Dwinzo_dev/app/src/modules/simulation/materials/instances/instance/materialInstance.tsx

138 lines
5.2 KiB
TypeScript

import React, { useEffect, useMemo, useRef, useState } from 'react'
import * as THREE from 'three';
import MaterialAnimator from '../animator/materialAnimator';
import { useProductStore } from '../../../../../store/simulation/useProductStore';
import { useSelectedProduct } from '../../../../../store/simulation/useSimulationStore';
import { MaterialModel } from '../material/materialModel';
import { useThree } from '@react-three/fiber';
import { useAnimationPlaySpeed } from '../../../../../store/usePlayButtonStore';
import { useTriggerHandler } from '../../../triggers/triggerHandler/useTriggerHandler';
function MaterialInstance({ material }: { material: MaterialSchema }) {
const matRef: any = useRef();
const { scene } = useThree();
const { getModelUuidByPointUuid, getPointByUuid, getEventByModelUuid, getActionByUuid, getTriggerByUuid, getActionByPointUuid } = useProductStore();
const { selectedProduct } = useSelectedProduct();
const { speed } = useAnimationPlaySpeed();
const { triggerPointActions } = useTriggerHandler();
const getWorldPositionFromScene = (pointUuid: string): THREE.Vector3 | null => {
const pointObj = scene.getObjectByProperty("uuid", pointUuid);
if (!pointObj) return null;
const worldPosition = new THREE.Vector3();
pointObj.getWorldPosition(worldPosition);
return worldPosition;
};
const { position, rotation, currentSpeed } = useMemo(() => {
if (!material.current?.pointUuid) {
return { position: new THREE.Vector3(0, 0, 0), rotation: new THREE.Vector3(0, 0, 0), currentSpeed: 1 };
}
const modelUuid = getModelUuidByPointUuid(selectedProduct.productId, material.current.pointUuid);
if (!modelUuid) {
return { position: new THREE.Vector3(0, 0, 0), rotation: new THREE.Vector3(0, 0, 0), currentSpeed: 1 };
}
const currentSpeed = getCurrentSpeed(selectedProduct.productId, modelUuid);
const point = getPointByUuid(selectedProduct.productId, modelUuid, material.current.pointUuid);
if (!point) {
return { position: new THREE.Vector3(0, 0, 0), rotation: new THREE.Vector3(0, 0, 0), currentSpeed: currentSpeed || 1 };
}
const position = getWorldPositionFromScene(point.uuid);
if (position) {
return { position: position, rotation: new THREE.Vector3(0, 0, 0), currentSpeed: currentSpeed || 1 };
}
return {
position: new THREE.Vector3(...point.position),
rotation: new THREE.Vector3(...point.rotation),
currentSpeed: currentSpeed || 1
};
}, [material, getPointByUuid]);
function getCurrentSpeed(productId: string, modelUuid: string) {
const event = getEventByModelUuid(productId, modelUuid)
if (event) {
if (event.type === 'transfer') {
return event.speed;
}
if (event.type === 'vehicle') {
return event.speed;
}
if (event.type === 'machine') {
return 1;
}
if (event.type === 'roboticArm') {
return event.speed;
}
if (event.type === 'storageUnit') {
return 1;
}
} else {
return 1;
}
}
const callTrigger = () => {
if (!material.next) return;
const fromModel = getEventByModelUuid(selectedProduct.productId, material.next.modelUuid);
if (!fromModel) return;
const fromPoint = getPointByUuid(selectedProduct.productId, fromModel.modelUuid, material.next.pointUuid);
if (!fromPoint) return;
if (fromModel.type === 'transfer') {
const toModel = getEventByModelUuid(selectedProduct.productId, material.next.modelUuid);
if (!toModel) return;
if (toModel.type === 'transfer') {
const action = getActionByPointUuid(selectedProduct.productId, material.next.pointUuid);
if (action) {
triggerPointActions(action, material.materialId);
}
} else if (toModel?.type === 'vehicle') {
// Transfer to Vehicle
} else if (toModel?.type === 'machine') {
// Transfer to Machine
} else if (toModel?.type === 'roboticArm') {
// Transfer to Robotic Arm
} else if (toModel?.type === 'storageUnit') {
// Transfer to Storage Unit
}
} else if (fromModel.type === 'vehicle') {
} else if (fromModel.type === 'machine') {
} else if (fromModel.type === 'roboticArm') {
} else if (fromModel.type === 'storageUnit') {
}
}
return (
<>
{material.isRendered &&
<MaterialModel matRef={matRef} materialType={material.materialType} visible={material.isVisible} position={position} />
}
<MaterialAnimator
matRef={matRef}
material={material}
currentSpeed={currentSpeed * speed}
onAnimationComplete={() => { callTrigger() }}
/>
</>
)
}
export default MaterialInstance