path is SimulationTypes.ConveyorEventsSchema =>
path.type === "Conveyor" &&
path.points.some(
(point) => point.uuid === selectedActionSphere.points.uuid
)
);
updateBackend(updatedPath);
setSimulationStates(updatedPaths);
// Update the selected item to reflect changes
if (selectedItem?.type === "action" && selectedItem.item.uuid === uuid) {
const updatedAction = updatedPaths
.filter(
(path): path is SimulationTypes.ConveyorEventsSchema => path.type === "Conveyor"
)
.flatMap((path) => path.points)
.find((p) => p.uuid === selectedActionSphere.points.uuid)
?.actions.find((a) => a.uuid === uuid);
if (updatedAction) {
setSelectedItem({
type: "action",
item: updatedAction,
});
}
}
};
// Modified handleMaterialSelect to ensure it only applies to relevant action types
const handleMaterialSelect = (uuid: string, material: string) => {
if (!selectedActionSphere) return;
const updatedPaths = simulationStates.map((path) =>
path.type === "Conveyor"
? {
...path,
points: path.points.map((point) =>
point.uuid === selectedActionSphere.points.uuid
? {
...point,
actions: point.actions.map((action) =>
action.uuid === uuid &&
(action.type === "Spawn" || action.type === "Swap")
? { ...action, material }
: action
),
}
: point
),
}
: path
);
const updatedPath = updatedPaths.find(
(path): path is SimulationTypes.ConveyorEventsSchema =>
path.type === "Conveyor" &&
path.points.some(
(point) => point.uuid === selectedActionSphere.points.uuid
)
);
updateBackend(updatedPath);
setSimulationStates(updatedPaths);
// Update selected item if it's the current action
if (selectedItem?.type === "action" && selectedItem.item.uuid === uuid) {
setSelectedItem({
...selectedItem,
item: {
...selectedItem.item,
material,
},
});
}
};
const handleDelayChange = (uuid: string, delay: number | string) => {
if (!selectedActionSphere) return;
const updatedPaths = simulationStates.map((path) =>
path.type === "Conveyor"
? {
...path,
points: path.points.map((point) =>
point.uuid === selectedActionSphere.points.uuid
? {
...point,
actions: point.actions.map((action) =>
action.uuid === uuid ? { ...action, delay } : action
),
}
: point
),
}
: path
);
const updatedPath = updatedPaths.find(
(path): path is SimulationTypes.ConveyorEventsSchema =>
path.type === "Conveyor" &&
path.points.some(
(point) => point.uuid === selectedActionSphere.points.uuid
)
);
updateBackend(updatedPath);
setSimulationStates(updatedPaths);
};
const handleSpawnIntervalChange = (
uuid: string,
spawnInterval: number | string
) => {
if (!selectedActionSphere) return;
const updatedPaths = simulationStates.map((path) =>
path.type === "Conveyor"
? {
...path,
points: path.points.map((point) =>
point.uuid === selectedActionSphere.points.uuid
? {
...point,
actions: point.actions.map((action) =>
action.uuid === uuid
? { ...action, spawnInterval }
: action
),
}
: point
),
}
: path
);
const updatedPath = updatedPaths.find(
(path): path is SimulationTypes.ConveyorEventsSchema =>
path.type === "Conveyor" &&
path.points.some(
(point) => point.uuid === selectedActionSphere.points.uuid
)
);
updateBackend(updatedPath);
setSimulationStates(updatedPaths);
};
const handleSpeedChange = (speed: number | string) => {
if (!selectedPath) return;
const updatedPaths = simulationStates.map((path) =>
path.modeluuid === selectedPath.path.modeluuid ? { ...path, speed } : path
);
const updatedPath = updatedPaths.find(
(path): path is SimulationTypes.ConveyorEventsSchema =>
path.type === "Conveyor" &&
path.modeluuid === selectedPath.path.modeluuid
);
updateBackend(updatedPath);
setSimulationStates(updatedPaths);
setSelectedPath({ ...selectedPath, path: { ...selectedPath.path, speed } });
};
