- Removed redundant data structure in handleModelLoad function.
- Introduced eventData object to encapsulate event-related information for different asset types (Conveyor, Vehicle, ArmBot, StaticMachine).
- Updated socket emission to include complete data with eventData.
- Enhanced copy-paste and duplication controls to maintain eventData integrity during object duplication.
- Integrated event data updates in move and rotate controls to reflect changes in the simulation state.
- Improved PointsCreator component to handle rotation for event groups.
- Updated handleAddEventToProduct function to support event data management.
- Enhanced product management to fetch existing products from the server and handle new product creation.
- Added new types for eventData in worldTypes and simulationTypes for better type safety.
- Refactored IndexedDB utility functions for cleaner code.
Enhance Simulations component to support adding and removing events from products; integrate new asset selection store for better state management.
Fix import paths in Design component and related files to ensure correct module resolution.
Update Tools component to correct import paths for template saving functionality.
Refactor EditWidgetOption component to simplify option handling and remove unnecessary state management.
Add new mechanics components for various asset types (Conveyor, Machine, Robotic Arm, Storage, Vehicle) as placeholders for future implementation.
Implement Trigger and TriggerConnector components to manage right-click interactions and asset selection in the simulation environment.
Enhance product store with new helper functions for event and action retrieval based on UUIDs.
Introduce new selected event data and asset state management in the simulation store for improved event handling.
Update simulation types to include new action types and improve type definitions for better type safety.
Remove obsolete temp markdown file from triggers directory.
- Added `useMachineStore` for managing machine statuses, including actions for adding, removing, and updating machines.
- Introduced `useSimulationStore` to handle product and event management with actions for adding, removing, and updating products and events.
- Created `useStorageUnitStore` for managing storage unit statuses, including load tracking and state updates.
- Developed `useVehicleStore` for vehicle management, including load and state updates.
- Implemented `useChartStore` for managing measurement data and visualization settings.
- Added `useDroppedObjectsStore` for handling dropped objects in visualization zones, including object manipulation actions.
- Created `useZone3DWidgetStore` for managing 3D widget data in zones, including position and rotation updates.
- Introduced `useZoneStore` for managing selected zone states and widget configurations.
- Updated ArmBotState interface across multiple files to include connections (source and targets) and isActive properties.
- Implemented logic in ProcessAnimator to check if processes are connected to active ArmBots, preventing future spawns if connected.
- Adjusted animation state handling to account for active ArmBots, stopping animations and resetting states as necessary.
- Refactored related functions for better clarity and maintainability.
- Added StaticMachine component to manage static machine states and interactions.
- Implemented StaticMachineInstances for handling individual machine behaviors.
- Updated ArmBot and related components to support interactions with static machines.
- Refactored process handling to include ArmBot actions and trigger management.
- Improved type definitions for simulation types to accommodate new features.
- Renamed simulation type imports from `simulation` to `simulationTypes` across multiple files for consistency.
- Consolidated simulation type definitions into a new `simulationTypes.d.ts` file.
- Updated relevant components (e.g., `ArmBot`, `IkInstances`, `PathConnector`, etc.) to use the new type definitions.
- Removed the old `simulation.d.ts` file to clean up the codebase.
- Adjusted function signatures and state management in components to align with the new type structure.
- Added ArmBot component to manage ArmBot instances in the simulation.
- Created ArmBotInstances component to render individual ArmBot models.
- Developed IKAnimationController for handling inverse kinematics during animations.
- Introduced IkInstances component to load and manage IK-enabled arm models.
- Defined simulation types for ArmBot events and connections in TypeScript.
- Enhanced type definitions for better clarity and maintainability.
- Updated various modules to accommodate StaticMachineEventsSchema in simulation states.
- Modified event handling in addAssetModel, deleteFloorItems, and loadInitialFloorItems to support new event types.
- Adjusted type definitions in worldTypes.d.ts to define StaticMachineEventsSchema.
- Refactored path management in processCreator and simulation to handle new event types.
- Ensured compatibility in selection and manipulation controls for StaticMachine events.
- Removed bug that made the other assets not droppable
- Updated all instances of `simulationPaths` to `simulationStates` across multiple components including copyPasteControls, duplicationControls, moveControls, rotateControls, selectionControls, and others.
- Adjusted related state management hooks in the store to reflect the change from `simulationPaths` to `simulationStates`.
- Ensured that all references to simulation paths in the simulation logic and UI components are consistent with the new naming convention.