v2 #82
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@ -38,7 +38,7 @@ function RoboticArmMechanics() {
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} else {
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clearSelectedAction();
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}
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}, [selectedAction, selectedEventData, selectedProduct]);
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}, [selectedEventData, selectedProduct]);
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const updateBackend = (
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productName: string,
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@ -9,7 +9,7 @@ import LabledDropdown from "../../../../../ui/inputs/LabledDropdown";
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import RenameInput from "../../../../../ui/inputs/RenameInput";
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import { handleResize } from "../../../../../../functions/handleResizePannel";
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import { useProductStore } from "../../../../../../store/simulation/useProductStore";
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import { useSelectedProduct } from "../../../../../../store/simulation/useSimulationStore";
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import { useSelectedAction, useSelectedProduct } from "../../../../../../store/simulation/useSimulationStore";
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import { upsertProductOrEventApi } from "../../../../../../services/simulation/UpsertProductOrEventApi";
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type TriggerProps = {
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@ -25,6 +25,7 @@ const Trigger = ({ selectedPointData, type }: TriggerProps) => {
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const [selectedTrigger, setSelectedTrigger] = useState<TriggerSchema | undefined>();
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const [activeOption, setActiveOption] = useState<"onComplete" | "onStart" | "onStop" | "delay" | "onError">("onComplete");
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const triggersContainerRef = useRef<HTMLDivElement>(null);
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const { selectedAction } = useSelectedAction();
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const email = localStorage.getItem('email')
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const organization = (email!.split("@")[1]).split(".")[0];
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@ -36,12 +37,12 @@ const Trigger = ({ selectedPointData, type }: TriggerProps) => {
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if (type === 'Conveyor' || type === 'Vehicle' || type === 'Machine' || type === 'StorageUnit') {
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actionUuid = (selectedPointData as ConveyorPointSchema | VehiclePointSchema | MachinePointSchema | StoragePointSchema).action?.actionUuid;
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} else if (type === 'RoboticArm') {
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actionUuid = (selectedPointData as RoboticArmPointSchema).actions[0]?.actionUuid;
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} else if (type === 'RoboticArm' && selectedAction) {
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actionUuid = selectedAction.actionId;
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}
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setCurrentAction(actionUuid);
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}, [selectedPointData, selectedProduct, type]);
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}, [selectedPointData, selectedProduct, type, selectedAction]);
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const updateBackend = (
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productName: string,
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@ -7,7 +7,6 @@ interface SkeletonUIProps {
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// Define the SkeletonUI component
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const SkeletonUI: React.FC<SkeletonUIProps> = ({ type }) => {
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console.log("type: ", type);
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// Function to render skeleton content based on 'type'
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const renderSkeleton = () => {
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@ -40,9 +40,9 @@ const SimulationPlayer: React.FC = () => {
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useEffect(() => {
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if (isReset) {
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setTimeout(()=>{
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setTimeout(() => {
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setReset(false);
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},0)
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}, 0)
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}
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}, [isReset])
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@ -282,11 +282,10 @@ const SimulationPlayer: React.FC = () => {
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</div>
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{index < intervals.length - 1 && (
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<div
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className={`line ${
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progress >= ((index + 1) / totalSegments) * 100
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className={`line ${progress >= ((index + 1) / totalSegments) * 100
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? "filled"
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: ""
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}`}
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}`}
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></div>
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)}
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</React.Fragment>
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@ -1,22 +1,27 @@
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import { useCallback, useEffect, useRef } from "react";
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import { useFrame } from "@react-three/fiber";
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import { usePlayButtonStore, usePauseButtonStore, useResetButtonStore } from "../../../../../store/usePlayButtonStore";
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import { usePlayButtonStore, usePauseButtonStore, useResetButtonStore, useAnimationPlaySpeed } from "../../../../../store/usePlayButtonStore";
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import { useMaterialStore } from "../../../../../store/simulation/useMaterialStore";
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interface DelayInstance {
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initialDelay: number;
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delayEndTime: number;
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materialId?: string;
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action: ConveyorAction;
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isPaused: boolean;
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remainingTime: number;
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lastUpdateTime: number;
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elapsedTime: number;
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}
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export function useDelayHandler() {
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const { isPlaying } = usePlayButtonStore();
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const { isPaused } = usePauseButtonStore();
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const { isReset } = useResetButtonStore();
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const { speed } = useAnimationPlaySpeed();
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const { setIsPaused } = useMaterialStore();
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const activeDelays = useRef<Map<string, DelayInstance>>(new Map());
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const lastUpdateTimeRef = useRef<number>(performance.now());
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const cleanupDelay = useCallback(() => {
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activeDelays.current.clear();
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@ -30,34 +35,33 @@ export function useDelayHandler() {
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const delayLogStatus = (materialUuid: string, status: string) => {
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// console.log(`${materialUuid}, ${status}`);
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}
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};
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useEffect(() => {
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useFrame(() => {
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const currentTime = performance.now();
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const deltaTime = currentTime - lastUpdateTimeRef.current;
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lastUpdateTimeRef.current = currentTime;
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const completedDelays: string[] = [];
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activeDelays.current.forEach((delay) => {
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activeDelays.current.forEach((delay, key) => {
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if (isPaused && !delay.isPaused) {
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delay.remainingTime = Math.max(0, delay.delayEndTime - currentTime);
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delay.isPaused = true;
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} else if (!isPaused && delay.isPaused) {
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delay.delayEndTime = currentTime + delay.remainingTime;
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delay.isPaused = false;
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delay.remainingTime = 0;
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}
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});
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}, [isPaused]);
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delay.lastUpdateTime = currentTime;
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delay.elapsedTime = 0;
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} else if (!delay.isPaused && isPlaying) {
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delay.elapsedTime += deltaTime * speed;
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useFrame(() => {
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if (!isPlaying || isPaused) return;
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const currentTime = performance.now();
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const completedDelays: string[] = [];
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activeDelays.current.forEach((delay, key) => {
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if (!delay.isPaused && currentTime >= delay.delayEndTime && delay.materialId) {
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delayLogStatus(delay.materialId, `Delay completed}`);
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setIsPaused(delay.materialId, false);
