- Updated import paths for various components to use the new builder store.
- Removed the old store file and migrated all state management logic to the new builder store.
- Ensured all components utilizing socket and visualization state are now referencing the builder store.
- This change improves organization and maintainability of the state management system.
- Changed success notifications from `toast.success` to `echo.success` in copy, duplication, move, rotate, and selection controls.
- Updated selection logic in `PostProcessing` to use `flattenChildren` for better performance.
- Enhanced `Simulator` component to handle selected product state and execution order more effectively.
- Modified `useSelectedItem` state to include `category` and `subCategory` properties for better item classification.
- Adjusted `WallItem` interface to standardize type values and added `modelfileID` for improved asset management.
- Cleaned up MoveControls component by removing unused variables and optimizing event handling.
- Enhanced asset movement logic with better key event detection and state management.
- Removed deprecated transform mode state from store.
- Updated worldTypes to remove unnecessary positionY property.
- Introduced TransformControls component for handling object transformations (translate/rotate) with proper state management and backend updates.
- Implemented event handling for mouse actions and keyboard shortcuts to toggle transformation modes.
- Updated `getRoomsFromLines.ts` to filter valid line features before polygonization.
- Enhanced `distanceFindingControls.tsx` to streamline measurement line updates and improve text label rendering.
- Refactored `moveControls.tsx` to optimize event handling and asset movement logic, ensuring smoother interactions.
- Adjusted `selectionControls.tsx` to safely parse stored floor items from local storage.
- Commented out unused imports in `roboticArmInstances.tsx` for cleaner code.
- Modified `polygonGenerator.tsx` to ensure only valid line features are processed for polygon generation.
- Updated PickAndPlaceAction to include a clearPoints function and modified the UI to add a reset button.
- Enhanced TravelAction to incorporate clearPoints functionality and adjusted the UI accordingly.
- Refactored RoboticArmMechanics to integrate clearPoints handling and improved action management.
- Modified VehicleMechanics to support clearPoints functionality and refined action handling.
- Updated EyeDropInput to streamline the input process and removed unnecessary dropdowns.
- Enhanced ArmBotUI and VehicleUI to utilize new state management for arm and vehicle actions.