- Updated signUpApi, deleteZonesApi, getZonesApi, setZonesApi, and other API functions to enhance error logging with echo.error statements.
- Reformatted function parameters for better readability.
- Removed unnecessary comments and console logs.
- Ensured consistent error messages across all API functions.
- Improved code structure for better maintainability.
- Implement user following functionality in Header component
- Update FollowPerson component to handle target and rotation
- Modify CollabUserIcon to include target data for selected users
- Adjust setCameraView function to utilize target for camera positioning
- Extend user types to include position, rotation, and target properties
- Update SimulationPlayer to enhance reset handling and progress display
- Modify useDelayHandler to incorporate animation speed and improve delay management
- Revamp useSpawnHandler to utilize state for active spawns and optimize spawn logic
- Integrate reset functionality in Products and Simulator components
- Implement execution order and sequence determination in new utility functions
- Add trigger extraction logic for better event handling
- Added SkeletonUI component to display loading states in Assets, MarketPlace, ROISummary, ThroughputSummary, and other relevant components.
- Integrated loading state management in Assets and MarketPlace to show skeletons while fetching data.
- Updated styles for skeletons to enhance visual representation during loading.
- Refactored existing components to utilize the new SkeletonUI for better user experience during data loading.
- Adjusted sidebar animations for smoother transitions.
- Added detailed logging for default conveyor actions in useConveyorActions.
- Integrated play and reset button states into useActionHandler for better control flow.
- Updated PointsCreator to conditionally render based on play state and improved event handling.
- Modified MaterialAnimator to support pause and resume functionality based on play state.
- Enhanced MaterialInstance to trigger actions upon animation completion.
- Implemented material clearing logic in Materials component on reset or stop.
- Updated Simulator to respect play and reset states during action handling.
- Improved trigger handling logic to accommodate new event retrieval methods.
- Added utility functions in useProductStore for fetching events by trigger and point UUIDs.
- Created a new file for default action handling in conveyor actions.