v2-ui #84
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@ -18,19 +18,19 @@ import Window from "../../assets/gltf-glb/window.glb";
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////////// Zustand State Imports //////////
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import {
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useToggleView,
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useDeletePointOrLine,
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useMovePoint,
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useActiveLayer,
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useWallVisibility,
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useRoofVisibility,
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useShadows,
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useUpdateScene,
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useWalls,
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useToolMode,
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useRefTextUpdate,
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useRenderDistance,
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useLimitDistance,
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useToggleView,
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useDeletePointOrLine,
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useMovePoint,
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useActiveLayer,
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useWallVisibility,
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useRoofVisibility,
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useShadows,
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useUpdateScene,
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useWalls,
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useToolMode,
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useRefTextUpdate,
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useRenderDistance,
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useLimitDistance,
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} from "../../store/store";
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////////// 3D Function Imports //////////
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@ -52,297 +52,298 @@ import Layer2DVisibility from "./geomentries/layers/layer2DVisibility";
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import ZoneGroup from "./groups/zoneGroup";
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import MeasurementTool from "../scene/tools/measurementTool";
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import NavMesh from "../simulation/vehicle/navMesh/navMesh";
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import CalculateAreaGroup from "./groups/calculateAreaGroup";
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export default function Builder() {
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const state = useThree<Types.ThreeState>(); // Importing the state from the useThree hook, which contains the scene, camera, and other Three.js elements.
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const csg = useRef(); // Reference for CSG object, used for 3D modeling.
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const CSGGroup = useRef() as Types.RefMesh; // Reference to a group of CSG objects.
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const scene = useRef() as Types.RefScene; // Reference to the scene.
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const camera = useRef() as Types.RefCamera; // Reference to the camera object.
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const controls = useRef<any>(); // Reference to the controls object.
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const raycaster = useRef() as Types.RefRaycaster; // Reference for raycaster used for detecting objects being pointed at in the scene.
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const dragPointControls = useRef() as Types.RefDragControl; // Reference for drag point controls, an array for drag control.
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const state = useThree<Types.ThreeState>(); // Importing the state from the useThree hook, which contains the scene, camera, and other Three.js elements.
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const csg = useRef(); // Reference for CSG object, used for 3D modeling.
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const CSGGroup = useRef() as Types.RefMesh; // Reference to a group of CSG objects.
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const scene = useRef() as Types.RefScene; // Reference to the scene.
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const camera = useRef() as Types.RefCamera; // Reference to the camera object.
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const controls = useRef<any>(); // Reference to the controls object.
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const raycaster = useRef() as Types.RefRaycaster; // Reference for raycaster used for detecting objects being pointed at in the scene.
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const dragPointControls = useRef() as Types.RefDragControl; // Reference for drag point controls, an array for drag control.
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// Assigning the scene and camera from the Three.js state to the references.
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// Assigning the scene and camera from the Three.js state to the references.
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scene.current = state.scene;
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camera.current = state.camera;
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controls.current = state.controls;
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raycaster.current = state.raycaster;
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scene.current = state.scene;
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camera.current = state.camera;
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controls.current = state.controls;
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raycaster.current = state.raycaster;
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const plane = useRef<THREE.Mesh>(null); // Reference for a plane object for raycaster reference.
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const grid = useRef() as any; // Reference for a grid object for raycaster reference.
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const snappedPoint = useRef() as Types.RefVector3; // Reference for storing a snapped point at the (end = isSnapped) and (start = ispreSnapped) of the line.
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const isSnapped = useRef(false) as Types.RefBoolean; // Boolean reference to indicate if an object is snapped at the (end).
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const anglesnappedPoint = useRef() as Types.RefVector3; // Reference for storing an angle-snapped point when the line is in 90 degree etc...
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const isAngleSnapped = useRef(false) as Types.RefBoolean; // Boolean to indicate if angle snapping is active.
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const isSnappedUUID = useRef() as Types.RefString; // UUID reference to identify the snapped point.
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const ispreSnapped = useRef(false) as Types.RefBoolean; // Boolean reference to indicate if an object is snapped at the (start).
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const tempLoader = useRef() as Types.RefMesh; // Reference for a temporary loader for the floor items.
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const isTempLoader = useRef() as Types.RefBoolean; // Reference to check if a temporary loader is active.
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const Tube = useRef() as Types.RefTubeGeometry; // Reference for tubes used for reference line creation and updation.
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const line = useRef([]) as Types.RefLine; // Reference for line which stores the current line that is being drawn.
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const lines = useRef([]) as Types.RefLines; // Reference for lines which stores all the lines that are ever drawn.
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const onlyFloorline = useRef<Types.OnlyFloorLine>([]); // Reference for floor lines which does not have walls or roof and have only floor used to store the current line that is being drawn.
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const onlyFloorlines = useRef<Types.OnlyFloorLines>([]); // Reference for all the floor lines that are ever drawn.
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const ReferenceLineMesh = useRef() as Types.RefMesh; // Reference for storing the mesh of the reference line for moving it during draw.
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const LineCreated = useRef(false) as Types.RefBoolean; // Boolean to track whether the reference line is created or not.
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const referencePole = useRef() as Types.RefMesh; // Reference for a pole that is used as the reference for the user to show where it is placed.
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const itemsGroup = useRef() as Types.RefGroup; // Reference to the THREE.Group that has the floor items (Gltf).
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const floorGroup = useRef() as Types.RefGroup; // Reference to the THREE.Group that has the roofs and the floors.
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const AttachedObject = useRef() as Types.RefMesh; // Reference for an object that is attached using dbl click for transform controls rotation.
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const floorPlanGroup = useRef() as Types.RefGroup; // Reference for a THREE.Group that has the lines group and the points group.
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const floorPlanGroupLine = useRef() as Types.RefGroup; // Reference for a THREE.Group that has the lines that are drawn.
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const floorPlanGroupPoint = useRef() as Types.RefGroup; // Reference for a THREE.Group that has the points that are created.
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const floorGroupAisle = useRef() as Types.RefGroup;
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const zoneGroup = useRef() as Types.RefGroup;
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const currentLayerPoint = useRef([]) as Types.RefMeshArray; // Reference for points that re in the current layer used to update the points in drag controls.
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const hoveredDeletablePoint = useRef() as Types.RefMesh; // Reference for the currently hovered point that can be deleted.
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const hoveredDeletableLine = useRef() as Types.RefMesh; // Reference for the currently hovered line that can be deleted.
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const hoveredDeletableFloorItem = useRef() as Types.RefMesh; // Reference for the currently hovered floor item that can be deleted.
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const hoveredDeletableWallItem = useRef() as Types.RefMesh; // Reference for the currently hovered wall item that can be deleted.
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const hoveredDeletablePillar = useRef() as Types.RefMesh; // Reference for the currently hovered pillar that can be deleted.
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const currentWallItem = useRef() as Types.RefMesh; // Reference for the currently selected wall item that can be scaled, dragged etc...
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const plane = useRef<THREE.Mesh>(null); // Reference for a plane object for raycaster reference.
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const grid = useRef() as any; // Reference for a grid object for raycaster reference.
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const snappedPoint = useRef() as Types.RefVector3; // Reference for storing a snapped point at the (end = isSnapped) and (start = ispreSnapped) of the line.
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const isSnapped = useRef(false) as Types.RefBoolean; // Boolean reference to indicate if an object is snapped at the (end).
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const anglesnappedPoint = useRef() as Types.RefVector3; // Reference for storing an angle-snapped point when the line is in 90 degree etc...
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const isAngleSnapped = useRef(false) as Types.RefBoolean; // Boolean to indicate if angle snapping is active.
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const isSnappedUUID = useRef() as Types.RefString; // UUID reference to identify the snapped point.
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const ispreSnapped = useRef(false) as Types.RefBoolean; // Boolean reference to indicate if an object is snapped at the (start).
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const tempLoader = useRef() as Types.RefMesh; // Reference for a temporary loader for the floor items.
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const isTempLoader = useRef() as Types.RefBoolean; // Reference to check if a temporary loader is active.
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const Tube = useRef() as Types.RefTubeGeometry; // Reference for tubes used for reference line creation and updation.
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const line = useRef([]) as Types.RefLine; // Reference for line which stores the current line that is being drawn.
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const lines = useRef([]) as Types.RefLines; // Reference for lines which stores all the lines that are ever drawn.
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const onlyFloorline = useRef<Types.OnlyFloorLine>([]); // Reference for floor lines which does not have walls or roof and have only floor used to store the current line that is being drawn.
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const onlyFloorlines = useRef<Types.OnlyFloorLines>([]); // Reference for all the floor lines that are ever drawn.
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const ReferenceLineMesh = useRef() as Types.RefMesh; // Reference for storing the mesh of the reference line for moving it during draw.
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const LineCreated = useRef(false) as Types.RefBoolean; // Boolean to track whether the reference line is created or not.
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const referencePole = useRef() as Types.RefMesh; // Reference for a pole that is used as the reference for the user to show where it is placed.
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const itemsGroup = useRef() as Types.RefGroup; // Reference to the THREE.Group that has the floor items (Gltf).
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const floorGroup = useRef() as Types.RefGroup; // Reference to the THREE.Group that has the roofs and the floors.
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const AttachedObject = useRef() as Types.RefMesh; // Reference for an object that is attached using dbl click for transform controls rotation.
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const floorPlanGroup = useRef() as Types.RefGroup; // Reference for a THREE.Group that has the lines group and the points group.
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const floorPlanGroupLine = useRef() as Types.RefGroup; // Reference for a THREE.Group that has the lines that are drawn.
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const floorPlanGroupPoint = useRef() as Types.RefGroup; // Reference for a THREE.Group that has the points that are created.
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const floorGroupAisle = useRef() as Types.RefGroup;
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const zoneGroup = useRef() as Types.RefGroup;
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const currentLayerPoint = useRef([]) as Types.RefMeshArray; // Reference for points that re in the current layer used to update the points in drag controls.
