v2-ui #84
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@ -18,19 +18,19 @@ import Window from "../../assets/gltf-glb/window.glb";
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////////// Zustand State Imports //////////
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import {
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useToggleView,
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useDeletePointOrLine,
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useMovePoint,
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useActiveLayer,
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useWallVisibility,
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useRoofVisibility,
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useShadows,
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useUpdateScene,
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useWalls,
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useToolMode,
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useRefTextUpdate,
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useRenderDistance,
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useLimitDistance,
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useToggleView,
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useDeletePointOrLine,
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useMovePoint,
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useActiveLayer,
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useWallVisibility,
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useRoofVisibility,
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useShadows,
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useUpdateScene,
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useWalls,
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useToolMode,
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useRefTextUpdate,
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useRenderDistance,
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useLimitDistance,
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} from "../../store/store";
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////////// 3D Function Imports //////////
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@ -54,296 +54,295 @@ import MeasurementTool from "../scene/tools/measurementTool";
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import NavMesh from "../simulation/vehicle/navMesh/navMesh";
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export default function Builder() {
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const state = useThree<Types.ThreeState>(); // Importing the state from the useThree hook, which contains the scene, camera, and other Three.js elements.
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const csg = useRef(); // Reference for CSG object, used for 3D modeling.
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const CSGGroup = useRef() as Types.RefMesh; // Reference to a group of CSG objects.
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const scene = useRef() as Types.RefScene; // Reference to the scene.
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const camera = useRef() as Types.RefCamera; // Reference to the camera object.
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const controls = useRef<any>(); // Reference to the controls object.
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const raycaster = useRef() as Types.RefRaycaster; // Reference for raycaster used for detecting objects being pointed at in the scene.
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const dragPointControls = useRef() as Types.RefDragControl; // Reference for drag point controls, an array for drag control.
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const state = useThree<Types.ThreeState>(); // Importing the state from the useThree hook, which contains the scene, camera, and other Three.js elements.
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const csg = useRef(); // Reference for CSG object, used for 3D modeling.
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const CSGGroup = useRef() as Types.RefMesh; // Reference to a group of CSG objects.
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const scene = useRef() as Types.RefScene; // Reference to the scene.
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const camera = useRef() as Types.RefCamera; // Reference to the camera object.
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const controls = useRef<any>(); // Reference to the controls object.
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const raycaster = useRef() as Types.RefRaycaster; // Reference for raycaster used for detecting objects being pointed at in the scene.
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const dragPointControls = useRef() as Types.RefDragControl; // Reference for drag point controls, an array for drag control.
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// Assigning the scene and camera from the Three.js state to the references.
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// Assigning the scene and camera from the Three.js state to the references.
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scene.current = state.scene;
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camera.current = state.camera;
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controls.current = state.controls;
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raycaster.current = state.raycaster;
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scene.current = state.scene;
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camera.current = state.camera;
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controls.current = state.controls;
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raycaster.current = state.raycaster;
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const plane = useRef<THREE.Mesh>(null); // Reference for a plane object for raycaster reference.
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const grid = useRef() as any; // Reference for a grid object for raycaster reference.
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const snappedPoint = useRef() as Types.RefVector3; // Reference for storing a snapped point at the (end = isSnapped) and (start = ispreSnapped) of the line.
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const isSnapped = useRef(false) as Types.RefBoolean; // Boolean reference to indicate if an object is snapped at the (end).
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const anglesnappedPoint = useRef() as Types.RefVector3; // Reference for storing an angle-snapped point when the line is in 90 degree etc...
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const isAngleSnapped = useRef(false) as Types.RefBoolean; // Boolean to indicate if angle snapping is active.
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const isSnappedUUID = useRef() as Types.RefString; // UUID reference to identify the snapped point.
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const ispreSnapped = useRef(false) as Types.RefBoolean; // Boolean reference to indicate if an object is snapped at the (start).
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const tempLoader = useRef() as Types.RefMesh; // Reference for a temporary loader for the floor items.
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const isTempLoader = useRef() as Types.RefBoolean; // Reference to check if a temporary loader is active.
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const Tube = useRef() as Types.RefTubeGeometry; // Reference for tubes used for reference line creation and updation.
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const line = useRef([]) as Types.RefLine; // Reference for line which stores the current line that is being drawn.
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const lines = useRef([]) as Types.RefLines; // Reference for lines which stores all the lines that are ever drawn.
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const onlyFloorline = useRef<Types.OnlyFloorLine>([]); // Reference for floor lines which does not have walls or roof and have only floor used to store the current line that is being drawn.
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const onlyFloorlines = useRef<Types.OnlyFloorLines>([]); // Reference for all the floor lines that are ever drawn.
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const ReferenceLineMesh = useRef() as Types.RefMesh; // Reference for storing the mesh of the reference line for moving it during draw.
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const LineCreated = useRef(false) as Types.RefBoolean; // Boolean to track whether the reference line is created or not.
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const referencePole = useRef() as Types.RefMesh; // Reference for a pole that is used as the reference for the user to show where it is placed.
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const itemsGroup = useRef() as Types.RefGroup; // Reference to the THREE.Group that has the floor items (Gltf).
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const floorGroup = useRef() as Types.RefGroup; // Reference to the THREE.Group that has the roofs and the floors.
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const AttachedObject = useRef() as Types.RefMesh; // Reference for an object that is attached using dbl click for transform controls rotation.
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const floorPlanGroup = useRef() as Types.RefGroup; // Reference for a THREE.Group that has the lines group and the points group.
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const floorPlanGroupLine = useRef() as Types.RefGroup; // Reference for a THREE.Group that has the lines that are drawn.
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const floorPlanGroupPoint = useRef() as Types.RefGroup; // Reference for a THREE.Group that has the points that are created.
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const floorGroupAisle = useRef() as Types.RefGroup;
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const zoneGroup = useRef() as Types.RefGroup;
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const currentLayerPoint = useRef([]) as Types.RefMeshArray; // Reference for points that re in the current layer used to update the points in drag controls.
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const hoveredDeletablePoint = useRef() as Types.RefMesh; // Reference for the currently hovered point that can be deleted.
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const hoveredDeletableLine = useRef() as Types.RefMesh; // Reference for the currently hovered line that can be deleted.
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const hoveredDeletableFloorItem = useRef() as Types.RefMesh; // Reference for the currently hovered floor item that can be deleted.
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const hoveredDeletableWallItem = useRef() as Types.RefMesh; // Reference for the currently hovered wall item that can be deleted.
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const hoveredDeletablePillar = useRef() as Types.RefMesh; // Reference for the currently hovered pillar that can be deleted.
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const currentWallItem = useRef() as Types.RefMesh; // Reference for the currently selected wall item that can be scaled, dragged etc...
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const plane = useRef<THREE.Mesh>(null); // Reference for a plane object for raycaster reference.
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const grid = useRef() as any; // Reference for a grid object for raycaster reference.
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const snappedPoint = useRef() as Types.RefVector3; // Reference for storing a snapped point at the (end = isSnapped) and (start = ispreSnapped) of the line.
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const isSnapped = useRef(false) as Types.RefBoolean; // Boolean reference to indicate if an object is snapped at the (end).
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const anglesnappedPoint = useRef() as Types.RefVector3; // Reference for storing an angle-snapped point when the line is in 90 degree etc...
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const isAngleSnapped = useRef(false) as Types.RefBoolean; // Boolean to indicate if angle snapping is active.
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const isSnappedUUID = useRef() as Types.RefString; // UUID reference to identify the snapped point.