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completedDelays.push(key);
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if (delay.elapsedTime >= delay.initialDelay) {
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if (delay.materialId) {
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delayLogStatus(delay.materialId, `Delay completed`);
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setIsPaused(delay.materialId, false);
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}
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completedDelays.push(key);
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}
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}
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});
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@ -67,29 +71,31 @@ export function useDelayHandler() {
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});
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const handleDelay = useCallback((action: ConveyorAction, materialId?: string) => {
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if (!action || action.actionType !== 'delay' || !isPlaying || !materialId) return;
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if (!action || action.actionType !== 'delay' || !materialId) return;
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const delayMs = (action.delay || 0) * 1000;
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if (delayMs <= 0) return;
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const key = materialId ? `${materialId}-${action.actionUuid}` : action.actionUuid;
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// If this material already has a delay, cancel it
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if (activeDelays.current.has(key)) {
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activeDelays.current.delete(key);
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}
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const now = performance.now();
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activeDelays.current.set(key, {
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delayEndTime: performance.now() + delayMs,
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initialDelay: delayMs,
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delayEndTime: now + delayMs,
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materialId,
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action,
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isPaused: false,
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remainingTime: 0
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remainingTime: 0,
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lastUpdateTime: now,
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elapsedTime: 0
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});
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delayLogStatus(materialId, `Started ${delayMs * 1000}s delay`);
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delayLogStatus(materialId, `Started ${delayMs / 1000}s delay`);
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setIsPaused(materialId, true);
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}, [isPlaying]);
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useEffect(() => {
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@ -0,0 +1,26 @@
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import { useCallback } from "react";
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import { useMaterialStore } from "../../../../../store/simulation/useMaterialStore";
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export function useDespawnHandler() {
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const { addMaterial, getMaterialById, removeMaterial } = useMaterialStore();
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const deSpawnLogStatus = (materialUuid: string, status: string) => {
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// console.log(`${materialUuid}, ${status}`);
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}
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const handleDespawn = useCallback((action: ConveyorAction, materialId?: string) => {
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if (!action || action.actionType !== 'despawn' || !materialId) return;
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const material = getMaterialById(materialId);
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if (!material) return;
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removeMaterial(material.materialId);
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deSpawnLogStatus(material.materialId, `Despawned`);
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}, [addMaterial, getMaterialById, removeMaterial]);
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return {
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handleDespawn,
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};
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}
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@ -1,4 +1,4 @@
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import { useCallback, useEffect, useRef } from "react";
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import { useCallback, useEffect, useState } from "react";
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import * as THREE from 'three';
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import { useFrame } from "@react-three/fiber";
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import { useMaterialStore } from "../../../../../store/simulation/useMaterialStore";
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@ -32,10 +32,23 @@ export function useSpawnHandler() {
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const { isReset } = useResetButtonStore();
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const { selectedProduct } = useSelectedProduct();
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const activeSpawns = useRef<Map<string, SpawnInstance>>(new Map());
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const [activeSpawns, setActiveSpawns] = useState<Map<string, SpawnInstance>>(new Map());
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const getConveyorPausedState = useCallback((action: ConveyorAction) => {
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const modelUuid = getModelUuidByActionUuid(selectedProduct.productId, action.actionUuid);
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if (!modelUuid) return false;
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const conveyor = getConveyorById(modelUuid);
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if (!conveyor) return false;
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return conveyor.isPaused;
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}, [getConveyorById, getModelUuidByActionUuid, selectedProduct.productId]);
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const shouldPauseSpawn = useCallback((action: ConveyorAction) => {
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return isPaused || getConveyorPausedState(action);
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}, [isPaused, getConveyorPausedState]);
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const clearAllSpawns = useCallback(() => {
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activeSpawns.current.clear();
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setActiveSpawns(new Map());
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}, []);
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useEffect(() => {
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@ -52,6 +65,7 @@ export function useSpawnHandler() {
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const modelUuid = getModelUuidByActionUuid(selectedProduct.productId, action.actionUuid);
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const pointUuid = getPointUuidByActionUuid(selectedProduct.productId, action.actionUuid);
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if (!modelUuid || !pointUuid) return;
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const currentTime = performance.now();
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const newMaterial: MaterialSchema = {
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materialId: THREE.MathUtils.generateUUID(),
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@ -61,13 +75,12 @@ export function useSpawnHandler() {
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isVisible: true,
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isPaused: false,
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isRendered: true,
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startTime:currentTime,
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current: {
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modelUuid: modelUuid,
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pointUuid: pointUuid,
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actionUuid: action.actionUuid
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},
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weight: 1,
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cost: 1
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};
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if (action.triggers[0].triggeredAsset?.triggeredModel.modelUuid &&
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@ -84,92 +97,96 @@ export function useSpawnHandler() {
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return newMaterial;
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}, [addMaterial, getModelUuidByActionUuid, getPointUuidByActionUuid, selectedProduct.productId]);
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const getConveyorPausedState = useCallback((action: ConveyorAction) => {
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const modelUuid = getModelUuidByActionUuid(selectedProduct.productId, action.actionUuid);
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if (!modelUuid) return false;
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const conveyor = getConveyorById(modelUuid);
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return conveyor?.isPaused ?? false;
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}, [getConveyorById, getModelUuidByActionUuid, selectedProduct.productId]);
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useEffect(() => {
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useFrame(() => {
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const currentTime = performance.now();
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const completedActions: string[] = [];
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let hasChanges = false;
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activeSpawns.current.forEach((spawn) => {
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if (isPaused && !spawn.isPaused) {
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activeSpawns.forEach(spawn => {
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const isPausedNow = shouldPauseSpawn(spawn.params.action);
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if (isPausedNow && !spawn.isPaused) {
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if (spawn.lastSpawnTime === null) {
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spawn.remainingTime = Math.max(0, spawn.params.intervalMs - (currentTime - spawn.startTime));
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spawn.remainingTime = Math.max(0, (spawn.params.intervalMs / speed) - (currentTime - spawn.startTime));
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} else {