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const hoveredDeletablePoint = useRef() as Types.RefMesh; // Reference for the currently hovered point that can be deleted.
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const hoveredDeletableLine = useRef() as Types.RefMesh; // Reference for the currently hovered line that can be deleted.
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const hoveredDeletableFloorItem = useRef() as Types.RefMesh; // Reference for the currently hovered floor item that can be deleted.
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const hoveredDeletableWallItem = useRef() as Types.RefMesh; // Reference for the currently hovered wall item that can be deleted.
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const hoveredDeletablePillar = useRef() as Types.RefMesh; // Reference for the currently hovered pillar that can be deleted.
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const currentWallItem = useRef() as Types.RefMesh; // Reference for the currently selected wall item that can be scaled, dragged etc...
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const cursorPosition = new THREE.Vector3(); // 3D vector for storing the cursor position.
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const cursorPosition = new THREE.Vector3(); // 3D vector for storing the cursor position.
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const [selectedItemsIndex, setSelectedItemsIndex] = useState<Types.Number | null>(null); // State for tracking the index of the selected item.
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const { activeLayer } = useActiveLayer(); // State that changes based on which layer the user chooses in Layers.jsx.
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const { toggleView } = useToggleView(); // State for toggling between 2D and 3D.
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const { toolMode, setToolMode } = useToolMode();
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const { setMovePoint } = useMovePoint(); // State that stores a boolean which represents whether the move mode is active or not.
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const { setDeletePointOrLine } = useDeletePointOrLine();
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const { setRoofVisibility } = useRoofVisibility();
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const { setWallVisibility } = useWallVisibility();
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const { setShadows } = useShadows();
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const { setRenderDistance } = useRenderDistance();
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const { setLimitDistance } = useLimitDistance();
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const { setUpdateScene } = useUpdateScene();
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const { setWalls } = useWalls();
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const { refTextupdate, setRefTextUpdate } = useRefTextUpdate();
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const [selectedItemsIndex, setSelectedItemsIndex] = useState<Types.Number | null>(null); // State for tracking the index of the selected item.
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const { activeLayer } = useActiveLayer(); // State that changes based on which layer the user chooses in Layers.jsx.
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const { toggleView } = useToggleView(); // State for toggling between 2D and 3D.
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const { toolMode, setToolMode } = useToolMode();
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const { setMovePoint } = useMovePoint(); // State that stores a boolean which represents whether the move mode is active or not.
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const { setDeletePointOrLine } = useDeletePointOrLine();
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const { setRoofVisibility } = useRoofVisibility();
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const { setWallVisibility } = useWallVisibility();
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const { setShadows } = useShadows();
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const { setRenderDistance } = useRenderDistance();
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const { setLimitDistance } = useLimitDistance();
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const { setUpdateScene } = useUpdateScene();
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const { setWalls } = useWalls();
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const { refTextupdate, setRefTextUpdate } = useRefTextUpdate();
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// const loader = new GLTFLoader();
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// const dracoLoader = new DRACOLoader();
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// const loader = new GLTFLoader();
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// const dracoLoader = new DRACOLoader();
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// dracoLoader.setDecoderPath('https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/libs/draco/gltf/');
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// loader.setDRACOLoader(dracoLoader);
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// dracoLoader.setDecoderPath('https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/libs/draco/gltf/');
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// loader.setDRACOLoader(dracoLoader);
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////////// Assest Configuration Values //////////
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////////// Assest Configuration Values //////////
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const AssetConfigurations: Types.AssetConfigurations = {
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arch: {
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modelUrl: arch,
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scale: [0.75, 0.75, 0.75],
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csgscale: [2, 4, 0.5],
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csgposition: [0, 2, 0],
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positionY: () => 0,
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type: "Fixed-Move",
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},
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door: {
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modelUrl: door,
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scale: [0.75, 0.75, 0.75],
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csgscale: [2, 4, 0.5],
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csgposition: [0, 2, 0],
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positionY: () => 0,
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type: "Fixed-Move",
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},
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window: {
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modelUrl: Window,
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scale: [0.75, 0.75, 0.75],
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csgscale: [5, 3, 0.5],
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csgposition: [0, 1.5, 0],
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positionY: (intersectionPoint) => intersectionPoint.point.y,
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type: "Free-Move",
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},
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};
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const AssetConfigurations: Types.AssetConfigurations = {
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arch: {
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modelUrl: arch,
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scale: [0.75, 0.75, 0.75],
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csgscale: [2, 4, 0.5],
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csgposition: [0, 2, 0],
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positionY: () => 0,
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type: "Fixed-Move",
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},
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door: {
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modelUrl: door,
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scale: [0.75, 0.75, 0.75],
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csgscale: [2, 4, 0.5],
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csgposition: [0, 2, 0],
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positionY: () => 0,
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type: "Fixed-Move",
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},
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window: {
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modelUrl: Window,
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scale: [0.75, 0.75, 0.75],
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csgscale: [5, 3, 0.5],
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csgposition: [0, 1.5, 0],
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positionY: (intersectionPoint) => intersectionPoint.point.y,
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type: "Free-Move",
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},
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};
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////////// All Toggle's //////////
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////////// All Toggle's //////////
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useEffect(() => {
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setRefTextUpdate((prevUpdate: number) => prevUpdate - 1);
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if (dragPointControls.current) {
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dragPointControls.current.enabled = false;
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}
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if (toggleView) {
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Layer2DVisibility(
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activeLayer,
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floorPlanGroup,
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floorPlanGroupLine,
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floorPlanGroupPoint,
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currentLayerPoint,
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dragPointControls
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);
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} else {
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setToolMode(null);
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setDeletePointOrLine(false);
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setMovePoint(false);
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loadWalls(lines, setWalls);
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setUpdateScene(true);
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line.current = [];
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}
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}, [toggleView]);
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useEffect(() => {
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setRefTextUpdate((prevUpdate: number) => prevUpdate - 1);
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if (dragPointControls.current) {
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dragPointControls.current.enabled = false;
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}
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if (toggleView) {
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Layer2DVisibility(
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activeLayer,
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floorPlanGroup,
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floorPlanGroupLine,
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floorPlanGroupPoint,
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currentLayerPoint,
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dragPointControls
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);
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} else {
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setToolMode(null);
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setDeletePointOrLine(false);
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setMovePoint(false);
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loadWalls(lines, setWalls);
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setUpdateScene(true);
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line.current = [];
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}
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}, [toggleView]);
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useEffect(() => {
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THREE.Cache.clear();
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THREE.Cache.enabled = true;
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}, []);
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useEffect(() => {
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THREE.Cache.clear();
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THREE.Cache.enabled = true;
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}, []);
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useEffect(() => {
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const email = localStorage.getItem("email");
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const organization = email!.split("@")[1].split(".")[0];
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useEffect(() => {
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const email = localStorage.getItem("email");
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const organization = email!.split("@")[1].split(".")[0];
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async function fetchVisibility() {
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const visibility = await findEnvironment(
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organization,
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localStorage.getItem("userId")!
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);
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if (visibility) {
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setRoofVisibility(visibility.roofVisibility);
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setWallVisibility(visibility.wallVisibility);
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setShadows(visibility.shadowVisibility);
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setRenderDistance(visibility.renderDistance);
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setLimitDistance(visibility.limitDistance);
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}
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}
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fetchVisibility();
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}, []);
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async function fetchVisibility() {
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const visibility = await findEnvironment(
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organization,
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localStorage.getItem("userId")!