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const ispreSnapped = useRef(false) as Types.RefBoolean; // Boolean reference to indicate if an object is snapped at the (start).
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const tempLoader = useRef() as Types.RefMesh; // Reference for a temporary loader for the floor items.
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const isTempLoader = useRef() as Types.RefBoolean; // Reference to check if a temporary loader is active.
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const Tube = useRef() as Types.RefTubeGeometry; // Reference for tubes used for reference line creation and updation.
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const line = useRef([]) as Types.RefLine; // Reference for line which stores the current line that is being drawn.
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const lines = useRef([]) as Types.RefLines; // Reference for lines which stores all the lines that are ever drawn.
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const onlyFloorline = useRef<Types.OnlyFloorLine>([]); // Reference for floor lines which does not have walls or roof and have only floor used to store the current line that is being drawn.
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const onlyFloorlines = useRef<Types.OnlyFloorLines>([]); // Reference for all the floor lines that are ever drawn.
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const ReferenceLineMesh = useRef() as Types.RefMesh; // Reference for storing the mesh of the reference line for moving it during draw.
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const LineCreated = useRef(false) as Types.RefBoolean; // Boolean to track whether the reference line is created or not.
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const referencePole = useRef() as Types.RefMesh; // Reference for a pole that is used as the reference for the user to show where it is placed.
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const itemsGroup = useRef() as Types.RefGroup; // Reference to the THREE.Group that has the floor items (Gltf).
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const floorGroup = useRef() as Types.RefGroup; // Reference to the THREE.Group that has the roofs and the floors.
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const AttachedObject = useRef() as Types.RefMesh; // Reference for an object that is attached using dbl click for transform controls rotation.
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const floorPlanGroup = useRef() as Types.RefGroup; // Reference for a THREE.Group that has the lines group and the points group.
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const floorPlanGroupLine = useRef() as Types.RefGroup; // Reference for a THREE.Group that has the lines that are drawn.
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const floorPlanGroupPoint = useRef() as Types.RefGroup; // Reference for a THREE.Group that has the points that are created.
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const floorGroupAisle = useRef() as Types.RefGroup;
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const zoneGroup = useRef() as Types.RefGroup;
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const currentLayerPoint = useRef([]) as Types.RefMeshArray; // Reference for points that re in the current layer used to update the points in drag controls.
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const hoveredDeletablePoint = useRef() as Types.RefMesh; // Reference for the currently hovered point that can be deleted.
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const hoveredDeletableLine = useRef() as Types.RefMesh; // Reference for the currently hovered line that can be deleted.
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const hoveredDeletableFloorItem = useRef() as Types.RefMesh; // Reference for the currently hovered floor item that can be deleted.
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const hoveredDeletableWallItem = useRef() as Types.RefMesh; // Reference for the currently hovered wall item that can be deleted.
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const hoveredDeletablePillar = useRef() as Types.RefMesh; // Reference for the currently hovered pillar that can be deleted.
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const currentWallItem = useRef() as Types.RefMesh; // Reference for the currently selected wall item that can be scaled, dragged etc...
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const cursorPosition = new THREE.Vector3(); // 3D vector for storing the cursor position.
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const cursorPosition = new THREE.Vector3(); // 3D vector for storing the cursor position.
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const [selectedItemsIndex, setSelectedItemsIndex] =
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useState<Types.Number | null>(null); // State for tracking the index of the selected item.
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const { activeLayer } = useActiveLayer(); // State that changes based on which layer the user chooses in Layers.jsx.
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const { toggleView } = useToggleView(); // State for toggling between 2D and 3D.
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const { toolMode, setToolMode } = useToolMode();
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const { setMovePoint } = useMovePoint(); // State that stores a boolean which represents whether the move mode is active or not.
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const { setDeletePointOrLine } = useDeletePointOrLine();
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const { setRoofVisibility } = useRoofVisibility();
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const { setWallVisibility } = useWallVisibility();
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const { setShadows } = useShadows();
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const { setRenderDistance } = useRenderDistance();
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const { setLimitDistance } = useLimitDistance();
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const { setUpdateScene } = useUpdateScene();
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const { setWalls } = useWalls();
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const { refTextupdate, setRefTextUpdate } = useRefTextUpdate();
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const [selectedItemsIndex, setSelectedItemsIndex] = useState<Types.Number | null>(null); // State for tracking the index of the selected item.
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const { activeLayer } = useActiveLayer(); // State that changes based on which layer the user chooses in Layers.jsx.
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const { toggleView } = useToggleView(); // State for toggling between 2D and 3D.
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const { toolMode, setToolMode } = useToolMode();
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const { setMovePoint } = useMovePoint(); // State that stores a boolean which represents whether the move mode is active or not.
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const { setDeletePointOrLine } = useDeletePointOrLine();
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const { setRoofVisibility } = useRoofVisibility();
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const { setWallVisibility } = useWallVisibility();
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const { setShadows } = useShadows();
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const { setRenderDistance } = useRenderDistance();
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const { setLimitDistance } = useLimitDistance();
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const { setUpdateScene } = useUpdateScene();
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const { setWalls } = useWalls();
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const { refTextupdate, setRefTextUpdate } = useRefTextUpdate();
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// const loader = new GLTFLoader();
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// const dracoLoader = new DRACOLoader();
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// const loader = new GLTFLoader();
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// const dracoLoader = new DRACOLoader();
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// dracoLoader.setDecoderPath('https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/libs/draco/gltf/');
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// loader.setDRACOLoader(dracoLoader);
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// dracoLoader.setDecoderPath('https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/libs/draco/gltf/');
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// loader.setDRACOLoader(dracoLoader);
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////////// Assest Configuration Values //////////
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////////// Assest Configuration Values //////////
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const AssetConfigurations: Types.AssetConfigurations = {
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arch: {
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modelUrl: arch,
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scale: [0.75, 0.75, 0.75],
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csgscale: [2, 4, 0.5],
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csgposition: [0, 2, 0],
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positionY: () => 0,
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type: "Fixed-Move",
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},
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door: {
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modelUrl: door,
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scale: [0.75, 0.75, 0.75],
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csgscale: [2, 4, 0.5],
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csgposition: [0, 2, 0],
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positionY: () => 0,
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type: "Fixed-Move",
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},
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window: {
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modelUrl: Window,
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scale: [0.75, 0.75, 0.75],
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csgscale: [5, 3, 0.5],
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csgposition: [0, 1.5, 0],
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positionY: (intersectionPoint) => intersectionPoint.point.y,
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type: "Free-Move",
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},
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};
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const AssetConfigurations: Types.AssetConfigurations = {
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arch: {
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modelUrl: arch,
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scale: [0.75, 0.75, 0.75],
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csgscale: [2, 4, 0.5],
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csgposition: [0, 2, 0],
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positionY: () => 0,
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type: "Fixed-Move",
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},
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door: {
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modelUrl: door,
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scale: [0.75, 0.75, 0.75],
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csgscale: [2, 4, 0.5],
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csgposition: [0, 2, 0],
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positionY: () => 0,
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type: "Fixed-Move",
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},
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window: {
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modelUrl: Window,
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scale: [0.75, 0.75, 0.75],
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csgscale: [5, 3, 0.5],
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csgposition: [0, 1.5, 0],
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positionY: (intersectionPoint) => intersectionPoint.point.y,
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type: "Free-Move",
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},
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};
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////////// All Toggle's //////////
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////////// All Toggle's //////////
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useEffect(() => {
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setRefTextUpdate((prevUpdate: number) => prevUpdate - 1);
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if (dragPointControls.current) {
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dragPointControls.current.enabled = false;
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}
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if (toggleView) {
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Layer2DVisibility(
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activeLayer,
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floorPlanGroup,
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floorPlanGroupLine,
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floorPlanGroupPoint,
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currentLayerPoint,
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dragPointControls
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);
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} else {
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setToolMode(null);
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setDeletePointOrLine(false);
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setMovePoint(false);
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loadWalls(lines, setWalls);
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setUpdateScene(true);
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line.current = [];
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}
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}, [toggleView]);
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useEffect(() => {
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setRefTextUpdate((prevUpdate: number) => prevUpdate - 1);
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if (dragPointControls.current) {
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dragPointControls.current.enabled = false;
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}
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if (toggleView) {
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Layer2DVisibility(
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activeLayer,
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floorPlanGroup,
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floorPlanGroupLine,
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floorPlanGroupPoint,
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currentLayerPoint,
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dragPointControls
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);
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} else {
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setToolMode(null);
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setDeletePointOrLine(false);
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setMovePoint(false);
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loadWalls(lines, setWalls);
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setUpdateScene(true);
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line.current = [];
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}
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}, [toggleView]);
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useEffect(() => {
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THREE.Cache.clear();
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THREE.Cache.enabled = true;
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}, []);
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useEffect(() => {
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THREE.Cache.clear();
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THREE.Cache.enabled = true;
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}, []);
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useEffect(() => {
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const email = localStorage.getItem("email");
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const organization = email!.split("@")[1].split(".")[0];
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useEffect(() => {
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const email = localStorage.getItem("email");
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const organization = email!.split("@")[1].split(".")[0];
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async function fetchVisibility() {
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const visibility = await findEnvironment(
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organization,
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localStorage.getItem("userId")!
