import React, { useEffect, useMemo, useRef, useState } from 'react' import * as THREE from "three"; import { DRACOLoader } from "three/examples/jsm/loaders/DRACOLoader"; import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader"; import { clone } from "three/examples/jsm/utils/SkeletonUtils"; import { useFrame, useLoader, useThree } from "@react-three/fiber"; import { CCDIKSolver, CCDIKHelper, } from "three/examples/jsm/animation/CCDIKSolver"; type IKInstanceProps = { modelUrl: string; ikSolver: any; setIkSolver: any robot: any; groupRef: React.RefObject; processes: any; setArmBotCurvePoints: any }; function IKInstance({ modelUrl, setIkSolver, ikSolver, robot, groupRef, processes, setArmBotCurvePoints }: IKInstanceProps) { const { scene } = useThree(); const gltf = useLoader(GLTFLoader, modelUrl, (loader) => { const draco = new DRACOLoader(); draco.setDecoderPath("https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/libs/draco/"); loader.setDRACOLoader(draco); }); const cloned = useMemo(() => clone(gltf?.scene), [gltf]); const targetBoneName = "Target"; const skinnedMeshName = "link_0"; useEffect(() => { if (!gltf) return; const OOI: any = {}; cloned.traverse((n: any) => { if (n.name === targetBoneName) OOI.Target_Bone = n; if (n.name === skinnedMeshName) OOI.Skinned_Mesh = n; }); if (!OOI.Target_Bone || !OOI.Skinned_Mesh) return; const iks = [ { target: 7, effector: 6, links: [ { index: 5, enabled: true, rotationMin: new THREE.Vector3(-Math.PI / 2, 0, 0), rotationMax: new THREE.Vector3(Math.PI / 2, 0, 0), }, { index: 4, enabled: true, rotationMin: new THREE.Vector3(-Math.PI / 2, 0, 0), rotationMax: new THREE.Vector3(0, 0, 0), }, { index: 3, enabled: true, rotationMin: new THREE.Vector3(0, 0, 0), rotationMax: new THREE.Vector3(2, 0, 0), }, { index: 1, enabled: true, limitation: new THREE.Vector3(0, 1, 0) }, { index: 0, enabled: false, limitation: new THREE.Vector3(0, 0, 0) }, ], }, ]; const solver = new CCDIKSolver(OOI.Skinned_Mesh, iks); setIkSolver(solver); const helper = new CCDIKHelper(OOI.Skinned_Mesh, iks, 0.05) // scene.add(helper) }, [gltf]); return ( <> ) } export default IKInstance;