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);
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if (visibility) {
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setRoofVisibility(visibility.roofVisibility);
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setWallVisibility(visibility.wallVisibility);
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setShadows(visibility.shadowVisibility);
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setRenderDistance(visibility.renderDistance);
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setLimitDistance(visibility.limitDistance);
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}
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}
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fetchVisibility();
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}, []);
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////////// UseFrame is Here //////////
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////////// UseFrame is Here //////////
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useFrame(() => {
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if (toolMode) {
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Draw(
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state,
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plane,
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cursorPosition,
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floorPlanGroupPoint,
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floorPlanGroupLine,
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snappedPoint,
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isSnapped,
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isSnappedUUID,
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line,
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lines,
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ispreSnapped,
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floorPlanGroup,
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ReferenceLineMesh,
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LineCreated,
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setRefTextUpdate,
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Tube,
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anglesnappedPoint,
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isAngleSnapped,
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toolMode
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);
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}
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});
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useFrame(() => {
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if (toolMode) {
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Draw(
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state,
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plane,
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cursorPosition,
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floorPlanGroupPoint,
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floorPlanGroupLine,
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snappedPoint,
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isSnapped,
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isSnappedUUID,
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line,
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lines,
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ispreSnapped,
|
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floorPlanGroup,
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ReferenceLineMesh,
|
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LineCreated,
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setRefTextUpdate,
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Tube,
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anglesnappedPoint,
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isAngleSnapped,
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toolMode
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);
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}
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});
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////////// Return //////////
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////////// Return //////////
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return (
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<>
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<Ground grid={grid} plane={plane} />
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return (
|
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<>
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<Ground grid={grid} plane={plane} />
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|
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<DistanceText key={toggleView} />
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<DistanceText key={toggleView} />
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<ReferenceDistanceText
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key={refTextupdate}
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line={ReferenceLineMesh.current}
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||||
/>
|
||||
<ReferenceDistanceText
|
||||
key={refTextupdate}
|
||||
line={ReferenceLineMesh.current}
|
||||
/>
|
||||
|
||||
<SocketResponses
|
||||
floorPlanGroup={floorPlanGroup}
|
||||
lines={lines}
|
||||
floorGroup={floorGroup}
|
||||
floorGroupAisle={floorGroupAisle}
|
||||
scene={scene}
|
||||
onlyFloorlines={onlyFloorlines}
|
||||
AssetConfigurations={AssetConfigurations}
|
||||
itemsGroup={itemsGroup}
|
||||
isTempLoader={isTempLoader}
|
||||
tempLoader={tempLoader}
|
||||
currentLayerPoint={currentLayerPoint}
|
||||
floorPlanGroupPoint={floorPlanGroupPoint}
|
||||
floorPlanGroupLine={floorPlanGroupLine}
|
||||
zoneGroup={zoneGroup}
|
||||
dragPointControls={dragPointControls}
|
||||
/>
|
||||
<SocketResponses
|
||||
floorPlanGroup={floorPlanGroup}
|
||||
lines={lines}
|
||||
floorGroup={floorGroup}
|
||||
floorGroupAisle={floorGroupAisle}
|
||||
scene={scene}
|
||||
onlyFloorlines={onlyFloorlines}
|
||||
AssetConfigurations={AssetConfigurations}
|
||||
itemsGroup={itemsGroup}
|
||||
isTempLoader={isTempLoader}
|
||||
tempLoader={tempLoader}
|
||||
currentLayerPoint={currentLayerPoint}
|
||||
floorPlanGroupPoint={floorPlanGroupPoint}
|
||||
floorPlanGroupLine={floorPlanGroupLine}
|
||||
zoneGroup={zoneGroup}
|
||||
dragPointControls={dragPointControls}
|
||||
/>
|
||||
|
||||
<WallsAndWallItems
|
||||
CSGGroup={CSGGroup}
|
||||
AssetConfigurations={AssetConfigurations}
|
||||
setSelectedItemsIndex={setSelectedItemsIndex}
|
||||
selectedItemsIndex={selectedItemsIndex}
|
||||
currentWallItem={currentWallItem}
|
||||
csg={csg}
|
||||
lines={lines}
|
||||
hoveredDeletableWallItem={hoveredDeletableWallItem}
|
||||
/>
|
||||
<WallsAndWallItems
|
||||
CSGGroup={CSGGroup}
|
||||
AssetConfigurations={AssetConfigurations}
|
||||
setSelectedItemsIndex={setSelectedItemsIndex}
|
||||
selectedItemsIndex={selectedItemsIndex}
|
||||
currentWallItem={currentWallItem}
|
||||
csg={csg}
|
||||
lines={lines}
|
||||
hoveredDeletableWallItem={hoveredDeletableWallItem}
|
||||
/>
|
||||
|
||||
<FloorItemsGroup
|
||||
itemsGroup={itemsGroup}
|
||||
hoveredDeletableFloorItem={hoveredDeletableFloorItem}
|
||||
AttachedObject={AttachedObject}
|
||||
floorGroup={floorGroup}
|
||||
tempLoader={tempLoader}
|
||||
isTempLoader={isTempLoader}
|
||||
plane={plane}
|
||||
/>
|
||||
<FloorItemsGroup
|
||||
itemsGroup={itemsGroup}
|
||||
hoveredDeletableFloorItem={hoveredDeletableFloorItem}
|
||||
AttachedObject={AttachedObject}
|
||||
floorGroup={floorGroup}
|
||||
tempLoader={tempLoader}
|
||||
isTempLoader={isTempLoader}
|
||||
plane={plane}
|
||||
/>
|
||||
|
||||
<FloorGroup
|
||||
floorGroup={floorGroup}
|
||||
lines={lines}
|
||||
referencePole={referencePole}
|
||||
hoveredDeletablePillar={hoveredDeletablePillar}
|
||||
/>
|
||||
<FloorGroup
|
||||
floorGroup={floorGroup}
|
||||
lines={lines}
|
||||
referencePole={referencePole}
|
||||
hoveredDeletablePillar={hoveredDeletablePillar}
|
||||
/>
|
||||
|
||||
<FloorPlanGroup
|
||||
floorPlanGroup={floorPlanGroup}
|
||||
floorPlanGroupLine={floorPlanGroupLine}
|
||||
floorPlanGroupPoint={floorPlanGroupPoint}
|
||||
floorGroup={floorGroup}
|
||||
currentLayerPoint={currentLayerPoint}
|
||||
dragPointControls={dragPointControls}
|
||||