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spawn.remainingTime = Math.max(0, spawn.params.intervalMs - (currentTime - spawn.lastSpawnTime));
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spawn.remainingTime = Math.max(0, (spawn.params.intervalMs / speed) - (currentTime - spawn.lastSpawnTime));
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}
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spawn.pauseStartTime = currentTime;
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spawn.isPaused = true;
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} else if (!isPaused && spawn.isPaused) {
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if (spawn.remainingTime > 0) {
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if (spawn.lastSpawnTime === null) {
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spawn.startTime = currentTime - (spawn.params.intervalMs - spawn.remainingTime);
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} else {
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spawn.lastSpawnTime = currentTime - (spawn.params.intervalMs - spawn.remainingTime);
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}
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hasChanges = true;
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} else if (!isPausedNow && spawn.isPaused) {
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const pauseDuration = currentTime - spawn.pauseStartTime;
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if (spawn.lastSpawnTime === null) {
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spawn.startTime += pauseDuration;
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} else {
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spawn.lastSpawnTime += pauseDuration;
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}
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spawn.isPaused = false;
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spawn.pauseStartTime = 0;
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spawn.remainingTime = 0;
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hasChanges = true;
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}
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});
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}, [isPaused]);
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useFrame(() => {
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if (!isPlaying || isPaused || isReset) return;
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if (isPlaying && !isReset && !isPaused) {
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activeSpawns.forEach((spawn, actionUuid) => {
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if (spawn.isPaused) return;
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|
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const currentTime = performance.now();
|
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const completedActions: string[] = [];
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const { material, intervalMs, totalCount, action } = spawn.params;
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const adjustedInterval = intervalMs / speed;
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const isFirstSpawn = spawn.lastSpawnTime === null;
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activeSpawns.current.forEach((spawn, actionUuid) => {
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const { material, intervalMs, totalCount, action } = spawn.params;
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const isFirstSpawn = spawn.lastSpawnTime === null;
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// First spawn
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if (isFirstSpawn) {
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const elapsed = currentTime - spawn.startTime;
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if (elapsed >= adjustedInterval) {
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const createdMaterial = createNewMaterial(material, action);
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if (createdMaterial) {
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spawnLogStatus(createdMaterial.materialId, `[${elapsed.toFixed(2)}ms] Spawned ${material} (1/${totalCount})`);
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}
|
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spawn.lastSpawnTime = currentTime;
|
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spawn.spawnCount = 1;
|
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hasChanges = true;
|
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|
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// First spawn
|
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if (isFirstSpawn) {
|
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const elapsed = currentTime - spawn.startTime;
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if (elapsed >= intervalMs) {
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const createdMaterial = createNewMaterial(material, action);
|
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if (createdMaterial) {
|
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spawnLogStatus(createdMaterial.materialId, `[${elapsed.toFixed(2)}ms] Spawned ${material} (1/${totalCount})`);
|
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if (totalCount <= 1) {
|
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completedActions.push(actionUuid);
|
||||
}
|
||||
}
|
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spawn.lastSpawnTime = currentTime;
|
||||
spawn.spawnCount = 1;
|
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return;
|
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}
|
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|
||||
if (totalCount <= 1) {
|
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completedActions.push(actionUuid);
|
||||
// Subsequent spawns
|
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if (spawn.lastSpawnTime !== null) {
|
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const timeSinceLast = currentTime - spawn.lastSpawnTime;
|
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if (timeSinceLast >= adjustedInterval) {
|
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const count = spawn.spawnCount + 1;
|
||||
const createdMaterial = createNewMaterial(material, action);
|
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if (createdMaterial) {
|
||||
spawnLogStatus(createdMaterial.materialId, `[${timeSinceLast.toFixed(2)}ms] Spawned ${material} (${count}/${totalCount})`);
|
||||
}
|
||||
spawn.lastSpawnTime = currentTime;
|
||||
spawn.spawnCount = count;
|
||||
hasChanges = true;
|
||||
|
||||
if (count >= totalCount) {
|
||||
completedActions.push(actionUuid);
|
||||
}
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Subsequent spawns
|
||||
if (spawn.lastSpawnTime !== null) {
|
||||
const timeSinceLast = currentTime - spawn.lastSpawnTime;
|
||||
if (timeSinceLast >= intervalMs) {
|
||||
const count = spawn.spawnCount + 1;
|
||||
const createdMaterial = createNewMaterial(material, action);
|
||||
if (createdMaterial) {
|
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spawnLogStatus(createdMaterial.materialId, `[${timeSinceLast.toFixed(2)}ms] Spawned ${material} (${count}/${totalCount})`);
|
||||
}
|
||||
spawn.lastSpawnTime = currentTime;
|
||||
spawn.spawnCount = count;
|
||||
if (hasChanges || completedActions.length > 0) {
|
||||
setActiveSpawns(prevSpawns => {
|
||||
const newSpawns = new Map(prevSpawns);
|
||||
|
||||
if (count >= totalCount) {
|
||||
completedActions.push(actionUuid);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
completedActions.forEach(actionUuid => {
|
||||
newSpawns.delete(actionUuid);
|
||||
});
|
||||
|
||||
completedActions.forEach(actionUuid => {
|
||||
activeSpawns.current.delete(actionUuid);
|
||||
});
|
||||
return newSpawns;
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
const handleSpawn = useCallback((action: ConveyorAction) => {
|
||||
|
@ -178,23 +195,29 @@ export function useSpawnHandler() {
|
|||
const { material, spawnInterval = 0, spawnCount = 1, actionUuid } = action;
|
||||
const intervalMs = spawnInterval * 1000;
|
||||
|
||||
if (activeSpawns.current.has(actionUuid)) {
|
||||
activeSpawns.current.delete(actionUuid);
|
||||
}
|
||||
setActiveSpawns(prevSpawns => {
|
||||
const newSpawns = new Map(prevSpawns);
|
||||
|
||||
activeSpawns.current.set(actionUuid, {
|
||||
lastSpawnTime: null,
|
||||
startTime: performance.now(),
|
||||
spawnCount: 0,
|
||||
params: {
|
||||
material,
|
||||
intervalMs,
|
||||
totalCount: spawnCount,
|
||||
action: action
|
||||
},
|
||||
pauseStartTime: 0,
|
||||
remainingTime: 0,
|
||||
isPaused: false
|
||||
if (newSpawns.has(actionUuid)) {
|
||||
newSpawns.delete(actionUuid);
|
||||
}
|
||||
|
||||
newSpawns.set(actionUuid, {
|
||||
lastSpawnTime: null,
|
||||
startTime: performance.now(),
|
||||
spawnCount: 0,
|
||||
params: {
|
||||
material,
|
||||
intervalMs,
|
||||
totalCount: spawnCount,
|
||||
action: action
|
||||
},
|
||||
pauseStartTime: 0,
|
||||
remainingTime: 0,
|
||||
isPaused: false
|
||||
});
|
||||
|
||||
return newSpawns;
|
||||
});
|
||||
}, []);
|
||||
|
||||
|
|
|
@ -1,21 +1,15 @@
|
|||
import { useCallback } from "react";
|
||||
import { useMaterialStore } from "../../../../../store/simulation/useMaterialStore";
|
||||
import { useProductStore } from "../../../../../store/simulation/useProductStore";
|
||||
import { useSelectedProduct } from "../../../../../store/simulation/useSimulationStore";
|
||||
import { usePlayButtonStore } from "../../../../../store/usePlayButtonStore";
|
||||
|
||||
export function useSwapHandler() {
|
||||
const { addMaterial, getMaterialById, setMaterial } = useMaterialStore();
|
||||
const { getPointUuidByActionUuid } = useProductStore();
|
||||
const { selectedProduct } = useSelectedProduct();
|
||||
const { isPlaying } = usePlayButtonStore();
|
||||
const { getMaterialById, setMaterial } = useMaterialStore();
|
||||
|
||||
const swapLogStatus = (materialUuid: string, status: string) => {
|
||||
// console.log(`${materialUuid}, ${status}`);
|
||||
}
|
||||
|
||||
const handleSwap = useCallback((action: ConveyorAction, materialId?: string) => {
|
||||
if (!action || action.actionType !== 'swap' || !isPlaying || !materialId) return;
|
||||
if (!action || action.actionType !== 'swap' || !materialId) return;
|
||||
|
||||
const { material: newMaterialType } = action;
|
||||
const material = getMaterialById(materialId);
|
||||
|
@ -24,7 +18,7 @@ export function useSwapHandler() {
|
|||
setMaterial(material.materialId, newMaterialType);
|
||||
swapLogStatus(material.materialId, `Swapped to ${newMaterialType}`);
|
||||
|
||||
}, [addMaterial, getMaterialById, getPointUuidByActionUuid, isPlaying, setMaterial, selectedProduct.productId]);
|
||||
}, [getMaterialById, setMaterial]);
|
||||
|
||||
return {
|
||||
handleSwap,
|
||||
|
|
|
@ -2,10 +2,12 @@ import { useEffect, useCallback } from "react";
|
|||
import { useSpawnHandler } from "./actionHandler/useSpawnHandler";
|
||||
import { useSwapHandler } from "./actionHandler/useSwapHandler";
|
||||
import { useDelayHandler } from "./actionHandler/useDelayHandler";
|
||||
import { useDespawnHandler } from "./actionHandler/useDespawnHandler";
|
||||
|
||||
export function useConveyorActions() {
|
||||
const { handleSpawn, clearCurrentSpawn } = useSpawnHandler();
|
||||
const { handleSwap } = useSwapHandler();
|
||||
const { handleDespawn } = useDespawnHandler();
|
||||
const { handleDelay, cleanupDelay } = useDelayHandler();
|
||||
|
||||
const handleDefaultAction = useCallback((action: ConveyorAction) => {
|
||||
|
@ -23,9 +25,9 @@ export function useConveyorActions() {
|
|||
handleDelay(action, materialId);
|
||||
}, [handleDelay]);
|
||||
|
||||