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);
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if (visibility) {
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setRoofVisibility(visibility.roofVisibility);
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setWallVisibility(visibility.wallVisibility);
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setShadows(visibility.shadowVisibility);
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setRenderDistance(visibility.renderDistance);
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setLimitDistance(visibility.limitDistance);
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}
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}
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fetchVisibility();
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}, []);
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async function fetchVisibility() {
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const visibility = await findEnvironment(
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organization,
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localStorage.getItem("userId")!
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);
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if (visibility) {
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setRoofVisibility(visibility.roofVisibility);
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setWallVisibility(visibility.wallVisibility);
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setShadows(visibility.shadowVisibility);
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setRenderDistance(visibility.renderDistance);
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setLimitDistance(visibility.limitDistance);
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}
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}
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fetchVisibility();
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}, []);
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////////// UseFrame is Here //////////
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////////// UseFrame is Here //////////
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useFrame(() => {
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if (toolMode) {
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Draw(
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state,
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plane,
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cursorPosition,
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floorPlanGroupPoint,
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floorPlanGroupLine,
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snappedPoint,
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isSnapped,
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isSnappedUUID,
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line,
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lines,
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ispreSnapped,
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floorPlanGroup,
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ReferenceLineMesh,
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LineCreated,
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setRefTextUpdate,
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Tube,
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anglesnappedPoint,
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isAngleSnapped,
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toolMode
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);
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}
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});
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useFrame(() => {
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if (toolMode) {
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Draw(
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state,
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plane,
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cursorPosition,
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floorPlanGroupPoint,
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floorPlanGroupLine,
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snappedPoint,
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isSnapped,
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isSnappedUUID,
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line,
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lines,
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ispreSnapped,
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floorPlanGroup,
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ReferenceLineMesh,
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LineCreated,
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setRefTextUpdate,
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Tube,
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anglesnappedPoint,
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isAngleSnapped,
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toolMode
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);
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}
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});
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////////// Return //////////
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////////// Return //////////
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return (
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<>
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<Ground grid={grid} plane={plane} />
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return (
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<>
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<Ground grid={grid} plane={plane} />
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<DistanceText key={toggleView} />
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<DistanceText key={toggleView} />
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<ReferenceDistanceText
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key={refTextupdate}
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line={ReferenceLineMesh.current}
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/>
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<ReferenceDistanceText