const handleAddTrigger = () => {
if (!selectedActionSphere) return;
const updatedPaths = simulationStates.map((path) =>
path.type === "Conveyor"
? {
...path,
points: path.points.map((point) => {
if (point.uuid === selectedActionSphere.points.uuid) {
const triggerIndex = point.triggers.length;
const newTrigger = {
uuid: THREE.MathUtils.generateUUID(),
name: `Trigger ${triggerIndex + 1}`,
type: "",
bufferTime: 0,
isUsed: false,
};
return { ...point, triggers: [...point.triggers, newTrigger] };
}
return point;
}),
}
: path
);
const updatedPath = updatedPaths.find(
(path): path is SimulationTypes.ConveyorEventsSchema =>
path.type === "Conveyor" &&
path.points.some(
(point) => point.uuid === selectedActionSphere.points.uuid
)
);
updateBackend(updatedPath);
setSimulationStates(updatedPaths);
};
const handleDeleteTrigger = (uuid: string) => {
if (!selectedActionSphere) return;
const updatedPaths = simulationStates.map((path) =>
path.type === "Conveyor"
? {
...path,
points: path.points.map((point) =>
point.uuid === selectedActionSphere.points.uuid
? {
...point,
triggers: point.triggers.filter(
(trigger) => trigger.uuid !== uuid
),
}
: point
),
}
: path
);
const updatedPath = updatedPaths.find(
(path): path is SimulationTypes.ConveyorEventsSchema =>
path.type === "Conveyor" &&
path.points.some(
(point) => point.uuid === selectedActionSphere.points.uuid
)
);
updateBackend(updatedPath);
setSimulationStates(updatedPaths);
};
const handleTriggerSelect = (uuid: string, triggerType: string) => {
if (!selectedActionSphere) return;
const updatedPaths = simulationStates.map((path) =>
path.type === "Conveyor"
? {
...path,
points: path.points.map((point) =>
point.uuid === selectedActionSphere.points.uuid
? {
...point,
triggers: point.triggers.map((trigger) =>
trigger.uuid === uuid
? { ...trigger, type: triggerType }
: trigger
),
}
: point
),
}
: path
);
const updatedPath = updatedPaths.find(
(path): path is SimulationTypes.ConveyorEventsSchema =>
path.type === "Conveyor" &&
path.points.some(
(point) => point.uuid === selectedActionSphere.points.uuid
)
);
updateBackend(updatedPath);
setSimulationStates(updatedPaths);
// Ensure the selectedItem is updated immediately
const updatedTrigger = updatedPaths
.flatMap((path) => (path.type === "Conveyor" ? path.points : []))
.flatMap((point) => point.triggers)
.find((trigger) => trigger.uuid === uuid);
if (updatedTrigger) {
setSelectedItem({ type: "trigger", item: updatedTrigger });
}
};
// Update the toggle handlers to immediately update the selected item
const handleActionToggle = (uuid: string) => {
if (!selectedActionSphere) return;
const updatedPaths = simulationStates.map((path) =>
path.type === "Conveyor"
? {
...path,
points: path.points.map((point) =>
point.uuid === selectedActionSphere.points.uuid
? {
...point,
actions: point.actions.map((action) => ({
...action,
isUsed: action.uuid === uuid ? !action.isUsed : false,
})),
}
: point
),
}
: path
);
const updatedPath = updatedPaths.find(
(path): path is SimulationTypes.ConveyorEventsSchema =>
path.type === "Conveyor" &&
path.points.some(
(point) => point.uuid === selectedActionSphere.points.uuid
)
);
updateBackend(updatedPath);
setSimulationStates(updatedPaths);
// Immediately update the selected item if it's the one being toggled
if (selectedItem?.type === "action" && selectedItem.item.uuid === uuid) {
setSelectedItem({
...selectedItem,
item: {
...selectedItem.item,
isUsed: !selectedItem.item.isUsed,
},
});
}
};
// Do the same for trigger toggle
const handleTriggerToggle = (uuid: string) => {
if (!selectedActionSphere) return;
const updatedPaths = simulationStates.map((path) =>
path.type === "Conveyor"
? {
...path,
