- Added WallGroup component to manage wall creation and instances.
- Introduced WallCreator for handling wall creation logic, including mouse events and snapping.
- Created ReferenceWall component to visualize temporary wall during creation.
- Implemented WallInstances to render existing walls in the scene.
- Added useWallStore for state management of walls, including adding, updating, and removing walls.
- Enhanced Point and Line components to support wall-related functionalities.
- Updated builder store to include wall properties such as thickness and height.
- Refactored point snapping logic to accommodate wall snapping.
- Removed unused ReferencePoint component and adjusted imports accordingly.
- Updated world constants to include new wall-related configurations.
- Updated useAislePointSnapping and usePointSnapping to reference point.pointUuid instead of point.uuid.
- Modified Point component to utilize point.pointUuid for snapping and position updates.
- Changed useAisleStore methods to work with aisleUuid and point.pointUuid for better clarity and consistency.
- Introduced new properties for junction aisles, including isFlipped, and updated related logic.
- Added implementations for ArrowAisle, CircleAisle, and JunctionAisle components to handle rendering and interactions.