- Changed parameter names from `zoneId` to `zoneUuid` in multiple API service files for consistency.
- Updated API endpoints from v2 to v1 in `loadTemplate`, `lockPanel`, `panel`, `saveTemplateApi`, `update3dWidget`, `zoneCameraUpdate`, and others.
- Added authorization and token handling in headers for API requests.
- Enhanced socket initialization in the store to include dashboard and project sockets with token authentication.
- Adjusted the `useDroppedObjectsStore` to accommodate the new `zoneUuid` parameter and updated related methods.
- Updated styles in dashboard.scss for improved layout and design consistency.
- Modified builder types to include new properties and ensure type safety.
- Implemented shortcut key handling for renaming mode and other UI interactions.
- Updated input styles to include textarea elements for consistent styling.
- Refined compare layout styles, including positioning and background adjustments for dropdowns and containers.
- Improved sidebar styles with new background and shadow effects.
- Added new types for Point, Wall, and Aisle in builderTypes to enhance type safety.
- Introduced helper colors in worldConstants for better visual guidance.
- Enhanced comments section styles for improved layout and readability.
- Adjusted real-time visualization styles for better responsiveness and aesthetics.
- Added WallGroup component to manage wall creation and instances.
- Introduced WallCreator for handling wall creation logic, including mouse events and snapping.
- Created ReferenceWall component to visualize temporary wall during creation.
- Implemented WallInstances to render existing walls in the scene.
- Added useWallStore for state management of walls, including adding, updating, and removing walls.
- Enhanced Point and Line components to support wall-related functionalities.
- Updated builder store to include wall properties such as thickness and height.
- Refactored point snapping logic to accommodate wall snapping.
- Removed unused ReferencePoint component and adjusted imports accordingly.
- Updated world constants to include new wall-related configurations.
- Updated useAislePointSnapping and usePointSnapping to reference point.pointUuid instead of point.uuid.
- Modified Point component to utilize point.pointUuid for snapping and position updates.
- Changed useAisleStore methods to work with aisleUuid and point.pointUuid for better clarity and consistency.
- Introduced new properties for junction aisles, including isFlipped, and updated related logic.
- Added implementations for ArrowAisle, CircleAisle, and JunctionAisle components to handle rendering and interactions.