import * as THREE from "three"; import { useEffect, useMemo, useRef } from "react"; import { useFrame, useThree } from "@react-three/fiber"; import { useSelectedAssets, useSocketStore, useToggleView } from "../../../../store/builder/store"; // import { setFloorItemApi } from '../../../../services/factoryBuilder/assest/floorAsset/setFloorItemApi'; import * as Types from "../../../../types/world/worldTypes"; import { useEventsStore } from "../../../../store/simulation/useEventsStore"; import { useProductStore } from "../../../../store/simulation/useProductStore"; import { upsertProductOrEventApi } from "../../../../services/simulation/products/UpsertProductOrEventApi"; import { useAssetsStore } from "../../../../store/builder/useAssetStore"; import { useProductContext } from "../../../simulation/products/productContext"; function RotateControls({ rotatedObjects, setRotatedObjects, movedObjects, setMovedObjects, pastedObjects, setpastedObjects, duplicatedObjects, setDuplicatedObjects, selectionGroup }: any) { const { camera, controls, gl, scene, pointer, raycaster } = useThree(); const plane = useMemo(() => new THREE.Plane(new THREE.Vector3(0, 1, 0), 0), []); const { toggleView } = useToggleView(); const { selectedAssets, setSelectedAssets } = useSelectedAssets(); const { selectedProductStore } = useProductContext(); const { selectedProduct } = selectedProductStore(); const { socket } = useSocketStore(); const email = localStorage.getItem('email') const organization = (email?.split("@")[1])?.split(".")[0] ?? null; const { updateAsset } = useAssetsStore(); const AssetGroup = useRef(undefined); const updateBackend = ( productName: string, productId: string, organization: string, eventData: EventsSchema ) => { upsertProductOrEventApi({ productName: productName, productId: productId, organization: organization, eventDatas: eventData }) } const prevPointerPosition = useRef(null); useEffect(() => { if (!camera || !scene || toggleView) return; const canvasElement = gl.domElement; canvasElement.tabIndex = 0; const itemsGroup: any = scene.getObjectByName("Asset Group"); AssetGroup.current = itemsGroup; if (!AssetGroup.current) { console.error("Asset Group not found in the scene."); return; } let isMoving = false; const onPointerDown = () => { isMoving = false; }; const onPointerMove = () => { isMoving = true; }; const onPointerUp = (event: PointerEvent) => { if (!isMoving && rotatedObjects.length > 0 && event.button === 0) { event.preventDefault(); placeRotatedAssets(); } if (!isMoving && rotatedObjects.length > 0 && event.button === 2) { event.preventDefault(); clearSelection(); rotatedObjects.forEach((asset: any) => { if (AssetGroup.current) { AssetGroup.current.attach(asset); } }); setRotatedObjects([]); } }; const onKeyDown = (event: KeyboardEvent) => { if (pastedObjects.length > 0 || duplicatedObjects.length > 0 || movedObjects.length > 0) return; if (event.key.toLowerCase() === "r") { if (selectedAssets.length > 0) { rotateAssets(); } } if (event.key.toLowerCase() === "escape") { event.preventDefault(); clearSelection(); rotatedObjects.forEach((asset: any) => { if (AssetGroup.current) { AssetGroup.current.attach(asset); } }); setRotatedObjects([]); } }; if (!toggleView) { canvasElement.addEventListener("pointerdown", onPointerDown); canvasElement.addEventListener("pointermove", onPointerMove); canvasElement.addEventListener("pointerup", onPointerUp); canvasElement.addEventListener("keydown", onKeyDown); } return () => { canvasElement.removeEventListener("pointerdown", onPointerDown); canvasElement.removeEventListener("pointermove", onPointerMove); canvasElement.removeEventListener("pointerup", onPointerUp); canvasElement.removeEventListener("keydown", onKeyDown); }; }, [camera, controls, scene, toggleView, selectedAssets, socket, pastedObjects, duplicatedObjects, rotatedObjects, movedObjects]); useFrame(() => { if (rotatedObjects.length > 0) { const intersectionPoint = new THREE.Vector3(); raycaster.setFromCamera(pointer, camera); const point = raycaster.ray.intersectPlane(plane, intersectionPoint); if (point && prevPointerPosition.current) { const box = new