const handleDespawnAction = useCallback((action: ConveyorAction) => {
|
||||
console.log(`Despawning material`);
|
||||
}, []);
|
||||
const handleDespawnAction = useCallback((action: ConveyorAction, materialId?: string) => {
|
||||
handleDespawn(action, materialId)
|
||||
}, [handleDespawn]);
|
||||
|
||||
const handleConveyorAction = useCallback((action: ConveyorAction, materialId?: string) => {
|
||||
if (!action) return;
|
||||
|
@ -44,7 +46,7 @@ export function useConveyorActions() {
|
|||
handleDelayAction(action, materialId);
|
||||
break;
|
||||
case 'despawn':
|
||||
handleDespawnAction(action);
|
||||
handleDespawnAction(action, materialId);
|
||||
break;
|
||||
default:
|
||||
console.warn(`Unknown conveyor action type: ${action.actionType}`);
|
||||
|
|
|
@ -46,12 +46,24 @@ function MaterialAnimator({
|
|||
|
||||
useEffect(() => {
|
||||
if (!isPlaying || !material.next?.pointUuid) {
|
||||
setIsAnimating(false);
|
||||
if (material.current.pointUuid) {
|
||||
const newTarget = getWorldPosition(material.current.pointUuid);
|
||||
if (newTarget && matRef.current && !material.isPaused) {
|
||||
animationState.current.startPosition.copy(matRef.current.position);
|
||||
animationState.current.totalDistance = animationState.current.startPosition.distanceTo(newTarget);
|
||||
animationState.current.startTime = performance.now() - animationState.current.pausedTime;
|
||||
animationState.current.pausedTime = 0;
|
||||
animationState.current.isPaused = false;
|
||||
setTargetPosition(newTarget);
|
||||
setIsAnimating(true);
|
||||
}
|
||||
} else {
|
||||
setIsAnimating(false);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
const newTarget = getWorldPosition(material.next.pointUuid);
|
||||
if (newTarget && matRef.current) {
|
||||
if (newTarget && matRef.current && !material.isPaused) {
|
||||
animationState.current.startPosition.copy(matRef.current.position);
|
||||
animationState.current.totalDistance = animationState.current.startPosition.distanceTo(newTarget);
|
||||
animationState.current.startTime = performance.now() - animationState.current.pausedTime;
|
||||
|
@ -60,7 +72,7 @@ function MaterialAnimator({
|
|||
setTargetPosition(newTarget);
|
||||
setIsAnimating(true);
|
||||
}
|
||||
}, [material.next?.pointUuid, isPlaying]);
|
||||
}, [material, isPlaying]);
|
||||
|
||||
useEffect(() => {
|
||||
if (shouldPause) {
|
||||
|
|
|
@ -83,14 +83,6 @@ function MaterialInstance({ material }: { material: MaterialSchema }) {
|
|||
}
|
||||
}
|
||||
|
||||
useEffect(() => {
|
||||
// console.log('material: ', material);
|
||||
if (material.current && material.next) {
|
||||
// console.log('current: ', material.current.pointUuid);
|
||||
// console.log('next: ', material.next.pointUuid);
|
||||
}
|
||||
}, [material])
|
||||
|
||||
const callTrigger = () => {
|
||||
if (!material.next) return;
|
||||
const fromModel = getEventByModelUuid(selectedProduct.productId, material.next.modelUuid);
|
||||
|
|
|
@ -3,12 +3,16 @@ import MaterialInstance from './instance/materialInstance'
|
|||
import { useMaterialStore } from '../../../../store/simulation/useMaterialStore';
|
||||
|
||||
function MaterialInstances() {
|
||||
const { materials } = useMaterialStore();
|
||||
const { materials, materialHistory } = useMaterialStore();
|
||||
|
||||
useEffect(() => {
|
||||
// console.log('materials: ', materials);
|
||||
}, [materials])
|
||||
|
||||
useEffect(() => {
|
||||
// console.log('materialHistory: ', materialHistory);
|
||||
}, [materialHistory])
|
||||
|
||||
return (
|
||||
<>
|
||||
|
||||
|
|
|
@ -8,6 +8,7 @@ import { getAllProductsApi } from '../../../services/simulation/getallProductsAp
|
|||
import { useVehicleStore } from '../../../store/simulation/useVehicleStore';
|
||||
import { useArmBotStore } from '../../../store/simulation/useArmBotStore';
|
||||
import { useConveyorStore } from '../../../store/simulation/useConveyorStore';
|
||||
import { useResetButtonStore } from '../../../store/usePlayButtonStore';
|
||||
|
||||
function Products() {
|
||||
const { products, getProductById, addProduct, setProducts } = useProductStore();
|
||||
|
@ -15,6 +16,7 @@ function Products() {
|
|||
const { addVehicle, clearvehicles } = useVehicleStore();
|
||||
const { addArmBot, clearArmBots } = useArmBotStore();
|
||||
const { addConveyor, clearConveyors } = useConveyorStore();
|
||||
const { isReset } = useResetButtonStore();
|
||||
|
||||
useEffect(() => {
|
||||
const email = localStorage.getItem('email')
|
||||
|
@ -45,7 +47,7 @@ function Products() {
|
|||
});
|
||||
}
|
||||
}
|
||||
}, [selectedProduct, products]);
|
||||
}, [selectedProduct, products, isReset]);
|
||||
|
||||
useEffect(() => {
|
||||
if (selectedProduct.productId) {
|
||||
|
@ -59,7 +61,7 @@ function Products() {
|
|||
});
|
||||
}
|
||||
}
|
||||
}, [selectedProduct, products]);
|
||||
}, [selectedProduct, products, isReset]);
|
||||
|
||||
useEffect(() => {
|
||||
if (selectedProduct.productId) {
|
||||
|
@ -73,7 +75,7 @@ function Products() {
|
|||
});
|
||||
}
|
||||
}
|
||||
}, [selectedProduct, products]);
|
||||
}, [selectedProduct, products, isReset]);
|
||||
|
||||
return (
|
||||
<>
|
||||
|
|
|
@ -14,7 +14,7 @@ export default function MaterialAnimator({ ikSolver, armBot, currentPhase }: Mat
|
|||
const [isRendered, setIsRendered] = useState<boolean>(false);
|
||||
|
||||
useEffect(() => {
|
||||
if (currentPhase === "start-to-end") {
|
||||
if (currentPhase === "start-to-end" || currentPhase === "dropping") {
|
||||
setIsRendered(true);
|
||||
} else {
|
||||
setIsRendered(false);
|
||||
|
@ -40,7 +40,7 @@ export default function MaterialAnimator({ ikSolver, armBot, currentPhase }: Mat
|
|||
const direction = new THREE.Vector3();
|
||||
direction.subVectors(boneWorldPos, boneTargetWorldPos).normalize();
|
||||
const downwardDirection = direction.clone().negate();
|
||||
|
||||
|
||||
const adjustedPosition = boneWorldPos.clone().addScaledVector(downwardDirection, -0.01);
|
||||
|
||||
//set position
|
||||
|
|
|
@ -266,7 +266,7 @@ function RoboticArmAnimator({ HandleCallback, restPosition, ikSolver, targetBone
|
|||
return (
|
||||
<>
|
||||
{customCurvePoints && customCurvePoints?.length >= 2 && currentPath && isPlaying && (
|
||||
<mesh rotation={armBot.rotation} position={armBot.position}>
|
||||
<mesh rotation={armBot.rotation} position={armBot.position} visible={false}>
|
||||
<Line
|
||||
points={customCurvePoints.map((p) => [p.x, p.y, p.z] as [number, number, number])}
|
||||
color="green"
|
||||
|
@ -278,13 +278,50 @@ function RoboticArmAnimator({ HandleCallback, restPosition, ikSolver, targetBone
|
|||
<group
|
||||
position={[armBot.position[0], armBot.position[1] + 1.5, armBot.position[2]]}
|
||||
rotation={[armBot.rotation[0], armBot.rotation[1], armBot.rotation[2]]}
|
||||
visible={false}
|
||||
>
|
||||
{/* Green ring */}
|
||||
<mesh rotation={[-Math.PI / 2, 0, 0]}>
|
||||
<mesh rotation={[-Math.PI / 2, 0, 0]} visible={false}>
|
||||
<ringGeometry args={[CIRCLE_RADIUS, CIRCLE_RADIUS + 0.02, 64]} />
|
||||
<meshBasicMaterial color="green" side={THREE.DoubleSide} />
|
||||
</mesh>
|
||||
|
||||
{/* Markers at 90°, 180°, 270°, 360° */}
|
||||
{[90, 180, 270, 360].map((degree, index) => {
|
||||
const rad = ((degree) * Math.PI) / 180;
|
||||
const x = CIRCLE_RADIUS * Math.cos(rad);
|
||||
const z = CIRCLE_RADIUS * Math.sin(rad);
|
||||
const y = 0; // same plane as the ring (Y axis)
|
||||
|
||||
return (
|
||||
<mesh key={index} position={[x, y, z]}>
|
||||
<sphereGeometry args={[0.05, 16, 16]} />
|
||||
<meshStandardMaterial color="red" />
|
||||
</mesh>
|
||||
);
|
||||
})}
|
||||
|
||||
{[90, 180, 270, 360].map((degree, index) => {
|
||||
const rad = ((degree) * Math.PI) / 180;
|
||||
const x = CIRCLE_RADIUS * Math.cos(rad);
|
||||
const z = CIRCLE_RADIUS * Math.sin(rad);
|
||||
const y = 0.15; // lift the text slightly above the ring
|
||||
|
||||
return (
|
||||
<Text
|
||||
key={`text-${index}`}
|
||||
position={[x, y, z]}
|
||||
fontSize={0.2}
|
||||
color="yellow"
|
||||
anchorX="center"
|
||||
anchorY="middle"
|
||||
>
|
||||
{degree}°
|
||||
</Text>
|
||||
);
|
||||
})}
|
||||
|
||||
|
||||
</group>
|
||||
|
||||
</>
|
||||
|
|
|
@ -1,13 +1,16 @@
|
|||
import React, { useEffect, useRef, useState } from 'react'
|
||||
import * as THREE from "three";
|
||||
import { useThree } from "@react-three/fiber";
|
||||
import IKInstance from '../ikInstance/ikInstance';
|
||||
import RoboticArmAnimator from '../animator/roboticArmAnimator';
|
||||
import { usePauseButtonStore, usePlayButtonStore, useResetButtonStore } from '../../../../../store/usePlayButtonStore';
|
||||
import { useArmBotStore } from '../../../../../store/simulation/useArmBotStore';
|
||||
import armModel from "../../../../../assets/gltf-glb/rigged/ik_arm_1.glb";
|
||||
import { useThree } from "@react-three/fiber";
|
||||
import * as THREE from "three";
|
||||
import MaterialAnimator from '../animator/materialAnimator';
|
||||
|
||||
import armModel from "../../../../../assets/gltf-glb/rigged/ik_arm_1.glb";
|
||||
import { usePauseButtonStore, usePlayButtonStore, useResetButtonStore } from '../../../../../store/usePlayButtonStore';
|
||||
import { useMaterialStore } from '../../../../../store/simulation/useMaterialStore';
|
||||
import { useArmBotStore } from '../../../../../store/simulation/useArmBotStore';
|
||||
import { useProductStore } from '../../../../../store/simulation/useProductStore';
|
||||
import { useSelectedProduct } from '../../../../../store/simulation/useSimulationStore';
|
||||
import { useTriggerHandler } from '../../../triggers/triggerHandler/useTriggerHandler';
|
||||
|
||||
function RoboticArmInstance({ armBot }: { armBot: ArmBotStatus }) {
|
||||
|
||||
|
@ -21,8 +24,12 @@ function RoboticArmInstance({ armBot }: { armBot: ArmBotStatus }) {
|
|||
const pauseTimeRef = useRef<number | null>(null);
|
||||
const isPausedRef = useRef<boolean>(false);
|
||||
let startTime: number;
|
||||
//zustand
|
||||
const { addCurrentAction, setArmBotActive, setArmBotState, removeCurrentAction } = useArmBotStore();
|
||||
|
||||
const { setArmBotActive, setArmBotState, removeCurrentAction } = useArmBotStore();
|
||||
const { setIsVisible } = useMaterialStore();
|
||||
const { selectedProduct } = useSelectedProduct();
|
||||
const { getActionByUuid } = useProductStore();
|
||||
const { triggerPointActions } = useTriggerHandler();
|
||||
const { isPlaying } = usePlayButtonStore();
|
||||
const { isReset } = useResetButtonStore();
|
||||
const { isPaused } = usePauseButtonStore();
|
||||
|
@ -65,6 +72,10 @@ function RoboticArmInstance({ armBot }: { armBot: ArmBotStatus }) {
|
|||
if (curve) {
|
||||
logStatus(armBot.modelUuid, "picking the object");
|
||||
setPath(curve.points.map(point => [point.x, point.y, point.z]))
|
||||
|
||||
if (armBot.currentAction) {
|
||||
setIsVisible(armBot.currentAction.materialId || '', false);
|
||||
}
|
||||
}
|
||||
}
|
||||
logStatus(armBot.modelUuid, "Moving armBot from start point to end position.")
|
||||
|
@ -80,6 +91,18 @@ function RoboticArmInstance({ armBot }: { armBot: ArmBotStatus }) {
|
|||
if (curve) {
|
||||
logStatus(armBot.modelUuid, "dropping the object");
|
||||
setPath(curve.points.map(point => [point.x, point.y, point.z]));
|
||||
|
||||
if (armBot.currentAction) {
|
||||
setIsVisible(armBot.currentAction.materialId || '', true);
|
||||
}
|
||||
|
||||
if (armBot.currentAction) {
|
||||
const action = getActionByUuid(selectedProduct.productId, armBot.currentAction.actionUuid);
|
||||
if (action && armBot.currentAction.materialId) {
|
||||
triggerPointActions(action, armBot.currentAction.materialId)
|
||||
removeCurrentAction(armBot.modelUuid)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
logStatus(armBot.modelUuid, "Moving armBot from end point to rest position.")
|
||||
|
@ -137,10 +160,6 @@ function RoboticArmInstance({ armBot }: { armBot: ArmBotStatus }) {
|
|||
//Waiting for trigger.
