- Updated import paths for `upsertProductOrEventApi`, `deleteEventDataApi`, `deleteProductApi`, `getProductApi`, `getAllProductsApi`, and `renameProductApi` to point to the new `products` directory.
- Removed old API files for `UpsertProductOrEventApi`, `deleteEventDataApi`, `deleteProductApi`, `getProductApi`, `getAllProductsApi`, and `renameProductApi`.
- Introduced new implementations for the above APIs in the `products` directory.
- Added `MaterialCollisionDetector` component to handle material collision detection using a web worker.
- Updated various components to utilize the new API structure and ensure proper functionality.
- Cleaned up the Ground and Shadows components for better readability and consistency.
- Introduced MovingClouds component to enhance the visual environment with animated clouds.
- Updated Scene component to include new cloud feature.
- Improved ConveyorInstance logic to handle product selection and conveyor state management.
- Enhanced RoboticArmInstance to check for active robotic arms in subsequences.
- Added utility functions to find conveyors and robotic arms in sequences for better simulation control.
- Refactored trigger handling to manage material pause states more effectively.
- Optimized vehicle instance logic for smoother operation during loading and unloading.
- Updated SVG attributes in SimulationIcons to use camelCase for color interpolation filters.
- Refactored import paths for ComparePopUp and CompareLayOut to new directory structure.
- Enhanced VersionHistory component to utilize version store for better state management.
- Removed deprecated CompareLayOut and compare components, replacing them with new versions.
- Implemented VersionSaved component to display notifications for newly saved versions.
- Added functionality to save and edit version names and descriptions.
- Updated styles for version notifications and editing popups.
- Improved AddButtons component to dynamically set IDs based on side.
- Enhanced Project component to integrate new version management features.
- Updated floorItemsGroup to send unique floor items to the GLTF loader.
- Modified Card component to dynamically set button ID based on AssetID.
- Enhanced FilterSearch component to assign unique IDs to star buttons.
- Refactored camMode to utilize a new firstPersonCamera utility for cleaner code.
- Introduced firstPersonCamera utility for handling camera mode transitions.
- Improved Templates component to use nullish coalescing for email retrieval.
- Cleaned up AddButtons component by removing commented-out code and optimizing email retrieval.
- Updated Panel component to generate unique IDs for panel wrappers.
- Simplified Project component by removing unused setIsPlaying function.
- Removed hardcoded backend URL in panel service.
- Created useAssetStore for managing asset state and CRUD operations.
- Added camera mode state management to usePlayButtonStore.
- Enhanced footer styles for better layout and responsiveness.
- Improved simulation styles for better control visibility and responsiveness.
- Refactored tools styles for cleaner transitions and hover effects.
- Updated realTimeViz styles for better layout and responsiveness.
- Introduced builderTypes for better type safety in asset management.
- Enhanced shortcut key handling to include camera mode toggling.