- Updated RotateControls and SelectionControls to handle ArmBot events in simulation states.
- Enhanced PathConnector to manage connections involving ArmBot and StaticMachine types.
- Added ArmBotMechanics and StaticMachineMechanics components for managing properties of ArmBot and StaticMachine.
- Modified types in worldTypes to include rotation for ArmBot and StaticMachine events.
- Updated store to accommodate new ArmBot event types in simulation states.
- Updated various modules to accommodate StaticMachineEventsSchema in simulation states.
- Modified event handling in addAssetModel, deleteFloorItems, and loadInitialFloorItems to support new event types.
- Adjusted type definitions in worldTypes.d.ts to define StaticMachineEventsSchema.
- Refactored path management in processCreator and simulation to handle new event types.
- Ensured compatibility in selection and manipulation controls for StaticMachine events.
- Removed bug that made the other assets not droppable
- Updated all instances of `simulationPaths` to `simulationStates` across multiple components including copyPasteControls, duplicationControls, moveControls, rotateControls, selectionControls, and others.
- Adjusted related state management hooks in the store to reflect the change from `simulationPaths` to `simulationStates`.
- Ensured that all references to simulation paths in the simulation logic and UI components are consistent with the new naming convention.