- Removed redundant data structure in handleModelLoad function.
- Introduced eventData object to encapsulate event-related information for different asset types (Conveyor, Vehicle, ArmBot, StaticMachine).
- Updated socket emission to include complete data with eventData.
- Enhanced copy-paste and duplication controls to maintain eventData integrity during object duplication.
- Integrated event data updates in move and rotate controls to reflect changes in the simulation state.
- Improved PointsCreator component to handle rotation for event groups.
- Updated handleAddEventToProduct function to support event data management.
- Enhanced product management to fetch existing products from the server and handle new product creation.
- Added new types for eventData in worldTypes and simulationTypes for better type safety.
- Refactored IndexedDB utility functions for cleaner code.
- Updated PointsCreator component to enhance event data selection and keyboard handling.
- Refactored VehicleAnimator to streamline animation logic and reset handling.
- Simplified VehicleInstance logic for better clarity and maintainability.
- Modified vehicle data structure to include rotation information for pick-up and unload points.
- Adjusted TypeScript types to reflect new vehicle point schema with nested position and rotation properties.
- Consolidated action handling logic into a new ActionsList component for better code organization and reusability.
- Updated RoboticArmMechanics, StorageMechanics, and VehicleMechanics to utilize the new ActionsList component.
- Improved state management and action updates within the mechanics components.
- Enhanced UI responsiveness and styling in sidebar and real-time visualization pages.
Enhance Simulations component to support adding and removing events from products; integrate new asset selection store for better state management.
Fix import paths in Design component and related files to ensure correct module resolution.
Update Tools component to correct import paths for template saving functionality.
Refactor EditWidgetOption component to simplify option handling and remove unnecessary state management.
Add new mechanics components for various asset types (Conveyor, Machine, Robotic Arm, Storage, Vehicle) as placeholders for future implementation.
Implement Trigger and TriggerConnector components to manage right-click interactions and asset selection in the simulation environment.
Enhance product store with new helper functions for event and action retrieval based on UUIDs.
Introduce new selected event data and asset state management in the simulation store for improved event handling.
Update simulation types to include new action types and improve type definitions for better type safety.
Remove obsolete temp markdown file from triggers directory.