THREE.Box3(); rotatedObjects.forEach((obj: THREE.Object3D) => box.expandByObject(obj)); const center = new THREE.Vector3(); box.getCenter(center); const delta = new THREE.Vector3().subVectors(point, center); const prevPointerPosition3D = new THREE.Vector3(prevPointerPosition.current.x, 0, prevPointerPosition.current.y); const angle = Math.atan2(delta.z, delta.x) - Math.atan2(prevPointerPosition3D.z - center.z, prevPointerPosition3D.x - center.x); selectionGroup.current.rotation.y += -angle; selectionGroup.current.position.sub(center); selectionGroup.current.position.applyAxisAngle(new THREE.Vector3(0, 1, 0), -angle); selectionGroup.current.position.add(center); prevPointerPosition.current = new THREE.Vector2(point.x, point.z); } } }); const rotateAssets = () => { const box = new THREE.Box3(); selectedAssets.forEach((asset: any) => box.expandByObject(asset)); const center = new THREE.Vector3(); box.getCenter(center); const intersectionPoint = new THREE.Vector3(); raycaster.setFromCamera(pointer, camera); const point = raycaster.ray.intersectPlane(plane, intersectionPoint); if (point) { prevPointerPosition.current = new THREE.Vector2(point.x, point.z); } selectedAssets.forEach((asset: any) => { selectionGroup.current.attach(asset); }); setRotatedObjects(selectedAssets); }; const placeRotatedAssets = () => { if (rotatedObjects.length === 0) return; rotatedObjects.forEach(async (obj: THREE.Object3D) => { if (obj && AssetGroup.current) { const worldPosition = new THREE.Vector3(); const worldQuaternion = new THREE.Quaternion(); obj.getWorldPosition(worldPosition); obj.getWorldQuaternion(worldQuaternion); selectionGroup.current.remove(obj); obj.position.copy(worldPosition); obj.quaternion.copy(worldQuaternion); const newFloorItem: Types.FloorItemType = { modelUuid: obj.userData.modelUuid, modelName: obj.userData.modelName, modelfileID: obj.userData.assetId, position: [worldPosition.x, worldPosition.y, worldPosition.z], rotation: { x: obj.rotation.x, y: obj.rotation.y, z: obj.rotation.z }, isLocked: false, isVisible: true }; if (obj.userData.eventData) { const eventData = useEventsStore.getState().getEventByModelUuid(obj.userData.modelUuid); const productData = useProductStore.getState().getEventByModelUuid(selectedProductStore.getState().selectedProduct.productId, obj.userData.modelUuid); if (eventData) { useEventsStore.getState().updateEvent(obj.userData.modelUuid, { position: [worldPosition.x, worldPosition.y, worldPosition.z], rotation: [obj.rotation.x, obj.rotation.y, obj.rotation.z], }) } if (productData) { const event = useProductStore.getState().updateEvent(selectedProductStore.getState().selectedProduct.productId, obj.userData.modelUuid, { position: [worldPosition.x, worldPosition.y, worldPosition.z], rotation: [obj.rotation.x, obj.rotation.y, obj.rotation.z], }) if (event && organization) { updateBackend( selectedProduct.productName, selectedProduct.productId, organization, event ); } newFloorItem.eventData = eventData; } } updateAsset(obj.userData.modelUuid, { position: [worldPosition.x, worldPosition.y, worldPosition.z], rotation: [obj.rotation.x, obj.rotation.y, obj.rotation.z], }); //REST // await setFloorItemApi( // organization, // obj.uuid, // obj.userData.name, // [worldPosition.x, worldPosition.y, worldPosition.z], // { "x": obj.rotation.x, "y": obj.rotation.y, "z": obj.rotation.z }, // obj.userData.modelId, // false, // true, // ); //SOCKET const data = { organization, modelUuid: newFloorItem.modelUuid, modelName: newFloorItem.modelName, modelfileID: newFloorItem.modelfileID, position: newFloorItem.position, rotation: { x: obj.rotation.x, y: obj.rotation.y, z: obj.rotation.z }, isLocked: false, isVisible: true, socketId: socket.id, }; socket.emit("v2:model-asset:add", data); AssetGroup.current.add(obj); } }); echo.success("Object rotated!"); clearSelection(); } const clearSelection = () => { selectionGroup.current.children = []; selectionGroup.current.position.set(0, 0, 0); selectionGroup.current.rotation.set(0, 0, 0); setpastedObjects([]); setDuplicatedObjects([]); setMovedObjects([]); setRotatedObjects([]); setSelectedAssets([]); } return null; } export default RotateControls