|
||||
else if (armBot && !armBot.isActive && armBot.state === "idle" && currentPhase === "rest" && !armBot.currentAction) {
|
||||
logStatus(armBot.modelUuid, "Waiting to trigger CurrentAction")
|
||||
const timeoutId = setTimeout(() => {
|
||||
addCurrentAction(armBot.modelUuid, armBot.point.actions[0].actionUuid, 'Material 2');
|
||||
}, 3000);
|
||||
return () => clearTimeout(timeoutId);
|
||||
}
|
||||
//Moving to pickup point
|
||||
else if (armBot && !armBot.isActive && armBot.state === "idle" && currentPhase === "rest" && armBot.currentAction) {
|
||||
|
@ -219,7 +238,6 @@ function RoboticArmInstance({ armBot }: { armBot: ArmBotStatus }) {
|
|||
setArmBotState(armBot.modelUuid, "idle")
|
||||
setCurrentPhase("rest");
|
||||
setPath([])
|
||||
removeCurrentAction(armBot.modelUuid)
|
||||
}
|
||||
}
|
||||
const logStatus = (id: string, status: string) => {
|
||||
|
@ -228,12 +246,12 @@ function RoboticArmInstance({ armBot }: { armBot: ArmBotStatus }) {
|
|||
return (
|
||||
<>
|
||||
{!isReset && isPlaying && (
|
||||
<>
|
||||
<>
|
||||
<IKInstance modelUrl={armModel} setIkSolver={setIkSolver} ikSolver={ikSolver} armBot={armBot} groupRef={groupRef} />
|
||||
<RoboticArmAnimator HandleCallback={HandleCallback} restPosition={restPosition} ikSolver={ikSolver} targetBone={targetBone} armBot={armBot}
|
||||
logStatus={logStatus} path={path} currentPhase={currentPhase} />
|
||||
</>
|
||||
)}
|
||||
</>
|
||||
)}
|
||||
<MaterialAnimator ikSolver={ikSolver} armBot={armBot} currentPhase={currentPhase} />
|
||||
</>
|
||||
)
|
||||
|
|
|
@ -0,0 +1,114 @@
|
|||
import { extractTriggersFromPoint } from "./extractTriggersFromPoint";
|
||||
|
||||
export function determineExecutionOrder(products: productsSchema): PointsScheme[] {
|
||||
// Create maps for all events and points
|
||||
const eventMap = new Map<string, EventsSchema>();
|
||||
const pointMap = new Map<string, PointsScheme>();
|
||||
const allPoints: PointsScheme[] = [];
|
||||
|
||||
// First pass: collect all points
|
||||
products.forEach(product => {
|
||||
product.eventDatas.forEach(event => {
|
||||
eventMap.set(event.modelUuid, event);
|
||||
|
||||
if (event.type === 'transfer') {
|
||||
event.points.forEach(point => {
|
||||
pointMap.set(point.uuid, point);
|
||||
allPoints.push(point);
|
||||
});
|
||||
} else if (event.type === 'vehicle' ||
|
||||
event.type === 'machine' ||
|
||||
event.type === 'storageUnit') {
|
||||
pointMap.set(event.point.uuid, event.point);
|
||||
allPoints.push(event.point);
|
||||
} else if (event.type === 'roboticArm') {
|
||||
pointMap.set(event.point.uuid, event.point);
|
||||
allPoints.push(event.point);
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
// Build dependency graphs
|
||||
const graph = new Map<string, string[]>();
|
||||
const reverseGraph = new Map<string, string[]>();
|
||||
const allTriggeredPoints = new Set<string>();
|
||||
|
||||
allPoints.forEach(point => {
|
||||
const triggers = extractTriggersFromPoint(point);
|
||||
const dependencies: string[] = [];
|
||||
|
||||
triggers.forEach(trigger => {
|
||||
const targetUuid = trigger.triggeredAsset?.triggeredPoint?.pointUuid;
|
||||
if (targetUuid && pointMap.has(targetUuid)) {
|
||||
dependencies.push(targetUuid);
|
||||
allTriggeredPoints.add(targetUuid);
|
||||
|
||||
if (!reverseGraph.has(targetUuid)) {
|
||||
reverseGraph.set(targetUuid, []);
|
||||
}
|
||||
reverseGraph.get(targetUuid)!.push(point.uuid);
|
||||
}
|
||||
});
|
||||
|
||||
graph.set(point.uuid, dependencies);
|
||||
});
|
||||
|
||||
// Identify root points (points that trigger others but aren't triggered themselves)
|
||||
const rootPoints = allPoints
|
||||
.filter(point => !allTriggeredPoints.has(point.uuid))
|
||||
.filter(point => {
|
||||
// Only include roots that actually have triggers pointing FROM them
|
||||
const triggers = extractTriggersFromPoint(point);
|
||||
return triggers.some(t => t.triggeredAsset?.triggeredPoint?.pointUuid);
|
||||
});
|
||||
|
||||
// If no root points found but we have triggered points, find the earliest triggers
|
||||
if (rootPoints.length === 0 && allTriggeredPoints.size > 0) {
|
||||
// This handles cases where we have circular dependencies
|
||||
// but still want to include the triggered points
|
||||
const minTriggerCount = Math.min(
|
||||
...Array.from(allTriggeredPoints)
|
||||
.map(uuid => (graph.get(uuid) || []).length)
|
||||
);
|
||||
const potentialRoots = Array.from(allTriggeredPoints)
|
||||
.filter(uuid => (graph.get(uuid) || []).length === minTriggerCount);
|
||||
|
||||
rootPoints.push(...potentialRoots.map(uuid => pointMap.get(uuid)!));
|
||||
}
|
||||
|
||||
// Topological sort only for triggered points
|
||||
const visited = new Set<string>();
|
||||
const temp = new Set<string>();
|
||||
const order: string[] = [];
|
||||
let hasCycle = false;
|
||||
|
||||
function visit(node: string) {
|
||||
if (temp.has(node)) {
|
||||
hasCycle = true;
|
||||
return;
|
||||
}
|
||||
if (visited.has(node)) return;
|
||||
|
||||
temp.add(node);
|
||||
|
||||
const dependencies = reverseGraph.get(node) || [];
|
||||
for (const dep of dependencies) {
|
||||
visit(dep);
|
||||
}
|
||||
|
||||
temp.delete(node);
|
||||
visited.add(node);
|
||||
order.push(node);
|
||||
}
|
||||
|
||||
// Start processing from root points
|
||||
rootPoints.forEach(root => visit(root.uuid));
|
||||
|
||||
// Convert UUIDs back to points and filter out untriggered points
|
||||
const triggeredPoints = order
|
||||
.map(uuid => pointMap.get(uuid)!)
