- Cleaned up the Ground and Shadows components for better readability and consistency.
- Introduced MovingClouds component to enhance the visual environment with animated clouds.
- Updated Scene component to include new cloud feature.
- Improved ConveyorInstance logic to handle product selection and conveyor state management.
- Enhanced RoboticArmInstance to check for active robotic arms in subsequences.
- Added utility functions to find conveyors and robotic arms in sequences for better simulation control.
- Refactored trigger handling to manage material pause states more effectively.
- Optimized vehicle instance logic for smoother operation during loading and unloading.
- Updated SVG attributes in SimulationIcons to use camelCase for color interpolation filters.
- Refactored import paths for ComparePopUp and CompareLayOut to new directory structure.
- Enhanced VersionHistory component to utilize version store for better state management.
- Removed deprecated CompareLayOut and compare components, replacing them with new versions.
- Implemented VersionSaved component to display notifications for newly saved versions.
- Added functionality to save and edit version names and descriptions.
- Updated styles for version notifications and editing popups.
- Improved AddButtons component to dynamically set IDs based on side.
- Enhanced Project component to integrate new version management features.
- Updated floorItemsGroup to send unique floor items to the GLTF loader.
- Modified Card component to dynamically set button ID based on AssetID.
- Enhanced FilterSearch component to assign unique IDs to star buttons.
- Refactored camMode to utilize a new firstPersonCamera utility for cleaner code.
- Introduced firstPersonCamera utility for handling camera mode transitions.
- Improved Templates component to use nullish coalescing for email retrieval.
- Cleaned up AddButtons component by removing commented-out code and optimizing email retrieval.
- Updated Panel component to generate unique IDs for panel wrappers.
- Simplified Project component by removing unused setIsPlaying function.
- Removed hardcoded backend URL in panel service.
- Created useAssetStore for managing asset state and CRUD operations.
- Added camera mode state management to usePlayButtonStore.
- Enhanced footer styles for better layout and responsiveness.
- Improved simulation styles for better control visibility and responsiveness.
- Refactored tools styles for cleaner transitions and hover effects.
- Updated realTimeViz styles for better layout and responsiveness.
- Introduced builderTypes for better type safety in asset management.
- Enhanced shortcut key handling to include camera mode toggling.
- Added `useSaveVersion` store to manage version saving state.
- Updated `SideBarLeft` and `SideBarRight` components to conditionally render based on version saving state.
- Introduced `CompareLayOut` component for layout comparison with resizing functionality.
- Created `ComparePopUp` component to prompt users to save versions before comparing layouts.
- Enhanced `Simulations` component to handle version saving and comparison logic.
- Updated `Project` page to integrate layout selection and comparison features.
- Added styles for the new comparison layout and pop-up components.
- Refactored shortcut handling to include version saving state management.
Enhance useRetrieveHandler to manage retrieval timing based on animation speed and arm bot state
Update materials component to streamline imports and improve readability
Modify roboticArmInstance to change state handling from 'idle' to 'running' during active phases
Fix useTriggerHandler to ensure actions are handled correctly when material is null
Refactor vehicleInstance to improve material drop handling and integrate conveyor and robotic arm interactions
Add getLastMaterial method to useVehicleStore for better material management in vehicle instances
- Added IDs to buttons in UserAuth for better accessibility.
- Improved socket management in Zustand store, ensuring proper connection handling.
- Introduced new Compare functionality with a dedicated popup for version comparison.
- Updated footer styles for fixed positioning and improved responsiveness.
- Redesigned controls player UI for better user experience and added walk mode toggle.
- Refactored styles for real-time visualization and compare layout for consistency.
- Updated import paths for various components to use the new builder store.
- Removed the old store file and migrated all state management logic to the new builder store.
- Ensured all components utilizing socket and visualization state are now referencing the builder store.
- This change improves organization and maintainability of the state management system.
- Changed success notifications from `toast.success` to `echo.success` in copy, duplication, move, rotate, and selection controls.
- Updated selection logic in `PostProcessing` to use `flattenChildren` for better performance.
- Enhanced `Simulator` component to handle selected product state and execution order more effectively.
- Modified `useSelectedItem` state to include `category` and `subCategory` properties for better item classification.
- Adjusted `WallItem` interface to standardize type values and added `modelfileID` for improved asset management.