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key={refTextupdate}
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line={ReferenceLineMesh.current}
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/>
|
||||
|
||||
<SocketResponses
|
||||
floorPlanGroup={floorPlanGroup}
|
||||
lines={lines}
|
||||
floorGroup={floorGroup}
|
||||
floorGroupAisle={floorGroupAisle}
|
||||
scene={scene}
|
||||
onlyFloorlines={onlyFloorlines}
|
||||
AssetConfigurations={AssetConfigurations}
|
||||
itemsGroup={itemsGroup}
|
||||
isTempLoader={isTempLoader}
|
||||
tempLoader={tempLoader}
|
||||
currentLayerPoint={currentLayerPoint}
|
||||
floorPlanGroupPoint={floorPlanGroupPoint}
|
||||
floorPlanGroupLine={floorPlanGroupLine}
|
||||
zoneGroup={zoneGroup}
|
||||
dragPointControls={dragPointControls}
|
||||
/>
|
||||
<SocketResponses
|
||||
floorPlanGroup={floorPlanGroup}
|
||||
lines={lines}
|
||||
floorGroup={floorGroup}
|
||||
floorGroupAisle={floorGroupAisle}
|
||||
scene={scene}
|
||||
onlyFloorlines={onlyFloorlines}
|
||||
AssetConfigurations={AssetConfigurations}
|
||||
itemsGroup={itemsGroup}
|
||||
isTempLoader={isTempLoader}
|
||||
tempLoader={tempLoader}
|
||||
currentLayerPoint={currentLayerPoint}
|
||||
floorPlanGroupPoint={floorPlanGroupPoint}
|
||||
floorPlanGroupLine={floorPlanGroupLine}
|
||||
zoneGroup={zoneGroup}
|
||||
dragPointControls={dragPointControls}
|
||||
/>
|
||||
|
||||
<WallsAndWallItems
|
||||
CSGGroup={CSGGroup}
|
||||
AssetConfigurations={AssetConfigurations}
|
||||
setSelectedItemsIndex={setSelectedItemsIndex}
|
||||
selectedItemsIndex={selectedItemsIndex}
|
||||
currentWallItem={currentWallItem}
|
||||
csg={csg}
|
||||
lines={lines}
|
||||
hoveredDeletableWallItem={hoveredDeletableWallItem}
|
||||
/>
|
||||
<WallsAndWallItems
|
||||
CSGGroup={CSGGroup}
|
||||
AssetConfigurations={AssetConfigurations}
|
||||
setSelectedItemsIndex={setSelectedItemsIndex}
|
||||
selectedItemsIndex={selectedItemsIndex}
|
||||
currentWallItem={currentWallItem}
|
||||
csg={csg}
|
||||
lines={lines}
|
||||
hoveredDeletableWallItem={hoveredDeletableWallItem}
|
||||
/>
|
||||
|
||||
<FloorItemsGroup
|
||||
itemsGroup={itemsGroup}
|
||||
hoveredDeletableFloorItem={hoveredDeletableFloorItem}
|
||||
AttachedObject={AttachedObject}
|
||||
floorGroup={floorGroup}
|
||||
tempLoader={tempLoader}
|
||||
isTempLoader={isTempLoader}
|
||||
plane={plane}
|
||||
/>
|
||||
<FloorItemsGroup
|
||||
itemsGroup={itemsGroup}
|
||||
hoveredDeletableFloorItem={hoveredDeletableFloorItem}
|
||||
AttachedObject={AttachedObject}
|
||||
floorGroup={floorGroup}
|
||||
tempLoader={tempLoader}
|
||||
isTempLoader={isTempLoader}
|
||||
plane={plane}
|
||||
/>
|
||||
|
||||
<FloorGroup
|
||||
floorGroup={floorGroup}
|
||||
lines={lines}
|
||||
referencePole={referencePole}
|
||||
hoveredDeletablePillar={hoveredDeletablePillar}
|
||||
/>
|
||||
<FloorGroup
|
||||
floorGroup={floorGroup}
|
||||
lines={lines}
|
||||
referencePole={referencePole}
|
||||
hoveredDeletablePillar={hoveredDeletablePillar}
|
||||
/>
|
||||
|
||||
<FloorPlanGroup
|
||||
floorPlanGroup={floorPlanGroup}
|
||||
floorPlanGroupLine={floorPlanGroupLine}
|
||||
floorPlanGroupPoint={floorPlanGroupPoint}
|
||||
floorGroup={floorGroup}
|
||||
currentLayerPoint={currentLayerPoint}
|
||||
dragPointControls={dragPointControls}
|
||||
hoveredDeletablePoint={hoveredDeletablePoint}
|
||||
hoveredDeletableLine={hoveredDeletableLine}
|
||||
plane={plane}
|
||||
line={line}
|
||||
lines={lines}
|
||||
onlyFloorline={onlyFloorline}
|
||||
onlyFloorlines={onlyFloorlines}
|
||||
ReferenceLineMesh={ReferenceLineMesh}
|
||||
LineCreated={LineCreated}
|
||||
isSnapped={isSnapped}
|
||||
ispreSnapped={ispreSnapped}
|
||||
snappedPoint={snappedPoint}
|
||||
isSnappedUUID={isSnappedUUID}
|
||||
isAngleSnapped={isAngleSnapped}
|
||||
anglesnappedPoint={anglesnappedPoint}
|
||||
/>
|
||||
<FloorPlanGroup
|
||||
floorPlanGroup={floorPlanGroup}
|
||||
floorPlanGroupLine={floorPlanGroupLine}
|
||||
floorPlanGroupPoint={floorPlanGroupPoint}
|
||||
floorGroup={floorGroup}
|
||||
currentLayerPoint={currentLayerPoint}
|
||||
dragPointControls={dragPointControls}
|
||||
hoveredDeletablePoint={hoveredDeletablePoint}
|
||||
hoveredDeletableLine={hoveredDeletableLine}
|
||||
plane={plane}
|
||||
line={line}
|
||||
lines={lines}
|
||||
onlyFloorline={onlyFloorline}
|
||||
onlyFloorlines={onlyFloorlines}
|
||||
ReferenceLineMesh={ReferenceLineMesh}
|
||||
LineCreated={LineCreated}
|
||||
isSnapped={isSnapped}
|
||||
ispreSnapped={ispreSnapped}
|
||||
snappedPoint={snappedPoint}
|
||||
isSnappedUUID={isSnappedUUID}
|
||||
isAngleSnapped={isAngleSnapped}
|
||||
anglesnappedPoint={anglesnappedPoint}
|
||||
/>
|
||||
|
||||
<ZoneGroup />
|
||||
<ZoneGroup />
|
||||
|
||||
<FloorGroupAilse
|
||||
floorGroupAisle={floorGroupAisle}
|
||||
plane={plane}
|
||||
floorPlanGroupLine={floorPlanGroupLine}
|
||||
floorPlanGroupPoint={floorPlanGroupPoint}
|
||||
line={line}
|
||||
lines={lines}
|
||||
currentLayerPoint={currentLayerPoint}
|
||||
dragPointControls={dragPointControls}
|
||||
floorPlanGroup={floorPlanGroup}
|
||||
ReferenceLineMesh={ReferenceLineMesh}
|
||||
LineCreated={LineCreated}
|
||||
isSnapped={isSnapped}
|
||||
ispreSnapped={ispreSnapped}
|
||||
snappedPoint={snappedPoint}
|
||||
isSnappedUUID={isSnappedUUID}
|
||||
isAngleSnapped={isAngleSnapped}
|
||||
anglesnappedPoint={anglesnappedPoint}
|
||||
/>
|
||||
<FloorGroupAilse
|
||||
floorGroupAisle={floorGroupAisle}
|
||||
plane={plane}
|
||||
floorPlanGroupLine={floorPlanGroupLine}
|
||||
floorPlanGroupPoint={floorPlanGroupPoint}
|
||||
line={line}
|
||||
lines={lines}
|
||||
currentLayerPoint={currentLayerPoint}
|
||||
dragPointControls={dragPointControls}
|
||||
floorPlanGroup={floorPlanGroup}
|
||||
ReferenceLineMesh={ReferenceLineMesh}
|
||||
LineCreated={LineCreated}
|
||||
isSnapped={isSnapped}
|
||||
ispreSnapped={ispreSnapped}
|
||||
snappedPoint={snappedPoint}
|
||||
isSnappedUUID={isSnappedUUID}
|
||||
isAngleSnapped={isAngleSnapped}
|
||||
anglesnappedPoint={anglesnappedPoint}
|
||||
/>
|
||||
|
||||
<MeasurementTool />
|
||||
<MeasurementTool />
|
||||
|
||||
<NavMesh lines={lines} />
|
||||
</>
|
||||
);
|
||||
<NavMesh lines={lines} />
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
|
|
@ -2,142 +2,180 @@ import { useEffect, useState } from "react";
|
|||
import { getLines } from "../../../../../services/factoryBuilder/lines/getLinesApi";
|
||||
import * as THREE from "three";
|
||||
import {
|
||||
useActiveLayer,
|
||||
useDeletedLines,
|
||||
useNewLines,
|
||||
useToggleView,
|
||||
useActiveLayer,
|
||||
useDeletedLines,