hoveredDeletablePoint={hoveredDeletablePoint}
|
||||
hoveredDeletableLine={hoveredDeletableLine}
|
||||
plane={plane}
|
||||
line={line}
|
||||
lines={lines}
|
||||
onlyFloorline={onlyFloorline}
|
||||
onlyFloorlines={onlyFloorlines}
|
||||
ReferenceLineMesh={ReferenceLineMesh}
|
||||
LineCreated={LineCreated}
|
||||
isSnapped={isSnapped}
|
||||
ispreSnapped={ispreSnapped}
|
||||
snappedPoint={snappedPoint}
|
||||
isSnappedUUID={isSnappedUUID}
|
||||
isAngleSnapped={isAngleSnapped}
|
||||
anglesnappedPoint={anglesnappedPoint}
|
||||
/>
|
||||
<FloorPlanGroup
|
||||
floorPlanGroup={floorPlanGroup}
|
||||
floorPlanGroupLine={floorPlanGroupLine}
|
||||
floorPlanGroupPoint={floorPlanGroupPoint}
|
||||
floorGroup={floorGroup}
|
||||
currentLayerPoint={currentLayerPoint}
|
||||
dragPointControls={dragPointControls}
|
||||
hoveredDeletablePoint={hoveredDeletablePoint}
|
||||
hoveredDeletableLine={hoveredDeletableLine}
|
||||
plane={plane}
|
||||
line={line}
|
||||
lines={lines}
|
||||
onlyFloorline={onlyFloorline}
|
||||
onlyFloorlines={onlyFloorlines}
|
||||
ReferenceLineMesh={ReferenceLineMesh}
|
||||
LineCreated={LineCreated}
|
||||
isSnapped={isSnapped}
|
||||
ispreSnapped={ispreSnapped}
|
||||
snappedPoint={snappedPoint}
|
||||
isSnappedUUID={isSnappedUUID}
|
||||
isAngleSnapped={isAngleSnapped}
|
||||
anglesnappedPoint={anglesnappedPoint}
|
||||
/>
|
||||
|
||||
<ZoneGroup />
|
||||
<ZoneGroup />
|
||||
|
||||
<FloorGroupAilse
|
||||
floorGroupAisle={floorGroupAisle}
|
||||
plane={plane}
|
||||
floorPlanGroupLine={floorPlanGroupLine}
|
||||
floorPlanGroupPoint={floorPlanGroupPoint}
|
||||
line={line}
|
||||
lines={lines}
|
||||
currentLayerPoint={currentLayerPoint}
|
||||
dragPointControls={dragPointControls}
|
||||
floorPlanGroup={floorPlanGroup}
|
||||
ReferenceLineMesh={ReferenceLineMesh}
|
||||
LineCreated={LineCreated}
|
||||
isSnapped={isSnapped}
|
||||
ispreSnapped={ispreSnapped}
|
||||
snappedPoint={snappedPoint}
|
||||
isSnappedUUID={isSnappedUUID}
|
||||
isAngleSnapped={isAngleSnapped}
|
||||
anglesnappedPoint={anglesnappedPoint}
|
||||
/>
|
||||
<FloorGroupAilse
|
||||
floorGroupAisle={floorGroupAisle}
|
||||
plane={plane}
|
||||
floorPlanGroupLine={floorPlanGroupLine}
|
||||
floorPlanGroupPoint={floorPlanGroupPoint}
|
||||
line={line}
|
||||
lines={lines}
|
||||
currentLayerPoint={currentLayerPoint}
|
||||
dragPointControls={dragPointControls}
|
||||
floorPlanGroup={floorPlanGroup}
|
||||
ReferenceLineMesh={ReferenceLineMesh}
|
||||
LineCreated={LineCreated}
|
||||
isSnapped={isSnapped}
|
||||
ispreSnapped={ispreSnapped}
|
||||
snappedPoint={snappedPoint}
|
||||
isSnappedUUID={isSnappedUUID}
|
||||
isAngleSnapped={isAngleSnapped}
|
||||
anglesnappedPoint={anglesnappedPoint}
|
||||
/>
|
||||
|
||||
<MeasurementTool />
|
||||
|
||||
<NavMesh lines={lines} />
|
||||
</>
|
||||
);
|
||||
<MeasurementTool />
|
||||
<CalculateAreaGroup />
|
||||
<NavMesh lines={lines} />
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
|
|
@ -0,0 +1,29 @@
|
|||
import { Vector2 } from "three";
|
||||
|
||||
export function computeArea(data: any, type: "zone" | "rooms" | "aisle"): any {
|
||||
if (type === "zone") {
|
||||
const points3D = data.map((p: any) => new Vector2(p[0], p[2]));
|
||||
let area = 0;
|
||||
for (let i = 0; i < points3D.length - 1; i++) {
|
||||
const current = points3D[i];
|
||||
const next = points3D[i + 1];
|
||||
area += current.x * next.y - next.x * current.y;
|
||||
}
|
||||
|
||||
return Math.abs(area) / 2;
|
||||
}
|
||||
|
||||
if (type === "rooms") {
|
||||
const points2D = data.coordinates.map(
|
||||
(coordinate: any) =>
|
||||
new Vector2(coordinate.position.x, coordinate.position.z)
|
||||
);
|
||||
let area = 0;
|
||||
for (let i = 0; i < points2D.length - 1; i++) {
|
||||
const current = points2D[i];
|
||||
const next = points2D[i + 1];
|
||||
area += current.x * next.y - next.x * current.y;
|
||||
}
|
||||
return Math.abs(area) / 2;
|
||||
}
|
||||
}
|
|
@ -1,17 +0,0 @@
|
|||
import { Vector2 } from "three";
|
||||
|
||||
export function computeAreaFrom3DPoints(points3D: any) {
|
||||
// Project 3D points onto XZ plane
|
||||
const projected = points3D.map((p: any) => new Vector2(p[0], p[2]));
|
||||
|
||||
// Shoelace formula for 2D polygon
|
||||
let area = 0;
|
||||
const n = projected.length;
|
||||
for (let i = 0; i < n - 1; i++) {
|
||||
const curr = projected[i];
|
||||
const next = projected[i + 1];
|
||||
area += curr.x * next.y - next.x * curr.y;
|
||||
}
|
||||
|
||||
return Math.abs(area) / 2;
|
||||
}
|
|
@ -2,180 +2,226 @@ import { useEffect, useState } from "react";
|
|||
import { getLines } from "../../../../../services/factoryBuilder/lines/getLinesApi";
|
||||
import * as THREE from "three";
|
||||
import {
|
||||
useActiveLayer,
|
||||
useDeletedLines,
|
||||
useNewLines,
|
||||
useRoomsState,
|
||||
useToggleView,
|
||||
useActiveLayer,
|
||||
useDeletedLines,
|
||||
useNewLines,
|
||||
useRoomsState,
|
||||
useToggleView,
|
||||
} from "../../../../../store/store";
|
||||
import objectLinesToArray from "../lineConvertions/objectLinesToArray";
|
||||
import { Html } from "@react-three/drei";
|
||||
import { Vector2 } from "three";
|
||||
import * as Types from "../../../../../types/world/worldTypes";
|
||||
import getRoomsFromLines from "../getRoomsFromLines";
|
||||
import * as turf from '@turf/turf';
|
||||
|
||||
const DistanceText = () => {
|
||||
const [lines, setLines] = useState<
|
||||
{
|
||||
distance: string;
|
||||
position: THREE.Vector3;
|
||||
userData: Types.Line;
|
||||
layer: string;
|
||||
}[]
|
||||
>([]);
|
||||
const { activeLayer } = useActiveLayer();
|
||||
const { toggleView } = useToggleView();
|
||||
const { newLines, setNewLines } = useNewLines();
|
||||
const { deletedLines, setDeletedLines } = useDeletedLines();
|
||||
const [linesState, setLinesState] = useState<Types.Lines>([]);
|
||||
const { roomsState, setRoomsState } = useRoomsState();
|
||||
const [lines, setLines] = useState<
|
||||
{
|
||||
distance: string;
|
||||
position: THREE.Vector3;
|
||||
userData: Types.Line;
|
||||
layer: string;
|
||||
}[]
|
||||
>([]);
|
||||
const { activeLayer } = useActiveLayer();
|
||||
const { toggleView } = useToggleView();
|
||||
const { newLines, setNewLines } = useNewLines();
|
||||
const { deletedLines, setDeletedLines } = useDeletedLines();
|
||||
const [linesState, setLinesState] = useState<Types.Lines>([]);
|
||||
const { roomsState, setRoomsState } = useRoomsState();
|
||||
|
||||
useEffect(() => {
|
||||
if (linesState.length === 0) return;
|
||||
const getLines = async () => {
|
||||
|
||||
if (lines.length > 2) {
|
||||
const linesByLayer = linesState.reduce((acc: { [key: number]: any[] }, pair) => {
|
||||
const layer = pair[0][2];
|
||||
if (!acc[layer]) acc[layer] = [];
|
||||
acc[layer].push(pair);
|
||||
return acc;
|
||||
}, {});
|
||||
|
||||
for (const layer in linesByLayer) {
|
||||
|
||||
const rooms: Types.Rooms = await getRoomsFromLines({ current: linesByLayer[layer] });
|
||||
|
||||
}
|
||||
}
|
||||
useEffect(() => {
|
||||
|
||||
if (linesState.length === 0) return;
|
||||
const getLines = async () => {
|
||||
const points3D = linesState.map(line => {
|
||||
const startPoint = line[0][0]; // First point of each wall line
|
||||
return [startPoint.x, 0, startPoint.z];
|
||||
});
|
||||
|
||||
// Ensure the polygon is closed
|
||||
if (
|
||||
points3D[0][0] !== points3D[points3D.length - 1][0] ||
|
||||
points3D[0][1] !== points3D[points3D.length - 1][1]
|
||||
) {
|
||||
points3D.push(points3D[0]);
|
||||
}
|
||||
|
||||
// Convert to 2D for turf (x, z)
|
||||
const coords2D = points3D.map(p => [p[0], p[1]]);
|
||||
|
||||
const projected = points3D.map((p: any) => new Vector2(p[0], p[1]));
|
||||
|
||||
// Shoelace formula for 2D polygon
|
||||
let area = 0;
|
||||
const n = projected.length;
|
||||
for (let i = 0; i < n - 1; i++) {
|
||||
const curr = projected[i];
|
||||
const next = projected[i + 1];
|
||||
area += curr.x * next.y - next.x * curr.y;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
// return Math.abs(area) / 2;
|
||||
|
||||
// Build polygon and compute area
|
||||
// const polygon = turf.polygon([coords2D]);
|
||||
// const area = turf.area(polygon);
|
||||
// const area = computeAreaFrom3DPoints(coords2D)
|
||||
|
||||
//
|
||||
if (lines.length > 2) {
|
||||
const linesByLayer = linesState.reduce((acc: { [key: number]: any[] }, pair) => {
|
||||
const layer = pair[0][2];
|
||||
if (!acc[layer]) acc[layer] = [];
|
||||
acc[layer].push(pair);
|
||||
return acc;
|
||||
}, {});
|
||||
|
||||
|
||||
for (const layer in linesByLayer) {
|
||||