points: path.points.map((point) =>
point.uuid === selectedActionSphere.points.uuid
? {
...point,
triggers: point.triggers.map((trigger) => ({
...trigger,
isUsed: trigger.uuid === uuid ? !trigger.isUsed : false,
})),
}
: point
),
}
: path
);
const updatedPath = updatedPaths.find(
(path): path is SimulationTypes.ConveyorEventsSchema =>
path.type === "Conveyor" &&
path.points.some(
(point) => point.uuid === selectedActionSphere.points.uuid
)
);
updateBackend(updatedPath);
setSimulationStates(updatedPaths);
// Immediately update the selected item if it's the one being toggled
if (selectedItem?.type === "trigger" && selectedItem.item.uuid === uuid) {
setSelectedItem({
...selectedItem,
item: {
...selectedItem.item,
isUsed: !selectedItem.item.isUsed,
},
});
}
};
const handleTriggerBufferTimeChange = (uuid: string, bufferTime: number) => {
if (!selectedActionSphere) return;
const updatedPaths = simulationStates.map((path) =>
path.type === "Conveyor"
? {
...path,
points: path.points.map((point) =>
point.uuid === selectedActionSphere.points.uuid
? {
...point,
triggers: point.triggers.map((trigger) =>
trigger.uuid === uuid
? { ...trigger, bufferTime }
: trigger
),
}
: point
),
}
: path
);
const updatedPath = updatedPaths.find(
(path): path is SimulationTypes.ConveyorEventsSchema =>
path.type === "Conveyor" &&
path.points.some(
(point) => point.uuid === selectedActionSphere.points.uuid
)
);
updateBackend(updatedPath);
setSimulationStates(updatedPaths);
// Immediately update selectedItem if it's the currently selected trigger
if (selectedItem?.type === "trigger" && selectedItem.item.uuid === uuid) {
setSelectedItem({
...selectedItem,
item: {
...selectedItem.item,
bufferTime,
},
});
}
};
const [selectedItem, setSelectedItem] = useState<{
type: "action" | "trigger";
item: any;
} | null>(null);
useEffect(() => {
setSelectedItem(null);
}, [selectedActionSphere]);
return (
<div className="machine-mechanics-container">
{!selectedPath && (
<div className="machine-mechanics-header">
{selectedActionSphere?.path?.modelName || "point name not found"}
</div>
)}
{selectedPath && (
<div className="machine-mechanics-header">
{selectedPath.path.modelName || "path name not found"}
</div>
)}
<div className="machine-mechanics-content-container">
{!selectedPath && (
<>
<div className="actions">
<div className="header">
<div className="header-value">Actions</div>
<div className="add-button" onClick={handleAddAction}>
<AddIcon /> Add
</div>
</div>
<div
className="lists-main-container"
ref={actionsContainerRef}
style={{ height: "120px" }}
>
<div className="list-container">
{selectedPoint?.actions.map((action) => (
<div
key={action.uuid}
className={`list-item ${selectedItem?.type === "action" &&
selectedItem.item?.uuid === action.uuid
? "active"
: ""
}`}
>
<div
className="value"
onClick={() =>
setSelectedItem({ type: "action", item: action })
}
>
<input type="radio" name="action" id="action" checked={action.isUsed} readOnly />
<RenameInput value={action.name} />
</div>
<div
className="remove-button"
onClick={() => handleDeleteAction(action.uuid)}
>
<RemoveIcon />
</div>
</div>
))}
</div>
<div
className="resize-icon"
id="action-resize"
onMouseDown={(e) => handleResize(e, actionsContainerRef)}
>
<ResizeHeightIcon />
</div>
</div>
</div>
<div className="triggers">
<div className="header">
<div className="header-value">Triggers</div>
<div className="add-button" onClick={handleAddTrigger}>
<AddIcon /> Add
</div>
</div>
<div
className="lists-main-container"
ref={triggersContainerRef}
style={{ height: "120px" }}
>
<div className="list-container">
{selectedPoint?.triggers.map((trigger) => (
<div
key={trigger.uuid}
