- Renamed simulation type imports from `simulation` to `simulationTypes` across multiple files for consistency.
- Consolidated simulation type definitions into a new `simulationTypes.d.ts` file.
- Updated relevant components (e.g., `ArmBot`, `IkInstances`, `PathConnector`, etc.) to use the new type definitions.
- Removed the old `simulation.d.ts` file to clean up the codebase.
- Adjusted function signatures and state management in components to align with the new type structure.
- Added ArmBot component to manage ArmBot instances in the simulation.
- Created ArmBotInstances component to render individual ArmBot models.
- Developed IKAnimationController for handling inverse kinematics during animations.
- Introduced IkInstances component to load and manage IK-enabled arm models.
- Defined simulation types for ArmBot events and connections in TypeScript.
- Enhanced type definitions for better clarity and maintainability.
- Updated `loadInitialFloorItems.ts` to streamline event data processing for StaticMachine and ArmBot types.
- Enhanced `copyPasteControls.tsx` and `duplicationControls.tsx` to support StaticMachine and ArmBot event data creation with proper UUID generation.
- Modified `moveControls.tsx`, `rotateControls.tsx`, and `transformControls.tsx` to include event data in the state.
- Improved `pathConnector.tsx` to handle connections for StaticMachine and ArmBot types, including deletion functionality.
- Updated store management to rename `useDeleteModels` to `useDeleteTool` for clarity.
- Adjusted type definitions in `worldTypes.d.ts` to include StaticMachine and ArmBot event schemas.
- Updated RotateControls and SelectionControls to handle ArmBot events in simulation states.
- Enhanced PathConnector to manage connections involving ArmBot and StaticMachine types.
- Added ArmBotMechanics and StaticMachineMechanics components for managing properties of ArmBot and StaticMachine.
- Modified types in worldTypes to include rotation for ArmBot and StaticMachine events.
- Updated store to accommodate new ArmBot event types in simulation states.
- Updated various modules to accommodate StaticMachineEventsSchema in simulation states.
- Modified event handling in addAssetModel, deleteFloorItems, and loadInitialFloorItems to support new event types.
- Adjusted type definitions in worldTypes.d.ts to define StaticMachineEventsSchema.
- Refactored path management in processCreator and simulation to handle new event types.
- Ensured compatibility in selection and manipulation controls for StaticMachine events.
- Removed bug that made the other assets not droppable
- Updated all instances of `simulationPaths` to `simulationStates` across multiple components including copyPasteControls, duplicationControls, moveControls, rotateControls, selectionControls, and others.
- Adjusted related state management hooks in the store to reflect the change from `simulationPaths` to `simulationStates`.
- Ensured that all references to simulation paths in the simulation logic and UI components are consistent with the new naming convention.