|
||||
useNewLines,
|
||||
useRoomsState,
|
||||
useToggleView,
|
||||
} from "../../../../../store/store";
|
||||
import objectLinesToArray from "../lineConvertions/objectLinesToArray";
|
||||
import { Html } from "@react-three/drei";
|
||||
import * as Types from "../../../../../types/world/worldTypes";
|
||||
import getRoomsFromLines from "../getRoomsFromLines";
|
||||
|
||||
const DistanceText = () => {
|
||||
const [lines, setLines] = useState<
|
||||
{
|
||||
distance: string;
|
||||
position: THREE.Vector3;
|
||||
userData: Types.Line;
|
||||
layer: string;
|
||||
}[]
|
||||
>([]);
|
||||
const { activeLayer } = useActiveLayer();
|
||||
const { toggleView } = useToggleView();
|
||||
const { newLines, setNewLines } = useNewLines();
|
||||
const { deletedLines, setDeletedLines } = useDeletedLines();
|
||||
const [lines, setLines] = useState<
|
||||
{
|
||||
distance: string;
|
||||
position: THREE.Vector3;
|
||||
userData: Types.Line;
|
||||
layer: string;
|
||||
}[]
|
||||
>([]);
|
||||
const { activeLayer } = useActiveLayer();
|
||||
const { toggleView } = useToggleView();
|
||||
const { newLines, setNewLines } = useNewLines();
|
||||
const { deletedLines, setDeletedLines } = useDeletedLines();
|
||||
const [linesState, setLinesState] = useState<Types.Lines>([]);
|
||||
const { roomsState, setRoomsState } = useRoomsState();
|
||||
|
||||
useEffect(() => {
|
||||
const email = localStorage.getItem("email");
|
||||
if (!email) return;
|
||||
const organization = email.split("@")[1].split(".")[0];
|
||||
useEffect(() => {
|
||||
if (linesState.length === 0) return;
|
||||
const getLines = async () => {
|
||||
|
||||
getLines(organization).then((data) => {
|
||||
data = objectLinesToArray(data);
|
||||
if (lines.length > 2) {
|
||||
const linesByLayer = linesState.reduce((acc: { [key: number]: any[] }, pair) => {
|
||||
const layer = pair[0][2];
|
||||
if (!acc[layer]) acc[layer] = [];
|
||||
acc[layer].push(pair);
|
||||
return acc;
|
||||
}, {});
|
||||
|
||||
const lines = data
|
||||
.filter((line: Types.Line) => line[0][2] === activeLayer)
|
||||
.map((line: Types.Line) => {
|
||||
const point1 = new THREE.Vector3(
|
||||
line[0][0].x,
|
||||
line[0][0].y,
|
||||
line[0][0].z
|
||||
);
|
||||
const point2 = new THREE.Vector3(
|
||||
line[1][0].x,
|
||||
line[1][0].y,
|
||||
line[1][0].z
|
||||
);
|
||||
const distance = point1.distanceTo(point2);
|
||||
const midpoint = new THREE.Vector3()
|
||||
.addVectors(point1, point2)
|
||||
.divideScalar(2);
|
||||
return {
|
||||
distance: distance.toFixed(1),
|
||||
position: midpoint,
|
||||
userData: line,
|
||||
layer: activeLayer,
|
||||
};
|
||||
for (const layer in linesByLayer) {
|
||||
|
||||
const rooms: Types.Rooms = await getRoomsFromLines({ current: linesByLayer[layer] });
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
getLines();
|
||||
}, [linesState])
|
||||
|
||||
useEffect(() => {
|
||||
const email = localStorage.getItem("email");
|
||||
if (!email) return;
|
||||
const organization = email.split("@")[1].split(".")[0];
|
||||
|
||||
getLines(organization).then((data) => {
|
||||
data = objectLinesToArray(data);
|
||||
setLinesState(data);
|
||||
|
||||
const lines = data
|
||||
.filter((line: Types.Line) => line[0][2] === activeLayer)
|
||||
.map((line: Types.Line) => {
|
||||
const point1 = new THREE.Vector3(
|
||||
line[0][0].x,
|
||||
line[0][0].y,
|
||||
line[0][0].z
|
||||
);
|
||||
const point2 = new THREE.Vector3(
|
||||
line[1][0].x,
|
||||
line[1][0].y,
|
||||
line[1][0].z
|
||||
);
|
||||
const distance = point1.distanceTo(point2);
|
||||
const midpoint = new THREE.Vector3()
|
||||
.addVectors(point1, point2)
|
||||
.divideScalar(2);
|
||||
return {
|
||||
distance: distance.toFixed(1),
|
||||
position: midpoint,
|
||||
userData: line,
|
||||
layer: activeLayer,
|
||||
};
|
||||
});
|
||||
setLines(lines);
|
||||
});
|
||||
setLines(lines);
|
||||
});
|
||||
}, [activeLayer]);
|
||||
}, [activeLayer]);
|
||||
|
||||
useEffect(() => {
|
||||
if (newLines.length > 0) {
|
||||
if (newLines[0][0][2] !== activeLayer) return;
|
||||
const newLinesData = newLines.map((line: Types.Line) => {
|
||||
const point1 = new THREE.Vector3(
|
||||
line[0][0].x,
|
||||
line[0][0].y,
|
||||
line[0][0].z
|
||||
);
|
||||
const point2 = new THREE.Vector3(
|
||||
line[1][0].x,
|
||||
line[1][0].y,
|
||||
line[1][0].z
|
||||
);
|
||||
const distance = point1.distanceTo(point2);
|
||||
const midpoint = new THREE.Vector3()
|
||||
.addVectors(point1, point2)
|
||||
.divideScalar(2);
|
||||
useEffect(() => {
|
||||
if (newLines.length > 0) {
|
||||
if (newLines[0][0][2] !== activeLayer) return;
|
||||
const newLinesData = newLines.map((line: Types.Line) => {
|
||||
const point1 = new THREE.Vector3(
|
||||
line[0][0].x,
|
||||
line[0][0].y,
|
||||
line[0][0].z
|
||||
);
|
||||
const point2 = new THREE.Vector3(
|
||||
line[1][0].x,
|
||||
line[1][0].y,
|
||||
line[1][0].z
|
||||
);
|
||||
const distance = point1.distanceTo(point2);
|
||||
const midpoint = new THREE.Vector3()
|
||||
.addVectors(point1, point2)
|
||||
.divideScalar(2);
|
||||
|
||||
return {
|
||||
distance: distance.toFixed(1),
|
||||
position: midpoint,
|
||||
userData: line,
|
||||
layer: activeLayer,
|
||||
};
|
||||
});
|
||||
setLines((prevLines) => [...prevLines, ...newLinesData]);
|
||||
setNewLines([]);
|
||||
}
|
||||
}, [newLines, activeLayer]);
|
||||
return {
|
||||
distance: distance.toFixed(1),
|
||||
position: midpoint,
|
||||
userData: line,
|
||||
layer: activeLayer,
|
||||
};
|
||||
});
|
||||
setLines((prevLines) => [...prevLines, ...newLinesData]);
|
||||
setLinesState((prevLines) => [...prevLines, ...newLines]);
|
||||
setNewLines([]);
|
||||
}
|
||||
}, [newLines, activeLayer]);
|
||||
|
||||
useEffect(() => {
|
||||
if ((deletedLines as Types.Lines).length > 0) {
|
||||
setLines((prevLines) =>
|
||||
prevLines.filter(
|
||||
(line) =>
|
||||
!deletedLines.some(
|
||||
(deletedLine: any) =>
|
||||
deletedLine[0][1] === line.userData[0][1] &&
|
||||
deletedLine[1][1] === line.userData[1][1]
|
||||
)
|
||||
)
|
||||
);
|
||||
setDeletedLines([]);
|
||||
}
|
||||
}, [deletedLines]);
|
||||
useEffect(() => {
|
||||
if ((deletedLines as Types.Lines).length > 0) {
|
||||
setLines((prevLines) =>
|
||||
prevLines.filter(
|
||||
(line) =>
|
||||
!deletedLines.some(
|
||||
(deletedLine: any) =>
|
||||
deletedLine[0][1] === line.userData[0][1] &&
|
||||
deletedLine[1][1] === line.userData[1][1]
|
||||
)
|
||||
)
|
||||
);
|
||||
|
||||
return (
|
||||
<>
|
||||
{toggleView && (
|
||||
<group name="Distance_Text">
|
||||
{lines.map((text) => (
|
||||
<Html
|