className={`list-item ${selectedItem?.type === "trigger" &&
selectedItem.item?.uuid === trigger.uuid
? "active"
: ""
}`}
>
<div
className="value"
onClick={() =>
setSelectedItem({ type: "trigger", item: trigger })
}
>
<input type="radio" name="trigger" id="trigger" checked={trigger.isUsed} readOnly />
<RenameInput value={trigger.name} />
</div>
<div
className="remove-button"
onClick={() => handleDeleteTrigger(trigger.uuid)}
>
<RemoveIcon />
</div>
</div>
))}
</div>
<div
className="resize-icon"
id="trigger-resize"
onMouseDown={(e) => handleResize(e, triggersContainerRef)}
>
<ResizeHeightIcon />
</div>
</div>
</div>
</>
)}
<div className="selected-properties-container">
{selectedItem && (
<>
<div className="properties-header">{selectedItem.item.name}</div>
{selectedItem.type === "action" && (
<>
<InputToggle
inputKey="enableAction"
label="Enable Action"
value={selectedItem.item.isUsed}
onClick={() => handleActionToggle(selectedItem.item.uuid)}
/>
<LabledDropdown
defaultOption={selectedItem.item.type}
options={["Inherit", "Spawn", "Swap", "Despawn", "Delay"]}
onSelect={(option) =>
handleActionSelect(selectedItem.item.uuid, option)
}
/>
{/* Only show material dropdown for Spawn/Swap actions */}
{(selectedItem.item.type === "Spawn" ||
selectedItem.item.type === "Swap") && (
<LabledDropdown
label={
selectedItem.item.type === "Spawn"
? "Spawn Material"
: "Swap Material"
}
defaultOption={selectedItem.item.material}
options={["Inherit", "Crate", "Box"]}
onSelect={(option) =>
handleMaterialSelect(selectedItem.item.uuid, option)
}
/>
)}
{/* Only show delay input for Delay actions */}
{selectedItem.item.type === "Delay" && (
<InputWithDropDown
label="Delay Time"
value={
selectedItem.item.delay === "Inherit"
? undefined
: selectedItem.item.delay
}
onChange={(value) => {
const numValue = parseInt(value);
handleDelayChange(
selectedItem.item.uuid,
!value ? "Inherit" : numValue
);
}}
/>
)}
{/* Only show spawn interval for Spawn actions */}
{selectedItem.item.type === "Spawn" && (
<InputWithDropDown
label="Spawn Interval"
min={0}
defaultValue={
selectedItem.item.spawnInterval === "Inherit"
? ""
: selectedItem.item.spawnInterval.toString()
}
value={
selectedItem.item.spawnInterval === "Inherit"
? ""
: selectedItem.item.spawnInterval.toString()
}
onChange={(value) => {
handleSpawnIntervalChange(
selectedItem.item.uuid,
value === "" ? "Inherit" : parseInt(value)
);
}}
/>
)}
</>
)}
{selectedItem.type === "trigger" && (
<>
<InputToggle
inputKey="enableTrigger"
label="Enable Trigger"
value={selectedItem.item.isUsed}
onClick={() => handleTriggerToggle(selectedItem.item.uuid)}
/>
<LabledDropdown
defaultOption={
selectedItem.item.type || "Select Trigger Type"
}
options={["On-Hit", "Buffer"]}
onSelect={(option) =>
handleTriggerSelect(selectedItem.item.uuid, option)
}
/>
{selectedItem.item.type === "Buffer" && (
<InputWithDropDown
label="Buffer Time"
value={selectedItem.item.bufferTime.toString()}
onChange={(value) => {
handleTriggerBufferTimeChange(
selectedItem.item.uuid,
parseInt(value)
);
}}
/>
)}
</>
)}
</>
)}
{selectedPath && !selectedItem && (
<div
key={selectedPath?.path.modeluuid || "none"}
className="speed-control"
>
<InputWithDropDown
label="Conveyor Speed"
min={0}
value={
selectedPath.path.speed === "Inherit"
? ""
: selectedPath.path.speed.toString()
}
onChange={(value) =>
handleSpeedChange(value === "" ? "Inherit" : parseInt(value))
}
/>
</div>
)}
</div>
{!selectedPath && (
<div className="footer">
<InfoIcon />
Configure the point's action and trigger properties.
</div>
)}
{selectedPath && (
<div className="footer">
<InfoIcon />
Configure the path properties.
</div>
)}
</div>
</div>
);
};
export default ConveyorMechanics;