|
||||
.filter(point => allTriggeredPoints.has(point.uuid) ||
|
||||
rootPoints.some(root => root.uuid === point.uuid));
|
||||
|
||||
return triggeredPoints;
|
||||
}
|
|
@ -0,0 +1,101 @@
|
|||
import { extractTriggersFromPoint } from "./extractTriggersFromPoint";
|
||||
|
||||
export function determineExecutionSequences(products: productsSchema): PointsScheme[][] {
|
||||
// Create maps for all points
|
||||
const pointMap = new Map<string, PointsScheme>();
|
||||
const allPoints: PointsScheme[] = [];
|
||||
|
||||
// First pass: collect all points
|
||||
products.forEach(product => {
|
||||
product.eventDatas.forEach(event => {
|
||||
if (event.type === 'transfer') {
|
||||
event.points.forEach(point => {
|
||||
pointMap.set(point.uuid, point);
|
||||
allPoints.push(point);
|
||||
});
|
||||
} else if (event.type === 'vehicle' ||
|
||||
event.type === 'machine' ||
|
||||
event.type === 'storageUnit' ||
|
||||
event.type === 'roboticArm') {
|
||||
pointMap.set(event.point.uuid, event.point);
|
||||
allPoints.push(event.point);
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
// Build complete dependency graph
|
||||
const dependencyGraph = new Map<string, string[]>();
|
||||
const reverseDependencyGraph = new Map<string, string[]>();
|
||||
const triggeredPoints = new Set<string>();
|
||||
|
||||
allPoints.forEach(point => {
|
||||
const triggers = extractTriggersFromPoint(point);
|
||||
const dependencies: string[] = [];
|
||||
|
||||
triggers.forEach(trigger => {
|
||||
const targetUuid = trigger.triggeredAsset?.triggeredPoint?.pointUuid;
|
||||
if (targetUuid && pointMap.has(targetUuid)) {
|
||||
dependencies.push(targetUuid);
|
||||
triggeredPoints.add(targetUuid);
|
||||
|
||||
if (!reverseDependencyGraph.has(targetUuid)) {
|
||||
reverseDependencyGraph.set(targetUuid, []);
|
||||
}
|
||||
reverseDependencyGraph.get(targetUuid)!.push(point.uuid);
|
||||
}
|
||||
});
|
||||
|
||||
dependencyGraph.set(point.uuid, dependencies);
|
||||
});
|
||||
|
||||
// Identify independent root points (points that trigger others but aren't triggered themselves)
|
||||
const rootPoints = allPoints.filter(point => {
|
||||
const hasOutgoingTriggers = extractTriggersFromPoint(point).some(
|
||||
t => t.triggeredAsset?.triggeredPoint?.pointUuid
|
||||
);
|
||||
return hasOutgoingTriggers && !triggeredPoints.has(point.uuid);
|
||||
});
|
||||
|
||||
// For each root point, build its complete trigger chain
|
||||
const executionSequences: PointsScheme[][] = [];
|
||||
|
||||
function buildSequence(startUuid: string): PointsScheme[] {
|
||||
const sequence: PointsScheme[] = [];
|
||||
const visited = new Set<string>();
|
||||
|
||||
function traverse(uuid: string) {
|
||||
if (visited.has(uuid)) return;
|
||||
visited.add(uuid);
|
||||
|
||||
const point = pointMap.get(uuid);
|
||||
if (point) {
|
||||
sequence.push(point);
|
||||
}
|
||||
|
||||
// Follow forward dependencies
|
||||
const nextPoints = dependencyGraph.get(uuid) || [];
|
||||
nextPoints.forEach(nextUuid => traverse(nextUuid));
|
||||
}
|
||||
|
||||
traverse(startUuid);
|
||||
return sequence;
|
||||
}
|
||||
|
||||
// Build sequences for all root points
|
||||
rootPoints.forEach(root => {
|
||||
executionSequences.push(buildSequence(root.uuid));
|
||||
});
|
||||
|
||||
// Handle any triggered points not reachable from roots (isolated chains)
|
||||
const processedPoints = new Set(
|
||||
executionSequences.flat().map(p => p.uuid)
|
||||
);
|
||||
|
||||
allPoints.forEach(point => {
|
||||
if (triggeredPoints.has(point.uuid) && !processedPoints.has(point.uuid)) {
|
||||
executionSequences.push(buildSequence(point.uuid));
|
||||
}
|
||||
});
|
||||
|
||||
return executionSequences;
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
|
||||
export function extractTriggersFromPoint(point: PointsScheme): TriggerSchema[] {
|
||||
if ('actions' in point) {
|
||||
return point.actions.flatMap(action => action.triggers);
|
||||
} else if ('action' in point) {
|
||||
return point.action.triggers;
|
||||
}
|
||||
return [];
|
||||
}
|
|
@ -2,6 +2,7 @@ import { useEffect } from 'react';
|
|||
import { useProductStore } from '../../../store/simulation/useProductStore';
|
||||
import { useActionHandler } from '../actions/useActionHandler';
|
||||
import { usePlayButtonStore, useResetButtonStore } from '../../../store/usePlayButtonStore';
|
||||
import { determineExecutionOrder } from './functions/determineExecutionOrder';
|
||||
|
||||
function Simulator() {
|
||||
const { products } = useProductStore();
|
||||
|
@ -11,237 +12,21 @@ function Simulator() {
|
|||
|
||||
useEffect(() => {
|
||||
if (!isPlaying || isReset) return;
|
||||
|
||||
|
||||
const executionOrder = determineExecutionOrder(products);
|
||||
executionOrder.map(point => {
|
||||
const action = 'actions' in point ? point.actions[0] : point.action;
|
||||
handleAction(action);
|
||||
});
|
||||
}, [products, handleAction, isPlaying, isReset]);
|
||||
}, [products, isPlaying, isReset]);
|
||||
|
||||
function determineExecutionOrder(products: productsSchema): PointsScheme[] {
|
||||
// Create maps for all events and points
|
||||
const eventMap = new Map<string, EventsSchema>();
|
||||
const pointMap = new Map<string, PointsScheme>();
|
||||
const allPoints: PointsScheme[] = [];
|
||||
return (
|
||||
|
||||
// First pass: collect all points
|
||||
products.forEach(product => {
|
||||
product.eventDatas.forEach(event => {
|
||||
eventMap.set(event.modelUuid, event);
|
||||
<>
|
||||
|
||||
if (event.type === 'transfer') {
|
||||
event.points.forEach(point => {
|
||||
pointMap.set(point.uuid, point);
|
||||
allPoints.push(point);
|
||||
});
|
||||
} else if (event.type === 'vehicle' ||
|
||||
event.type === 'machine' ||
|
||||
event.type === 'storageUnit') {
|
||||
pointMap.set(event.point.uuid, event.point);
|
||||
allPoints.push(event.point);
|
||||
} else if (event.type === 'roboticArm') {
|
||||
pointMap.set(event.point.uuid, event.point);
|
||||
allPoints.push(event.point);
|
||||
}
|
||||
});
|
||||
});
|
||||
</>
|
||||
|
||||
// Build dependency graphs
|
||||
const graph = new Map<string, string[]>();
|
||||
const reverseGraph = new Map<string, string[]>();
|
||||
const allTriggeredPoints = new Set<string>();
|
||||
|
||||
allPoints.forEach(point => {
|
||||
const triggers = extractTriggersFromPoint(point);
|
||||
const dependencies: string[] = [];
|
||||
|
||||
triggers.forEach(trigger => {
|
||||
const targetUuid = trigger.triggeredAsset?.triggeredPoint?.pointUuid;
|
||||
if (targetUuid && pointMap.has(targetUuid)) {
|
||||
dependencies.push(targetUuid);
|
||||
allTriggeredPoints.add(targetUuid);
|
||||
|
||||
if (!reverseGraph.has(targetUuid)) {
|
||||
reverseGraph.set(targetUuid, []);
|
||||
}
|
||||
reverseGraph.get(targetUuid)!.push(point.uuid);
|
||||
}
|
||||
});
|
||||
|
||||
graph.set(point.uuid, dependencies);
|
||||
});
|
||||
|
||||
// Identify root points (points that trigger others but aren't triggered themselves)
|
||||
const rootPoints = allPoints
|
||||
.filter(point => !allTriggeredPoints.has(point.uuid))
|
||||
.filter(point => {
|
||||
// Only include roots that actually have triggers pointing FROM them
|
||||
const triggers = extractTriggersFromPoint(point);
|
||||
return triggers.some(t => t.triggeredAsset?.triggeredPoint?.pointUuid);
|
||||
});
|
||||
|
||||
// If no root points found but we have triggered points, find the earliest triggers
|
||||
if (rootPoints.length === 0 && allTriggeredPoints.size > 0) {
|
||||
// This handles cases where we have circular dependencies
|
||||
// but still want to include the triggered points
|
||||
const minTriggerCount = Math.min(
|
||||
...Array.from(allTriggeredPoints)
|
||||
.map(uuid => (graph.get(uuid) || []).length)
|
||||
);
|
||||
const potentialRoots = Array.from(allTriggeredPoints)
|
||||
.filter(uuid => (graph.get(uuid) || []).length === minTriggerCount);
|
||||
|
||||
rootPoints.push(...potentialRoots.map(uuid => pointMap.get(uuid)!));
|
||||
}
|
||||
|
||||
// Topological sort only for triggered points
|
||||
const visited = new Set<string>();
|
||||
const temp = new Set<string>();
|
||||
const order: string[] = [];
|
||||
let hasCycle = false;
|
||||
|
||||
function visit(node: string) {
|
||||
if (temp.has(node)) {
|
||||
hasCycle = true;
|
||||
return;
|
||||
}
|
||||
if (visited.has(node)) return;
|
||||
|
||||
temp.add(node);
|
||||
|
||||
const dependencies = reverseGraph.get(node) || [];
|
||||
for (const dep of dependencies) {
|
||||
visit(dep);
|
||||
}
|
||||
|
||||
temp.delete(node);
|
||||
visited.add(node);
|
||||
order.push(node);
|
||||
}
|
||||
|
||||
// Start processing from root points
|
||||
rootPoints.forEach(root => visit(root.uuid));
|
||||
|
||||
// Convert UUIDs back to points and filter out untriggered points
|
||||
const triggeredPoints = order
|
||||
.map(uuid => pointMap.get(uuid)!)