const rooms: Types.Rooms = await getRoomsFromLines({ current: linesByLayer[layer] });
|
||||
setRoomsState(rooms)
|
||||
}
|
||||
getLines();
|
||||
}, [linesState])
|
||||
}
|
||||
}
|
||||
getLines();
|
||||
}, [linesState, roomsState])
|
||||
|
||||
useEffect(() => {
|
||||
const email = localStorage.getItem("email");
|
||||
if (!email) return;
|
||||
const organization = email.split("@")[1].split(".")[0];
|
||||
|
||||
getLines(organization).then((data) => {
|
||||
data = objectLinesToArray(data);
|
||||
setLinesState(data);
|
||||
useEffect(() => {
|
||||
const email = localStorage.getItem("email");
|
||||
if (!email) return;
|
||||
const organization = email.split("@")[1].split(".")[0];
|
||||
|
||||
const lines = data
|
||||
.filter((line: Types.Line) => line[0][2] === activeLayer)
|
||||
.map((line: Types.Line) => {
|
||||
const point1 = new THREE.Vector3(
|
||||
line[0][0].x,
|
||||
line[0][0].y,
|
||||
line[0][0].z
|
||||
);
|
||||
const point2 = new THREE.Vector3(
|
||||
line[1][0].x,
|
||||
line[1][0].y,
|
||||
line[1][0].z
|
||||
);
|
||||
const distance = point1.distanceTo(point2);
|
||||
const midpoint = new THREE.Vector3()
|
||||
.addVectors(point1, point2)
|
||||
.divideScalar(2);
|
||||
return {
|
||||
distance: distance.toFixed(1),
|
||||
position: midpoint,
|
||||
userData: line,
|
||||
layer: activeLayer,
|
||||
};
|
||||
});
|
||||
setLines(lines);
|
||||
getLines(organization).then((data) => {
|
||||
data = objectLinesToArray(data);
|
||||
setLinesState(data);
|
||||
|
||||
const lines = data
|
||||
.filter((line: Types.Line) => line[0][2] === activeLayer)
|
||||
.map((line: Types.Line) => {
|
||||
const point1 = new THREE.Vector3(
|
||||
line[0][0].x,
|
||||
line[0][0].y,
|
||||
line[0][0].z
|
||||
);
|
||||
const point2 = new THREE.Vector3(
|
||||
line[1][0].x,
|
||||
line[1][0].y,
|
||||
line[1][0].z
|
||||
);
|
||||
const distance = point1.distanceTo(point2);
|
||||
const midpoint = new THREE.Vector3()
|
||||
.addVectors(point1, point2)
|
||||
.divideScalar(2);
|
||||
return {
|
||||
distance: distance.toFixed(1),
|
||||
position: midpoint,
|
||||
userData: line,
|
||||
layer: activeLayer,
|
||||
};
|
||||
});
|
||||
}, [activeLayer]);
|
||||
setLines(lines);
|
||||
});
|
||||
}, [activeLayer]);
|
||||
|
||||
useEffect(() => {
|
||||
if (newLines.length > 0) {
|
||||
if (newLines[0][0][2] !== activeLayer) return;
|
||||
const newLinesData = newLines.map((line: Types.Line) => {
|
||||
const point1 = new THREE.Vector3(
|
||||
line[0][0].x,
|
||||
line[0][0].y,
|
||||
line[0][0].z
|
||||
);
|
||||
const point2 = new THREE.Vector3(
|
||||
line[1][0].x,
|
||||
line[1][0].y,
|
||||
line[1][0].z
|
||||
);
|
||||
const distance = point1.distanceTo(point2);
|
||||
const midpoint = new THREE.Vector3()
|
||||
.addVectors(point1, point2)
|
||||
.divideScalar(2);
|
||||
useEffect(() => {
|
||||
if (newLines.length > 0) {
|
||||
if (newLines[0][0][2] !== activeLayer) return;
|
||||
const newLinesData = newLines.map((line: Types.Line) => {
|
||||
const point1 = new THREE.Vector3(
|
||||
line[0][0].x,
|
||||
line[0][0].y,
|
||||
line[0][0].z
|
||||
);
|
||||
const point2 = new THREE.Vector3(
|
||||
line[1][0].x,
|
||||
line[1][0].y,
|
||||
line[1][0].z
|
||||
);
|
||||
const distance = point1.distanceTo(point2);
|
||||
const midpoint = new THREE.Vector3()
|
||||
.addVectors(point1, point2)
|
||||
.divideScalar(2);
|
||||
|
||||
return {
|
||||
distance: distance.toFixed(1),
|
||||
position: midpoint,
|
||||
userData: line,
|
||||
layer: activeLayer,
|
||||
};
|
||||
});
|
||||
setLines((prevLines) => [...prevLines, ...newLinesData]);
|
||||
setLinesState((prevLines) => [...prevLines, ...newLines]);
|
||||
setNewLines([]);
|
||||
}
|
||||
}, [newLines, activeLayer]);
|
||||
return {
|
||||
distance: distance.toFixed(1),
|
||||
position: midpoint,
|
||||
userData: line,
|
||||
layer: activeLayer,
|
||||
};
|
||||
});
|
||||
setLines((prevLines) => [...prevLines, ...newLinesData]);
|
||||
setLinesState((prevLines) => [...prevLines, ...newLines]);
|
||||
setNewLines([]);
|
||||
}
|
||||
}, [newLines, activeLayer]);
|
||||
|
||||
useEffect(() => {
|
||||
if ((deletedLines as Types.Lines).length > 0) {
|
||||
setLines((prevLines) =>
|
||||
prevLines.filter(
|
||||
(line) =>
|
||||
!deletedLines.some(
|
||||
(deletedLine: any) =>
|
||||
deletedLine[0][1] === line.userData[0][1] &&
|
||||
deletedLine[1][1] === line.userData[1][1]
|
||||
)
|
||||
)
|
||||
);
|
||||
useEffect(() => {
|
||||
if ((deletedLines as Types.Lines).length > 0) {
|
||||
setLines((prevLines) =>
|
||||
prevLines.filter(
|
||||
(line) =>
|
||||
!deletedLines.some(
|
||||
(deletedLine: any) =>
|
||||
deletedLine[0][1] === line.userData[0][1] &&
|
||||
deletedLine[1][1] === line.userData[1][1]
|
||||
)
|
||||
)
|
||||
);
|
||||
|
||||
setLinesState(prev =>
|
||||
prev.filter(line =>
|
||||
!(deletedLines as Types.Lines).some(
|
||||
deleted =>
|
||||
line[0][1] === deleted[0][1] && line[1][1] === deleted[1][1]
|
||||
)
|
||||
)
|
||||
);
|
||||
setLinesState(prev =>
|
||||
prev.filter(line =>
|
||||
!(deletedLines as Types.Lines).some(
|
||||
deleted =>
|
||||
line[0][1] === deleted[0][1] && line[1][1] === deleted[1][1]
|
||||
)
|
||||
)
|
||||
);
|
||||
|
||||
setDeletedLines([]);
|
||||
}
|
||||
}, [deletedLines]);
|
||||
setDeletedLines([]);
|
||||
setRoomsState([])
|
||||
}
|
||||
}, [deletedLines]);
|
||||
|
||||
return (
|
||||
<>
|
||||
{toggleView && (
|
||||
<group name="Distance_Text">
|
||||
{lines.map((text) => (
|
||||
<Html
|
||||
// data
|
||||
key={`${text.userData[0][1]}_${text.userData[1][1]}`}
|
||||
userData={text.userData}
|
||||
position={[text.position.x, 1, text.position.z]}
|
||||
// class
|
||||
wrapperClass="distance-text-wrapper"
|
||||
className="distance-text"
|
||||
// other
|
||||
zIndexRange={[1, 0]}
|
||||
prepend
|
||||
sprite
|
||||
>
|
||||
<div
|
||||
key={`${text.userData[0][1]}_${text.userData[1][1]}`}
|
||||
className={`distance line-${text.userData[0][1]}_${text.userData[1][1]}_${text.layer}`}
|
||||
>
|
||||
{text.distance} m
|
||||
</div>
|
||||
</Html>
|
||||
))}
|
||||
</group>
|
||||
)}
|
||||
</>
|
||||
);
|
||||
return (
|
||||
<>
|
||||
{toggleView && (
|
||||
<group name="Distance_Text">
|
||||
{lines.map((text) => (
|
||||
<Html
|
||||
// data
|
||||
key={`${text.userData[0][1]}_${text.userData[1][1]}`}
|
||||
userData={text.userData}
|
||||
position={[text.position.x, 1, text.position.z]}
|
||||
// class
|
||||
wrapperClass="distance-text-wrapper"
|
||||
className="distance-text"
|
||||
// other
|
||||
zIndexRange={[1, 0]}
|
||||
prepend
|
||||
sprite
|
||||
>
|
||||
<div
|
||||
key={`${text.userData[0][1]}_${text.userData[1][1]}`}
|
||||
className={`distance line-${text.userData[0][1]}_${text.userData[1][1]}_${text.layer}`}
|
||||
>
|
||||
{text.distance} m
|
||||
</div>
|
||||
</Html>
|
||||
))}
|
||||
</group>
|
||||
)}
|
||||
</>
|
||||
);
|
||||
};
|
||||
|
||||
export default DistanceText;
|
||||
|
|
|
@ -0,0 +1,65 @@
|
|||
import React, { useEffect } from 'react';
|
||||
import { useRoomsState, useToggleView } from '../../../store/store';
|
||||
import { computeArea } from '../functions/computeArea';
|
||||
import { Html } from '@react-three/drei';
|
||||
import * as CONSTANTS from "../../../types/world/worldConstants";
|
||||
import * as turf from '@turf/turf';
|
||||
|
||||
const CalculateAreaGroup = () => {
|
||||
const { roomsState } = useRoomsState();
|
||||
const { toggleView } = useToggleView();
|
||||
|
||||
return (
|
||||
<group name="roomArea" visible={toggleView}>
|
||||
{roomsState.length > 0 &&
|
||||
roomsState.flat().map((room: any, index: number) => {
|
||||
if (!toggleView) return null;
|
||||
const coordinates = room.coordinates;
|
||||
|
||||
if (!coordinates || coordinates.length < 3) return null;
|
||||
|
||||
let coords2D = coordinates.map((p: any) => [p.position.x, p.position.z]);
|
||||
|
||||
const first = coords2D[0];
|
||||
const last = coords2D[coords2D.length - 1];
|
||||
if (first[0] !== last[0] || first[1] !== last[1]) {
|
||||
coords2D.push(first);
|
||||
}
|
||||
|
||||
const polygon = turf.polygon([coords2D]);
|
||||
const center2D = turf.center(polygon).geometry.coordinates;
|
||||
|
||||
const sumY = coordinates.reduce((sum: number, p: any) => sum + p.position.y, 0);
|
||||
const avgY = sumY / coordinates.length;
|
||||
|
||||
const area = computeArea(room, "rooms");
|
||||
const formattedArea = `${area.toFixed(2)} m²`;
|
||||
|
||||
const htmlPosition: [number, number, number] = [
|
||||
center2D[0],
|
||||
avgY + CONSTANTS.zoneConfig.height,
|
||||
center2D[1],
|
||||
];
|
||||
|
||||
return (
|
||||
<Html
|
||||
