import { create } from "zustand";

type PlayButtonStore = {
  isPlaying: boolean; // Updated state name to reflect the play/pause status more clearly
  setIsPlaying: (value: boolean) => void; // Updated setter function name for clarity
};
type PauseButtonStore = {
  isPaused: boolean; // Updated state name to reflect the play/pause status more clearly
  setIsPaused: (value: boolean) => void; // Updated setter function name for clarity
};
type ResetButtonStore = {
  isReset: boolean; // Updated state name to reflect the play/pause status more clearly
  setReset: (value: boolean) => void; // Updated setter function name for clarity
};
interface AnimationSpeedState {
  speed: number;
  setSpeed: (value: number) => void;
}

export const usePlayButtonStore = create<PlayButtonStore>((set) => ({
  isPlaying: false, // Default state for play/pause
  setIsPlaying: (value) => set({ isPlaying: value }), // Update isPlaying state
}));
export const useResetButtonStore = create<ResetButtonStore>((set) => ({
  isReset: false, // Default state for play/pause
  setReset: (value) => set({ isReset: value }), // Update isPlaying state
}));
export const usePauseButtonStore = create<PauseButtonStore>((set) => ({
  isPaused: false, // Default state for play/pause
  setIsPaused: (value) => set({ isPaused: value }), // Update isPlaying state
}));
export const useAnimationPlaySpeed = create<AnimationSpeedState>((set) => ({
  speed: 1,
  setSpeed: (value) => set({ speed: value }),
}));