||||
// data
|
||||
key={`${text.userData[0][1]}_${text.userData[1][1]}`}
|
||||
userData={text.userData}
|
||||
position={[text.position.x, 1, text.position.z]}
|
||||
// class
|
||||
wrapperClass="distance-text-wrapper"
|
||||
className="distance-text"
|
||||
// other
|
||||
zIndexRange={[1, 0]}
|
||||
prepend
|
||||
sprite
|
||||
>
|
||||
<div
|
||||
key={`${text.userData[0][1]}_${text.userData[1][1]}`}
|
||||
className={`distance line-${text.userData[0][1]}_${text.userData[1][1]}_${text.layer}`}
|
||||
>
|
||||
{text.distance} m
|
||||
</div>
|
||||
</Html>
|
||||
))}
|
||||
</group>
|
||||
)}
|
||||
</>
|
||||
);
|
||||
setLinesState(prev =>
|
||||
prev.filter(line =>
|
||||
!(deletedLines as Types.Lines).some(
|
||||
deleted =>
|
||||
line[0][1] === deleted[0][1] && line[1][1] === deleted[1][1]
|
||||
)
|
||||
)
|
||||
);
|
||||
|
||||
setDeletedLines([]);
|
||||
}
|
||||
}, [deletedLines]);
|
||||
|
||||
return (
|
||||
<>
|
||||
{toggleView && (
|
||||
<group name="Distance_Text">
|
||||
{lines.map((text) => (
|
||||
<Html
|
||||
// data
|
||||
key={`${text.userData[0][1]}_${text.userData[1][1]}`}
|
||||
userData={text.userData}
|
||||
position={[text.position.x, 1, text.position.z]}
|
||||
// class
|
||||
wrapperClass="distance-text-wrapper"
|
||||
className="distance-text"
|
||||
// other
|
||||
zIndexRange={[1, 0]}
|
||||
prepend
|
||||
sprite
|
||||
>
|
||||
<div
|
||||
key={`${text.userData[0][1]}_${text.userData[1][1]}`}
|
||||
className={`distance line-${text.userData[0][1]}_${text.userData[1][1]}_${text.layer}`}
|
||||
>
|
||||
{text.distance} m
|
||||
</div>
|
||||
</Html>
|
||||
))}
|
||||
</group>
|
||||
)}
|
||||
</>
|
||||
);
|
||||
};
|
||||
|
||||
export default DistanceText;
|
||||
|
|
|
@ -25,7 +25,6 @@ export function useTravelHandler() {
|
|||
if (!modelUuid) return;
|
||||
|
||||
incrementVehicleLoad(modelUuid, 1);
|
||||
console.log('material: ', material);
|
||||
addCurrentMaterial(modelUuid, material.materialType, material.materialId);
|
||||
|
||||
travelLogStatus(material.materialId, `is triggering travel from ${modelUuid}`);
|
||||
|
|
|
@ -85,37 +85,10 @@ function MaterialInstance({ material }: { material: MaterialSchema }) {
|
|||
|
||||
const callTrigger = () => {
|
||||
if (!material.next) return;
|
||||
const fromModel = getEventByModelUuid(selectedProduct.productId, material.next.modelUuid);
|
||||
if (!fromModel) return;
|
||||
const fromPoint = getPointByUuid(selectedProduct.productId, fromModel.modelUuid, material.next.pointUuid);
|
||||
if (!fromPoint) return;
|
||||
|
||||
if (fromModel.type === 'transfer') {
|
||||
const toModel = getEventByModelUuid(selectedProduct.productId, material.next.modelUuid);
|
||||
if (!toModel) return;
|
||||
if (toModel.type === 'transfer') {
|
||||
const action = getActionByPointUuid(selectedProduct.productId, material.next.pointUuid);
|
||||
if (action) {
|
||||
triggerPointActions(action, material.materialId);
|
||||
}
|
||||
} else if (toModel?.type === 'vehicle') {
|
||||
// Transfer to Vehicle
|
||||
|
||||
} else if (toModel?.type === 'machine') {
|
||||
// Transfer to Machine
|
||||
|
||||
} else if (toModel?.type === 'roboticArm') {
|
||||
// Transfer to Robotic Arm
|
||||
|
||||
} else if (toModel?.type === 'storageUnit') {
|
||||
// Transfer to Storage Unit
|
||||
}
|
||||
} else if (fromModel.type === 'vehicle') {
|
||||
} else if (fromModel.type === 'machine') {
|
||||
} else if (fromModel.type === 'roboticArm') {
|
||||
} else if (fromModel.type === 'storageUnit') {
|
||||
const action = getActionByPointUuid(selectedProduct.productId, material.next.pointUuid);
|
||||
if (action) {
|
||||
triggerPointActions(action, material.materialId);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return (
|
||||
|
|
|
@ -14,7 +14,7 @@ export function useTriggerHandler() {
|
|||
const { getVehicleById } = useVehicleStore();
|
||||
const { setCurrentLocation, setNextLocation, getMaterialById, setIsPaused, setIsVisible, setEndTime } = useMaterialStore();
|
||||
|
||||
const handleTrigger = (trigger: TriggerSchema, action: Action, materialId: string) => {
|
||||
const handleTrigger = (trigger: TriggerSchema, action: Action, materialId?: string) => {
|
||||
|
||||
const fromEvent = getEventByTriggerUuid(selectedProduct.productId, trigger.triggerUuid);
|
||||
|
||||
|
@ -23,7 +23,7 @@ export function useTriggerHandler() {
|
|||
if (fromEvent?.type === 'transfer') {
|
||||
if (toEvent?.type === 'transfer') {
|
||||
// Transfer to Transfer
|
||||
if (trigger.triggeredAsset && trigger.triggeredAsset.triggeredPoint && trigger.triggeredAsset.triggeredAction) {
|
||||
if (materialId && trigger.triggeredAsset && trigger.triggeredAsset.triggeredPoint && trigger.triggeredAsset.triggeredAction) {
|
||||
const material = getMaterialById(materialId);
|
||||
if (material) {
|
||||
if (material.next) {
|
||||
|
@ -44,7 +44,7 @@ export function useTriggerHandler() {
|
|||
}
|
||||
} else if (toEvent?.type === 'vehicle') {
|
||||
// Transfer to Vehicle
|
||||
if (trigger.triggeredAsset && trigger.triggeredAsset.triggeredPoint && trigger.triggeredAsset.triggeredAction) {
|
||||
if (materialId && trigger.triggeredAsset && trigger.triggeredAsset.triggeredPoint && trigger.triggeredAsset.triggeredAction) {
|
||||
const material = getMaterialById(materialId);
|
||||
if (material) {
|
||||
|
||||
|
@ -90,7 +90,7 @@ export function useTriggerHandler() {
|
|||
|
||||
} else if (toEvent?.type === 'roboticArm') {
|
||||
// Transfer to Robotic Arm
|
||||
if (trigger.triggeredAsset && trigger.triggeredAsset.triggeredPoint && trigger.triggeredAsset.triggeredAction) {
|
||||
if (materialId && trigger.triggeredAsset && trigger.triggeredAsset.triggeredPoint && trigger.triggeredAsset.triggeredAction) {
|
||||
const material = getMaterialById(materialId);
|
||||
if (material) {
|
||||
|
||||
|
@ -136,6 +136,7 @@ export function useTriggerHandler() {
|
|||
}
|
||||
} else if (fromEvent?.type === 'vehicle') {
|
||||
if (toEvent?.type === 'transfer') {
|
||||
console.log('toEvent: ', toEvent);
|
||||
// Vehicle to Transfer
|
||||
|
||||
} else if (toEvent?.type === 'vehicle') {
|
||||
|
@ -171,7 +172,7 @@ export function useTriggerHandler() {
|
|||
} else if (fromEvent?.type === 'roboticArm') {
|
||||
if (toEvent?.type === 'transfer') {
|
||||
// Robotic Arm to Transfer
|
||||
if (trigger.triggeredAsset && trigger.triggeredAsset.triggeredPoint && trigger.triggeredAsset.triggeredAction) {
|
||||
if (materialId && trigger.triggeredAsset && trigger.triggeredAsset.triggeredPoint && trigger.triggeredAsset.triggeredAction) {
|
||||
const material = getMaterialById(materialId);