key={`${index}-${room.layer || index}`}
|
||||
position={htmlPosition}
|
||||
wrapperClass="distance-text-wrapper"
|
||||
className="distance-text"
|
||||
zIndexRange={[1, 0]}
|
||||
prepend
|
||||
center
|
||||
sprite
|
||||
>
|
||||
<div className={`distance area line-${room.layer || index}`}>
|
||||
Room ({formattedArea})
|
||||
</div>
|
||||
</Html>
|
||||
);
|
||||
})}
|
||||
</group>
|
||||
);
|
||||
}
|
||||
|
||||
export default CalculateAreaGroup;
|
|
@ -18,7 +18,7 @@ import { getZonesApi } from "../../../services/factoryBuilder/zones/getZonesApi"
|
|||
|
||||
import * as CONSTANTS from "../../../types/world/worldConstants";
|
||||
import * as turf from '@turf/turf';
|
||||
import { computeAreaFrom3DPoints } from "../functions/computeAreaFrom3DPoints";
|
||||
import { computeArea } from "../functions/computeArea";
|
||||
|
||||
const ZoneGroup: React.FC = () => {
|
||||
const { camera, pointer, gl, raycaster, scene, controls } = useThree();
|
||||
|
@ -597,8 +597,9 @@ const ZoneGroup: React.FC = () => {
|
|||
))}
|
||||
|
||||
</group>
|
||||
<group name="zoneArea">
|
||||
<group name="zoneArea" visible={toggleView}>
|
||||
{zones.map((zone: any, index: any) => {
|
||||
if (!toggleView) return null;
|
||||
const points3D = zone.points;
|
||||
const coords2D = points3D.map((p: any) => [p[0], p[2]]);
|
||||
|
||||
|
@ -616,7 +617,7 @@ const ZoneGroup: React.FC = () => {
|
|||
const sumY = points3D.reduce((sum: number, p: any) => sum + p[1], 0);
|
||||
const avgY = sumY / points3D.length;
|
||||
|
||||
const area = computeAreaFrom3DPoints(points3D);
|
||||
const area = computeArea(points3D, "zone");
|
||||
const formattedArea = `${area.toFixed(2)} m²`;
|
||||
|
||||
const htmlPosition: [number, number, number] = [
|
||||
|
@ -686,3 +687,12 @@ const ZoneGroup: React.FC = () => {
|
|||
};
|
||||
|
||||
export default ZoneGroup;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -4,434 +4,434 @@ import { create } from "zustand";
|
|||
import { io } from "socket.io-client";
|
||||
|
||||
export const useSocketStore = create<any>((set: any, get: any) => ({
|
||||
socket: null,
|
||||
initializeSocket: (email: string, organization: string) => {
|
||||
const existingSocket = get().socket;
|
||||
if (existingSocket) {
|
||||
return;
|
||||
}
|
||||
socket: null,
|
||||
initializeSocket: (email: string, organization: string) => {
|
||||
const existingSocket = get().socket;
|
||||
if (existingSocket) {
|
||||
return;
|
||||
}
|
||||
|
||||
const socket = io(
|
||||
`http://${process.env.REACT_APP_SERVER_SOCKET_API_BASE_URL}/Builder`,
|
||||
{
|
||||
reconnection: true,
|
||||
auth: { email, organization },
|
||||
}
|
||||
);
|
||||
const socket = io(
|
||||
`http://${process.env.REACT_APP_SERVER_SOCKET_API_BASE_URL}/Builder`,
|
||||
{
|
||||
reconnection: true,
|
||||
auth: { email, organization },
|
||||
}
|
||||
);
|
||||
|
||||
const visualizationSocket = io(
|
||||
`http://${process.env.REACT_APP_SERVER_SOCKET_API_BASE_URL}/Visualization`,
|
||||
{
|
||||
reconnection: true,
|
||||
auth: { email, organization },
|
||||
}
|
||||
);
|
||||
const visualizationSocket = io(
|
||||
`http://${process.env.REACT_APP_SERVER_SOCKET_API_BASE_URL}/Visualization`,
|
||||
{
|
||||
reconnection: true,
|
||||
auth: { email, organization },
|
||||
}
|
||||
);
|
||||
|
||||
set({ socket, visualizationSocket });
|
||||
},
|
||||
disconnectSocket: () => {
|
||||
set((state: any) => {
|
||||
state.socket?.disconnect();
|
||||
state.visualizationSocket?.disconnect();
|
||||
return { socket: null };
|
||||
});
|
||||
},
|
||||
set({ socket, visualizationSocket });
|
||||
},
|
||||
disconnectSocket: () => {
|
||||
set((state: any) => {
|
||||
state.socket?.disconnect();
|
||||
state.visualizationSocket?.disconnect();
|
||||
return { socket: null };
|
||||
});
|
||||
},
|
||||
}));
|
||||
|
||||
export const useLoadingProgress = create<{
|
||||
loadingProgress: number;
|
||||
setLoadingProgress: (x: number) => void;
|
||||
loadingProgress: number;
|
||||
setLoadingProgress: (x: number) => void;
|
||||
}>((set) => ({
|
||||
loadingProgress: 1,
|
||||
setLoadingProgress: (x: number) => set({ loadingProgress: x }),
|
||||
loadingProgress: 1,
|
||||
setLoadingProgress: (x: number) => set({ loadingProgress: x }),
|
||||
}));
|
||||
|
||||
export const useOrganization = create<any>((set: any) => ({
|
||||
organization: "",
|
||||
setOrganization: (x: any) => set(() => ({ organization: x })),
|
||||
organization: "",
|
||||
setOrganization: (x: any) => set(() => ({ organization: x })),
|
||||
}));
|
||||
|
||||
export const useToggleView = create<any>((set: any) => ({
|
||||
toggleView: false,
|
||||
setToggleView: (x: any) => set(() => ({ toggleView: x })),
|
||||
toggleView: false,
|
||||
setToggleView: (x: any) => set(() => ({ toggleView: x })),
|
||||
}));
|
||||
|
||||
export const useUpdateScene = create<any>((set: any) => ({
|
||||
updateScene: false,
|
||||
setUpdateScene: (x: any) => set(() => ({ updateScene: x })),
|
||||
updateScene: false,
|
||||
setUpdateScene: (x: any) => set(() => ({ updateScene: x })),
|
||||
}));
|
||||
|
||||
export const useWalls = create<any>((set: any) => ({
|
||||
walls: [],
|
||||
setWalls: (x: any) => set(() => ({ walls: x })),
|
||||
walls: [],
|
||||
setWalls: (x: any) => set(() => ({ walls: x })),
|
||||
}));
|
||||
|
||||
export const useRoomsState = create<any>((set: any) => ({
|
||||
roomsState: [],
|
||||
setRoomsState: (x: any) => set(() => ({ walls: x })),
|
||||
roomsState: [],
|
||||
setRoomsState: (x: any) => set(() => ({ roomsState: x })),
|
||||
}));
|
||||
|
||||
export const useZones = create<any>((set: any) => ({
|
||||
zones: [],
|
||||
setZones: (callback: any) =>
|
||||
set((state: any) => ({
|
||||
zones: typeof callback === "function" ? callback(state.zones) : callback,
|
||||
})),
|
||||
zones: [],
|
||||
setZones: (callback: any) =>
|
||||
set((state: any) => ({
|
||||
zones: typeof callback === "function" ? callback(state.zones) : callback,
|
||||
})),
|
||||
}));
|
||||
|
||||
interface ZonePointsState {
|
||||
zonePoints: THREE.Vector3[];
|
||||
setZonePoints: (points: THREE.Vector3[]) => void;
|
||||
zonePoints: THREE.Vector3[];
|
||||
setZonePoints: (points: THREE.Vector3[]) => void;
|
||||
}
|
||||
|
||||
export const useZonePoints = create<ZonePointsState>((set) => ({
|
||||
zonePoints: [],
|
||||
setZonePoints: (points) => set({ zonePoints: points }),
|
||||
zonePoints: [],
|
||||
setZonePoints: (points) => set({ zonePoints: points }),
|
||||
}));
|
||||
|
||||
export const useSelectedItem = create<any>((set: any) => ({
|
||||
selectedItem: { name: "", id: "", type: undefined },
|
||||
setSelectedItem: (x: any) => set(() => ({ selectedItem: x })),
|
||||
selectedItem: { name: "", id: "", type: undefined },
|
||||
setSelectedItem: (x: any) => set(() => ({ selectedItem: x })),
|
||||
}));
|
||||
|
||||
export const useNavMesh = create<any>((set: any) => ({
|
||||
navMesh: null,
|
||||
setNavMesh: (x: any) => set({ navMesh: x }),
|
||||
navMesh: null,
|
||||
setNavMesh: (x: any) => set({ navMesh: x }),
|
||||
}));
|
||||
|
||||
export const useSelectedAssets = create<any>((set: any) => ({
|
||||
selectedAssets: [],
|
||||
setSelectedAssets: (x: any) => set(() => ({ selectedAssets: x })),
|
||||
selectedAssets: [],
|
||||
setSelectedAssets: (x: any) => set(() => ({ selectedAssets: x })),
|
||||
}));
|
||||
|
||||
export const useLayers = create<any>((set: any) => ({
|
||||
Layers: 1,
|
||||
setLayers: (x: any) => set(() => ({ Layers: x })),
|
||||
Layers: 1,
|
||||
setLayers: (x: any) => set(() => ({ Layers: x })),
|
||||
}));
|
||||
|
||||
export const useCamPosition = create<any>((set: any) => ({
|
||||
camPosition: { x: undefined, y: undefined, z: undefined },
|
||||
setCamPosition: (newCamPosition: any) => set({ camPosition: newCamPosition }),
|
||||
camPosition: { x: undefined, y: undefined, z: undefined },
|
||||
setCamPosition: (newCamPosition: any) => set({ camPosition: newCamPosition }),
|
||||
}));
|
||||
|
||||
export const useMenuVisible = create<any>((set: any) => ({
|
||||
menuVisible: false,
|
||||
setMenuVisible: (x: any) => set(() => ({ menuVisible: x })),
|
||||
menuVisible: false,
|
||||
setMenuVisible: (x: any) => set(() => ({ menuVisible: x })),
|
||||
}));
|
||||
|
||||
export const useDeleteTool = create<any>((set: any) => ({
|
||||
deleteTool: false,
|
||||
setDeleteTool: (x: any) => set(() => ({ deleteTool: x })),
|
||||
deleteTool: false,
|
||||
setDeleteTool: (x: any) => set(() => ({ deleteTool: x })),
|
||||
}));
|
||||
|
||||
export const useToolMode = create<any>((set: any) => ({
|
||||
toolMode: null,
|
||||
