Dwinzo_dev/app/src/modules/simulation/ik/MultiGLTFInstances.tsx

44 lines
1.2 KiB
TypeScript

import { useLoader } from "@react-three/fiber";
import { DRACOLoader } from "three/examples/jsm/loaders/DRACOLoader";
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader";
import { clone } from "three/examples/jsm/utils/SkeletonUtils";
interface MultiGLTFInstancesProps {
index: number;
modelUrl: string;
position: [number, number, number];
rotation: [number, number, number];
}
export const MultiGLTFInstances: React.FC<MultiGLTFInstancesProps> = ({
index,
modelUrl,
position,
rotation,
}) => {
// Load GLTF model with DRACO loader for compression
const originalGltf = useLoader(GLTFLoader, modelUrl, (loader) => {
const draco = new DRACOLoader();
draco.setDecoderPath(
"https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/libs/draco/"
);
loader.setDRACOLoader(draco);
});
// Clone the model for independent transformations
const cloned = clone(originalGltf.scene);
// Render the cloned model
return (
<mesh>
<primitive
name="rigged_arm"
key={index}
object={cloned}
position={position}
rotation={rotation}
/>
</mesh>
);
};