|
||||
if (material) {
|
||||
setIsPaused(material.materialId, false);
|
||||
|
@ -199,6 +200,41 @@ export function useTriggerHandler() {
|
|||
|
||||
} else if (toEvent?.type === 'vehicle') {
|
||||
// Robotic Arm to Vehicle
|
||||
if (materialId && trigger.triggeredAsset && trigger.triggeredAsset.triggeredPoint && trigger.triggeredAsset.triggeredAction) {
|
||||
const material = getMaterialById(materialId);
|
||||
if (material) {
|
||||
const action = getActionByUuid(selectedProduct.productId, trigger.triggeredAsset.triggeredAction.actionUuid);
|
||||
const vehicle = getVehicleById(trigger.triggeredAsset?.triggeredModel.modelUuid);
|
||||
|
||||
setCurrentLocation(material.materialId, {
|
||||
modelUuid: trigger.triggeredAsset.triggeredModel.modelUuid,
|
||||
pointUuid: trigger.triggeredAsset.triggeredPoint.pointUuid,
|
||||
actionUuid: trigger.triggeredAsset?.triggeredAction?.actionUuid,
|
||||
});
|
||||
|
||||
setNextLocation(material.materialId, null);
|
||||
|
||||
if (action) {
|
||||
|
||||
if (vehicle) {
|
||||
|
||||
if (vehicle.isActive === false && vehicle.state === 'idle' && vehicle.currentLoad < vehicle.point.action.loadCapacity) {
|
||||
|
||||
setIsVisible(materialId, false);
|
||||
|
||||
// Handle current action from vehicle
|
||||
handleAction(action, materialId);
|
||||
|
||||
} else {
|
||||
|
||||
// Event Manager Needed
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
} else if (toEvent?.type === 'machine') {
|
||||
// Robotic Arm to Machine
|
||||
|
@ -230,18 +266,18 @@ export function useTriggerHandler() {
|
|||
}
|
||||
}
|
||||
|
||||
const handleFinalAction = (action: Action, materialId: string) => {
|
||||
const handleFinalAction = (action: Action, materialId?: string) => {
|
||||
if (!action) return;
|
||||
|
||||
const modelUuid = getModelUuidByActionUuid(selectedProduct.productId, action.actionUuid);
|
||||
if (!modelUuid) return;
|
||||
const finalModel = getEventByModelUuid(selectedProduct.productId, modelUuid);
|
||||
if (!finalModel) return;
|
||||
const material = getMaterialById(materialId);
|
||||
|
||||
if (finalModel.type === 'transfer') {
|
||||
// Storage Unit to Transfer
|
||||
|
||||
if (!materialId) return;
|
||||
const material = getMaterialById(materialId);
|
||||
if (material) {
|
||||
const currentTime = performance.now();
|
||||
|
||||
|
@ -274,7 +310,7 @@ export function useTriggerHandler() {
|
|||
|
||||
}
|
||||
|
||||
const triggerPointActions = useCallback((action: Action, materialId: string) => {
|
||||
const triggerPointActions = useCallback((action: Action, materialId?: string) => {
|
||||
if (!action) return;
|
||||
|
||||
if (action.triggers.length > 0) {
|
||||
|
|
|
@ -4,7 +4,6 @@ import * as THREE from 'three';
|
|||
import { Line } from '@react-three/drei';
|
||||
import { useAnimationPlaySpeed, usePauseButtonStore, usePlayButtonStore, useResetButtonStore } from '../../../../../store/usePlayButtonStore';
|
||||
import { useVehicleStore } from '../../../../../store/simulation/useVehicleStore';
|
||||
import { useMaterialStore } from '../../../../../store/simulation/useMaterialStore';
|
||||
|
||||
interface VehicleAnimatorProps {
|
||||
path: [number, number, number][];
|
||||
|
@ -17,8 +16,7 @@ interface VehicleAnimatorProps {
|
|||
}
|
||||
|
||||
function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetail, reset, startUnloadingProcess }: VehicleAnimatorProps) {
|
||||
const { decrementVehicleLoad, getVehicleById, removeLastMaterial } = useVehicleStore();
|
||||
const { removeMaterial } = useMaterialStore();
|
||||
const { getVehicleById } = useVehicleStore();
|
||||
const { isPaused } = usePauseButtonStore();
|
||||
const { isPlaying } = usePlayButtonStore();
|
||||
const { speed } = useAnimationPlaySpeed();
|
||||
|
@ -27,11 +25,9 @@ function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetai
|
|||
const movingForward = useRef<boolean>(true);
|
||||
const completedRef = useRef<boolean>(false);
|
||||
const [objectRotation, setObjectRotation] = useState<{ x: number; y: number; z: number } | undefined>(agvDetail.point?.action?.pickUpPoint?.rotation || { x: 0, y: 0, z: 0 })
|
||||
const [progress, setProgress] = useState<number>(0);
|
||||
const [restRotation, setRestingRotation] = useState<boolean>(true);
|
||||
const [currentPath, setCurrentPath] = useState<[number, number, number][]>([]);
|
||||
const { scene } = useThree();
|
||||
let coveredDistance = progressRef.current;
|
||||
|
||||
useEffect(() => {
|
||||
if (currentPhase === 'stationed-pickup' && path.length > 0) {
|
||||
|
@ -47,7 +43,6 @@ function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetai
|
|||
}, [currentPhase, path, objectRotation]);
|
||||
|
||||
useEffect(() => {
|
||||
setProgress(0);
|
||||
completedRef.current = false;
|
||||
}, [currentPath]);
|
||||
|
||||
|
@ -55,11 +50,9 @@ function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetai
|
|||
if (isReset || !isPlaying) {
|
||||
reset();
|
||||
setCurrentPath([]);
|
||||
setProgress(0);
|
||||
completedRef.current = false;
|
||||
movingForward.current = true;
|
||||
progressRef.current = 0;
|
||||
coveredDistance = 0;
|
||||
setReset(false);
|
||||
setRestingRotation(true);
|
||||
const object = scene.getObjectByProperty('uuid', agvUuid);
|
||||
|
@ -89,7 +82,7 @@ function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetai
|
|||
totalDistance += segmentDistance;
|
||||
}
|
||||
|
||||
while (index < distances.length && coveredDistance > accumulatedDistance + distances[index]) {
|
||||
while (index < distances.length && progressRef.current > accumulatedDistance + distances[index]) {
|
||||
accumulatedDistance += distances[index];
|
||||
index++;
|
||||
}
|
||||
|
@ -115,14 +108,12 @@ function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetai
|
|||
|
||||
if (isAligned) {
|
||||
progressRef.current += delta * (speed * agvDetail.speed);
|
||||
coveredDistance = progressRef.current;
|
||||
const t = (coveredDistance - accumulatedDistance) / segmentDistance;
|
||||
const t = (progressRef.current - accumulatedDistance) / segmentDistance;
|
||||
const position = start.clone().lerp(end, t);
|
||||
object.position.copy(position);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (progressRef.current >= totalDistance) {
|
||||
if (restRotation && objectRotation) {
|
||||
const targetEuler = new THREE.Euler(
|
||||
|
@ -152,8 +143,6 @@ function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetai
|
|||
}
|
||||
});
|
||||
|
||||
|
||||
|
||||
return (
|
||||
<>
|
||||
{currentPath.length > 0 && (
|
||||
|
|
|
@ -5,13 +5,19 @@ import { NavMeshQuery } from '@recast-navigation/core';