setToolMode: (x: any) => set(() => ({ toolMode: x })),
|
||||
toolMode: null,
|
||||
setToolMode: (x: any) => set(() => ({ toolMode: x })),
|
||||
}));
|
||||
|
||||
export const useNewLines = create<any>((set: any) => ({
|
||||
newLines: [],
|
||||
setNewLines: (x: any) => set(() => ({ newLines: x })),
|
||||
newLines: [],
|
||||
setNewLines: (x: any) => set(() => ({ newLines: x })),
|
||||
}));
|
||||
|
||||
export const useDeletedLines = create<any>((set: any) => ({
|
||||
deletedLines: [],
|
||||
setDeletedLines: (x: any) => set(() => ({ deletedLines: x })),
|
||||
deletedLines: [],
|
||||
setDeletedLines: (x: any) => set(() => ({ deletedLines: x })),
|
||||
}));
|
||||
|
||||
export const useMovePoint = create<any>((set: any) => ({
|
||||
movePoint: false,
|
||||
setMovePoint: (x: any) => set(() => ({ movePoint: x })),
|
||||
movePoint: false,
|
||||
setMovePoint: (x: any) => set(() => ({ movePoint: x })),
|
||||
}));
|
||||
|
||||
export const useTransformMode = create<any>((set: any) => ({
|
||||
transformMode: null,
|
||||
setTransformMode: (x: any) => set(() => ({ transformMode: x })),
|
||||
transformMode: null,
|
||||
setTransformMode: (x: any) => set(() => ({ transformMode: x })),
|
||||
}));
|
||||
|
||||
export const useDeletePointOrLine = create<any>((set: any) => ({
|
||||
deletePointOrLine: false,
|
||||
setDeletePointOrLine: (x: any) => set(() => ({ deletePointOrLine: x })),
|
||||
deletePointOrLine: false,
|
||||
setDeletePointOrLine: (x: any) => set(() => ({ deletePointOrLine: x })),
|
||||
}));
|
||||
|
||||
export const useFloorItems = create<any>((set: any) => ({
|
||||
floorItems: null,
|
||||
setFloorItems: (callback: any) =>
|
||||
set((state: any) => ({
|
||||
floorItems:
|
||||
typeof callback === "function" ? callback(state.floorItems) : callback,
|
||||
})),
|
||||
floorItems: null,
|
||||
setFloorItems: (callback: any) =>
|
||||
set((state: any) => ({
|
||||
floorItems:
|
||||
typeof callback === "function" ? callback(state.floorItems) : callback,
|
||||
})),
|
||||
}));
|
||||
|
||||
export const useWallItems = create<any>((set: any) => ({
|
||||
wallItems: [],
|
||||
setWallItems: (callback: any) =>
|
||||
set((state: any) => ({
|
||||
wallItems:
|
||||
typeof callback === "function" ? callback(state.wallItems) : callback,
|
||||
})),
|
||||
wallItems: [],
|
||||
setWallItems: (callback: any) =>
|
||||
set((state: any) => ({
|
||||
wallItems:
|
||||
typeof callback === "function" ? callback(state.wallItems) : callback,
|
||||
})),
|
||||
}));
|
||||
|
||||
export const useSelectedWallItem = create<any>((set: any) => ({
|
||||
selectedWallItem: null,
|
||||
setSelectedWallItem: (x: any) => set(() => ({ selectedWallItem: x })),
|
||||
selectedWallItem: null,
|
||||
setSelectedWallItem: (x: any) => set(() => ({ selectedWallItem: x })),
|
||||
}));
|
||||
|
||||
export const useSelectedFloorItem = create<any>((set: any) => ({
|
||||
selectedFloorItem: null,
|
||||
setSelectedFloorItem: (x: any) => set(() => ({ selectedFloorItem: x })),
|
||||
selectedFloorItem: null,
|
||||
setSelectedFloorItem: (x: any) => set(() => ({ selectedFloorItem: x })),
|
||||
}));
|
||||
|
||||
export const useDeletableFloorItem = create<any>((set: any) => ({
|
||||
deletableFloorItem: null,
|
||||
setDeletableFloorItem: (x: any) => set(() => ({ deletableFloorItem: x })),
|
||||
deletableFloorItem: null,
|
||||
setDeletableFloorItem: (x: any) => set(() => ({ deletableFloorItem: x })),
|
||||
}));
|
||||
|
||||
export const useSetScale = create<any>((set: any) => ({
|
||||
scale: null,
|
||||
setScale: (x: any) => set(() => ({ scale: x })),
|
||||
scale: null,
|
||||
setScale: (x: any) => set(() => ({ scale: x })),
|
||||
}));
|
||||
|
||||
export const useRoofVisibility = create<any>((set: any) => ({
|
||||
roofVisibility: false,
|
||||
setRoofVisibility: (x: any) => set(() => ({ roofVisibility: x })),
|
||||
roofVisibility: false,
|
||||
setRoofVisibility: (x: any) => set(() => ({ roofVisibility: x })),
|
||||
}));
|
||||
|
||||
export const useWallVisibility = create<any>((set: any) => ({
|
||||
wallVisibility: false,
|
||||
setWallVisibility: (x: any) => set(() => ({ wallVisibility: x })),
|
||||
wallVisibility: false,
|
||||
setWallVisibility: (x: any) => set(() => ({ wallVisibility: x })),
|
||||
}));
|
||||
|
||||
export const useShadows = create<any>((set: any) => ({
|
||||
shadows: false,
|
||||
setShadows: (x: any) => set(() => ({ shadows: x })),
|
||||
shadows: false,
|
||||
setShadows: (x: any) => set(() => ({ shadows: x })),
|
||||
}));
|
||||
|
||||
export const useSunPosition = create<any>((set: any) => ({
|
||||
sunPosition: { x: undefined, y: undefined, z: undefined },
|
||||
setSunPosition: (newSuntPosition: any) =>
|
||||
set({ sunPosition: newSuntPosition }),
|
||||
sunPosition: { x: undefined, y: undefined, z: undefined },
|
||||
setSunPosition: (newSuntPosition: any) =>
|
||||
set({ sunPosition: newSuntPosition }),
|
||||
}));
|
||||
|
||||
export const useRemoveLayer = create<any>((set: any) => ({
|
||||
removeLayer: false,
|
||||
setRemoveLayer: (x: any) => set(() => ({ removeLayer: x })),
|
||||
removeLayer: false,
|
||||
setRemoveLayer: (x: any) => set(() => ({ removeLayer: x })),
|
||||
}));
|
||||
|
||||
export const useRemovedLayer = create<any>((set: any) => ({
|
||||
removedLayer: null,
|
||||
setRemovedLayer: (x: any) => set(() => ({ removedLayer: x })),
|
||||
removedLayer: null,
|
||||
setRemovedLayer: (x: any) => set(() => ({ removedLayer: x })),
|
||||
}));
|
||||
|
||||
export const useActiveLayer = create<any>((set: any) => ({
|
||||
activeLayer: 1,
|
||||
setActiveLayer: (x: any) => set({ activeLayer: x }),
|
||||
activeLayer: 1,
|
||||
setActiveLayer: (x: any) => set({ activeLayer: x }),
|
||||
}));
|
||||
|
||||
interface RefTextUpdateState {
|
||||
refTextupdate: number;
|
||||
setRefTextUpdate: (
|
||||
callback: (currentValue: number) => number | number
|
||||
) => void;
|
||||
refTextupdate: number;
|
||||
setRefTextUpdate: (
|
||||
callback: (currentValue: number) => number | number
|
||||
) => void;
|
||||
}
|
||||
|
||||
export const useRefTextUpdate = create<RefTextUpdateState>((set) => ({
|
||||
refTextupdate: -1000,
|
||||
setRefTextUpdate: (callback) =>
|
||||
set((state) => ({
|
||||
refTextupdate:
|
||||
typeof callback === "function"
|
||||
? callback(state.refTextupdate)
|
||||
: callback,
|
||||
})),
|
||||
refTextupdate: -1000,
|
||||
setRefTextUpdate: (callback) =>
|
||||
set((state) => ({
|
||||
refTextupdate:
|
||||
typeof callback === "function"
|
||||
? callback(state.refTextupdate)
|
||||
: callback,
|
||||
})),
|
||||
}));
|
||||
|
||||
export const useResetCamera = create<any>((set: any) => ({
|
||||
resetCamera: false,
|
||||
setResetCamera: (x: any) => set({ resetCamera: x }),
|
||||
resetCamera: false,
|
||||
setResetCamera: (x: any) => set({ resetCamera: x }),
|
||||
}));
|
||||
|
||||
export const useAddAction = create<any>((set: any) => ({
|
||||
addAction: null,
|
||||
setAddAction: (x: any) => set({ addAction: x }),
|
||||
addAction: null,
|
||||
setAddAction: (x: any) => set({ addAction: x }),
|
||||
}));
|
||||
|
||||
export const useActiveTool = create<any>((set: any) => ({
|
||||
activeTool: "cursor",
|
||||
setActiveTool: (x: any) => set({ activeTool: x }),
|
||||
activeTool: "cursor",
|
||||
setActiveTool: (x: any) => set({ activeTool: x }),
|
||||
}));
|
||||
|
||||
export const useActiveSubTool = create<any>((set: any) => ({
|
||||
activeSubTool: "cursor",
|
||||
setActiveSubTool: (x: any) => set({ activeSubTool: x }),
|
||||
activeSubTool: "cursor",
|
||||
setActiveSubTool: (x: any) => set({ activeSubTool: x }),
|
||||
}));
|
||||
|
||||
export const use2DUndoRedo = create<any>((set: any) => ({
|
||||
is2DUndoRedo: null,
|
||||
set2DUndoRedo: (x: any) => set({ is2DUndoRedo: x }),
|
||||
is2DUndoRedo: null,
|
||||
set2DUndoRedo: (x: any) => set({ is2DUndoRedo: x }),
|
||||
}));
|
||||
|
||||
export const useElevation = create<any>((set: any) => ({
|
||||
elevation: 45,
|
||||
setElevation: (x: any) => set({ elevation: x }),
|
||||
elevation: 45,
|
||||
setElevation: (x: any) => set({ elevation: x }),
|
||||
}));
|
||||
|
||||
export const useAzimuth = create<any>((set: any) => ({
|
||||
azimuth: -160,
|
||||
setAzimuth: (x: any) => set({ azimuth: x }),
|
||||
azimuth: -160,
|
||||
setAzimuth: (x: any) => set({ azimuth: x }),
|
||||
}));
|
||||
|
||||
export const useRenderDistance = create<any>((set: any) => ({
|
||||
renderDistance: 40,
|
||||
setRenderDistance: (x: any) => set({ renderDistance: x }),
|
||||
renderDistance: 40,
|
||||
setRenderDistance: (x: any) => set({ renderDistance: x }),
|
||||