|
||||
.filter(point => allTriggeredPoints.has(point.uuid) ||
|
||||
rootPoints.some(root => root.uuid === point.uuid));
|
||||
|
||||
return triggeredPoints;
|
||||
}
|
||||
|
||||
function determineExecutionSequences(products: productsSchema): PointsScheme[][] {
|
||||
// Create maps for all points
|
||||
const pointMap = new Map<string, PointsScheme>();
|
||||
const allPoints: PointsScheme[] = [];
|
||||
|
||||
// First pass: collect all points
|
||||
products.forEach(product => {
|
||||
product.eventDatas.forEach(event => {
|
||||
if (event.type === 'transfer') {
|
||||
event.points.forEach(point => {
|
||||
pointMap.set(point.uuid, point);
|
||||
allPoints.push(point);
|
||||
});
|
||||
} else if (event.type === 'vehicle' ||
|
||||
event.type === 'machine' ||
|
||||
event.type === 'storageUnit' ||
|
||||
event.type === 'roboticArm') {
|
||||
pointMap.set(event.point.uuid, event.point);
|
||||
allPoints.push(event.point);
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
// Build complete dependency graph
|
||||
const dependencyGraph = new Map<string, string[]>();
|
||||
const reverseDependencyGraph = new Map<string, string[]>();
|
||||
const triggeredPoints = new Set<string>();
|
||||
|
||||
allPoints.forEach(point => {
|
||||
const triggers = extractTriggersFromPoint(point);
|
||||
const dependencies: string[] = [];
|
||||
|
||||
triggers.forEach(trigger => {
|
||||
const targetUuid = trigger.triggeredAsset?.triggeredPoint?.pointUuid;
|
||||
if (targetUuid && pointMap.has(targetUuid)) {
|
||||
dependencies.push(targetUuid);
|
||||
triggeredPoints.add(targetUuid);
|
||||
|
||||
if (!reverseDependencyGraph.has(targetUuid)) {
|
||||
reverseDependencyGraph.set(targetUuid, []);
|
||||
}
|
||||
reverseDependencyGraph.get(targetUuid)!.push(point.uuid);
|
||||
}
|
||||
});
|
||||
|
||||
dependencyGraph.set(point.uuid, dependencies);
|
||||
});
|
||||
|
||||
// Identify independent root points (points that trigger others but aren't triggered themselves)
|
||||
const rootPoints = allPoints.filter(point => {
|
||||
const hasOutgoingTriggers = extractTriggersFromPoint(point).some(
|
||||
t => t.triggeredAsset?.triggeredPoint?.pointUuid
|
||||
);
|
||||
return hasOutgoingTriggers && !triggeredPoints.has(point.uuid);
|
||||
});
|
||||
|
||||
// For each root point, build its complete trigger chain
|
||||
const executionSequences: PointsScheme[][] = [];
|
||||
|
||||
function buildSequence(startUuid: string): PointsScheme[] {
|
||||
const sequence: PointsScheme[] = [];
|
||||
const visited = new Set<string>();
|
||||
|
||||
function traverse(uuid: string) {
|
||||
if (visited.has(uuid)) return;
|
||||
visited.add(uuid);
|
||||
|
||||
const point = pointMap.get(uuid);
|
||||
if (point) {
|
||||
sequence.push(point);
|
||||
}
|
||||
|
||||
// Follow forward dependencies
|
||||
const nextPoints = dependencyGraph.get(uuid) || [];
|
||||
nextPoints.forEach(nextUuid => traverse(nextUuid));
|
||||
}
|
||||
|
||||
traverse(startUuid);
|
||||
return sequence;
|
||||
}
|
||||
|
||||
// Build sequences for all root points
|
||||
rootPoints.forEach(root => {
|
||||
executionSequences.push(buildSequence(root.uuid));
|
||||
});
|
||||
|
||||
// Handle any triggered points not reachable from roots (isolated chains)
|
||||
const processedPoints = new Set(
|
||||
executionSequences.flat().map(p => p.uuid)
|
||||
);
|
||||
|
||||
allPoints.forEach(point => {
|
||||
if (triggeredPoints.has(point.uuid) && !processedPoints.has(point.uuid)) {
|
||||
executionSequences.push(buildSequence(point.uuid));
|
||||
}
|
||||
});
|
||||
|
||||
return executionSequences;
|
||||
}
|
||||
|
||||
function extractTriggersFromPoint(point: PointsScheme): TriggerSchema[] {
|
||||
if ('actions' in point) {
|
||||
return point.actions.flatMap(action => action.triggers);
|
||||
} else if ('action' in point) {
|
||||
return point.action.triggers;
|
||||
}
|
||||
return [];
|
||||
}
|
||||
|
||||
return <></>;
|
||||
);
|
||||
}
|
||||
|
||||
export default Simulator;
|
|
@ -3,12 +3,14 @@ import { useActionHandler } from '../../actions/useActionHandler';
|
|||
import { useProductStore } from '../../../../store/simulation/useProductStore';
|
||||
import { useSelectedProduct } from '../../../../store/simulation/useSimulationStore';
|
||||
import { useMaterialStore } from '../../../../store/simulation/useMaterialStore';
|
||||
import { useArmBotStore } from '../../../../store/simulation/useArmBotStore';
|
||||
|
||||
export function useTriggerHandler() {
|
||||
const { getEventByTriggerUuid, getEventByModelUuid } = useProductStore();
|
||||
const { handleAction } = useActionHandler();
|
||||
const { setCurrentLocation, setNextLocation, getMaterialById } = useMaterialStore();
|
||||
const { selectedProduct } = useSelectedProduct();
|
||||
const { getEventByTriggerUuid, getEventByModelUuid, getActionByUuid, getModelUuidByActionUuid } = useProductStore();
|
||||
const { addCurrentAction, getArmBotById } = useArmBotStore();
|
||||
const { setCurrentLocation, setNextLocation, getMaterialById, setIsPaused, setEndTime } = useMaterialStore();
|
||||
|
||||
const handleTrigger = (trigger: TriggerSchema, action: Action, materialId: string) => {
|
||||
|
||||
|
@ -46,7 +48,38 @@ export function useTriggerHandler() {
|
|||
|
||||
} else if (toEvent?.type === 'roboticArm') {
|
||||
// Transfer to Robotic Arm
|
||||
if (trigger.triggeredAsset && trigger.triggeredAsset.triggeredPoint && trigger.triggeredAsset.triggeredAction) {
|
||||
const material = getMaterialById(materialId);
|
||||
if (material) {
|
||||
if (material.next) {
|
||||
const armBot = getArmBotById(trigger.triggeredAsset?.triggeredModel.modelUuid);
|
||||
if (armBot) {
|
||||
if (armBot.isActive === false && armBot.state === 'idle') {
|
||||
setCurrentLocation(material.materialId, {
|
||||
modelUuid: material.next.modelUuid,
|
||||
pointUuid: material.next.pointUuid,
|
||||
actionUuid: trigger.triggeredAsset?.triggeredAction?.actionUuid,
|
||||
});
|
||||
|
||||
setNextLocation(material.materialId, null);
|
||||
|
||||
setIsPaused(material.materialId, true);
|
||||
addCurrentAction(
|
||||
trigger.triggeredAsset?.triggeredModel.modelUuid,
|
||||
trigger.triggeredAsset?.triggeredAction?.actionUuid,
|
||||
material.materialType,
|
||||
material.materialId
|
||||
);
|
||||
} else {
|
||||
|
||||
// Event Manager Needed
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
handleAction(action, materialId);
|
||||
}
|
||||
}
|
||||
} else if (toEvent?.type === 'storageUnit') {
|
||||
// Transfer to Storage Unit
|
||||
|
||||
|
@ -88,6 +121,31 @@ export function useTriggerHandler() {
|
|||
} else if (fromEvent?.type === 'roboticArm') {
|
||||
if (toEvent?.type === 'transfer') {
|
||||
// Robotic Arm to Transfer
|
||||
if (trigger.triggeredAsset && trigger.triggeredAsset.triggeredPoint && trigger.triggeredAsset.triggeredAction) {
|
||||
const material = getMaterialById(materialId);
|
||||
if (material) {
|
||||
setIsPaused(material.materialId, false);
|
||||
|
||||
setCurrentLocation(material.materialId, {
|
||||
modelUuid: trigger.triggeredAsset.triggeredModel.modelUuid,
|
||||
pointUuid: trigger.triggeredAsset.triggeredPoint.pointUuid,
|
||||
actionUuid: trigger.triggeredAsset?.triggeredAction?.actionUuid,
|
||||
});
|
||||
|
||||
const action = getActionByUuid(selectedProduct.productId, trigger.triggeredAsset.triggeredAction.actionUuid);
|
||||
|
||||
if (action && action.triggers.length > 0 &&
|
||||
action.triggers[0].triggeredAsset?.triggeredModel.modelUuid &&
|
||||
action.triggers[0].triggeredAsset?.triggeredPoint?.pointUuid) {
|
||||
setNextLocation(material.materialId, {
|
||||
modelUuid: action.triggers[0].triggeredAsset?.triggeredModel.modelUuid,
|
||||
pointUuid: action.triggers[0].triggeredAsset?.triggeredPoint?.pointUuid,
|
||||
})
|
||||
handleAction(action, material.materialId);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
} else if (toEvent?.type === 'vehicle') {
|
||||
// Robotic Arm to Vehicle
|
||||
|
@ -122,26 +180,75 @@ export function useTriggerHandler() {
|
|||
}
|
||||
}
|
||||
|
||||
const handleFinalAction = (action: Action, materialId: string) => {
|
||||
if (!action) return;
|
||||
|
||||
