- Created a new store for selected products using Zustand and immer for state management.
- Introduced `useMainProduct` and `useComparisonProduct` hooks to manage main and comparison products.
- Implemented `ComparisonScene` and `ComparisonSceneProvider` components to handle product comparisons.
- Updated `MainScene` to allow selection of main products with a dropdown.
- Enhanced styles for comparison layout and product selection UI.
- Established a context for product management to streamline state access across components.
- Changed the store creation functions to `createConveyorStore`, `createMachineStore`, `createStorageUnitStore`, and `createVehicleStore` for better clarity and consistency.
- Updated the internal state management methods to maintain functionality while improving readability.
- Ensured that all stores now return their respective types for better type safety.
- Removed direct usage of useMaterialStore in various components and replaced it with useSceneContext to access materialStore.
- Introduced SceneProvider to encapsulate materialStore creation and provide it through context.
- Updated components such as CompareLayOut, Scene, and various action handlers to utilize the new context structure.
- Cleaned up imports and removed unnecessary console logs.
- Adjusted Project component to conditionally render ComparisonResult based on a boolean flag.
- Removed obsolete Models component and integrated its functionality into AssetsGroup.
- Updated import paths for AssetsGroup and related components.
- Implemented new asset loading and event handling logic in AssetsGroup.
- Added asset bounding box visualization.
- Enhanced model loading with caching and error handling.
- Improved asset interaction features including selection and deletion.
- Removed use of floor items from various components and replaced with asset management.
- Integrated asset selection and clearing logic in Models component.
- Updated SocketResponses to handle asset creation, updates, and deletions through collaboration.
- Simplified copy, paste, and duplication controls by removing floor item dependencies.
- Enhanced TransformControl to manage asset properties and synchronize with the backend.
- Deleted unused AddOrRemoveEventsInProducts component to streamline event handling.
- Updated Project component to initialize asset state instead of floor items.
- Added setName method to asset store for updating asset names.
- Removed the FloorItemsGroup component to streamline asset handling.
- Updated socket response handling by removing TempLoader integration.
- Enhanced CopyPasteControls and DuplicationControls to utilize the new asset management structure.
- Integrated asset addition and updates in move, rotate, and selection controls.
- Improved performance by skipping items without valid modelfileID in the GLTF loader worker.
- Cleaned up unused variables and imports across various control components.
- Added logging for selectedFloorItem and deletableFloorItem for debugging purposes.
- Changed server socket and REST API base URLs in .env file.
- Added FingerprintJS dependencies to package.json and package-lock.json.
- Implemented fingerprint generation in UserAuth component.
- Updated API endpoints from v1 to v2 in various service files.
- Refactored API calls to include authorization tokens.
- Commented out console log statements for cleaner production code.
feat: update LogList and LoggerContext to manage log visibility and selected tab state
refactor: clean up DraggableWidget by removing unnecessary console logs
refactor: remove debug logs from TotalCardComponent
style: improve sidebar styles for better layout and appearance