|
|||
import { useNavMesh } from '../../../../../store/store';
|
||||
import { useAnimationPlaySpeed, usePauseButtonStore, usePlayButtonStore } from '../../../../../store/usePlayButtonStore';
|
||||
import { useVehicleStore } from '../../../../../store/simulation/useVehicleStore';
|
||||
import MaterialAnimator from '../animator/materialAnimator';
|
||||
import { useMaterialStore } from '../../../../../store/simulation/useMaterialStore';
|
||||
import { useProductStore } from '../../../../../store/simulation/useProductStore';
|
||||
import { useSelectedProduct } from '../../../../../store/simulation/useSimulationStore';
|
||||
import { useTriggerHandler } from '../../../triggers/triggerHandler/useTriggerHandler';
|
||||
import MaterialAnimator from '../animator/materialAnimator';
|
||||
|
||||
function VehicleInstance({ agvDetail }: { agvDetail: VehicleStatus }) {
|
||||
const { navMesh } = useNavMesh();
|
||||
const { isPlaying } = usePlayButtonStore();
|
||||
const { removeMaterial } = useMaterialStore();
|
||||
const { triggerPointActions } = useTriggerHandler();
|
||||
const { getActionByUuid, getEventByModelUuid, getTriggerByUuid } = useProductStore();
|
||||
const { selectedProduct } = useSelectedProduct();
|
||||
const { vehicles, setVehicleActive, setVehicleState, clearCurrentMaterials, setVehicleLoad, decrementVehicleLoad, removeLastMaterial } = useVehicleStore();
|
||||
const [currentPhase, setCurrentPhase] = useState<string>('stationed');
|
||||
const [path, setPath] = useState<[number, number, number][]>([]);
|
||||
|
@ -22,7 +28,6 @@ function VehicleInstance({ agvDetail }: { agvDetail: VehicleStatus }) {
|
|||
const { speed } = useAnimationPlaySpeed();
|
||||
const { isPaused } = usePauseButtonStore();
|
||||
|
||||
|
||||
useEffect(() => {
|
||||
isPausedRef.current = isPaused;
|
||||
}, [isPaused]);
|
||||
|
@ -44,7 +49,6 @@ function VehicleInstance({ agvDetail }: { agvDetail: VehicleStatus }) {
|
|||
|
||||
function vehicleStatus(modelId: string, status: string) {
|
||||
// console.log(`${modelId} , ${status}`);
|
||||
|
||||
}
|
||||
|
||||
// Function to reset everything
|
||||
|
@ -75,11 +79,6 @@ function VehicleInstance({ agvDetail }: { agvDetail: VehicleStatus }) {
|
|||
vehicleStatus(agvDetail.modelUuid, 'Started from station, heading to pickup');
|
||||
return;
|
||||
} else if (!agvDetail.isActive && agvDetail.state === 'idle' && currentPhase === 'picking') {
|
||||
|
||||
// setTimeout(() => {
|
||||
// increment();
|
||||
// }, 5000);
|
||||
|
||||
if (agvDetail.currentLoad === agvDetail.point.action.loadCapacity && agvDetail.currentMaterials.length > 0) {
|
||||
if (agvDetail.point.action.pickUpPoint && agvDetail.point.action.unLoadPoint) {
|
||||
const toDrop = computePath(
|
||||
|
@ -135,17 +134,44 @@ function VehicleInstance({ agvDetail }: { agvDetail: VehicleStatus }) {
|
|||
}
|
||||
|
||||
function startUnloadingProcess() {
|
||||
const droppedMaterial = agvDetail.currentLoad;
|
||||
startTime = performance.now();
|
||||
handleMaterialDrop(droppedMaterial);
|
||||
if (agvDetail.point.action.triggers.length > 0) {
|
||||
const trigger = getTriggerByUuid(selectedProduct.productId, agvDetail.point.action.triggers[0].triggerUuid);
|
||||
const model = getEventByModelUuid(selectedProduct.productId, trigger?.triggeredAsset?.triggeredModel?.modelUuid || '');
|
||||
|
||||
if (trigger && model) {
|
||||
if (model.type === 'transfer') {
|
||||
const action = getActionByUuid(selectedProduct.productId, agvDetail.point.action.actionUuid);
|
||||
if (action) {
|
||||
triggerPointActions(action);
|
||||
}
|
||||
} else if (model.type === 'machine') {
|
||||
|
||||
} else if (model.type === 'roboticArm') {
|
||||
|
||||
} else if (model.type === 'storageUnit') {
|
||||
|
||||
}
|
||||
} else {
|
||||
const droppedMaterial = agvDetail.currentLoad;
|
||||
startTime = performance.now();
|
||||
handleMaterialDropByDefault(droppedMaterial);
|
||||
}
|
||||
} else {
|
||||
const droppedMaterial = agvDetail.currentLoad;
|
||||
startTime = performance.now();
|
||||
handleMaterialDropByDefault(droppedMaterial);
|
||||
}
|
||||
}
|
||||
|
||||
function handleMaterialDrop(droppedMaterial: number) {
|
||||
function handleMaterialDropToConveyor() { }
|
||||
|
||||
|
||||
function handleMaterialDropByDefault(droppedMaterial: number) {
|
||||
if (isPausedRef.current) {
|
||||
if (!pauseTimeRef.current) {
|
||||
pauseTimeRef.current = performance.now();
|
||||
}
|
||||
requestAnimationFrame(() => handleMaterialDrop(droppedMaterial));
|
||||
requestAnimationFrame(() => handleMaterialDropByDefault(droppedMaterial));
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -168,16 +194,15 @@ function VehicleInstance({ agvDetail }: { agvDetail: VehicleStatus }) {
|
|||
}
|
||||
if (droppedMat > 0) {
|
||||
startTime = performance.now();
|
||||
requestAnimationFrame(() => handleMaterialDrop(droppedMat));
|
||||
requestAnimationFrame(() => handleMaterialDropByDefault(droppedMat));
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
requestAnimationFrame(() => handleMaterialDrop(droppedMaterial));
|
||||
requestAnimationFrame(() => handleMaterialDropByDefault(droppedMaterial));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return (
|
||||
<>
|
||||
<VehicleAnimator
|
||||
|
|
|
@ -7,6 +7,7 @@ export default function ZoneAssets() {
|
|||
const { zoneAssetId, setZoneAssetId } = useZoneAssetId();
|
||||
const { setSelectedFloorItem } = useSelectedFloorItem();
|
||||
const { raycaster, controls, scene }: any = useThree();
|
||||
|
||||
useEffect(() => {
|
||||
// console.log('zoneAssetId: ', zoneAssetId);
|
||||
if (!zoneAssetId) return
|
||||
|
@ -70,8 +71,6 @@ export default function ZoneAssets() {
|
|||
}
|
||||
}, [zoneAssetId, scene, controls])
|
||||
|
||||
|
||||
|
||||
return (
|
||||
<>
|
||||
</>
|
||||
|
|
|
@ -13,8 +13,6 @@ export default function ZoneCentreTarget() {
|
|||
const { zoneTarget, setZoneTarget } = usezoneTarget();
|
||||
const { Edit, setEdit } = useEditPosition();
|
||||
|
||||
|
||||
|
||||
useEffect(() => {
|
||||
if (
|
||||
selectedZone.zoneViewPortTarget &&
|
||||
|
|
|
@ -66,6 +66,11 @@ export const useWalls = create<any>((set: any) => ({
|
|||
setWalls: (x: any) => set(() => ({ walls: x })),
|
||||
}));
|
||||
|
||||
export const useRoomsState = create<any>((set: any) => ({
|
||||
roomsState: [],
|
||||
setRoomsState: (x: any) => set(() => ({ walls: x })),
|
||||
}));
|
||||
|
||||
export const useZones = create<any>((set: any) => ({
|
||||
zones: [],
|
||||
setZones: (callback: any) =>
|
||||
|
|
Loading…
Reference in New Issue