- Updated floorItemsGroup to send unique floor items to the GLTF loader.
- Modified Card component to dynamically set button ID based on AssetID.
- Enhanced FilterSearch component to assign unique IDs to star buttons.
- Refactored camMode to utilize a new firstPersonCamera utility for cleaner code.
- Introduced firstPersonCamera utility for handling camera mode transitions.
- Improved Templates component to use nullish coalescing for email retrieval.
- Cleaned up AddButtons component by removing commented-out code and optimizing email retrieval.
- Updated Panel component to generate unique IDs for panel wrappers.
- Simplified Project component by removing unused setIsPlaying function.
- Removed hardcoded backend URL in panel service.
- Created useAssetStore for managing asset state and CRUD operations.
- Added camera mode state management to usePlayButtonStore.
- Enhanced footer styles for better layout and responsiveness.
- Improved simulation styles for better control visibility and responsiveness.
- Refactored tools styles for cleaner transitions and hover effects.
- Updated realTimeViz styles for better layout and responsiveness.
- Introduced builderTypes for better type safety in asset management.
- Enhanced shortcut key handling to include camera mode toggling.
- Added `useSaveVersion` store to manage version saving state.
- Updated `SideBarLeft` and `SideBarRight` components to conditionally render based on version saving state.
- Introduced `CompareLayOut` component for layout comparison with resizing functionality.
- Created `ComparePopUp` component to prompt users to save versions before comparing layouts.
- Enhanced `Simulations` component to handle version saving and comparison logic.
- Updated `Project` page to integrate layout selection and comparison features.
- Added styles for the new comparison layout and pop-up components.
- Refactored shortcut handling to include version saving state management.
Enhance useRetrieveHandler to manage retrieval timing based on animation speed and arm bot state
Update materials component to streamline imports and improve readability
Modify roboticArmInstance to change state handling from 'idle' to 'running' during active phases
Fix useTriggerHandler to ensure actions are handled correctly when material is null
Refactor vehicleInstance to improve material drop handling and integrate conveyor and robotic arm interactions
Add getLastMaterial method to useVehicleStore for better material management in vehicle instances