const modelUuid = getModelUuidByActionUuid(selectedProduct.productId, action.actionUuid);
|
||||
if (!modelUuid) return;
|
||||
const finalModel = getEventByModelUuid(selectedProduct.productId, modelUuid);
|
||||
if (!finalModel) return;
|
||||
const material = getMaterialById(materialId);
|
||||
|
||||
if (finalModel.type === 'transfer') {
|
||||
// Storage Unit to Transfer
|
||||
|
||||
if (material) {
|
||||
const currentTime = performance.now();
|
||||
|
||||
setCurrentLocation(material.materialId, {
|
||||
modelUuid: material.next?.modelUuid || '',
|
||||
pointUuid: material.next?.pointUuid || '',
|
||||
actionUuid: action.actionUuid,
|
||||
});
|
||||
|
||||
setNextLocation(material.materialId, null);
|
||||
|
||||
setEndTime(material.materialId, currentTime);
|
||||
|
||||
handleAction(action, material.materialId);
|
||||
}
|
||||
|
||||
} else if (finalModel.type === 'vehicle') {
|
||||
// Storage Unit to Vehicle
|
||||
|
||||
} else if (finalModel.type === 'machine') {
|
||||
// Storage Unit to Machine
|
||||
|
||||
} else if (finalModel.type === 'roboticArm') {
|
||||
// Storage Unit to Robotic Arm
|
||||
|
||||
} else if (finalModel.type === 'storageUnit') {
|
||||
// Storage Unit to Storage Unit
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
const triggerPointActions = useCallback((action: Action, materialId: string) => {
|
||||
if (!action) return;
|
||||
|
||||
action.triggers.forEach(trigger => {
|
||||
switch (trigger.triggerType) {
|
||||
case 'onStart':
|
||||
break;
|
||||
case 'onComplete':
|
||||
handleTrigger(trigger, action, materialId);
|
||||
break;
|
||||
case 'onStop':
|
||||
break;
|
||||
case 'onError':
|
||||
break;
|
||||
case 'delay':
|
||||
break;
|
||||
default:
|
||||
console.warn(`Unknown trigger type: ${trigger.triggerType}`);
|
||||
}
|
||||
});
|
||||
if (action.triggers.length > 0) {
|
||||
|
||||
action.triggers.forEach(trigger => {
|
||||
switch (trigger.triggerType) {
|
||||
case 'onStart':
|
||||
break;
|
||||
case 'onComplete':
|
||||
handleTrigger(trigger, action, materialId);
|
||||
break;
|
||||
case 'onStop':
|
||||
break;
|
||||
case 'onError':
|
||||
break;
|
||||
case 'delay':
|
||||
break;
|
||||
default:
|
||||
console.warn(`Unknown trigger type: ${trigger.triggerType}`);
|
||||
}
|
||||
});
|
||||
} else {
|
||||
handleFinalAction(action, materialId);
|
||||
}
|
||||
}, []);
|
||||
|
||||
return {
|
||||
|
|
|
@ -12,7 +12,7 @@ interface ArmBotStore {
|
|||
) => void;
|
||||
clearArmBots: () => void;
|
||||
|
||||
addCurrentAction: (modelUuid: string, actionUuid: string, materialType: string) => void;
|
||||
addCurrentAction: (modelUuid: string, actionUuid: string, materialType: string, materialId: string) => void;
|
||||
removeCurrentAction: (modelUuid: string) => void;
|
||||
|
||||
addAction: (modelUuid: string, action: RoboticArmPointSchema['actions'][number]) => void;
|
||||
|
@ -75,7 +75,7 @@ export const useArmBotStore = create<ArmBotStore>()(
|
|||
});
|
||||
},
|
||||
|
||||
addCurrentAction: (modelUuid, actionUuid, materialType) => {
|
||||
addCurrentAction: (modelUuid, actionUuid, materialType, materialId) => {
|
||||
set((state) => {
|
||||
const armBot = state.armBots.find(a => a.modelUuid === modelUuid);
|
||||
if (armBot) {
|
||||
|
@ -84,7 +84,8 @@ export const useArmBotStore = create<ArmBotStore>()(
|
|||
armBot.currentAction = {
|
||||
actionUuid: action.actionUuid,
|
||||
actionName: action.actionName,
|
||||
materialType: materialType
|
||||
materialType: materialType,
|
||||
materialId:materialId
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,6 +3,7 @@ import { immer } from 'zustand/middleware/immer';
|
|||
|
||||
type MaterialsStore = {
|
||||
materials: MaterialsSchema;
|
||||
materialHistory: MaterialHistorySchema;
|
||||
|
||||
addMaterial: (material: MaterialSchema) => MaterialSchema | undefined;
|
||||
removeMaterial: (materialId: string) => MaterialSchema | undefined;
|
||||
|
@ -20,20 +21,20 @@ type MaterialsStore = {
|
|||
|
||||
setNextLocation: (
|
||||
materialId: string,
|
||||
location?: {
|
||||
location: {
|
||||
modelUuid: string;
|
||||
pointUuid: string;
|
||||
} | null
|
||||
) => MaterialSchema | undefined;
|
||||
|
||||
setMaterial: (materialId: string, materialType: string) => MaterialSchema | undefined;
|
||||
setStartTime: (materialId: string, startTime: string) => MaterialSchema | undefined;
|
||||
setEndTime: (materialId: string, endTime: string) => MaterialSchema | undefined;
|
||||
setStartTime: (materialId: string, startTime: number) => MaterialSchema | undefined;
|
||||
setEndTime: (materialId: string, endTime: number) => MaterialSchema | undefined;
|
||||
setCost: (materialId: string, cost: number) => MaterialSchema | undefined;
|
||||
setWeight: (materialId: string, weight: number) => MaterialSchema | undefined;
|
||||
setIsActive: (materialId: string, isActive: boolean) => MaterialSchema | undefined;
|
||||
setIsVisible: (materialId: string, isVisible: boolean) => MaterialSchema | undefined;
|
||||
setIsPaused: (materialId: string, isPlaying: boolean) => MaterialSchema | undefined;
|
||||
setIsPaused: (materialId: string, isPaused: boolean) => MaterialSchema | undefined;
|
||||
setIsRendered: (materialId: string, isRendered: boolean) => MaterialSchema | undefined;
|
||||
|
||||
getMaterialById: (materialId: string) => MaterialSchema | undefined;
|
||||
|
@ -41,11 +42,13 @@ type MaterialsStore = {
|
|||
getMaterialByCurrentPointUuid: (currentPointUuid: string) => MaterialSchema | undefined;
|
||||
getMaterialsByPoint: (pointUuid: string) => MaterialSchema[];
|
||||
getMaterialsByModel: (modelUuid: string) => MaterialSchema[];
|
||||
getMaterialHistory: () => MaterialHistorySchema;
|
||||
};
|
||||
|
||||
export const useMaterialStore = create<MaterialsStore>()(
|
||||
immer((set, get) => ({
|
||||
materials: [],
|
||||
materialHistory: [],
|
||||
|
||||
addMaterial: (material) => {
|
||||
let updatedMaterial: MaterialSchema | undefined;
|
||||
|
@ -60,8 +63,13 @@ export const useMaterialStore = create<MaterialsStore>()(
|
|||
set((state) => {
|
||||
const material = state.materials.find(m => m.materialId === materialId);
|
||||
if (material) {
|
||||
state.materials.filter(m => m.materialId !== material.materialId);
|
||||
state.materials = state.materials.filter(m => m.materialId !== materialId);
|
||||
updatedMaterial = JSON.parse(JSON.stringify(material));
|
||||
|
||||
state.materialHistory.push({
|
||||
material,
|
||||
removedAt: new Date().toISOString()
|
||||
});
|
||||
}
|
||||
});
|
||||
return updatedMaterial;
|
||||
|
@ -102,7 +110,7 @@ export const useMaterialStore = create<MaterialsStore>()(
|
|||
set((state) => {
|
||||
const material = state.materials.find(m => m.materialId === materialId);
|
||||
if (material) {
|
||||
material.next = location || undefined;
|
||||
material.next = location;
|
||||
updatedMaterial = JSON.parse(JSON.stringify(material));
|
||||
}
|
||||
});
|
||||
|
@ -242,5 +250,9 @@ export const useMaterialStore = create<MaterialsStore>()(
|
|||
m.next?.modelUuid === modelUuid
|
||||
);
|
||||
},
|
||||
|
||||
getMaterialHistory: () => {
|
||||
return get().materialHistory;
|
||||
},
|
||||
}))
|
||||
);
|
|
@ -171,6 +171,7 @@ interface ArmBotStatus extends RoboticArmEventSchema {
|
|||
actionUuid: string;
|
||||
actionName: string;
|
||||
materialType: string | null;
|
||||
materialId: string | null;
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -201,8 +202,8 @@ interface MaterialSchema {
|
|||
isVisible: boolean;
|
||||
isPaused: boolean;
|
||||
isRendered: boolean;
|
||||
startTime?: string;
|
||||
endTime?: string;
|
||||
startTime?: number;
|
||||
endTime?: number;
|
||||
cost?: number;
|
||||
weight?: number;
|
||||
|
||||
|
@ -215,7 +216,14 @@ interface MaterialSchema {
|
|||
next?: {
|
||||
modelUuid: string;
|
||||
pointUuid: string;
|
||||
};
|
||||
} | null;
|
||||
}
|
||||
|
||||
type MaterialsSchema = MaterialSchema[];
|
||||
type MaterialsSchema = MaterialSchema[];
|
||||
|
||||
interface MaterialHistoryEntry {
|
||||
material: MaterialSchema;
|
||||
removedAt: string;
|
||||
}
|
||||
|
||||
type MaterialHistorySchema = MaterialHistoryEntry[];
|
Loading…
Reference in New Issue