}));
|
||||
|
||||
export const useCamMode = create<any>((set: any) => ({
|
||||
camMode: "ThirdPerson",
|
||||
setCamMode: (x: any) => set({ camMode: x }),
|
||||
camMode: "ThirdPerson",
|
||||
setCamMode: (x: any) => set({ camMode: x }),
|
||||
}));
|
||||
|
||||
export const useUserName = create<any>((set: any) => ({
|
||||
userName: "",
|
||||
setUserName: (x: any) => set({ userName: x }),
|
||||
userName: "",
|
||||
setUserName: (x: any) => set({ userName: x }),
|
||||
}));
|
||||
|
||||
export const useObjectPosition = create<any>((set: any) => ({
|
||||
objectPosition: { x: undefined, y: undefined, z: undefined },
|
||||
setObjectPosition: (newObjectPosition: any) =>
|
||||
set({ objectPosition: newObjectPosition }),
|
||||
objectPosition: { x: undefined, y: undefined, z: undefined },
|
||||
setObjectPosition: (newObjectPosition: any) =>
|
||||
set({ objectPosition: newObjectPosition }),
|
||||
}));
|
||||
|
||||
export const useObjectScale = create<any>((set: any) => ({
|
||||
objectScale: { x: undefined, y: undefined, z: undefined },
|
||||
setObjectScale: (newObjectScale: any) => set({ objectScale: newObjectScale }),
|
||||
objectScale: { x: undefined, y: undefined, z: undefined },
|
||||
setObjectScale: (newObjectScale: any) => set({ objectScale: newObjectScale }),
|
||||
}));
|
||||
|
||||
export const useObjectRotation = create<any>((set: any) => ({
|
||||
objectRotation: { x: undefined, y: undefined, z: undefined },
|
||||
setObjectRotation: (newObjectRotation: any) =>
|
||||
set({ objectRotation: newObjectRotation }),
|
||||
objectRotation: { x: undefined, y: undefined, z: undefined },
|
||||
setObjectRotation: (newObjectRotation: any) =>
|
||||
set({ objectRotation: newObjectRotation }),
|
||||
}));
|
||||
|
||||
export const useDrieTemp = create<any>((set: any) => ({
|
||||
drieTemp: undefined,
|
||||
setDrieTemp: (x: any) => set({ drieTemp: x }),
|
||||
drieTemp: undefined,
|
||||
setDrieTemp: (x: any) => set({ drieTemp: x }),
|
||||
}));
|
||||
|
||||
export const useActiveUsers = create<any>((set: any) => ({
|
||||
activeUsers: [],
|
||||
setActiveUsers: (callback: (prev: any[]) => any[] | any[]) =>
|
||||
set((state: { activeUsers: any[] }) => ({
|
||||
activeUsers:
|
||||
typeof callback === "function" ? callback(state.activeUsers) : callback,
|
||||
})),
|
||||
activeUsers: [],
|
||||
setActiveUsers: (callback: (prev: any[]) => any[] | any[]) =>
|
||||
set((state: { activeUsers: any[] }) => ({
|
||||
activeUsers:
|
||||
typeof callback === "function" ? callback(state.activeUsers) : callback,
|
||||
})),
|
||||
}));
|
||||
|
||||
export const useDrieUIValue = create<any>((set: any) => ({
|
||||
drieUIValue: { touch: null, temperature: null, humidity: null },
|
||||
drieUIValue: { touch: null, temperature: null, humidity: null },
|
||||
|
||||
setDrieUIValue: (x: any) =>
|
||||
set((state: any) => ({ drieUIValue: { ...state.drieUIValue, ...x } })),
|
||||
setDrieUIValue: (x: any) =>
|
||||
set((state: any) => ({ drieUIValue: { ...state.drieUIValue, ...x } })),
|
||||
|
||||
setTouch: (value: any) =>
|
||||
set((state: any) => ({
|
||||
drieUIValue: { ...state.drieUIValue, touch: value },
|
||||
})),
|
||||
setTemperature: (value: any) =>
|
||||
set((state: any) => ({
|
||||
drieUIValue: { ...state.drieUIValue, temperature: value },
|
||||
})),
|
||||
setHumidity: (value: any) =>
|
||||
set((state: any) => ({
|
||||
drieUIValue: { ...state.drieUIValue, humidity: value },
|
||||
})),
|
||||
setTouch: (value: any) =>
|
||||
set((state: any) => ({
|
||||
drieUIValue: { ...state.drieUIValue, touch: value },
|
||||
})),
|
||||
setTemperature: (value: any) =>
|
||||
set((state: any) => ({
|
||||
drieUIValue: { ...state.drieUIValue, temperature: value },
|
||||
})),
|
||||
setHumidity: (value: any) =>
|
||||
set((state: any) => ({
|
||||
drieUIValue: { ...state.drieUIValue, humidity: value },
|
||||
})),
|
||||
}));
|
||||
|
||||
export const useStartSimulation = create<any>((set: any) => ({
|
||||
startSimulation: false,
|
||||
setStartSimulation: (x: any) => set({ startSimulation: x }),
|
||||
startSimulation: false,
|
||||
setStartSimulation: (x: any) => set({ startSimulation: x }),
|
||||
}));
|
||||
|
||||
export const useEyeDropMode = create<any>((set: any) => ({
|
||||
eyeDropMode: false,
|
||||
setEyeDropMode: (x: any) => set({ eyeDropMode: x }),
|
||||
eyeDropMode: false,
|
||||
setEyeDropMode: (x: any) => set({ eyeDropMode: x }),
|
||||
}));
|
||||
|
||||
export const useEditingPoint = create<any>((set: any) => ({
|
||||
editingPoint: false,
|
||||
setEditingPoint: (x: any) => set({ editingPoint: x }),
|
||||
editingPoint: false,
|
||||
setEditingPoint: (x: any) => set({ editingPoint: x }),
|
||||
}));
|
||||
|
||||
export const usezoneTarget = create<any>((set: any) => ({
|
||||
zoneTarget: [],
|
||||
setZoneTarget: (x: any) => set({ zoneTarget: x }),
|
||||
zoneTarget: [],
|
||||
setZoneTarget: (x: any) => set({ zoneTarget: x }),
|
||||
}));
|
||||
|
||||
export const usezonePosition = create<any>((set: any) => ({
|
||||
zonePosition: [],
|
||||
setZonePosition: (x: any) => set({ zonePosition: x }),
|
||||
zonePosition: [],
|
||||
setZonePosition: (x: any) => set({ zonePosition: x }),
|
||||
}));
|
||||
|
||||
interface EditPositionState {
|
||||
Edit: boolean;
|
||||
setEdit: (value: boolean) => void;
|
||||
Edit: boolean;
|
||||
setEdit: (value: boolean) => void;
|
||||
}
|
||||
|
||||
export const useEditPosition = create<EditPositionState>((set) => ({
|
||||
Edit: false,
|
||||
setEdit: (value) => set({ Edit: value }),
|
||||
Edit: false,
|
||||
setEdit: (value) => set({ Edit: value }),
|
||||
}));
|
||||
|
||||
export const useAsset3dWidget = create<any>((set: any) => ({
|
||||
widgetSelect: "",
|
||||
setWidgetSelect: (x: any) => set({ widgetSelect: x }),
|
||||
widgetSelect: "",
|
||||
setWidgetSelect: (x: any) => set({ widgetSelect: x }),
|
||||
}));
|
||||
|
||||
export const useWidgetSubOption = create<any>((set: any) => ({
|
||||
widgetSubOption: "2D",
|
||||
setWidgetSubOption: (x: any) => set({ widgetSubOption: x }),
|
||||
widgetSubOption: "2D",
|
||||
setWidgetSubOption: (x: any) => set({ widgetSubOption: x }),
|
||||
}));
|
||||
export const useLimitDistance = create<any>((set: any) => ({
|
||||
limitDistance: true,
|
||||
setLimitDistance: (x: any) => set({ limitDistance: x }),
|
||||
limitDistance: true,
|
||||
setLimitDistance: (x: any) => set({ limitDistance: x }),
|
||||
}));
|
||||
|
||||
export const useTileDistance = create<any>((set: any) => ({
|
||||
gridValue: { size: 300, divisions: 75 },
|
||||
planeValue: { height: 300, width: 300 },
|
||||
gridValue: { size: 300, divisions: 75 },
|
||||
planeValue: { height: 300, width: 300 },
|
||||
|
||||
setGridValue: (value: any) =>
|
||||
set((state: any) => ({
|
||||
gridValue: { ...state.gridValue, ...value },
|
||||
})),
|
||||
setGridValue: (value: any) =>
|
||||
set((state: any) => ({
|
||||
gridValue: { ...state.gridValue, ...value },
|
||||
})),
|
||||
|
||||
setPlaneValue: (value: any) =>
|
||||
set((state: any) => ({
|
||||
planeValue: { ...state.planeValue, ...value },
|
||||
})),
|
||||
setPlaneValue: (value: any) =>
|
||||
set((state: any) => ({
|
||||
planeValue: { ...state.planeValue, ...value },
|
||||
})),
|
||||
}));
|
||||
|
||||
export const usePlayAgv = create<any>((set, get) => ({
|
||||
PlayAgv: [],
|
||||
setPlayAgv: (updateFn: (prev: any[]) => any[]) =>
|
||||
set({ PlayAgv: updateFn(get().PlayAgv) }),
|
||||
PlayAgv: [],
|
||||
setPlayAgv: (updateFn: (prev: any[]) => any[]) =>
|
||||
set({ PlayAgv: updateFn(get().PlayAgv) }),
|
||||
}));
|
||||
// Define the Asset type
|
||||
type Asset = {
|
||||
id: string;
|
||||
name: string;
|
||||
position?: [number, number, number]; // Optional: 3D position
|
||||
rotation?: { x: number; y: number; z: number }; // Optional: Euler rotation
|
||||
id: string;
|
||||
name: string;
|
||||
position?: [number, number, number]; // Optional: 3D position
|
||||
rotation?: { x: number; y: number; z: number }; // Optional: Euler rotation
|
||||
};
|
||||
|
||||
// Zustand store type
|
||||
type ZoneAssetState = {
|
||||
zoneAssetId: Asset | null;
|
||||
setZoneAssetId: (asset: Asset | null) => void;
|
||||
zoneAssetId: Asset | null;
|
||||
setZoneAssetId: (asset: Asset | null) => void;
|
||||
};
|
||||
|
||||
// Zustand store
|
||||
export const useZoneAssetId = create<ZoneAssetState>((set) => ({
|
||||
zoneAssetId: null,
|
||||
setZoneAssetId: (asset) => set({ zoneAssetId: asset }),
|
||||
zoneAssetId: null,
|
||||
setZoneAssetId: (asset) => set({ zoneAssetId: asset }),
|
||||
}));
|
||||
|
|
Loading…
Reference in New Issue